Magic Potions: Difference between revisions

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Potions are stored in crystal vials, and are usually about 3 ounces of liquid, making them easy to consume quickly, even if you aren't particularly thirsty.  Of course, potions rarely taste good, and some have been known to taste like impossible things, such as 'the color red', or 'a very itchy rash'.  Magic is funny that way, and drinking magic isn't for the faint of heart.
Potions are stored in crystal vials, and are usually about 3 ounces of liquid, making them easy to consume quickly, even if you aren't particularly thirsty.  Of course, potions rarely taste good, and some have been known to taste like impossible things, such as 'the color red', or 'a very itchy rash'.  Magic is funny that way, and drinking magic isn't for the faint of heart.


The crystal vials are unusual in that they are quite durable.  They will not break if dropped, or even if thrown.  They can, however, be [[Sunder]]ed, even without a weapon that has the [[Sunder (Quality)|Sunder]] quality (since they are not made of, or reinforced with, metal or stone).  Any sunder damage or siege damage that would deal 1 point of durability damage to a potion will smash the vial and destroy both it and its contents.  Potion vials destroyed in this way cannot be repaired, even with [[Make Whole, Greater (Spell)|Greater Make Whole]] or similar magic.  They are destroyed and not recoverable.  Best protect your potions.
The crystal vials are unusual in that they are quite durable.  They will not break if dropped, or even if thrown.  They can, however, be [[Sunder]]ed, even without a weapon that has the [[Sunder (Quality)|Sunder]] quality (since they are not made of, or reinforced with, metal or stone).  Any sunder damage or siege damage that would deal 1 point of durability damage to a potion will smash the vial and destroy both it and its contents.  Potion vials destroyed in this way cannot be repaired, even with [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] or similar magic.  They are destroyed and not recoverable.  Best protect your potions.


Only spell effects as high as spell level 4 can be made into potions, and even then, only a few spells are available in potion form.  The table below contains a list of every potion that has ever been successfully crafted by a skilled creator.  (GMs may allow spells other than those on this list to be made into potions on a case-by-case basis, but probably shouldn't. If a spell isn't on this list, there's a reason for it.  Most often, it is because the spell effect requires a non-willing target, but in some cases, such as [[Mage Armor (Sorcerer/Wizard Spell)|Mage Armor]], the spell was left off this list because it is an ability reserved only for those who practice that type of magic and cannot be shared out to the rabble in a simple drinkable form.)
Only spell effects as high as spell level 4 can be made into potions, and even then, only a few spells are available in potion form.  The table below contains a list of every potion that has ever been successfully crafted by a skilled creator.  (GMs may allow spells other than those on this list to be made into potions on a case-by-case basis, but probably shouldn't. If a spell isn't on this list, there's a reason for it.  Most often, it is because the spell effect requires a non-willing target, but in some cases, such as [[Mage Armor (Sorcerer/Wizard Spell)|Mage Armor]], the spell was left off this list because it is an ability reserved only for those who practice that type of magic and cannot be shared out to the rabble in a simple drinkable form.)


