Lesser Swim: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
A creature with a lesser swim speed can move through water at its indicated speed without making [[Movement]] checks, even during combat. It gains no bonuses to its [[Movement]] checks, and must still make checks to navigate hazards or perform tricky tasks while distracted.  Furthermore, while swimming, a creature with a lesser swim speed can make a [[Movement]] check to perform any actions normally possible with [[Acrobatics]] when on land, such as tumbling to avoid attacks of opportunity.  Creatures without a swim speed cannot use either [[Acrobatics]] or [[Movement]] in this fashion while swimming.
A creature with a lesser swim speed can move through water at its indicated speed without making [[Movement (Swim)]] checks, even during combat. It gains no bonuses to its [[Movement (Swim)]] checks, and must still make checks to navigate hazards or perform tricky tasks while distracted.  Furthermore, while swimming, a creature with a lesser swim speed can make a [[Movement (Swim)]] check to perform any actions normally possible with [[Acrobatics]] when on land, such as tumbling to avoid attacks of opportunity.  Creatures without a swim speed cannot use either [[Acrobatics]] or [[Movement (Swim)]] in this fashion while swimming.


* '''Prone:''' Creatures with lesser swim cannot be made [[Prone]], but any time they are subject to the [[Prone]] condition, they are instead [[Slowed]] until the end of their next turn, after which it automatically clears (even if they don't move).
* '''Prone:''' Creatures with ''Lesser Swim'' cannot be made [[prone]], but any time they are subject to the [[prone]] condition, they are instead [[slowed]] until the end of their next turn, after which it automatically clears (even if they don't move).


* '''Difficult Terrain:''' Creatures with lesser swim are not normally subject to ground-based difficult terrain, but they are subject to hazards like strong currents and vortexes which constitute difficult terrain in water.
* '''Difficult Terrain:''' Creatures with ''Lesser Swim'' are not normally subject to ground-based [[difficult terrain]], but they are subject to hazards like strong currents and vortexes which constitute [[difficult terrain]] in water.


* '''Permitted Movement:''' Creatures with lesser swim can perform charges and make 5-foot steps, but they cannot run or withdraw.
* '''Permitted Movement:''' Creatures with ''Lesser Swim'' can perform [[charge]]s and make [[5-foot step]]s, but they cannot [[run]] or [[withdraw]].


* '''Overland Travel:''' Outside of combat, a creature can use lesser swim to travel overland at the same pace as a walking creature of the same speed.
* '''Overland Travel:''' Outside of combat, a creature can use ''Lesser Swim'' to [[Types_of_Movement#Overland_Movement|travel overland]] at the same pace as a walking creature of the same speed.

Revision as of 13:11, 28 June 2017

A creature with a lesser swim speed can move through water at its indicated speed without making Movement (Swim) checks, even during combat. It gains no bonuses to its Movement (Swim) checks, and must still make checks to navigate hazards or perform tricky tasks while distracted. Furthermore, while swimming, a creature with a lesser swim speed can make a Movement (Swim) check to perform any actions normally possible with Acrobatics when on land, such as tumbling to avoid attacks of opportunity. Creatures without a swim speed cannot use either Acrobatics or Movement (Swim) in this fashion while swimming.

  • Prone: Creatures with Lesser Swim cannot be made prone, but any time they are subject to the prone condition, they are instead slowed until the end of their next turn, after which it automatically clears (even if they don't move).
  • Difficult Terrain: Creatures with Lesser Swim are not normally subject to ground-based difficult terrain, but they are subject to hazards like strong currents and vortexes which constitute difficult terrain in water.
  • Overland Travel: Outside of combat, a creature can use Lesser Swim to travel overland at the same pace as a walking creature of the same speed.