Talk:Alchemist

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1st	Selective (Feat)
3rd	Point-Blank Shot (Feat) 
5th	Ammo Drop (Feat)
7th	Large Target (Feat)
9th	Splash Weapon Mastery (Feat)
11th	Bomb, Improved (Feat)
13th	Arc Slinger (Feat)
15th	Prone Slinger (Feat)
17th	Rod Whisperer (Feat)
19th	Dodge (Feat)
21st	Bomb, Mighty (Feat)
23rd	Mobility (Feat)
25th	Shot on the Run (Feat)
27th	Weapon Focus (Feat) - Sling
29th	Meta-Extract (Feat)
31st	Cataclysm in a Bottle (Feat)
33rd	Annus Mirabilis (Feat)
35th	Empowering Bomb (Feat)
*good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some...  combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
(RD) I think the principle advantage of using a sling, slingstaff, or stonebow with bombs is the range increment increase (which is massive).  However, if you think they should also modify the damage of the bombs, I'm open to suggestions (perhaps just a flat 'base weapon damage' of 1, 2, and 3, respectively?)
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all projectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification?  hrrrm.
(RD) I think it's pretty clear.  However, looking at it now, through the lens of negative bab, it should probably allow more than one piece of ammo to be imbued per swift action (using an equivalent number of bombs or pop rocks, of course). We could instead make the discovery grant the 'alchemical' quality to any projectile weapon, and then you don't have to worry about how much ammo you can imbue. Another problem with this discovery is the fact that alchemists aren't proficient with very many projectiles... perhaps the discovery should also give them proficiency with all martial projectile weapons (they start with simple)?  The more I dig into this discovery, the less I like it... maybe we should just delete it.

well, simple projectiles are light and heavy crossbows, and to be honest, those are kind of awesome now :)  also, an alchemist shooting bombs out of his fancy crankstick is just such a great mental image, i kind of love it :)


Discoveries 

2nd	directed bomb
4th	element bomb 
6th	dispelling bomb
8th	greater mutagen
10th	breath weapon bomb
12th	rudiment bomb
14th	fundament bomb
16th	demolition charge
18th	lesser infusion
20th	explosive bomb
22nd	greater infusion
24th	major infusion
26th	immolation bomb
28th	perfect infusion
30th	mutation mastery
32nd	delayed bomb
34th	vestigial arm


Grand Discoveries

3rd		Infinite Bombs
8th		Hyper Tweaking
13th		Mad Bomber
18th		Persistent Spark
23rd		Carpet Bomber
28th		Soulfire
33rd 		Flesh Warping
33rd		Unborn Horror