Vicious Phaethon

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Vicious Phaethon (ThreatCR 34)

? - Medium - ?
Lore: Know (Local)
68 83
Basic DC Full DC
Initiative
Initiative Icon 2.png
60
Perception:
68 +58
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
60
Man Def
Shield Icon 3.png
70
Monster Health
14,220 7,110 73
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +33
Refl: +33
Will: +33

Strong Against:

  • (Threat Role) Immunity (partial 5): Threats are immune to the first five conditions applied to them during an encounter. If a sixth condition is applied to a threat, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+46
Sword Icon 3.png
Man Off
+58
Sword Icon 3.png
Action
3
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +46 (6d10+168/x2)
    as undefined damage type

Full Attack (Melee):

  • 2x Unnamed Attack 1 +46 (6d10+168/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Unstoppable Killer (Ex; Threat Role) Auto Upon Death
The first time in an encounter that a Threat is reduced to zero or fewer hit points, it falls prone, apparently dead. But this is a ruse. When this occurs, the Threat becomes immune to all damage and effects. However, it may not perform any actions (such as attacks of opportunity) until this immunity expires.

At the beginning of its next turn, any conditions the Threat is currently suffering under (such as Prone) are immediately cleared, and its hit points are set to half its normal maximum (7,110 hit points). Furthermore, all enemy creatures within 2 squares (10 feet) of the Threat are immediately Pushed up to 4 squares (20 feet) away from the Threat, and suffer 6d10+177 points of bludgeoning (physical, common) damage. Affected creatures may make a Fortitude save versus a DC of 46 to reduce this damage by half, and reduce the push to 2 squares (10 feet). After this attack is resolved, the Threat can slide up to 5 squares (25 feet) to a space adjacent to an enemy creature. All of this occurs as a free action at the start of its turn, and once it is resolved, the Threat's immunity to damage expires. It must perform this attack before any other actions during its turn, and the immunity expires at the beginning of its turn even if it chooses not to perform the attack.

The Threat is killed for good the second time its hit points are reduced to zero or less.

Vicious Phaethon

Vicious Phaethon

This creature possesses the Threat role, and therefore counts as 4 monsters for purposes of encounter size, XP award, and treasure.

The Phaethon is a being from a higher energy state of existence, an Outer Plane which is closer to the Plane of Power than our own. Phaethons do not like being summoned to the Prime Material, a place they consider to be cold and dull. Given the gigantic power of the Phaethon, they usually break free of their summoners quickly and begin to amuse themselves by burning everything they can reach. Phaethons normally travel by turning gaseous and burning their way through the earth, leaving behind either smooth tunnels roughly ten feet in diameter or a myriad of tiny channels a few inches across, as the whim takes them.
Phaethons usually look like roiling masses of brilliant hot flames, but they are actually composed of a rare eldritch material called phlogiston. They can be solid or gaseous, transparent, translucent, or opaque, hot or room temperature, and they can vary their shape at will. Phaethons normally look like ragged masses of gas, and may or may not emit incredible amounts of heat. They can also turn solid, and when they do their strength is unwordly. Phlogiston is extremely rare and valuable, because the main way to get it is to confront a Phaethon, and nobody wants to do that.
They may, if they wish, exactly mimic flames. Unlike normal flames, they do not need to burn red and orange unless they are seeking to 'blend in' to their surroundings. Phaethons can burn green, blue, purple, yellow, orange or red if they wish, and indeed, they frequently use color changes to punctuate their moods.
Unlike normal flames, Phaethons are self-sustaining and do not need fuel to burn. Phaethons are not extinguished or even harmed by water, and have a great time boiling lakes and rivers when they come across such things. A Phaethon's un-natural flame is composed of both fire and positive energy, which is what gives it its eternal nature.
Phaethons are intelligent enough to recognize that being summoned to the Prime Material is bad for their health. Phaethons are smart enough to seek a way to escape back to their native realms, but this is balanced out by their utter evil and giggling joy in murder and destruction. A Phaethon may seek out a wizard to get itself off the Material, but it will be a real test of attention span as to whether the Phaethon will burn the wizard before or after the portal is arranged.
Phaethons are deeply, utterly, Chaotic Evil. Nothing else matters except as a source of amusement, and Phaethons love burning things more than any other activity.

