Pyrotechnics (Sorcerer/Wizard Spell): Difference between revisions
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{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | ||
| Alchemist = | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Bard = | | Alchemist| | ||
| Cleric = | }}</onlyinclude> | ||
| Druid = | |||
| Paladin = | | Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | ||
| | | Bard| | ||
| Ranger = | }}</onlyinclude> | ||
| Sorcerer/Wizard | |||
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}} | |||
| Cleric| | |||
}}</onlyinclude> | |||
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | |||
| Druid| | |||
}}</onlyinclude> | |||
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | |||
| Paladin| | |||
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| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | |||
| Ranger| | |||
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | |||
| Sorcerer/Wizard|2 | |||
}}</onlyinclude> | |||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Transmutation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Standard | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> | }}</onlyinclude> (One fire source, such as a torch or campfire, up to size Medium.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Long | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|{{targets|aoe}}, within 15 feet (a 7x7x4 space typically) | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Combat | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Save| | | Save|FortHalf | ||
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ReflHalf, ReflNegates, HReflHalf, HReflNegates, | |||
WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else | |||
--> | |||
}}</onlyinclude> | |||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | |||
| Save-DC|Weak | |||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | |||
}}</onlyinclude> | |||
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| Lays-Charge| | |||
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}}</onlyinclude> | |||
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | |||
| Lays-Dual-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}} | |||
| Charge-Notes| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = Pyrotechnics turns a fire into a burst of blinding fireworks | | Description = You point dramatically at a source of flame, ranging from a single candle you hold up to a size Medium blaze, and you loudly berate the flame for its lack of ambition, magic freighting your words. At the culmination of your scolding, the fire erupts. | ||
: '''Pyrotechnics''' turns a fire into a burst of blinding fireworks, leaving behind a dense column of black smoke. The spell uses one fire source, which is immediately extinguished. Magical fires or fire-based creatures are not usable for this spell. | |||
:* '''Fireworks:''' The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights that fill all squares within 15 feet of the source flame. This effect inflicts {{circle|1}} of {{dmg|fire}} damage, and causes affected creatures to become [[dazzled]]. A saving throw as above will reduce the damage by half, but does not affect the dazzle. These creatures must have line of sight to the fire to be affected. | |||
:* ''' | :* '''Smoke Cloud:''' A stream of smoke billows up from the fire, forming a dense column one square wide that is up to 20 feet high. All sight, even [[darkvision]], is ineffective in or through the column. All within the smoke gain [[partial concealment]]. | ||
: | : A [[Environmental_Effects#Winds |moderate wind]] (11+ mph) disperses and dispels the effect in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other [[Environmental Effects]] may disperse or enhance it at the GM's discretion. | ||
: This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spell's effect which intersect with a Dispersing spell's squares of effect are dispelled, but all other squares remain. The GM adjudicates all unusual circumstances. | |||
: Dispersing spells include {{Spell-Type|Dispersing}}, and any other effects the GM rules as dispersing gases, fogs, mists, etc. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Turns a fire into a burst of | | ShortDesc|Turns a fire into a burst of dazzling fireworks and a thick column of smoke. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed|Y | |||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | |||
}}</onlyinclude> | |||
}} | }} |
Latest revision as of 18:14, 2 April 2019
- Level: Sorcerer/Wizard 2
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (One fire source, such as a torch or campfire, up to size Medium.)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: all creatures in target area (friend or foe), within 15 feet (a 7x7x4 space typically)
- Duration: Until the end of the current encounter (only castable during combat)
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You point dramatically at a source of flame, ranging from a single candle you hold up to a size Medium blaze, and you loudly berate the flame for its lack of ambition, magic freighting your words. At the culmination of your scolding, the fire erupts.
- Pyrotechnics turns a fire into a burst of blinding fireworks, leaving behind a dense column of black smoke. The spell uses one fire source, which is immediately extinguished. Magical fires or fire-based creatures are not usable for this spell.
- Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights that fill all squares within 15 feet of the source flame. This effect inflicts (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of fire (energy, common) damage, and causes affected creatures to become dazzled. A saving throw as above will reduce the damage by half, but does not affect the dazzle. These creatures must have line of sight to the fire to be affected.
- Smoke Cloud: A stream of smoke billows up from the fire, forming a dense column one square wide that is up to 20 feet high. All sight, even darkvision, is ineffective in or through the column. All within the smoke gain partial concealment.
- A moderate wind (11+ mph) disperses and dispels the effect in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other Environmental Effects may disperse or enhance it at the GM's discretion.
- This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spell's effect which intersect with a Dispersing spell's squares of effect are dispelled, but all other squares remain. The GM adjudicates all unusual circumstances.
- Dispersing spells include Dispersing (Aggressive Thundercloud, Greater (Druid Spell), Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell), Aggressive Thundercloud (Druid Spell), Aggressive Thundercloud (Sorcerer/Wizard Spell), Air Step (Alchemist Extract), Air Step (Bard Spell), Air Step (Cleric Spell), Air Step (Druid Spell), Air Step (Paladin Spell), Air Step (Ranger Poultice), Air Step (Sorcerer/Wizard Spell), Calm Air (Druid Spell), Calm Air (Sorcerer/Wizard Spell), Cloak of Winds (Druid Spell), Cloak of Winds (Ranger Poultice), Cloak of Winds (Sorcerer/Wizard Spell), Freedom (Sorcerer/Wizard Spell), Gust of Wind (Druid Spell), Gust of Wind (Sorcerer/Wizard Spell), Hurricane Blast (Druid Spell), Hurricane Blast (Sorcerer/Wizard Spell), Pillar of Fire (Druid Spell), Pillar of Fire (Sorcerer/Wizard Spell), Resilient Sphere (Sorcerer/Wizard Spell), Scouring Winds (Druid Spell), Scouring Winds (Sorcerer/Wizard Spell), Telekinetic Sphere (Sorcerer/Wizard Spell), Wind Wall (Cleric Spell), Wind Wall (Druid Spell), Wind Wall (Sorcerer/Wizard Spell)), and any other effects the GM rules as dispersing gases, fogs, mists, etc.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |