Mobility (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Fighter Feats]][[Category:Courageous Tier (1-5)]]
| Category=[[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Courageous Tier (1-5)]]


| Flavor=You can easily move through a dangerous melee.
| Flavor=You can easily move through a dangerous melee.

Revision as of 14:45, 14 April 2020


You can easily move through a dangerous melee.

Prerequisites: Level 1, Dodge (Feat)

Related: Friendly Switch (Feat), Parting Shot (Feat), Scirocco (Feat), Shot on the Run (Feat),

Sidestep (Feat), Sidestep, Improved (Feat), Spring Attack (Feat), Strike Back (Feat),

Wand Dancer (Feat), Whirlwind Attack (Feat), Underfoot (Feat)

Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses. If a character has more than one source of Dodge bonuses, they are all added to the character's AC, instead of just using the highest available value.

Note: This bonus is applied to the character's AC when defending against attacks of opportunity caused by standing up from prone, since standing from prone is considered movement.