Talk:Brawler: Difference between revisions

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  Big Game Hunter 1st
  [[Big Game Hunter (Feat)]] 1st
  Combat Reflexes 3rd
  [[Combat Reflexes (Feat)]] 3rd
  Dodge 5th
  [[Dodge (Feat)]] 5th
  Mobility 7th
  [[Mobility (Feat)]] 7th
  Power Attack 9th
  [[Power Attack (Feat)]] 9th
  Gouge 11th
  [[Gouge (Feat)]] 11th
  Death or Glory 13th
  [[Death or Glory (Feat)]] 13th
  Lunge 15th
  [[Lunge (Feat)]] 15th
  Light on your feet 17th
  [[Light On Your Feet (Feat)]] 17th
  Rod Whisperer 19th
  [[Rod Whisperer (Feat)]] 19th
  Critical Focus 21st
  [[Critical Focus (Feat)]] 21st
  Monkey Lunge 23rd
  [[Monkey Lunge (Feat)]] 23rd
  Strike Back 25th
  [[Strike Back (Feat)]] 25th
  Spring Attack 27th
  [[Spring Attack (Feat)]] 27th
  Knockout Artist 29th
  [[Knockout Artist (Feat)]] 29th
  Perfect Strike 31st
  [[Perfect Strike (Feat)]] 31st
  Blinding Speed 33rd
  [[Blinding Speed (Feat)]] 33rd
  Brute Strength 35th
  [[Brute Strength (Feat)]] 35th





Revision as of 14:36, 31 October 2020


new systems for the Brawler:
'braggadocio' - some sort of a ranged social thing, taunt/provocation?  maybe a way to buff/remove conditions from allies?
'swagger' - boosts to allies movement as you move past them?  damage buffs for helping allies?  damage buffs for using jab?
'nerves of steel' - able to 'step in' to take allies conditions? bonuses against fear/intimidation?
'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero? 
or, could be something else entirely. key is to keep brawler abilities simple 
want to add either a feat, or a class feature at a higher level that makes the jab movement non-provoking, optionally... i.e. the brawler can choose whether it provokes or not.

Brawler Example Build

Big Game Hunter (Feat)		1st
Combat Reflexes (Feat)		3rd
Dodge (Feat)				5th
Mobility (Feat)			7th
Power Attack (Feat)			9th
Gouge (Feat)				11th
Death or Glory (Feat)			13th
Lunge (Feat)				15th
Light On Your Feet (Feat)		17th
Rod Whisperer (Feat)			19th
Critical Focus (Feat)			21st
Monkey Lunge (Feat)			23rd
Strike Back (Feat)			25th
Spring Attack (Feat)			27th
Knockout Artist (Feat)		29th
Perfect Strike (Feat)			31st
Blinding Speed (Feat)			33rd
Brute Strength (Feat)			35th


Punchin' and Duckin' Build

Human, base stats: Str 20, Dex 13, Con 16, int 10, Wis 10, Chr 8.

Example Feats

Level 1: Combat Reflexes, Weapon Focus: Unarmed. Just because you're not a monk doesn't mean you're uneducated in breaking faces.

Level 3: Step Up. Combined with jab, this makes you startlingly good at footwork on the battlefield.

Level 5: Following Step. Man! Watch those feet move!

Level 7: Step up and Strike. Your Attacks of Opportunity hurt a lot, and you get plenty of them. So here's a way to dish even more.

Level 9: Desperate battler. You have great mobility, so be sure to stay away from your friends for this tasty bonus.

Level 11: Dodge. Armor class is always useful.

Level 13: Mobility. More Armor Class versus Attacks of Opportunity. You NEED this.

Level 15: Sidestep. Even MORE awesome footwork. It's like you're dancin'!

Level 17: Endurance. Seriously? Endurance? At THIS level? Blech!

Level 19: Drunken Brawler. Oh, so THAT's what the Endurance is for. Yikes, that's rather awesome....