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  • ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk | ShortDesc|Subject treads on water as if solid.
    4 KB (428 words) - 18:50, 2 April 2019
  • 52 bytes (3 words) - 16:43, 8 June 2018
  • 52 bytes (3 words) - 16:40, 8 June 2018
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:30, 2 April 2019
  • 52 bytes (3 words) - 16:38, 8 June 2018
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • 52 bytes (3 words) - 16:35, 8 June 2018
  • 52 bytes (3 words) - 16:48, 8 June 2018
  • | Target|{{targets|3}}, vials of sacred water touched ...nal damage to [[Undead]] and [[Outsider]] creatures. Throwing the Flask of Water is always treated as a [[Splash Weapon]].
    3 KB (382 words) - 13:32, 23 February 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019

Page text matches

  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (527 words) - 16:54, 30 November 2020
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:53, 2 February 2021
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:54, 2 February 2021
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type
    2 KB (347 words) - 09:02, 2 June 2019
  • |Flavor=The power of the deep ocean sustains you, as you morph into water. ...ower of deep, deadly waters. Your form suffuses with gleaming, pressurized water, your skin brimming with the briny strength of the deep, still depths, your
    1 KB (164 words) - 16:20, 8 April 2020
  • ...carved into the form of a curved spout, which drips the occasional drop of water as long as the Rod has any charges remaining. ..., drinkable water when commanded, just like clean, delicious spring water. Water can be created in an area as small as will actually contain the liquid, or
    6 KB (771 words) - 13:55, 8 January 2021
  • ...ot use their [[Movement]] skill to perform [[Acrobatics]] maneuvers in the water the way that creatures with [[Lesser Swim|lesser]] or [[Greater Swim|greate ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (196 words) - 15:47, 9 July 2017
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    4 KB (452 words) - 15:06, 27 October 2019
  • | Description| Upon consumption, this heavenly elixir, brewed from holy water and blessed herbs, grants a +2 [[enhancement bonus]] on saving throws again In addition, Ambrosia affects undead and evil outsiders as [[holy water]], but costs 50 gold pieces more per vial.
    2 KB (179 words) - 18:35, 1 April 2023
  • ...te ritual to cast a [[Create Food and Water (Cleric Spell)|Create Food and Water]] spell, using up one charge from the rod. ...lons of water {{Hi|per creator level of the rod}}. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o
    4 KB (552 words) - 14:36, 24 September 2019
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • ...s, though the most common are the classic elements of air, earth, fire, or water.
    407 bytes (59 words) - 18:47, 28 May 2021
  • A creature with a ''greater swim'' speed can move through water at its indicated speed without making [[Movement]] checks, even during comb ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (220 words) - 15:33, 9 July 2017
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 20/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:35, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 30/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:33, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 40/{{dmg|desiccation}} damage only.
    1 KB (194 words) - 19:37, 15 June 2019
  • }}</onlyinclude>(A drop of ancient glacial water, in a runed vial, worth 1 gp.) ...with words of weird might, and the water fuzzes and freezes, then becomes water again, glowing with terrible significant power as it suffers your towering
    4 KB (503 words) - 14:31, 16 October 2021
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    4 KB (432 words) - 16:25, 15 October 2019
  • A creature with a ''lesser swim'' speed can move through water at its indicated speed without making [[Movement]] checks to swim, even dur ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (228 words) - 15:33, 9 July 2017

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