Paladin Spells

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Level 1 Paladin Spells

Name Lvl School Comp Save Description Rev?
Animal Purpose Training Animal Purpose Training (Paladin Spell) Std Animal Purpose Training (Paladin Spell)
Aspect of the Nightingale Aspect of the Nightingale (Paladin Spell) Std Aspect of the Nightingale (Paladin Spell)
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Bless Water Bless Water (Paladin Spell) Std Bless Water (Paladin Spell)
Bless Weapon Bless Weapon (Paladin Spell) Std Bless Weapon (Paladin Spell)
Blessed Fist Blessed Fist (Paladin Spell) Std Blessed Fist (Paladin Spell)
Blessing of the Watch Blessing of the Watch (Paladin Spell) Std Blessing of the Watch (Paladin Spell)
Blood Blaze Blood Blaze (Paladin Spell) Std Blood Blaze (Paladin Spell)
Bowstaff Bowstaff (Paladin Spell) Std Bowstaff (Paladin Spell)
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Challenge Evil Challenge Evil (Paladin Spell) Std Challenge Evil (Paladin Spell)
Command Enchantment Std One subject obeys selected command for 1 round.
Compel Hostility Enchantment Immediate Encourages opponents to attack you instead of your allies.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Curse Water Curse Water (Paladin Spell) Std Curse Water (Paladin Spell)
Darting Duplicate Darting Duplicate (Paladin Spell) Std Darting Duplicate (Paladin Spell)
Death Candle Death Candle (Paladin Spell) Std Death Candle (Paladin Spell)
Death Knell Death Knell (Paladin Spell) Std Death Knell (Paladin Spell)
Detect Charm Detect Charm (Paladin Spell) Std Detect Charm (Paladin Spell)
Detect Poison Universal Std Detects poison in a creature or object.
Detect the Faithful Detect the Faithful (Paladin Spell) Std Detect the Faithful (Paladin Spell)
Detect Undead Detect Undead (Paladin Spell) Std Detect Undead (Paladin Spell)
Diagnose Disease Diagnose Disease (Paladin Spell) Std Diagnose Disease (Paladin Spell)
Disguise Self Illusion Std Changes your appearance.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Emblazon Crest Transmutation Std Your distinct symbol is magically displayed on any suitable item you carry.
Empower Holy Water Transmutation Std You empower a flask of Holy Water to deal additional damage.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enhance Water Enhance Water (Paladin Spell) Std Enhance Water (Paladin Spell)
Firebelly Firebelly (Paladin Spell) Std Firebelly (Paladin Spell)
Ghostbane Dirge Ghostbane Dirge (Paladin Spell) Std Ghostbane Dirge (Paladin Spell)
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Haze of Dreams Haze of Dreams (Paladin Spell) Std Haze of Dreams (Paladin Spell)
Hero's Defiance Hero's Defiance (Paladin Spell) Std Hero's Defiance (Paladin Spell)
Honeyed Tongue Transmutation Std Roll 2 dice for some uses of Diplomacy, take higher roll.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Ironbeard Ironbeard (Paladin Spell) Std Ironbeard (Paladin Spell)
Keep Watch Keep Watch (Paladin Spell) Std Keep Watch (Paladin Spell)
Knight's Calling Enchantment Std Forces target to move toward you and fight you.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Litany of Sloth Enchantment Immediate Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Necromancy Immediate Single target is weakened for 1 round.