===List of Available Potions===
===List of Available Potions===
{|
{| class="ep-default2" style="text-align:left; font-size:85%;"
|-
|- style="{{linear-gradient|top|#C0D7EF, #FFF2FB}}; Color:#000;"
! Spell Effect || Spell Level || How To Activate (If Other Than Drinking)
! Spell Effect || Spell Level || How To Activate (If Other Than Drinking)
|-
|-
| [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] || 1 || Drink potion then spit at target
| [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] || align="center" | 1 || Drink potion then spit at target
|-
| [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]] || 3 ||
|-
|-
| [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] || 4 ||  
| [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]] || align="center" | 3 ||  
|-
|-
| [[Air Bubble (Sorcerer/Wizard Spell)|Air Bubble]] || 1 ||  
| [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] || align="center" | 4 ||  
|-
|-
| [[Ant Haul (Sorcerer/Wizard Spell)|Ant Haul]] || 1 ||  
| [[Air Bubble (Sorcerer/Wizard Spell)|Air Bubble]] || align="center" | 1 ||  
|-
|-
| [[Anticipate Peril (Sorcerer/Wizard Spell)|Anticipate Peril]] || 1 ||  
| [[Ant Haul (Sorcerer/Wizard Spell)|Ant Haul]] || align="center" | 1 ||  
|-
|-
| [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] || 2 || Pour potion on a door handle or hinge
| [[Anticipate Peril (Sorcerer/Wizard Spell)|Anticipate Peril]] || align="center" | 1 ||  
|-
|-
| [[Battle Trance (Cleric Spell)|Battle Trance]] || 4 ||  
| [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Lock]] || align="center" | 2 || Pour potion on a door handle or hinge
|-
|-
| [[Bed of Iron (Sorcerer/Wizard Spell)|Bed of Iron]] || 1 ||
| [[Battle Trance (Cleric Spell)|Battle Trance]] || align="center" | 4 ||  
|-
|-
| [[Blend (Sorcerer/Wizard Spell)|Blend]] || 1 ||
| [[Bed of Iron (Sorcerer/Wizard Spell)|Bed of Iron]] || align="center" | 1 ||
|-
|-
| [[Blur (Sorcerer/Wizard Spell)|Blur]] || 2 ||
| [[Blend (Sorcerer/Wizard Spell)|Blend]] || align="center" | 1 ||
|-
|-
| [[Blurred Movement (Sorcerer/Wizard Spell)|Blurred Movement]] || 1 ||
| [[Blur (Sorcerer/Wizard Spell)|Blur]] || align="center" | 2 ||
|-
|-
| [[Body Capacitance (Sorcerer/Wizard Spell)|Body Capacitance]] || 1 ||
| [[Blurred Movement (Sorcerer/Wizard Spell)|Blurred Movement]] || align="center" | 1 ||
|-
|-
| [[Bouncy Body (Sorcerer/Wizard Spell)|Bouncy Body]] || 1 ||
| [[Body Capacitance (Sorcerer/Wizard Spell)|Body Capacitance]] || align="center" | 1 ||
|-
|-
| [[Burning Hand of the Magus (Sorcerer/Wizard Spell)|Burning Hand of the Magus]] || 1 || Drink potion then spray it out in a cone
| [[Bouncy Body (Sorcerer/Wizard Spell)|Bouncy Body]] || align="center" | 1 ||
|-
|-
| [[Codespeak (Sorcerer/Wizard Spell)|Codespeak]] || 2 ||
| [[Burning Hand of the Magus (Sorcerer/Wizard Spell)|Burning Hand of the Magus]] || align="center" | 1 || Drink potion then spray it out in a cone
|-
|-
| [[Cure Critical Wounds (Cleric Spell)|Cure Critical Wounds]] || 4 || Can also be poured directly onto wounds (still a standard action).
| [[Codespeak (Sorcerer/Wizard Spell)|Codespeak]] || align="center" | 2 ||
|-
|-
| [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] || 1 || Can also be poured directly onto wounds (still a standard action).
| [[Cure Critical Wounds (Cleric Spell)|Cure Critical Wounds]] || align="center" | 4 || Drink, or pour directly onto wounds (still a standard action)
|-
|-
| [[Cure Moderate Wounds (Cleric Spell)|Cure Moderate Wounds]] || 2 || Can also be poured directly onto wounds (still a standard action).
| [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]] || align="center" | 1 || Drink, or pour directly onto wounds (still a standard action)
|-
|-
| [[Cure Serious Wounds (Cleric Spell)|Cure Serious Wounds]] || 3 || Can also be poured directly onto wounds (still a standard action).
