Purple Worm: Difference between revisions

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m (Text replacement - " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Role-Only--Add-Killer-Power--Concentration" to " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stan...)
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   <!-- Value: integer between 1 and 40. -->
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>
   }}</onlyinclude>
| Min-CR = 11
| Max-CR = 40


| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
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| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image | Purple_Worm_3.jpg
| Image | Purple-Worm-EP-1.png
   <!-- Value: file name and extension only    -->
   <!-- Value: file name and extension only    -->
   }}</onlyinclude>
   }}</onlyinclude>
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| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role | Heavy
| Role | Heavy
   <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Tank, Threat, Villain, or leave blank -->
   <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Swarm, Tank, Threat, Villain, or leave blank -->


   }}</onlyinclude>
   }}</onlyinclude>
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| Restrict-Role-Skirmisher = Y
| Restrict-Role-Skirmisher = Y
| Restrict-Role-Sneak =  
| Restrict-Role-Sneak =  
| Restrict-Role-Swarm = Y
| Restrict-Role-Tank =  
| Restrict-Role-Tank =  
| Restrict-Role-Threat =  
| Restrict-Role-Threat =  
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description | Purple worms are enormous worms with purple plated hides and gigantic mouths filled with sword-like teeth.  Purple worms are renowned burrowers, but can be found nearly anywhere. Their unique physiology allows them to easily adapt to hot and cold climates with equal indifference.   
| Description | '''''This monster frequently has the Heavy role, but may be set to other roles if desired.'''''
 
Purple worms are enormous worms with purple plated hides and gigantic mouths filled with sword-like teeth.  Purple worms are renowned burrowers, but can be found nearly anywhere. Their unique physiology allows them to easily adapt to hot and cold climates with equal indifference.   


Purple worms are drawn to vibrations, and will approach areas being disturbed, usually messily consuming anything they find.  This makes them particularly hazardous to miners, as well as those building new construction in unsettled areas.  Strangely enough, the worms will tend to shy away from areas with a LOT of vibrations, perhaps out of some instinctual avoidance of things which might prove large enough to kill them.  As a result, purple worms rarely threaten large cities or large herds of animals, and far more frequently prey on small groups on the outskirts of civilization.
Purple worms are drawn to vibrations, and will approach areas being disturbed, usually messily consuming anything they find.  This makes them particularly hazardous to miners, as well as those building new construction in unsettled areas.  Strangely enough, the worms will tend to shy away from areas with a LOT of vibrations, perhaps out of some instinctual avoidance of things which might prove large enough to kill them.  As a result, purple worms rarely threaten large cities or large herds of animals, and far more frequently prey on small groups on the outskirts of civilization.
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| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type | Magical Beast
| Type | Magical Beast
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   }}</onlyinclude>
   }}</onlyinclude>


| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype |  
| Subtype |  
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- If second monster type: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
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}}</onlyinclude>
}}</onlyinclude>


| NudgeInit =  
| NudgeInit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = 2|4 = 3|5 = 3|6 = 5|7 = 5|8 = 5}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


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| Sense-Keen-Scent-Range =  
| Sense-Keen-Scent-Range =  
| Sense-Perfect-Scent-Range =  
| Sense-Perfect-Scent-Range =  
| Sense-Airsense-Range =  
| Sense-Airsense-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = |4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Sense-Blindsense-Range =  
| Sense-Blindsense-Range =  
| Sense-Cloudsense-Range =  
| Sense-Cloudsense-Range =  
| Sense-Lifesense-Range =  
| Sense-Lifesense-Range =  
| Sense-Mindsense-Range =  
| Sense-Mindsense-Range =  
| Sense-Tremorsense-Range = 120
| Sense-Tremorsense-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 100|1 =100|2 = 100|3 = 120|4 = 150|5 = 200|6 = 300|7 = 500|8 = 1500}}
| Sense-Watersense-Range =  
| Sense-Watersense-Range =  


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| NudgePerception = +2
| NudgePerception = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 2|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