Vicious Phaethons are frequently associated with Immortal Fire Elementals. These creatures can often be found together.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 157,440,000 (Threat role included.)

Treasure: Sellable Goods worth 13,752,250 gp.

Weight: 1360 lbs.     Volume: 54.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 5 Nothing Found
6 - 10 1 Languid Remnant (tier 1)
11 - 14 1 Pale Remnant (tier 2)
15 - 17 1 Bright Remnant (tier 3)
18 - 20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 5 Languid Remnants (tier 1)
2 - 5 5 Pale Remnants (tier 2)
6 - 10 1 Intense Remnant (tier 4)
11 - 14 1 Blazing Remnant (tier 5)
15 - 17 1 Vital Remnant (tier 6)
18 - 20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 5 Bright Remnants (tier 3)
2 5 Intense Remnants (tier 4)
3 - 6 5 Blazing Remnants (tier 5)
7 - 10 5 Vital Remnants (tier 6)
11 - 14 1 Prime Remnant (tier 7)
15 - 17 1 Mythic Remnant (tier 8)
18 - 20 1 Empyrean Remnant (tier 9)



Alignment=Chaotic Evil Size=Gargantuan Type=Outsider Subtype=Elemental Subtype2= Subtype3= Subtype4= Subtype5=


NudgeBasicLoreValue = +1 NudgeFullLoreValue = +3 Lore-Notes =


NudgeInit = +4 Nudge-Ambush-Chance = +4 Ambush-Chance-Notes =


Senses = Standard Senses, Blind to Vision, Blindsense 360 ft. NudgePerception = +4 NudgeAC = +1 NudgeTouchAC = +1 NudgeFFAC = NudgeHitPoints =


Fort = S Refl = S Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = DR /good and lawful StrongAgainst = Immune (no effect):Fire damage, Immune (no effect):Positive Energy damage Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Vulnerable (1.5x damage):Cold damage Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 120 ft., Earth Glide 120 ft., see Firewalk, below. NudgeSpace = NudgeReach =



MeleeOrNatural = Melee MultipliedDamageType = Hybrid



PriAtkName = Fiery Tendrils PriAtkNotes = Fire and Positive Energy Damage PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = Override-Pri-Atk--Std-Atk-Damage--Notes = Override-Pri-Atk--Full-Atk-Damage--Notes = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = Override-Sec-Atk--Std-Atk-Damage--Notes = Override-Sec-Atk--Full-Atk-Damage--Notes = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = Override-Ter-Atk--Std-Atk-Damage--Notes = Override-Ter-Atk--Full-Atk-Damage--Notes = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = Override-Qua-Atk--Std-Atk-Damage--Notes = Override-Qua-Atk--Full-Atk-Damage--Notes = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =



RangedAtkName = Firestorm HasRangedFullAttack = Y RangedAtkIncrementDistance = 300 RangedAtkNumberOfIncrements = 1 RangedAtkNotes = Fire and Positive Energy damage, 7x7 area of effect. RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = Override-Ranged-Atk--Std-Atk-Damage--Notes = Override-Ranged-Atk--Full-Atk-Damage--Notes = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =



Nudge-Maneuver-Offense = Maneuver-Offense-Notes = Nudge-Maneuver-Defense = Maneuver-Defense-Notes =



SiegeDmgCapable = Y SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 58 Dex = 35 Con = 36 Int = 8 Wis = 18 Cha = 36


Feat1 = Feat2 = Feat3 = Feat4 =


Skill1 = Intimidate Skill2 = Sense Motive Skill3 = Skill4 = Skill5 = NudgeSkill1 = +3 NudgeSkill2 = +5 NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages = Ackakackl, Common



HideRoleReminder1 = Y HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Engulfing Flames Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = As a move action, the phaethon may arrange it's 16 squares of space in any way it likes. If it arranges them to completely surround a creature's space, that creature is considered swallowed and is removed from the board to the inside of the phaethon until they escape or die. These spaces must be contiguous, though diagonals are allowed. This movement does not provoke attacks of opportunity.

