Search results

Jump to navigation Jump to search
  • | Unlocks| [[Walk on Water (Feat)]]
    1 KB (126 words) - 09:09, 15 April 2020
  • ...ll negate all effects immediately. As such, this Agent is of little use in water. The GM adjudicates all unusual circumstances.
    3 KB (364 words) - 18:38, 1 April 2023
  • | Description| This circle of water-resistant fabric (typically wool or leather) has a hooded opening in the ce
    1 KB (117 words) - 19:37, 2 May 2018
  • ...hever is less) across a wall or ceiling or across ropes, branches, or even water or other surfaces that cannot support your weight. You must reach a solid,
    983 bytes (126 words) - 19:22, 9 April 2020
  • ...rtDesc| A fishing pole, hooks, lines, lures, floats and sinkers. Just add water, mosquitoes, a hot afternoon, and some beer.
    1 KB (104 words) - 13:12, 2 May 2018
  • ...rface of the water, creating an ice sheet over the affected area. In rough water this will last a few moments, allowing raging torrents to be crossed as lon
    3 KB (511 words) - 15:34, 13 May 2023
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, although they must still eat the normal amount of food they require each d
    5 KB (727 words) - 19:58, 16 January 2020
  • ...Con check each round, +1 per round, or fall unconscious as lungs fill with water from within. ...se it to slay more victims. The drowning aura is deadly effective once any water breathing spells are removed, as a failed Con check fills the victims lungs
    3 KB (445 words) - 18:43, 20 April 2019
  • ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk | ShortDesc|Subject treads on water as if solid.
    4 KB (428 words) - 18:50, 2 April 2019
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, although they must still eat the normal amount of food they require each d
    5 KB (733 words) - 19:55, 16 January 2020
  • ...the Goblin camp to the water where they do something. We head towards the water. * 3 x Crocs (collars and chains leading back into the water)
    3 KB (527 words) - 14:59, 22 April 2014
  • {{SpellTableAid|Water Walk|Ran}} {{SpellTableAid|Water Walk, Communal|Ran}}
    4 KB (467 words) - 11:03, 30 October 2019
  • The '''Seafoam Foundation +4''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 40 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:50, 12 August 2023
  • The '''Seafoam Foundation +2''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 20 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • The '''Seafoam Foundation +3''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 30 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg This rod does not prevent subsequent natural decay or spoilage. [[Unholy Water]] and similar food and drink of significance is spoiled by ''Purify Food an
    5 KB (680 words) - 02:53, 2 February 2021
  • ...lude the wielder), they infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    5 KB (699 words) - 09:30, 2 November 2022
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:55, 16 January 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:56, 16 January 2020
  • ...e area you choose is drenched in the magical equivalent of five gallons of water, sufficient to extinguish all non-magical flames in the entire area, ending : The effect of Quench is not really water, so it is not possible to capture and drink it, alas.
    4 KB (444 words) - 14:30, 23 March 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)