Longshot Longshot (Paladin Spell) Std Longshot (Paladin Spell)
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Murderous Command Murderous Command (Paladin Spell) Std Murderous Command (Paladin Spell)
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Protection from Chaos Protection from Chaos (Paladin Spell) Std Protection from Chaos (Paladin Spell)
Protection from Evil Protection from Evil (Paladin Spell) Std Protection from Evil (Paladin Spell)
Protection from Good Protection from Good (Paladin Spell) Std Protection from Good (Paladin Spell)
Rally Point Rally Point (Paladin Spell) Std Rally Point (Paladin Spell)
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Sentry Skull Sentry Skull (Paladin Spell) Std Sentry Skull (Paladin Spell)
Shield Companion Shield Companion (Paladin Spell) Std Shield Companion (Paladin Spell)
Shield of Fortification Shield of Fortification (Paladin Spell) Std Shield of Fortification (Paladin Spell)
Stunning Barrier Stunning Barrier (Paladin Spell) Std Stunning Barrier (Paladin Spell)
Summon Minor Monster Summon Minor Monster (Paladin Spell) Std Summon Minor Monster (Paladin Spell)
Summon Monster I Summon Monster I (Paladin Spell) Std Summon Monster I (Paladin Spell)
Sun Metal Sun Metal (Paladin Spell) Std Sun Metal (Paladin Spell)
Swift Girding Transmutation Std Your allies are instantly suited up.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Truthtelling Touch of Truthtelling (Paladin Spell) Std Touch of Truthtelling (Paladin Spell)
Tracking Mark Tracking Mark (Paladin Spell) Std Tracking Mark (Paladin Spell)
Unbreakable Heart Unbreakable Heart (Paladin Spell) Std Unbreakable Heart (Paladin Spell)
Veil of Positive Energy Veil of Positive Energy (Paladin Spell) Std Veil of Positive Energy (Paladin Spell)
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wartrain Mount Wartrain Mount (Paladin Spell) Std Wartrain Mount (Paladin Spell)
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.
Word of Resolve Word of Resolve (Paladin Spell) Std Word of Resolve (Paladin Spell)

Level 2 Paladin Spells

Name Lvl School Comp Save Description Rev?
Abeyance Paladin 2 M/DF You suppress the effects of a curse on a creature.
Abyssal Vermin Paladin 2 Grant one vermin or vermin swarm the fiendish creature simple template.
Agonizing Rebuke Paladin 2 Cause mental distress and pain to a target if it attacks you.
Air Step Transmutation Std Tread on air, with limitations.
Alter Summoned Monster Paladin 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Angelic Aspect, Lesser Paladin 2 You gain low-light vision, acid and cold resistance 5, and protection from evil.
Arrow Eruption Arrow Eruption (Paladin Spell) Std Arrow Eruption (Paladin Spell)
Arrow of Law Paladin 2 Harm and possibly daze chaotic creatures.
Aura of Greater Courage Paladin 2 Increases strength of a paladin's aura of courage.
Bestow Grace Paladin 2 Subject gains bonus on saving throws equal to Cha modifier.
Bestow Weapon Proficiency Paladin 2 Grants a creature proficiency in a single weapon for short period of time.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Bleed for Your Master Paladin 2 When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
Blessing of Courage and Life Paladin 2 Grants a +2 bonus on saves vs. fear and death.
Blessings of Luck and Resolve Paladin 2 Give a morale bonus or immunity to halflings against fear effects to a single creature.
Blinding Ray Paladin 2 DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
Blindness/Deafness Paladin 2 Makes subject blind or deaf.
Blood Scent Paladin 2 Gain scent ability against injured creatures.
Bull's Strength Paladin 2 Subject gains +4 to Str for 1 min/lvl.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Carry Companion Paladin 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Corruption Resistance Paladin 2 Protects creature against damage from alignment-based attacks.
Darkness Paladin 2 20-ft. radius of supernatural shadow.
Darkvision Paladin 2 See 60 ft. in total darkness.
Delay Disease Paladin 2 DF Gain immunity to disease for 24h.
Delay Poison Paladin 2 Stops poison from harming subject for 1 hour/lvl.
Desecrate Paladin 2 M Fills area with negative energy; aids undead.
Disrupt Link Paladin 2 The target's link with a bonded creature is temporarily severed.
Divine Arrow Paladin 2 Imbues a projectile with holy energy.
Divine Illumination Paladin 2 Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
Eagle's Splendor Paladin 2 Subject gains +4 to Cha for 1 min/lvl.
Effortless Armor Paladin 2 Armor you wear no longer slows your speed.