Any creatured affected by Engulfing Flames receives the Burned condition automatically, and it cannot be removed until they are outside the phaethon.
To escape Engulfing flames, creatures may make a Maneuver Offense roll against the Phaethon's Maneuver Defense of . Failing that, engulfed creatures may simply attack the phaethon. If they inflict points of damage to the Phaethon's internals, they 'cut their way free' and are placed back into play somewhere adjacent to the Phaethon's current space. Note that damage inflicted to escape a phaethon's Engulfing Flames does not count against defeating the phaethon, escaping a Phaethon's Engulfing flames does not disable the power, and every creature engulfed must do the damage separately to escape.

NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = 0.20 NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Firestorm Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Areas subjected to the Firestorm ranged attack (see above) catch on fire and remain burning for 5 minutes. This is natural fire (not magical), and deals points of fire damage to any creature that begins its turn in the affected radius.

Note that the Phaethon may use the burning area left by this attack to utilize its Firewalk and Engulfing Flames abilities.

NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Firewalk Ability-3-Type = Su Ability-3-Concentration = Ability-3-Description = Any time the Phaethon takes a move action to move (including when it uses its Engulfing Flames ability), it can immediately teleport to any space it can perceive which is on fire as a free action just prior to executing the move action. Note that any fire large enough to fill at least one square (such as a campfire) is adequate for the Phaethon to use this ability.

Furthermore, the Phaethon is permanently under the effects of a Feather Fall spell, though it can dismiss it and reactivate it as a free action any time it wishes. Unless otherwise noted, this ability is always on.

NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Fiery Phlogiston Ability-4-Type = Su Ability-4-Concentration = Ability-4-Description = Anyone who makes an attack against the Phaethon suffers points of fire and positive energy damage the first time they do so each round. This includes melee, ranged, and touch attacks of all kinds, or including the phaethon in an area of effect, or trying to inflict ability drain, essence destruction, status conditions, or any other hostile act. The DM adjudicates any unusual effects, but is encouraged to err on the side of 'burning everything'. NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Spawn Elemental Ability-5-Type = Su Ability-5-Concentration = Ability-5-Description = As a swift action, the Phaethon may spawn an Immortal Fire Elemental out of its own flesh. The elemental attacks as commanded and is utterly loyal. At the beginning of a combat, a Phaethon may have anywhere from none to a horde of these elementals as attendants, depending upon the situation. NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Deathstorm Ability-6-Type = Su Ability-6-Concentration = Ability-6-Description = The first time a phaethon is reduced to zero hitpoints, it explodes in a massive deathstorm, inflicting points of fire and positive energy damage to all squares within 100 feet of its space, and inflicting Burned on all enemies who have faced it in this battle, even if they have fled the field of combat, even across dimensions.

On the next initative tick, the Phaethon reforms anywhere in the space affected by the deathstorm, with half its normal number of hitpoints () and may take another full round of actions immediately.

NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = 0.50 NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = A Phaethon lives to burn. It will usually begin a fight by firing Firestorms as a full attack action, then spending an action point to teleport into the fire and Engulf as many foes as it can manage.

Once it has foes engulfed, it will attack in melee, or fire a firestorm far away and teleport into it to force allies of the engulfed to chase it. Any time it is attacked, it's phogiston body burns the attacker, so it will certainly not attempt to hide from attackers.
Once its deathstorm ability has triggered it will redouble its attacks, laughing in innocent glee the entire time.



OutOfCombat =



TreasureNotes = XPNotes =


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