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         * Dragons have 3 strong saves                              -->
         * Dragons have 3 strong saves                              -->


| NudgeFort =  
| NudgeFort = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
| NudgeRefl =  
| NudgeRefl = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
| NudgeWill = +1
| NudgeWill = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


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   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (damage):'''''
           '''''Hardened (1/2 damage):'''''
           '''''Immune (no effect):'''''                                                                  -->
           '''''Immune (no effect):'''''                                                                  -->


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   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
         if they don't have that movement type, leave it blank                    -->
         if they don't have that movement type, leave it blank                    -->
| Move-Type-Walk-Speed = 60
| Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 50|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Move-Type-Burrowing-Speed = 60
| Move-Type-Burrowing-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Earth-Glide-Speed =  
| Move-Type-Earth-Glide-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 50|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Greater-Climb-Speed =  
| Move-Type-Greater-Climb-Speed =  
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| NudgeSpace =  
| NudgeSpace =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.               -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft.                                                                                 -->
        NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
        NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach =  
| NudgeReach = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =|2 = |3 = |4 = 1|5 = 1|6 = 1|7 = 1|8 = 1}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.     -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.                                                                         -->
        NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->
        NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->




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| PriAtkIsAuto-Hit =  
| PriAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgePriToHit = +1
| NudgePriToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


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| SecAtkIsAuto-Hit =  
| SecAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeSecToHit =  
| NudgeSecToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| NudgeSecDamage =  
| NudgeSecDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->


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| TerAtkIsAuto-Hit =  
| TerAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeTerToHit =  
| NudgeTerToHit =  
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| QuaAtkIsAuto-Hit =  
| QuaAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeQuaToHit =  
| NudgeQuaToHit =  
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| RangedAtkIsAuto-Hit =  
| RangedAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeRangedToHit =  
| NudgeRangedToHit =  
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<!--  SPECIAL ABILITIES  -->
<!--  SPECIAL ABILITIES  -->
<!--  ROLE-BASED SPECIAL ABILITIES -->
| HideRoleReminder1 = Y
  <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->
| HideRoleReminder2 = Y
  <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->
| HideRoleReminder3 = Y
  <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->
| HideRoleReminder4 = Y
  <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) -->




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   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


| Ability-1-Action-Required =  
| Ability-1-Action-Required = Automatic after successful Bite Attack
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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| Ability-1-Description = After any successful bite attack, the Purple Worm may make a free Grapple [[combat maneuver]], rolling its Maneuver Offense (1d20 + {{Maneuver-Offense}}) versus the target's [[Maneuver Defense]]. If successful, the target is given the [[Grappled]] condition and is in the Purple Worm's mouth. Note that the Purple Worm is never treated as being Grappled while grappling an enemy with its mouth, though the grappled opponent suffers the normal penalties for being Grappled.
| Ability-1-Description = After any successful bite attack, the Purple Worm may make a free Grapple [[combat maneuver]], rolling its Maneuver Offense (1d20 + {{Maneuver-Offense}}) versus the target's [[Maneuver Defense]]. If successful, the target is given the [[Grappled]] condition and is in the Purple Worm's mouth. Note that the Purple Worm is never treated as being Grappled while grappling an enemy with its mouth, though the grappled opponent suffers the normal penalties for being Grappled.


