User:Robin/Cleric Spell Tables
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Level 1 Cleric Spells
Name | Short Desc | School | Cast Time | Components | Range | Target | Duration | Save | Save DC | Lays Charge | Lays Dual Charge | Charge Notes | SR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Row 1 (Name) | R1 (ShortDesc) | R1 (School) | R1 (CastTime) | R1 (Components) | R1 (Range) | R1 (Target) | R1 (Duration) | R1 (Save) | R1 (Save-DC) | R1 (Lays-Charge) | R1 (Dual) | R1 (Charge-Notes) | R1 (SR) |
Row 2 |
Name | School | Cast Time | Description |
---|---|---|---|
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Bane | Enchantment | Std | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. |
Bless | Enchantment | Std | Allies gain a scaling Divine Bonus on attack rolls and saves. |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. |
Command | Enchantment | Std | One subject obeys selected command for 1 round. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Divine Favor | Evocation | Std | You gain an increasing Divine Bonus on attack and damage rolls. |
Doom | Necromancy | Std | One subject is Shaken and risks a Synergy. |
Embrace Destiny | Universal | Std | Dice with Fate, for good or ill. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Forbid Action | Enchantment | Std | Target obeys a command to not do something. |
Inflict Light Wounds | Necromancy | Std | Negative energy touch, dealing 2d8 damage +1/lvl (max +10). |
Karmic Blessing | Universal | Std | The target treats one skill as a natural talent. |
Know the Enemy | Universal | Std | Gain a scaling Divine Bonus on a monster Knowledge check. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Mighty Fist of the Earth | Conjuration | Std | Make an earthy ray attack at a distance. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Reinforce Armaments | Transmutation | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. |
Remove Fear | Abjuration | Std | Suppresses fear or gives +4 bonus on saves against fear |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Sanctify Corpse | Evocation | Std | Prevent a corpse from becoming an undead. |
Sanctuary | Abjuration | Std | Inflict Exiled upon a willing or unwilling creature, to widely varied effects. |
Stone Shield | Conjuration | Immediate | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Tap Inner Beauty | Universal | Std | Gain a bonus on all Charisma-based skill checks. |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Weapons Against Evil | Transmutation | Std | Enchant weapons to bypass the DR of evil-aligned creatures. |