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  • {{Magic Property ...lded. This effect can be triggered as a standard action by brandishing the weapon toward the creature, item, or area you wish to affect, or, it can be declar
    1 KB (179 words) - 11:20, 2 June 2019
  • {{Magic Property ...stored spell only ever affects a single target, regardless of whether the spell that is stored is capable of hitting more than one target.
    1 KB (233 words) - 14:35, 7 June 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (566 words) - 02:52, 2 February 2021
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (425 words) - 20:50, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (375 words) - 14:12, 22 July 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (342 words) - 14:28, 23 July 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (342 words) - 15:08, 6 August 2020
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (435 words) - 14:30, 22 July 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (585 words) - 02:52, 2 February 2021
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    4 KB (547 words) - 15:52, 27 September 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
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  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
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  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (473 words) - 14:58, 22 July 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (334 words) - 14:42, 14 August 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (338 words) - 14:37, 14 August 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (338 words) - 14:35, 14 August 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (340 words) - 14:39, 14 August 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (340 words) - 14:40, 14 August 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (422 words) - 20:41, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (422 words) - 20:41, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (422 words) - 20:42, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (422 words) - 20:42, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (425 words) - 20:47, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    3 KB (425 words) - 20:46, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (425 words) - 20:49, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (425 words) - 20:51, 11 February 2023
  • [[Category:Magic Items]] ...ds may also appear as either an [[Athame (Weapon)| Athame]] or a [[Sickle (Weapon)|Sickle]]. For simplicity, all descriptions assume rods are made as Mage R
    10 KB (1,425 words) - 01:44, 16 November 2022
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (426 words) - 20:48, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (426 words) - 20:50, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (426 words) - 20:51, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (460 words) - 20:55, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (440 words) - 20:44, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (440 words) - 20:43, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (427 words) - 20:52, 11 February 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (440 words) - 20:43, 11 February 2023
  • ...character would do with a normal attack, but is still based on the primary weapon the character is wielding. A character's exact Maneuver Damage is determine ..." | (Primary Weapon's Base Damage (Dice Only) x Level Damage Multiplier) + Weapon Quality + Feat Bonus + Class Feature + Racial Trait + Other
    3 KB (549 words) - 15:27, 15 May 2020
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    6 KB (745 words) - 20:47, 11 February 2023
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    6 KB (825 words) - 19:32, 13 August 2023
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (569 words) - 15:04, 12 September 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (573 words) - 15:03, 12 September 2019
  • {{Magic-Item-Child <!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent" -->
    4 KB (573 words) - 15:04, 12 September 2019
  • ...mpetency bonus, and cost 5,000gp, I posit that a proficiency feat with one weapon class costs approximately 20,000gp. Note that this feat is non-epic, and ha ...also that you need a minimum INT (or CHA) of 23 to even cast a 13th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisi
    7 KB (1,195 words) - 12:41, 10 March 2016
  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
    5 KB (836 words) - 13:14, 12 December 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (738 words) - 16:45, 23 September 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (722 words) - 14:35, 24 September 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (691 words) - 17:41, 5 July 2020
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (662 words) - 15:20, 19 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (678 words) - 13:15, 27 March 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (662 words) - 09:28, 2 November 2022
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (686 words) - 20:33, 26 September 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    5 KB (683 words) - 20:06, 16 January 2020
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    8 KB (1,190 words) - 13:00, 7 September 2019
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • {{Magic-Item-Parent <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child" -->
    7 KB (952 words) - 16:54, 1 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,393 words) - 23:41, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,395 words) - 23:38, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (879 words) - 17:36, 3 December 2019
  • ...ngle round's worth of actions. Of course, the spellcaster ''could'' cast a spell with the first attack of their full attack action, and then use their remai ...nce a natural 20 always hits, and a high-threat-range weapon with feat and magic item support can hit pretty well, no matter how bad the base attack number
    12 KB (2,147 words) - 18:45, 25 June 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,452 words) - 23:42, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,454 words) - 23:39, 8 February 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (393 words) - 12:29, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (393 words) - 07:39, 2 June 2019
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (393 words) - 12:29, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (394 words) - 12:30, 13 July 2020
  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
    12 KB (1,621 words) - 19:07, 20 May 2023
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (394 words) - 09:17, 2 June 2019
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (394 words) - 09:24, 2 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,586 words) - 23:42, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,588 words) - 23:40, 8 February 2020
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    8 KB (1,190 words) - 13:12, 7 September 2019
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (403 words) - 12:29, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (403 words) - 14:59, 18 June 2019
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (403 words) - 12:29, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (404 words) - 12:30, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (404 words) - 12:32, 13 July 2020
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (404 words) - 09:04, 2 June 2019
  • {{Magic Property ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage).
