Barrow Haze (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "(Spell)" to "(Sorcerer/Wizard Spell)")
 
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{{Template:Spell
[[Category:Obscuring]]
 
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
<!-- Values: Integer (spell level if castable) or leave blank (if not
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available to listed class) -->
| Alchemist =  
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Bard =  
| Alchemist|
| Cleric =  
}}</onlyinclude>
| Druid =  
 
| Paladin =  
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Ranger =  
| Bard|
| Sorcerer/Wizard = 3
}}</onlyinclude>
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
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| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
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| Ranger|
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|3
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|necromancy
| School|[[Necromancy]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 standard action
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A bit of decaying flesh from a graveyard, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./level)
| Range|Medium
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|fog spreads in 20-ft. radius, 20 ft. high
| Target|{{targets|aoe}}, in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space)
}}</onlyinclude>
}}</onlyinclude>


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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 minute/level
| Duration|Combat
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| Save|none
| Save|FortHalf
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      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
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  <!-- Values: Y, or leave blank -->
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| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|The charge this spell lays affects the caster, not the creatures in the fog.
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|No
  <!-- Values: Y, or leave blank -->
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| Description = ''Barrow haze'' creates a bank of fog similar to that created by [[Fog Cloud (Spell)]], except the vapors are black and they have a necromantic link to you. The vapors do not interfere with your vision. Because of your link to the haze, if any part of it is within 30 feet of you, any creatures within the haze count as in range for the purpose of using any of your hexes that have a maximum range of 30 feet.  
| Description = You praise the graveyard, that place of dank stenches, the garden of bones. At the culmination of the spell, dark vapors ooze upwards, grasping all in their clammy embrace.
 
: ''Barrow Haze'' creates a bank of fog similar to that created by [[Fog Cloud (Sorcerer/Wizard Spell)]], except the vapors are black and they have a necromantic tinge. All creatures which pass through one or more of these squares gains the [[Singed]] condition, inflicting {{dmg|negative}} damage. If a creature ends its movement in one or more of these squares, it gains the [[Burned]] condition, also inflicting {{dmg|negative}}.


: For example, suppose you have the slumber hex, you are 25 feet from one edge of the haze, and an opponent is 40 feet farther away at the other extreme of the cloud. You can use your slumber hex on that opponent even though it is actually 65 feet away from you.
: Note that some Undead may be healed by the effects of this spell!
 
: A [[Environmental_Effects#Winds |moderate wind]] (11+ mph) disperses and dispels the effect in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other [[Environmental Effects]] may disperse or enhance it at the GM's discretion.
 
: This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spells effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjudicate all unusual circumstances.
 
: Dispersing Spells include {{Spell-Type|Dispersing}}, and any other effects the GM rules as dispersing gases, fogs, mists, etc.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Fog obscures the vision of others and extends the range of your hexes.
| ShortDesc|Fog obscures vision and inflicts negative energy.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed = N
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}
}}

Latest revision as of 17:16, 28 March 2019

Level: Sorcerer/Wizard 3
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A bit of decaying flesh from a graveyard, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: all creatures in target area (friend or foe), in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space)
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

You praise the graveyard, that place of dank stenches, the garden of bones. At the culmination of the spell, dark vapors ooze upwards, grasping all in their clammy embrace.
Barrow Haze creates a bank of fog similar to that created by Fog Cloud (Sorcerer/Wizard Spell), except the vapors are black and they have a necromantic tinge. All creatures which pass through one or more of these squares gains the Singed condition, inflicting negative (energy, uncommon) damage. If a creature ends its movement in one or more of these squares, it gains the Burned condition, also inflicting negative (energy, uncommon).
Note that some Undead may be healed by the effects of this spell!
A moderate wind (11+ mph) disperses and dispels the effect in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other Environmental Effects may disperse or enhance it at the GM's discretion.
This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spells effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjudicate all unusual circumstances.
Dispersing Spells include Dispersing (Aggressive Thundercloud, Greater (Druid Spell),  Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell),  Aggressive Thundercloud (Druid Spell),  Aggressive Thundercloud (Sorcerer/Wizard Spell),  Air Step (Alchemist Extract),  Air Step (Bard Spell),  Air Step (Cleric Spell),  Air Step (Druid Spell),  Air Step (Paladin Spell),  Air Step (Ranger Poultice),  Air Step (Sorcerer/Wizard Spell),  Calm Air (Druid Spell),  Calm Air (Sorcerer/Wizard Spell),  Cloak of Winds (Druid Spell),  Cloak of Winds (Ranger Poultice),  Cloak of Winds (Sorcerer/Wizard Spell),  Freedom (Sorcerer/Wizard Spell),  Gust of Wind (Druid Spell),  Gust of Wind (Sorcerer/Wizard Spell),  Hurricane Blast (Druid Spell),  Hurricane Blast (Sorcerer/Wizard Spell),  Pillar of Fire (Druid Spell),  Pillar of Fire (Sorcerer/Wizard Spell),  Resilient Sphere (Sorcerer/Wizard Spell),  Scouring Winds (Druid Spell),  Scouring Winds (Sorcerer/Wizard Spell),  Telekinetic Sphere (Sorcerer/Wizard Spell),  Wind Wall (Cleric Spell),  Wind Wall (Druid Spell),  Wind Wall (Sorcerer/Wizard Spell)), and any other effects the GM rules as dispersing gases, fogs, mists, etc.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
The charge this spell lays affects the caster, not the creatures in the fog.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30