Endure Elements, Communal Paladin 2 As endure elements, but you may divide the duration among creatures touched.
Enemy's Heart Paladin 2 M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
Fairness Paladin 2 Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
Fire of Entanglement Paladin 2 Your ability to smite evil also entangles your foe.
Hold Person Paladin 2 Paralyzes one humanoid for 1 rnd/lvl.
Holy Shield Paladin 2 Lend your shield's protection to another.
Improve Trap Paladin 2 Improve one specific element of a trap.
Instant Armor Paladin 2 Summon armor temporarily replacing your current attire.
Invisibility Paladin 2 Subject is invisible for 1 min/lvl or until it attacks.
Ironskin Paladin 2 DF/M Your skin hardens and takes on the color and texture of rough iron.
Life Shield Paladin 2 You surround yourself with positive energy that damages undead opponents.
Light Lance Paladin 2 Creates a soaring beacon of light.
Litany of Defense Paladin 2 Doubles armor's enhancement bonus.
Litany of Eloquence Paladin 2 Fascinates a single creature for 1 round.
Litany of Entanglement Paladin 2 Entangles a creature for 1 round.
Litany of Righteousness Paladin 2 A single evil creature takes more damage from creatures with a good aura.
Litany of Warding Paladin 2 You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine Paladin 2 Siege engine gains +1 on targeting and damage rolls.
Martyr's Bargain Paladin 2 Delay immediate damage to yourself from a spell to take maximum damage later.
Owl's Wisdom Paladin 2 Subject gains +4 to Wis for 1 min/lvl.
Paladin's Sacrifice Paladin 2 Take the damage and effects for another creature.
Pernicious Poison Paladin 2 Target takes a -4 penalty against poison.
Protection from Chaos, Communal Paladin 2 As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal Paladin 2 As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal Paladin 2 As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal Paladin 2 As protection from law, but you may divide the duration among creatures touched.
Reaper's Coterie Paladin 2 DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
Remove Paralysis Paladin 2 Frees one or more creatures from paralysis or slow effect.
Resist Energy Paladin 2 Ignores 10 or more points of damage per attack from specified energy type.
Righteous Vigor Paladin 2 Boosts attack bonus with each hit.
Sacred Bond Paladin 2 F Cast touch healing spells from a distance.
Sacred Space Paladin 2 M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
Saddle Surge Paladin 2 Bonus damage for moving on mount.
Scare Paladin 2 Frightens creature of less than 6 HD.
Shield Other Paladin 2 F You take half of subject's damage.
Silence Paladin 2 Negates sound in 20-ft. radius.
Soothing Word Paladin 2 Reduces effects of multiple conditions on target.
Summon Monster II Paladin 2 Summons evil extraplanar creature to fight for you.
Touch of Bloodletting Paladin 2 This spell causes existing wounds on a target to bleed profusely.
Toxic Gift Paladin 2 Target suffers the effect of a poison in you.
Umbral Weapon Paladin 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing Paladin 2 Target is compelled to avoid another creature.
Undetectable Alignment Paladin 2 Conceals alignment from magical detection for 24 hours.
Vestment of the Champion Paladin 2 Armor or shield gains a +1 enhancement per four levels.
Vine Strike Paladin 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Wake of Light Paladin 2 Magical trail aids good creatures, hinders evil ones.
Weapon of Awe Paladin 2 Weapon gets +2 on damage rolls.
Widen Auras Paladin 2 Increase the range of auras bestowed by your class.
Zone of Truth Paladin 2 Subjects within range cannot lie.

Level 3 Paladin Spells

Name Lvl School Comp Save Description Rev?
Accept Affliction Paladin 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Paladin 3 Cause a creature to roll twice on attacks and saving throws and take the worse result
Adjustable Disguise Paladin 3 As disguise self, but you can change the disguise as a swift action.
Angelic Aspect Paladin 3 As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Animate Dead Paladin 3 M Creates undead skeletons and zombies.