:A Purple Worm can only hold a single creature in its mouth at a time, and the creature can be no larger than size-huge.
A Purple Worm can only hold a single creature in its mouth at a time, and the creature can be no larger than size-huge.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Free Action 1/Rnd, against victim Grappled from previous round
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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| Ability-2-Description = If the Purple Worm begins its turn with an opponent one size smaller than itself (or smaller) grappled in its mouth (see Grab above), it can use a free action to attempt a Swallow Whole check, by rolling its Maneuver Offense (1d20 + {{Maneuver-Offense}}) against the victim's [[Maneuver Defense]]. If it succeeds, it swallows its prey, and the opponent takes {{Special-Standard-Dmg}} points of {{dmg|crushing}} damage.  If the Swallow Whole check fails, the purple worm may try again as a standard action, or it may spit the target out into any space within their reach as a swift action. Spat out creatures arrive [[Prone]], but may make an [[Acrobatics]] check against a DC of {{Skill-DC|Average}} to land on their feet and look super-cool, to-boot.
| Ability-2-Description = If the Purple Worm begins its turn with an opponent one size smaller than itself (or smaller) grappled in its mouth (see Grab above), it can use a free action to attempt a Swallow Whole check, by rolling its Maneuver Offense (1d20 + {{Maneuver-Offense}}) against the victim's [[Maneuver Defense]]. If it succeeds, it swallows its prey, and the opponent takes {{Special-Standard-Dmg}} points of {{dmg|crushing}} damage.  If the Swallow Whole check fails, the purple worm may try again as a standard action, or it may spit the target out into any space within their reach as a swift action. Spat out creatures arrive [[Prone]], but may make an [[Acrobatics]] check against a DC of {{Skill-DC|Average}} to land on their feet and look super-cool, to-boot.


:Being swallowed causes a creature to take {{Special-Swift-Dmg}} points of {{dmg|Acid}} damage each round at the start of each of their turns. A swallowed creature keeps the [[Grappled]] condition, while the Purple Worm remains un-grappled. A swallowed creature can try to cut its way free with any light slashing, light piercing or close weapon. It requires {{Hit-Points|n=0.15|op=mult}} points of damage to successfully cut free of the Purple Worm's belly, and this damage is NOT applied against the Purple Worm's hit points, instead coming from a separate pool. The Armor Class of the interior of the Purple Worm is equal to the worm's Touch AC, and does not benefit from the Purple Worm's Energy Resistance vs Acid, Cold or Fire. If a swallowed creature cuts its way out, the Purple Worm cannot use swallow whole again until the damage is healed.
Being swallowed causes a creature to take {{Special-Swift-Dmg}} points of {{dmg|Acid}} damage each round at the start of each of their turns. A swallowed creature keeps the [[Grappled]] condition, while the Purple Worm remains un-grappled. A swallowed creature can try to cut its way free with any light slashing, light piercing or close weapon. It requires {{Hit-Points|n=0.15|op=mult}} points of damage to successfully cut free of the Purple Worm's belly, and this damage is NOT applied against the Purple Worm's hit points, instead coming from a separate pool. The Armor Class of the interior of the Purple Worm is equal to the worm's Touch AC, and does not benefit from the Purple Worm's Energy Resistance vs Acid, Cold or Fire. If a swallowed creature cuts its way out, the Purple Worm cannot use swallow whole again until the damage is healed.


:Alternatively, a swallowed creature can just try to escape the grapple, rolling its Maneuver Offense against the worm's Maneuver Defense (DC {{Maneuver-Defense}}).  If successful, the formerly-swallowed creature crawls their way back up the worm's throat, and ends up back in the Purple Worm's mouth (where they may be bitten or swallowed again, when the worm gets additional actions).
Alternatively, a swallowed creature can just try to escape the grapple, rolling its Maneuver Offense against the worm's Maneuver Defense (DC {{Maneuver-Defense}}).  If successful, the formerly-swallowed creature crawls their way back up the worm's throat, and ends up back in the Purple Worm's mouth (where they may be bitten or swallowed again, when the worm gets additional actions).


:A creature that cuts its way free of the Purple Worm is deposited [[Prone]] on an interior square of the Purple Worm's space, allowing it to set up Interior Flanks for its allies. Assuming the escaped creature is size-large or smaller, they are not considered squeezing while occupying this interior space (and neither is the Purple Worm).
A creature that cuts its way free of the Purple Worm is deposited [[Prone]] on an interior square of the Purple Worm's space, allowing it to set up Interior Flanks for its allies. Assuming the escaped creature is size-large or smaller, they are not considered squeezing while occupying this interior space (and neither is the Purple Worm).


