Talk:Brawler: Difference between revisions
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[[ | [[Weapon Focus (Feat)]] 1st | ||
[[Combat Reflexes (Feat)]] 3rd | [[Combat Reflexes (Feat)]] 3rd | ||
[[Dodge (Feat)]] 5th | [[Dodge (Feat)]] 5th |
Revision as of 15:47, 31 October 2020
new systems for the Brawler: 'braggadocio' - some sort of a ranged social thing, taunt/provocation? maybe a way to buff/remove conditions from allies? 'swagger' - boosts to allies movement as you move past them? damage buffs for helping allies? damage buffs for using jab? 'nerves of steel' - able to 'step in' to take allies conditions? bonuses against fear/intimidation? 'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero?
or, could be something else entirely. key is to keep brawler abilities simple
want to add either a feat, or a class feature at a higher level that makes the jab movement non-provoking, optionally... i.e. the brawler can choose whether it provokes or not.
Brawler Example Build
Weapon Focus (Feat) 1st Combat Reflexes (Feat) 3rd Dodge (Feat) 5th Mobility (Feat) 7th Power Attack (Feat) 9th Gouge (Feat) 11th Death or Glory (Feat) 13th Lunge (Feat) 15th Light On Your Feet (Feat) 17th Rod Whisperer (Feat) 19th Critical Focus (Feat) 21st Monkey Lunge (Feat) 23rd Strike Back (Feat) 25th Spring Attack (Feat) 27th Knockout Artist (Feat) 29th Perfect Strike (Feat) 31st Blinding Speed (Feat) 33rd Brute Strength (Feat) 35th
- Punchin' and Duckin' Build
Human, base stats: Str 20, Dex 13, Con 16, int 10, Wis 10, Chr 8.
Example Feats
Level 1: Combat Reflexes, Weapon Focus: Unarmed. Just because you're not a monk doesn't mean you're uneducated in breaking faces.
Level 3: Step Up. Combined with jab, this makes you startlingly good at footwork on the battlefield.
Level 5: Following Step. Man! Watch those feet move!
Level 7: Step up and Strike. Your Attacks of Opportunity hurt a lot, and you get plenty of them. So here's a way to dish even more.
Level 9: Desperate battler. You have great mobility, so be sure to stay away from your friends for this tasty bonus.
Level 11: Dodge. Armor class is always useful.
Level 13: Mobility. More Armor Class versus Attacks of Opportunity. You NEED this.
Level 15: Sidestep. Even MORE awesome footwork. It's like you're dancin'!
Level 17: Endurance. Seriously? Endurance? At THIS level? Blech!
Level 19: Drunken Brawler. Oh, so THAT's what the Endurance is for. Yikes, that's rather awesome....