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  • : Caster check is a general term used to describe making a skill check in order to use a magic spell to : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be
    927 bytes (139 words) - 02:01, 20 April 2020
  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...imes in an encounter, you must choose three different abilities among your feats, class features, spell levels, or racial traits, to lose. You may not sele
    3 KB (439 words) - 11:52, 19 April 2020
  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...imes in an encounter, you must choose three different abilities among your feats, class features, spell levels, or racial traits, to lose. You may not sele
    3 KB (443 words) - 11:51, 19 April 2020
  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...t has no feats or special abilities to lose, or has already lost of it its feats and special abilities, ''essence suppression'' has no further effect.
    3 KB (446 words) - 11:51, 19 April 2020
  • ...ull Rush]], among many other uses. Maneuver Defense can be thought of as a general statistic used to represent how well a character or creature can handle rou :* '''Dodge AC:''' This typically comes from feats, such as the [[Dodge (Feat)|Dodge]] feat, but can also come from class feat
    3 KB (402 words) - 19:17, 28 August 2022
  • ...and no effort is here made to go into great detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be. ...erally weak but fast reflections of the effects of item creation feats. In general, a dweomercraft spell can create any minor permanent item which has little
    3 KB (530 words) - 14:06, 17 September 2022
  • __NOTOC__{{Template:Feats ...ts]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]
    11 KB (1,895 words) - 20:02, 17 September 2022
  • There are four general ways in which a creature can become eligible to perform a 5-foot step: ...y their character class, even if they have access to bonus attacks through feats, spells, or magic items. If the character is dual- or multi-classed, their
    6 KB (1,117 words) - 19:49, 29 July 2023
  • ...which squares are included or excluded. This is even more complicated by feats or effects which double an area of effect. You might end up wasting 10 minu ...r from the rules listed below, refer to that description rather than these general rules.
    13 KB (2,313 words) - 14:38, 11 September 2022
  • ...se, and many undead are just weird and strange, and that's fine. But as a general rule, most undead will fall somewhere in this array of form and philosophy. :* Many undead are mindless and gain no skill points or feats.
    5 KB (868 words) - 18:52, 28 May 2021
  • ...pted rules of combat, and this essential lawlessness translates into their general world view, where they usually feel that most rules are optional at best. Feats: Improved Unarmed Combat, Close-Quarters Fighting, Dirty Fighting
    5 KB (805 words) - 18:29, 1 January 2020
  • ...ore death, walk on air, call the very Gods, and perform impossible magical feats. All of these effects are made possible by the ability of these Stalwarts t In game terms, there are three general classes of characters and items in Celegia. At the lowest level is the Norm
    6 KB (993 words) - 13:47, 31 October 2018
  • ...mplate to show what it is like, and then below that are half a dozen new, "general" templates. These templates have simple names, and are designed to be used Feats: Same as the base creature, plus two bonus feats.
    25 KB (4,065 words) - 15:33, 29 July 2020
  • * '''Settlement Size:''' As a general rule, no [[Money_and_Merchants#Settlement_Sizes|settlement]] smaller than a ...group, caste, or kin, though sometimes access can be purchased for favors, feats of heroism, or a reward for some great deed. Great Libraries in a Small Cit
    6 KB (1,095 words) - 06:52, 16 August 2023
  • ...judicated by rules and game mechanics. Unstructured play is role playing, general time at the table, and fun time. Since it is unstructured, by definition, ...that the normal d20 roll to-hit mechanics are best abstracted into a more general system.
    17 KB (3,038 words) - 19:45, 24 August 2020
  • Might is a general skill, allowing characters to perform acts of strength, such as the classic ...uvers. If you want to do more damage with a combat maneuver, you can take feats to improve your combat maneuvers, or use weapons which are good at certain
    40 KB (6,548 words) - 21:53, 14 January 2023
  • ...n point, as though entering a new combat. Any buffs, special abilities or feats which last until the end of the encounter are ended. Any special abilities ...once per round. This usually doesn't matter, but it is important for some feats and combat maneuvers, such as the Cleave [[combat maneuver]] or [[Darting V
    43 KB (7,341 words) - 09:18, 27 October 2022
  • ...acters Dex modifier, if positive, to any Dex checks or Dex based-skills or feats made or used by the mount. ...rules for Overland Travel, including the movement bonuses for Swift Rider Feats and a Chosen Mount, and then double them. Swift Riders also never take any
    10 KB (1,638 words) - 17:39, 10 March 2016
  • You can use ''conceal object'' to perform minor feats of legerdemain, such as making a coin disappear even while someone watches ...uvers. If you want to do more damage with a combat maneuver, you can take feats to improve your combat maneuvers, or use weapons which are good at certain
    53 KB (9,017 words) - 18:51, 26 August 2023
  • :* '''Feat Bonus:''' Some feats grant a bonus to one or more skills. Note that multiple feat bonuses to th ...se from a spell or status condition, can also affect your skill bonus. In general, multiple bonuses of the same bonus type (e.g. Arcane Bonus) to the same sk
    20 KB (3,195 words) - 13:10, 4 January 2021

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