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Action-Required =  
| Ability-3-Action-Required = Automatic after successful Tail Stinger attack
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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<!--  SPECIAL ABILITY 4  -->
<!--  SPECIAL ABILITY 4  -->


| Ability-4-Name = Shedding
| Ability-4-Name =  


| Ability-4-Type = Ex
| Ability-4-Type =  
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-4-Description = The first time during a combat in which a Purple Worm is reduced to zero or fewer hit points, it is not slain. Instead, it becomes immune to all damage until the start o its next turn as it sheds its outer husk and burrows out from the massive pile of remains to continue the attack, undeterred.
| Ability-4-Description =  
 
:Its size is reduced to huge, but its reach remains 20 feet.  On the worm's next turn after it was first reduced to zero hit points, on its normal initiative, as a move action, it emerges from the ground at any point it wishes within 60 feet of its old space.  It is restored to half its original maximum health ({{Hit-Points|n=0.5|op=mult}} hit points), and any conditions it was suffering under are cleared. 
 
:As it emerges, it may use a swift action to make a ''Swallow Whole'' attempt against one enemy creature if it emerges adjacent to them.  This bypasses the normal need to Grab the foe first, and instead the worm may try to gulp them directly down into their stomach, as detailed in Swallow Whole (above.)
 
:The worm may use its remaining standard action however it wishes, but a Stinging Flurry (see below) is their most common tactic when Shedding is triggered.
 
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:


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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-5-Action-Required =  
| Ability-5-Action-Required = Standard Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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         Threat, or Villain role.  All other times, it will be invisible.                    -->
         Threat, or Villain role.  All other times, it will be invisible.                    -->


| Role-Only--Replace-Rez-Power--Name =  
| Role-Only--Replace-Rez-Power--Name = Shedding


| Role-Only--Replace-Rez-Power--Type =  
| Role-Only--Replace-Rez-Power--Type = Ex
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->


| Role-Only--Replace-Rez-Power--Action-Required =  
| Role-Only--Replace-Rez-Power--Action-Required = Auto Upon Death
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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         auto-detect Combat Casting and include it                                          -->
         auto-detect Combat Casting and include it                                          -->


| Role-Only--Replace-Rez-Power--Description =  
| Role-Only--Replace-Rez-Power--Description = The first time during a combat in which a Purple Worm is reduced to zero or fewer hit points, it is not slain. Instead, it becomes immune to all damage until the start o its next turn as it sheds its outer husk and burrows out from the massive pile of remains to continue the attack, undeterred.
 
Its size is reduced to huge, but its reach remains the same.  On the worm's next turn after it was first reduced to zero hit points, on its normal initiative, as a move action, it emerges from the ground at any point it wishes within 60 feet of its old space.  It is restored to half its original maximum health ({{Hit-Points|n=0.5|op=mult}} hit points), and any conditions it was suffering under are cleared. 
 
As it emerges, it may use a swift action to make a ''Swallow Whole'' attempt against one enemy creature if it emerges adjacent to them.  This bypasses the normal need to Grab the foe first, and instead the worm may try to gulp them directly down into their stomach, as detailed in Swallow Whole (above.)
 
The worm may use its remaining standard action however it wishes, but a Stinging Flurry (see below) is their most common tactic when Shedding is triggered.
 


     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
Line 1,077: Line 1,067:
| Role-Only--Replace-Leader-Power--Type =  
| Role-Only--Replace-Leader-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Leader-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Replace-Leader-Power--Concentration =  
| Role-Only--Replace-Leader-Power--Concentration =  
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| Role-Only--Replace-Legend-Power--Type =  
| Role-Only--Replace-Legend-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Legend-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Replace-Legend-Power--Concentration =  
| Role-Only--Replace-Legend-Power--Concentration =  
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| Role-Only--Replace-Minion-Power--Type =  
| Role-Only--Replace-Minion-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Minion-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Replace-Minion-Power--Concentration =  
| Role-Only--Replace-Minion-Power--Concentration =  
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| Role-Only--Replace-Shooter-Power--Type =  
| Role-Only--Replace-Shooter-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Shooter-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Replace-Shooter-Power--Concentration =  
| Role-Only--Replace-Shooter-Power--Concentration =  
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| Role-Only--Add-Skirmisher-Power--Type =  
| Role-Only--Add-Skirmisher-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Add-Skirmisher-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Add-Skirmisher-Power--Concentration =  
| Role-Only--Add-Skirmisher-Power--Concentration =  
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| Role-Only--Replace-Sneak-Power--Type =  
| Role-Only--Replace-Sneak-Power--Type =  
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
     <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Sneak-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->