Archon's Aura Paladin 3 Aura penalizes enemy attacks and AC.
Aura of Inviolate Ownership Paladin 3 DF Attended items of target creatures are harder to take.
Battle Trance Paladin 3 Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Bestow Auras Paladin 3 Transfer your paladin auras to another creature.
Bestow Curse Paladin 3 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blade of Bright Victory Paladin 3 Bonded weapon gains ghost touch.
Blessing of the Mole Paladin 3 1 ally/lvl gains darkvision and a +2 Stealth bonus.
Bloody Arrows Paladin 3 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
Burst of Speed Paladin 3 You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Contagion Paladin 3 Infects subject with chosen disease.
Cure Moderate Wounds Paladin 3 Cures 2d8 damage +1/lvl (max. +10).
Darkvision, Communal Paladin 3 As darkvision, but you may divide the duration among creatures touched.
Daybreak Arrow Paladin 3 Targeted ammunition exudes radiant energy.
Daylight Paladin 3 60-ft. radius of bright light.
Deadly Juggernaut Paladin 3 Your might increases with every kill you make.
Deeper Darkness Paladin 3 Object sheds shadows in 60-ft. radius.
Defile Armor Paladin 3 As sanctify armor, but gain DR 5/good when using judgment or smite.
Delay Poison, Communal Paladin 3 As delay poison, but you may divide the duration among creatures touched.
Discern Lies Paladin 3 Reveals deliberate falsehoods.
Dispel Magic Paladin 3 Cancels one magical spell or effect.
Divine Transfer Paladin 3 Transfer hit points and give DR/evil to target creature.
Final Sacrifice Paladin 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
Fire of Judgment Paladin 3 Smited creature takes damage when it attacks.
Ghostbane Dirge, Mass Paladin 3 As ghostbane dirge, but affects multiple creatures.
Heal Mount Paladin 3 As heal on horse or other special mount.
Heroic Fortune Paladin 3 M The target gains 1 temporary hero point.
Holy Whisper Paladin 3 Whisper sickens evil creatures, gives good creatures bonuses.
Inflict Moderate Wounds Paladin 3 Touch attack, 2d8 damage +1/lvl (max +10).
Isolate Paladin 3 You cause the target to become invisible and silent, but only to his allies.
Litany of Escape Paladin 3 Teleports a friend out of a grapple.
Litany of Sight Paladin 3 You can see invisible creatures and objects within 30 feet of you.
Magic Circle against Chaos Paladin 3 As protection from chaos, but 10-ft. radius and 10 min/lvl.
Magic Circle against Evil Paladin 3 As protection from evil, but 10-ft. radius and 10 min/lvl.
Magic Circle against Good Paladin 3 As protection from good, but 10-ft. radius and 10 min/lvl.
Magic Weapon, Greater Paladin 3 Weapon gains +1 bonus/four levels (max +5).
Mantle of Calm Paladin 3 Neutralize the rage effects of those who have attacked you.
Marks of Forbiddance Paladin 3 Makes 2 creatures pass Will saves in order to attack each other.
Nondetection Paladin 3 M Hides subject from divination, scrying.
Prayer Paladin 3 Allies get +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness Paladin 3 Cures normal or magical blindness or deafness.
Remove Curse Paladin 3 Frees object or person from curse.
Resilient Reservoir Paladin 3 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
Resist Energy, Communal Paladin 3 As resist energy, but you may divide the duration among creatures touched.
Sadomasochism Paladin 3 When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
Sanctify Armor Paladin 3 +1 AC/four levels (max +5).
Sanctify Weapons Paladin 3 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Shield of Fortification, Greater Paladin 3 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier, Greater Paladin 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Summon Monster III Paladin 3 Summons evil extraplanar creature to fight for you.
Utter Contempt Paladin 3 Target's attitude worsens by two categories.
Vampiric Touch Paladin 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Wrathful Mantle Paladin 3 Subject shines and gets +1/four levels on all saves.

Level 4 Paladin Spells

Name Lvl School Comp Save Description Rev?
