User:Robin/Cleric Spell Tables: Difference between revisions
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== Level 1 Cleric Spells == | == Level 1 Cleric Spells == | ||
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! | !| Name | ||
! width= | ! width=500px| Short Desc | ||
!| School | !| School | ||
!| Cast Time | !| Cast Time | ||
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!| SR | !| SR | ||
| | {{User:Robin/Template:ExtendedSpellData|Air Bubble}} | ||
| {{User:Robin/Template:ExtendedSpellData|Bane}} | {{User:Robin/Template:ExtendedSpellData|Ant Haul}} | ||
{{User:Robin/Template:ExtendedSpellData|Bane}} | |||
{{User:Robin/Template:ExtendedSpellData|Bless}} | |||
|} | |} | ||
{| {{SpellTableHeader|Cle}} | {| {{SpellTableHeader|Cle}} | ||
{{SpellTableAid| | {{SpellTableAid||Cle}} | ||
{{SpellTableAid| | {{SpellTableAid||Cle}} | ||
{{SpellTableAid|Bane|Cle}} | {{SpellTableAid|Bane|Cle}} | ||
{{SpellTableAid| | {{SpellTableAid||Cle}} | ||
{{SpellTableAid|Burning Disarm|Cle}} | {{SpellTableAid|Burning Disarm|Cle}} |
Revision as of 21:09, 12 March 2020
Level 1 Cleric Spells
Name | Short Desc | School | Cast Time | Components | Range | Target | Duration | Save | Save DC | Lays Charge | Lays Dual Charge | Charge Notes | SR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Bubble | Creates a small pocket of air around your head or an object, which may burst as an attack. | Conjuration | Standard | S, M | Touch | One creature or one object no larger than a Large two-handed weapon | Encounter | None, None | Yes | Y | |||
Ant Haul | Increases the carrying capacity of a creature by 10 pounds per caster level. | Transmutation | Standard | V, S, M | Touch | Creature touched | Encounter | HFortNegates, Weak | Yes (harmless) | ||||
Bane | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. | Enchantment | Standard | V, S, DF | Self | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | Y | Y | |||
Bless | Allies gain a scaling Divine Bonus on attack rolls and saves. | Enchantment | Standard | V, S, DF | Self | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | No | Y |
|
Name | School | Cast Time | Description |
---|---|---|---|
[[(Cleric Spell)|]] | (Cleric Spell) | Std | (Cleric Spell) |
[[(Cleric Spell)|]] | (Cleric Spell) | Std | (Cleric Spell) |
Bane | Enchantment | Std | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. |
[[(Cleric Spell)|]] | (Cleric Spell) | Std | (Cleric Spell) |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. |
Command | Enchantment | Std | One subject obeys selected command for 1 round. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Divine Favor | Evocation | Std | You gain an increasing Divine Bonus on attack and damage rolls. |
Doom | Necromancy | Std | One subject is Shaken and risks a Synergy. |
Embrace Destiny | Universal | Std | Dice with Fate, for good or ill. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Forbid Action | Enchantment | Std | Target obeys a command to not do something. |
Inflict Light Wounds | Necromancy | Std | Negative energy touch, dealing 2d8 damage +1/lvl (max +10). |
Karmic Blessing | Universal | Std | The target treats one skill as a natural talent. |
Know the Enemy | Universal | Std | Gain a scaling Divine Bonus on a monster Knowledge check. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Mighty Fist of the Earth | Conjuration | Std | Make an earthy ray attack at a distance. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Reinforce Armaments | Transmutation | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. |
Remove Fear | Abjuration | Std | Suppresses fear or gives +4 bonus on saves against fear |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Sanctify Corpse | Evocation | Std | Prevent a corpse from becoming an undead. |
Sanctuary | Abjuration | Std | Inflict Exiled upon a willing or unwilling creature, to widely varied effects. |
Stone Shield | Conjuration | Immediate | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Tap Inner Beauty | Universal | Std | Gain a bonus on all Charisma-based skill checks. |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Weapons Against Evil | Transmutation | Std | Enchant weapons to bypass the DR of evil-aligned creatures. |