| Role-Only--Replace-Sneak-Power--Concentration =  
| Role-Only--Replace-Sneak-Power--Concentration =  
Line 1,317: Line 1,331:


| Role-Only--Replace-Sneak-Power--Description =  
| Role-Only--Replace-Sneak-Power--Description =  
    <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage
        or save DC numbers with variables:
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}
  POISON / DISEASE FORMAT
{{Malady
| Name =
| Intensity =
| Save-Type =
| Save-Mod =
| Frequency =
| Effect =
| Fruition =
| F-Duration =
}}
-->
<!--  REPLACE "PERSONAL SPACE ISSUES" OR "DARKEN THE SKY" POWER
      SWARM ROLE ONLY
        This section lets you write a custom power that will only display if this monster
        is given the "Swarm" role. It replaces the default "Personal Space Issues" power
        (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
        the Distracted condition when they damage a foe (or it grants an area of affect
        ranged attack if it is a troop). Leave this blank if you want the "Personal Space
        Issues" or "Darken the Sky" power to appear when this monster is designated as a
        "Swarm" role.                                                                      -->
| Role-Only--Replace-Swarm-Power--Name =
| Role-Only--Replace-Swarm-Power--Type =
    <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Swarm-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action,
        Free Action, Immediate Action, Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At
        Start of Encounter, Auto Upon Death, etc.                                          -->
| Role-Only--Replace-Swarm-Power--Concentration =
    <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will
        auto-detect Combat Casting and include it                                          -->
| Role-Only--Replace-Swarm-Power--Description =


     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
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<!--  COMBAT TACTICS  -->
<!--  COMBAT TACTICS  -->


| CombatTactics = Purple worms are simple-minded, but driven by instincts that help them excel against creatures not used to burrowing for a living.  Purple worms will begin a combat by attacking through intervening stone or soil, biting whatever foe is in their reach and trying to get close to victims for their stinger to get into action.  Their tremorsense lets them get line of sight on a target even through stone floors, walls or ceilings, while their earth glide movement ability gives them line of effect through that same stone.  Note, however, that all squares through which a purple worm passes become tunnels accessible to anyone.  Purple worms always eat everything they tunnel through!  While a purple worm might begin an attack with total cover against their target (from their target's perspective), they can never end their attack with cover, because of the way they use Earth Glide.
| CombatTactics = Purple worms are simple-minded, but driven by instincts that help them excel against creatures not used to burrowing for a living.  Purple worms will begin a combat by attacking through intervening stone or soil, biting whatever foe is in their reach and trying to get close to victims for their stinger to get into action.  Their tremorsense lets them get line of sight on a target even through stone floors, walls or ceilings, while their earth glide movement ability gives them line of effect through that same stone.  More powerful Purple Worms even have the ability to sense vibrations through mere air, so never think that just because they are blind, they don't know where you are. Note, however, that all squares through which a purple worm passes become tunnels accessible to anyone.  Purple worms always eat everything they tunnel through!  While a purple worm might begin an attack with total cover against their target (from their target's perspective), they can never end their attack with cover, because of the way they use Earth Glide.