    3 KB (404 words) - 09:27, 2 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,389 words) - 20:59, 16 January 2020
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    6 KB (776 words) - 09:25, 2 November 2022
  • 8th +8 +6 +2 +2 Greater Frenzy, Inspire Frenzy 2/day ...e action during his round. In addition, if he takes damage from an attack, spell, trap, or any other source, he automatically enters a frenzy state at the s
    6 KB (1,058 words) - 16:15, 16 January 2020
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    7 KB (1,089 words) - 13:09, 7 September 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    8 KB (1,102 words) - 13:09, 7 September 2019
  • | Choose one magic item you own. That item no longer occupies a magic item slot (it becomes slotless). Once selected, you cannot change which ite ...rod, staff, or wand, if you aren't wielding a weapon. You can change what weapon this effect is applied to as part of a full night's rest, but it can only b
    22 KB (3,359 words) - 16:00, 27 September 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    8 KB (1,085 words) - 17:34, 27 September 2019
  • {{Magic-Item-Solo Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable...
    8 KB (1,193 words) - 15:39, 23 September 2019
  • | Greater-Climb-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Climb-Speed}}} | Greater-Climb-Speed|
    26 KB (2,497 words) - 18:58, 29 May 2022
  • All armors are defined as [[Armor Slot Magic Items | Non-Armors]], [[Light Armor]], [[Medium Armor]] and [[Heavy Armor]] ...penalty, may have magical armor properties, and reduce all movement rates greater than 20 feet per round by 5 feet. Movement rates of 20 feet per round or le
    20 KB (3,453 words) - 20:26, 23 April 2024
  • ...oints are lost, they cannot be restored as real hit points can be, even by magic. ...t points with the new source of temporary hit points (if the new source is greater than your current temporary hit points).
    12 KB (1,921 words) - 04:39, 12 May 2021
  • If you just want to dive right in and start looking for a weapon, here are the pages with the detailed descriptions of all the goodies: * [[Weapon Qualities]]
    24 KB (3,932 words) - 01:09, 18 October 2023
  • Alchemical items are similar to [[Magic Potions]], and [[Lay Magic]], but represent a third option for wondrous items and effects. At the GM's Any dispersing effect, including natural winds or gusts greater than 10 mph, can immediately end the effect in whichever squares the disper
    7 KB (1,085 words) - 16:08, 13 May 2023
  • ...udesection=Strong}}]] || You have taken a grievous wound, as from a vorpal weapon. ...criteria are changed. In such cases, the monster's bestiary entry or the magic item's description take precedence over the status condition entry.
    15 KB (2,026 words) - 13:11, 4 June 2020
  • ...areful notes, and practice arduously to perform their spells, a sorcerer's magic just comes naturally. A sorcerer can simply express their will upon the wo ...r personage in their ancestral heritage. When someone says a sorcerer has magic coursing through their veins, they are not just making a metaphor. It's rea
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP ! Heavy || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
    24 KB (3,728 words) - 18:34, 22 June 2019
  • ...ariable. For example, if you are [[Magic_Item_Crafting_Rules | crafting a magic item]], the Interval for that Abstract Encounter may be set to one day, mea ...are involved in a pitched battle, you cannot also be working on crafting a Magic Item. In all such cases, the Abstract Action with the longest interval is
    17 KB (3,038 words) - 19:45, 24 August 2020
  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...that a '''standard action''' is greater than a '''move action,''' which is greater than a '''swift action'''. You can trade down, but you can't trade up.
    43 KB (7,341 words) - 09:18, 27 October 2022
  • [[Category:Magic Item Creation]] Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magica
    70 KB (9,711 words) - 19:57, 11 September 2022
  • ::* '''[[Lesser Climb]], [[Greater Climb]], [[Brachiating]]:''' If you have a climb speed (i.e. you can climb ::* '''[[Lesser Swim]], [[Greater Swim]], [[Jet]]:''' If you have a swim speed (i.e. you can swim without mak
    21 KB (3,435 words) - 20:35, 22 January 2022
  • ...hter can perform truly amazing and incredible things, even in places where magic does not work at all. ...r insights. Such insights can unlock more powerful tactics, granting even greater capabilities. Careful study of basic tactics is a requirement for those fig
    77 KB (12,055 words) - 21:09, 20 April 2024

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