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  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    7 KB (995 words) - 21:53, 2 August 2020
  • Special Qualities: Construct traits, damage reduction 26 adamantine and magic, Darkvision 60ft, low-light vision, ER 8/-, SR infinite, Fast Healing 20 Feats: Weapon Focus, Blind-Fighting, Dire Charge
    3 KB (548 words) - 18:57, 20 April 2019
  • ...Wis), Move Silently (Dex), Search (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha). See Chapter 4: Skills in the Player's Handbook for skill desc Weapon and Armor Proficiency: The void incarnate gains no proficiency in armor or
    8 KB (1,333 words) - 15:10, 26 May 2021
  • ...ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonuses. Ranks are simply the number o {{:Base Weapon Damage}}
    28 KB (3,297 words) - 14:10, 11 September 2022
  • Alchemical items are similar to [[Magic Potions]], and [[Lay Magic]], but represent a third option for wondrous items and effects. At the GM's ...heck]] with a DC of 15 + double the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and l
    7 KB (1,085 words) - 16:08, 13 May 2023
  • ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP ! Heavy || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
    24 KB (3,728 words) - 18:34, 22 June 2019
  • | Bonus-Spell-1 = | Bonus-Spell-2 =
    37 KB (3,947 words) - 19:49, 20 April 2024
  • ...nds and chanted warmly, calling upon the blessings of her goddess. As the spell completed, silver light washed toward Lars, settling over him like a mantle ...monstrosity than his friend was. His heavy armor, massive shield, sturdy magic items, and fighting expertise in brutal close-quarter combat made him unnat
    15 KB (2,644 words) - 23:40, 24 November 2023
  • [[Category:Magic Item Creation]] Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magica
    70 KB (9,711 words) - 19:57, 11 September 2022
  • ...oints are lost, they cannot be restored as real hit points can be, even by magic. ...as the wielder's (or creature's) strength, level (or CR), and the type of weapon or object being used. Other sources of damage may include traps, falling
    12 KB (1,921 words) - 04:39, 12 May 2021
  • ...areful notes, and practice arduously to perform their spells, a sorcerer's magic just comes naturally. A sorcerer can simply express their will upon the wo ...r personage in their ancestral heritage. When someone says a sorcerer has magic coursing through their veins, they are not just making a metaphor. It's rea
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...hase during their campaign, and especially during character creation. Lay magic items can also be crafted by someone with the appropriate profession skill, * [[Lay Magic]]
    64 KB (7,366 words) - 00:09, 24 May 2023
  • ...udesection=Strong}}]] || You have taken a grievous wound, as from a vorpal weapon. ...criteria are changed. In such cases, the monster's bestiary entry or the magic item's description take precedence over the status condition entry.
    15 KB (2,026 words) - 13:11, 4 June 2020
  • ...Rush may only be attempted against an adjacent target. If you have a reach weapon or any other method of extending your combat reach, this does not extend th ...eats, spell effects, precision damage, bonus damage, etc). Note that base weapon damage increases at 6th, 11th, 16th, 21st, 26th, and 31st levels, which als
    40 KB (6,548 words) - 21:53, 14 January 2023
  • Divine Domains: Artifice, Darkness, Destruction, Knowledge, Magic, Mind, Mysticism, Oracle, Pact, Strength, Summoner, War ...r normal material component and Teb's holy symbol. The number and level of magic spells received is found by using the number and levels of spells granted b
    7 KB (1,290 words) - 21:07, 21 October 2013
  • ...eats, spell effects, precision damage, bonus damage, etc). Note that base weapon damage increases at 6th, 11th, 16th, 21st, 26th, and 31st levels, which als ...ealt is the same type as is dealt by the weapon you are wielding. If your weapon deals more than one type of damage, you can choose which type of damage (fr
    21 KB (3,475 words) - 19:43, 26 March 2020
  • ...use ''conceal object'' to hide a [[Light_Melee_Weapons|light weapon]] or a weapon with [[Concealable (Quality)]] on your body. ...ck may only be attempted against an adjacent creature. If you have a reach weapon or any other method of extending your combat reach, this does '''not''' ext
    53 KB (9,017 words) - 18:51, 26 August 2023
  • ...izes this foe is too hard to affect with spells. Well, that's why she took Weapon Training, after all....]] * '''Elven Immunities (Su):''' Elves are immune to magic sleep effects and gain a +1 [[training bonus]] to Will saving throws.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • ...e) +9, Perception +7, Sleight of Hand +6, Spellcraft +10, Survival +6, Use Magic Device +7;''' Racial Modifiers '''alchemy<br/> ...Sack (empty), Scroll case (4 @ 0 lbs), Sewing needle (3), Smoked goggles, Spell component pouch, String or twine (4), 18 GP, 4 SP, 4 CP
    6 KB (794 words) - 19:47, 20 April 2019
  • ...ms for years. Nearly every piece of enchanted clothing, most potions, many magic staves and rods and wands, all have cuprium helping to bind the enchantment ...very sheen to the highlights. This alloy is the one most commonly used for magic jewelry. Brooches, phylacteries, necklaces, bracelets, etc, are often made
    16 KB (2,681 words) - 15:33, 29 July 2020

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