Once they bite, they can perform a grab for free.  Note that, while they can never bite a target when they already have a creature in their mouths, they also get a free Swallow Whole attempt at the beginning of each turn.  Even if the swallow whole attempt fails, the Purple Worm can either attempt it again (using a standard action this time, instead of a free), or if they decide the target isn't very swallow-able, they can spit them out as a swift action, in order to bite someone new.
Once they bite, they can perform a grab for free.  Note that, while they can never bite a target when they already have a creature in their mouths, they also get a free Swallow Whole attempt at the beginning of each turn.  Even if the swallow whole attempt fails, the Purple Worm can either attempt it again (using a standard action this time, instead of a free), or if they decide the target isn't very swallow-able, they can spit them out as a swift action, in order to bite someone new.
Line 1,358: Line 1,426:




<!--  OUT OF COMBAT   -->
<!--  OUT OF COMBAT   -->


| OutOfCombat = Purple Worms have astonishingly good minds, but they are complete monsters. They exist to eat prey and make more Purple Worms.  
| OutOfCombat = Purple Worms have astonishingly good minds, but they are complete monsters. They exist to eat prey and make more Purple Worms. Purple Worms can be found literally anywhere there is soil or rock, and they have been known to become the 'allies' of some extremely unlikely groups. Approaching a Purple Worm to open a dialog is risky, but if the Worm takes a fancy to you, the amount of power the thing brings to solving problems is astounding.





Latest revision as of 20:08, 18 March 2023

Purple Worm (HeavyCR 14)

Neutral - Gargantuan - Magical Beast
Lore: Know (Arcana)
26 41
Basic DC Full DC
Initiative
Initiative Icon 2.png
21
Perception:
34 +24
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
36
Man Def
Shield Icon 3.png
38
Monster Health
764 382 27
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +17
Refl: +12
Will: +12
  • Maneuver Defense Notes: +4 on Grapples

Strong Against:

  • ER 41/Fire (energy, common)
  • ER 41/Cold (energy, common)
  • ER 41/Acid (energy, common)
  • (Heavy Role) Immunity (partial 3): Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • Immune (no effect): Illusions, gaze attacks and any other visual-based attacks (they are blind to vision)
Weak Against:

Offense

Size: Gargantuan
20 ft. 20 ft.
Space Reach
To-Hit
+22
Sword Icon 3.png
Man Off
+26
Sword Icon 3.png
Action
1
Points

Standard Attack (Melee):

  • 1x Earthy Gorge +22 (4d10+26/x2)
    as crushing (physical, common)
    plus: Grab
  • 1x Tail Stinger +22 (4d6+13/x2)
    as piercing (physical, common)
    plus: Purple Poison

Full Attack (Melee):

  • 2x Earthy Gorge +22 (4d10+26/x2)
    as crushing (physical, common)
    plus: Grab
  • 2x Tail Stinger +22 (4d6+10/x2)
    as piercing (physical, common)
    plus: Purple Poison

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

26
STR
14
DEX
22
CON
6
INT
8
WIS
8
CHA

Skills:

Languages: Despite being remarkably intelligent for a worm, has no language and cannot even be communicated with via telepathy, unless you also use Enuncia

Feats:

Special Abilities

Grab (Ex) Automatic after successful Bite Attack

After any successful bite attack, the Purple Worm may make a free Grapple combat maneuver, rolling its Maneuver Offense (1d20 + 23) versus the target's Maneuver Defense. If successful, the target is given the Grappled condition and is in the Purple Worm's mouth. Note that the Purple Worm is never treated as being Grappled while grappling an enemy with its mouth, though the grappled opponent suffers the normal penalties for being Grappled.

A Purple Worm can only hold a single creature in its mouth at a time, and the creature can be no larger than size-huge.

Swallow Whole (Ex) Free Action 1/Rnd, against victim Grappled from previous round

If the Purple Worm begins its turn with an opponent one size smaller than itself (or smaller) grappled in its mouth (see Grab above), it can use a free action to attempt a Swallow Whole check, by rolling its Maneuver Offense (1d20 + 23) against the victim's Maneuver Defense. If it succeeds, it swallows its prey, and the opponent takes 4d8+18 points of crushing (physical, common) damage. If the Swallow Whole check fails, the purple worm may try again as a standard action, or it may spit the target out into any space within their reach as a swift action. Spat out creatures arrive Prone, but may make an Acrobatics check against a DC of 31 to land on their feet and look super-cool, to-boot.

