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  • ...er of deadly power. This weapon inflicts 3d6 of bonus {{dmg|desiccation}} damage on all successful hits, with the exceptions below. ...th water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (347 words) - 09:02, 2 June 2019
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:09, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:11, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:18, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    945 bytes (122 words) - 13:17, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:17, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    943 bytes (122 words) - 13:10, 19 October 2020
  • ...ction granted by non-permanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this fea ...You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
    1 KB (153 words) - 13:30, 17 August 2020
  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.
    833 bytes (150 words) - 16:14, 12 April 2020
  • ...s to create a variety of effects, damage types and status conditions. The damage of the bomb is based on the level of the alchemist that created it. Bombs b
    886 bytes (119 words) - 00:12, 15 June 2020
  • ...s a result of a critical hit, but not [[bonus damage]] dice or [[precision damage]] dice. | ShortDesc|Deal maximum damage on an attack
    1 KB (177 words) - 16:22, 8 April 2020
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...8+3's, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
    3 KB (373 words) - 18:09, 10 October 2020
  • ..., precision dice or other non-base weapon damage dice. This maximized base damage overwrites (does not stack with) the untyped bonuses from [[Weapon Qualitie | ShortDesc|The base weapon damage dice of your brutal weapon always roll maximum results
    1 KB (170 words) - 10:55, 17 August 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per day to reduce the damage of attacks.
    1 KB (161 words) - 16:29, 16 June 2019
  • ...damage:medium damage:critical chance and multiplyer:range increment:weight:damage type ...ightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attac
    25 KB (4,496 words) - 16:15, 16 January 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per encounter to reduce the damage of attacks.
    1 KB (161 words) - 16:31, 16 June 2019
  • .... Bonus damage is not multiplied on a critical hit, and inflicts the same damage type as the weapon or attack that inflicts it. '''Note:''' If you already add your Con modifier to your damage, this feat has no effect.
    1 KB (174 words) - 14:59, 5 November 2020
  • ...creatures for various effects. Refer to the creation description for the damage and effect(s) it can inflict. Link: [[Alchemical Creations]]
    863 bytes (104 words) - 00:18, 15 June 2020
  • :* Your attacks deal either minimum damage, or your character level in damage, whichever is worse. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (157 words) - 20:07, 26 August 2023
  • ...type suffer the full amount of the bomb's damage if they are hit, and half damage if they are missed. ...t target, if that target does not have the "plant" type or subtype, and no damage on a miss.
    1 KB (207 words) - 18:40, 19 November 2019
  • ! style="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source.
    5 KB (818 words) - 20:27, 4 February 2023
  • <h3>[[Double_Charge_Damage_(Quality)|Double Charge Damage]]<span class=plainlinks style="font-size:80%; font-weight:normal; padding-r {{:Double Charge Damage (Quality)}}
    18 KB (2,218 words) - 18:43, 5 February 2022
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...once per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
    1 KB (197 words) - 16:35, 16 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:34, 25 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:35, 25 June 2019
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
    2 KB (334 words) - 18:08, 10 October 2020
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (174 words) - 14:35, 25 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (174 words) - 14:36, 25 June 2019
  • ...attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
    825 bytes (114 words) - 19:54, 31 July 2018
  • ...ther game play aspects, the Shuriken is treated as it it inflicts Piercing damage. The Shuriken belongs to the "Thrown" weapon group.
    1 KB (145 words) - 03:39, 22 August 2022
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:56, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:52, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:55, 15 August 2020
  • ...ediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit ...ou have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.
    2 KB (233 words) - 18:30, 27 May 2023
  • ...ls and [[base weapon damage]] made against any creature that has inflicted damage on you in the current combat. In any round in which you use the bonus provi | ShortDesc|Gain a bonus to attack and damage on a creature that has damaged you
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...times per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
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  • ...damage does not inflict additional damage to the target of the direct hit damage, even if the creature targeted is large enough to be in both the directly-h ...t succeed. However, any creature that has an ability that further reduces damage on a successful reflex save, such as the Evasion class feature, may apply t
    5 KB (871 words) - 20:21, 17 September 2022
  • ...es, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Re | Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still
    2 KB (253 words) - 21:05, 21 October 2020
  • ...hless Frenzy now includes your WIS modifier as part of the attack's normal damage.
    1 KB (165 words) - 16:40, 20 December 2019
  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
    2 KB (280 words) - 18:42, 1 January 2020
  • ...other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty upon the a :* For every point of damage you take to a single ability, you suffer the following effects, based on th
    2 KB (320 words) - 19:19, 1 April 2023
  • ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses. ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.
    6 KB (897 words) - 17:49, 22 January 2022
  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice. The +2 untyped bonus from ''Improved Brutality'' overwrites (does no ...rolled of the base weapon damage. This +1 bonus to damage cannot cause the damage die to exceed its maximum value.
    2 KB (370 words) - 10:53, 17 August 2020
  • ...mediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit : This bonus damage increases by an additional +2 per experience tier of the Barbarian class yo
    2 KB (369 words) - 18:50, 27 May 2023
  • ...undane ammunition it emulates, although any effects which would change the damage type of mundane ammunition also works with created ammunition.
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  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
    2 KB (298 words) - 18:32, 1 January 2020
  • ...nor fatigued, the wielder gains a +2 [[circumstance bonus]] on attack and damage rolls and a +10-foot circumstance bonus to all modes of movement possessed
    1 KB (169 words) - 10:37, 2 June 2019
  • ...ts = The first action you take each round which includes dealing hit point damage to one or more enemies automatically fails, and any secondary effects it mi ::* You can still perform any actions which do not deal hit point damage, and any attacks after the first are resolved normally.
    2 KB (273 words) - 19:15, 16 January 2020
  • ...may be affected even if the base spell inflicted damage, although ongoing damage such as Singed or Burned might cause problems with this ability. This feat
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  • ...negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as [[Prone]], that are caused by the attack. ...forced movement entirely, you are completely unaffected by the attack, its damage, and all of its effects, even those caused on a miss, or after a successful
    2 KB (231 words) - 15:20, 1 January 2020

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