Angelic Aspect, Greater Paladin 4 As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
Archon's Trumpet Paladin 4 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bestow Grace of the Champion Paladin 4 Target gains paladin abilities for 1 rnd/lvl.
Blaze of Glory Paladin 4 Last stand cures good creatures, hurts evil.
Blessings of Luck and Resolve, Mass Paladin 4 Give a morale bonus against fear effects to multiple creatures.
Bloatbomb Paladin 4 Kill a weak creature and turn its corpse into an explosive trap.
Bloodsworn Retribution Paladin 4 Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
Break Enchantment Paladin 4 Frees subjects from enchantments, transmutations, and curses.
Burst of Glory Paladin 4 Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Chains of Light Paladin 4 Target is held immobile by glowing golden chains composed of pure light.
Crusader's Edge Paladin 4 Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Cure Serious Wounds Paladin 4 Cures 3d8 damage + 1/lvl (max +15).
Darkvision, Greater Paladin 4 See 120 ft. in total darkness.
Daywalker Paladin 4 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Death Ward Paladin 4 Grants bonuses against death spells and negative energy.
Dimensional Blade Paladin 4 For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
Dispel Chaos Paladin 4 +4 bonus against attacks by chaotic creatures.
Dispel Evil Paladin 4 +4 bonus against attacks by evil creatures.
Dispel Good Paladin 4 +4 against attacks by good creatures.
Dispel Law Paladin 4 +4 against attacks by lawful creatures.
Eaglesoul Paladin 4 Grants combat bonuses against evil creatures, particularly against evil outsiders.
Eyes of the Void Paladin 4 See 60 ft. in darkness, including magical darkness.
Fear Paladin 4 Subjects within cone flee for 1 rnd/lvl.
Fire of Vengeance Paladin 4 Smited creature takes 3d8 damage.
Forced Repentance Paladin 4 Target falls prone and confesses sins.
Forceful Strike Paladin 4 Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
Guardian of Faith Paladin 4 Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Hold Monster Enchantment Paladin 4 As hold person, but any creature.
Holy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage against evil.
Inflict Serious Wounds Paladin 4 Touch attack, 3d8 damage +1/lvl (max +15).
Invisibility, Greater Paladin 4 As invisibility, but subject can attack and stay invisible.
King's Castle Paladin 4 Instantly switch places with a single ally.
Litany of Madness Paladin 4 A single target is confused for at least 1 round.
Litany of Thunder Paladin 4 A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance Paladin 4 Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater Paladin 4 Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice Paladin 4 Designates action that triggers curse on subject.
Mark of the Reptile God Paladin 4 DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
Neutralize Poison Paladin 4 Immunizes subject against poison, detoxifies venom in or on subject.
Nondetection, Communal Paladin 4 M As nondetection, but you may divide the duration among creatures touched.
Oath of Peace Paladin 4 Grants +5 AC and DR 10/evil, can't attack.
Planeslayer's Call Paladin 4 Allies gain benefits against outsiders of an alignment you choose.
Poison Paladin 4 Touch deals 1d3 Con damage 1/round for 6 rounds.
Raise Animal Companion Paladin 4 M As raise dead, but on an animal.
Reprobation Paladin 4 Marked target is shunned by your religion.
Resounding Blow Paladin 4 Melee attack deals 1d6 more damage.
Restoration Paladin 4 M Restores level and ability score drains.
Sacrificial Oath Paladin 4 Take damage for an ally for many rounds.
Shield of Dawn Paladin 4 Creatures that strike you take 1d6 +1/lvl fire damage.
Slay Living Paladin 4 Touch attack deals 12d6 +1 per level.
Stay the Hand Paladin 4 Subject cannot attack with melee weapon.
Summon Monster IV Paladin 4 Summons evil extraplanar creature to fight for you.
Symbol of Healing Paladin 4 M Triggered rune heals living creatures.
Transplant Visage Paladin 4 You add or remove a creature's face to or from your own.
Unholy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage vs. good.