Being swallowed causes a creature to take 4d6+11 points of Acid (energy, common) damage each round at the start of each of their turns. A swallowed creature keeps the Grappled condition, while the Purple Worm remains un-grappled. A swallowed creature can try to cut its way free with any light slashing, light piercing or close weapon. It requires 115 points of damage to successfully cut free of the Purple Worm's belly, and this damage is NOT applied against the Purple Worm's hit points, instead coming from a separate pool. The Armor Class of the interior of the Purple Worm is equal to the worm's Touch AC, and does not benefit from the Purple Worm's Energy Resistance vs Acid, Cold or Fire. If a swallowed creature cuts its way out, the Purple Worm cannot use swallow whole again until the damage is healed.

Alternatively, a swallowed creature can just try to escape the grapple, rolling its Maneuver Offense against the worm's Maneuver Defense (DC 35). If successful, the formerly-swallowed creature crawls their way back up the worm's throat, and ends up back in the Purple Worm's mouth (where they may be bitten or swallowed again, when the worm gets additional actions).

A creature that cuts its way free of the Purple Worm is deposited Prone on an interior square of the Purple Worm's space, allowing it to set up Interior Flanks for its allies. Assuming the escaped creature is size-large or smaller, they are not considered squeezing while occupying this interior space (and neither is the Purple Worm).

Purple Poison (Ex) Automatic after successful Tail Stinger attack

Creatures struck by the Purple Worm's tail are stung by a 5-foot-long shiny black stinger which injects poison into its target. Creatures so struck may also become poisoned:

Purple Poison    (Injury vector; Poisoned intensity)
Save: Fort DC 26;     Frequency: 1/round for 3 rounds
Effect: 1d4 STR damage and 4d8+18 points of poison (physical, uncommon)
Fruition: All poison damage remaining at time of fruition is immediately dealt to target again as primal (undefined damage type) damage.
Fruition Duration: Instant

Stinging Flurry (Ex) Standard Action

As a standard action, the Purple Worm may erupt into a writhing, flailing mass of muscular coils, as it flings its tail-stinger around in a wide area, stabbing and stinging every creature within twenty feet of its space. This deals 4d8+18 points of piercing (physical, common) damage to all creatures within 20 feet of its space and inflicting them all with Purple Poison (see above). All affected creatures may make a Reflex Save against a DC of 24 to take half damage and negate the Purple Poison. Creatures that fail the Reflex save may still make a Fort save to attempt to resist the effects of the poison.

Shedding (Ex; Heavy Role) Auto Upon Death

The first time during a combat in which a Purple Worm is reduced to zero or fewer hit points, it is not slain. Instead, it becomes immune to all damage until the start o its next turn as it sheds its outer husk and burrows out from the massive pile of remains to continue the attack, undeterred.

Its size is reduced to huge, but its reach remains the same. On the worm's next turn after it was first reduced to zero hit points, on its normal initiative, as a move action, it emerges from the ground at any point it wishes within 60 feet of its old space. It is restored to half its original maximum health (382 hit points), and any conditions it was suffering under are cleared.

As it emerges, it may use a swift action to make a Swallow Whole attempt against one enemy creature if it emerges adjacent to them. This bypasses the normal need to Grab the foe first, and instead the worm may try to gulp them directly down into their stomach, as detailed in Swallow Whole (above.)

The worm may use its remaining standard action however it wishes, but a Stinging Flurry (see below) is their most common tactic when Shedding is triggered.

Purple Worm

Purple Worm

This creature possesses the Heavy role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.

This monster frequently has the Heavy role, but may be set to other roles if desired.

Purple worms are enormous worms with purple plated hides and gigantic mouths filled with sword-like teeth. Purple worms are renowned burrowers, but can be found nearly anywhere. Their unique physiology allows them to easily adapt to hot and cold climates with equal indifference.

Purple worms are drawn to vibrations, and will approach areas being disturbed, usually messily consuming anything they find. This makes them particularly hazardous to miners, as well as those building new construction in unsettled areas. Strangely enough, the worms will tend to shy away from areas with a LOT of vibrations, perhaps out of some instinctual avoidance of things which might prove large enough to kill them. As a result, purple worms rarely threaten large cities or large herds of animals, and far more frequently prey on small groups on the outskirts of civilization.

Purple worms burrow by way of eating everything in front of them and can digest stone and metals as easily as flesh, though it is unclear if one of these things provides more nutrition than another.

Fighting Purple Worms is a task for the truly heroic, or those with access to siege weapons. To make matters worse, Purple Worms are poisonous, and nearly impossible to 'finish off', as they will shed segments as they are damaged and seek to attack anew just when you think they are finally dead.

Combat Tactics

Purple worms are simple-minded, but driven by instincts that help them excel against creatures not used to burrowing for a living. Purple worms will begin a combat by attacking through intervening stone or soil, biting whatever foe is in their reach and trying to get close to victims for their stinger to get into action. Their tremorsense lets them get line of sight on a target even through stone floors, walls or ceilings, while their earth glide movement ability gives them line of effect through that same stone. More powerful Purple Worms even have the ability to sense vibrations through mere air, so never think that just because they are blind, they don't know where you are. Note, however, that all squares through which a purple worm passes become tunnels accessible to anyone. Purple worms always eat everything they tunnel through! While a purple worm might begin an attack with total cover against their target (from their target's perspective), they can never end their attack with cover, because of the way they use Earth Glide.

Once they bite, they can perform a grab for free. Note that, while they can never bite a target when they already have a creature in their mouths, they also get a free Swallow Whole attempt at the beginning of each turn. Even if the swallow whole attempt fails, the Purple Worm can either attempt it again (using a standard action this time, instead of a free), or if they decide the target isn't very swallow-able, they can spit them out as a swift action, in order to bite someone new.

During full attacks, the purple worm can also attack with its tail. The tail is not capable of burrowing (only the mouth can create new tunnels), so it must have line of effect to make attacks. However, the tail can deliver a very nasty poison on its target.

Note that purple worms have 20 feet of reach, so even though several of them may appear in a given encounter, they can easily arrange themselves to bring their full might to bear against any target or targets.

Out of Combat

Purple Worms have astonishingly good minds, but they are complete monsters. They exist to eat prey and make more Purple Worms. Purple Worms can be found literally anywhere there is soil or rock, and they have been known to become the 'allies' of some extremely unlikely groups. Approaching a Purple Worm to open a dialog is risky, but if the Worm takes a fancy to you, the amount of power the thing brings to solving problems is astounding.

Rewards

XP: 76,800 (Heavy role included.)

Treasure: Sellable Goods worth 47,250 gp.

Weight: 280 lbs.     Volume: 11.2 cu. ft.
  • Purple Poison is valuable, and a Purple Worm's hide, teeth, and stinger are all valuable as well. In addition, they will have some quantity of conventional treasure in their stomachs.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 8 Nothing Found
9 - 12 1 Languid Remnant (tier 1)
13 - 15 1 Pale Remnant (tier 2)
16 - 18 1 Bright Remnant (tier 3)
19 - 20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 3 4 Languid Remnants (tier 1)
4 - 7 4 Pale Remnants (tier 2)
8 - 11 1 Intense Remnant (tier 4)
12 - 15 1 Blazing Remnant (tier 5)
16 - 18 1 Vital Remnant (tier 6)
19 - 20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 3 4 Bright Remnants (tier 3)
4 - 5 4 Intense Remnants (tier 4)
6 - 8 4 Blazing Remnants (tier 5)
9 - 11 4 Vital Remnants (tier 6)
12 - 15 1 Prime Remnant (tier 7)
16 - 18 1 Mythic Remnant (tier 8)
19 - 20 1 Empyrean Remnant (tier 9)