| [[Cure Moderate Wounds (Cleric Spell)|Cure Moderate Wounds]] || align="center" | 2 || Drink, or pour directly onto wounds (still a standard action)
|-
|-
| [[Deja Vu (Sorcerer/Wizard Spell)|Deja Vu]] || 1 ||
| [[Cure Serious Wounds (Cleric Spell)|Cure Serious Wounds]] || align="center" | 3 || Drink, or pour directly onto wounds (still a standard action)
|-
|-
| [[Detect Magic (Sorcerer/Wizard Spell)|Detect Magic]] || 0 ||
| [[Deja Vu (Sorcerer/Wizard Spell)|Deja Vu]] || align="center" | 1 ||
|-
|-
| [[Detect Poison (Sorcerer/Wizard Spell)|Detect Poison]] || 0 ||
| [[Detect Magic (Sorcerer/Wizard Spell)|Detect Magic]] || align="center" | 0 ||
|-
|-
| [[Disguise Self (Sorcerer/Wizard Spell)|Disguise Self]] || 1 ||
| [[Detect Poison (Sorcerer/Wizard Spell)|Detect Poison]] || align="center" | 0 ||
|-
|-
| [[Displacement (Sorcerer/Wizard Spell)|Displacement]] || 3 ||
| [[Disguise Self (Sorcerer/Wizard Spell)|Disguise Self]] || align="center" | 1 ||
|-
|-
| [[Dragon's Breath (Sorcerer/Wizard Spell)|Dragon's Breath]] || 4 || Drink potion then spray it out in a cone
| [[Displacement (Sorcerer/Wizard Spell)|Displacement]] || align="center" | 3 ||
|-
|-
| [[Effortless Armor (Cleric Spell)|Effortless Armor]] || 2 ||
| [[Dragon's Breath (Sorcerer/Wizard Spell)|Dragon's Breath]] || align="center" | 4 || Drink potion then spray it out in a cone
|-
|-
| [[Elemental Aura (Sorcerer/Wizard Spell)|Elemental Aura]] || 3 ||
| [[Effortless Armor (Cleric Spell)|Effortless Armor]] || align="center" | 2 ||
|-
|-
| [[Elemental Body I (Sorcerer/Wizard Spell)|Elemental Body I]] || 4 ||
| [[Elemental Aura (Sorcerer/Wizard Spell)|Elemental Aura]] || align="center" | 3 ||
|-
|-
| [[Embrace Destiny (Sorcerer/Wizard Spell)|Embrace Destiny]] || 2 ||
| [[Elemental Body I (Sorcerer/Wizard Spell)|Elemental Body I]] || align="center" | 4 ||
|-
|-
| [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] || 1 ||
| [[Embrace Destiny (Sorcerer/Wizard Spell)|Embrace Destiny]] || align="center" | 2 ||
|-
|-
| [[Enhanced Diplomacy (Cleric Spell)|Enhanced Diplomacy]] || 0 ||
| [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] || align="center" | 1 ||
|-
|-
| [[Enlarge Person (Sorcerer/Wizard Spell)|Enlarge Person]] || 1 ||
| [[Enhanced Diplomacy (Cleric Spell)|Enhanced Diplomacy]] || align="center" | 0 ||
|-
|-
| [[Eruptive Pustules (Sorcerer/Wizard Spell)|Eruptive Pustules]] || 3 ||
| [[Enlarge Person (Sorcerer/Wizard Spell)|Enlarge Person]] || align="center" | 1 ||
|-
|-
| [[False Life (Sorcerer/Wizard Spell)|False Life]] || 2 ||
| [[Eruptive Pustules (Sorcerer/Wizard Spell)|Eruptive Pustules]] || align="center" | 3 ||
|-
|-
| [[False Life, Greater (Sorcerer/Wizard Spell)|False Life, Greater]] || 4 ||
| [[False Life (Sorcerer/Wizard Spell)|False Life]] || align="center" | 2 ||
|-
|-
| [[Feather Fall (Sorcerer/Wizard Spell)|Feather Fall]] || 1 ||
| [[False Life, Greater (Sorcerer/Wizard Spell)|False Life, Greater]] || align="center" | 4 ||
|-
|-
| [[Fire Shield (Sorcerer/Wizard Spell)|Fire Shield]] || 4 ||
| [[Feather Fall (Sorcerer/Wizard Spell)|Feather Fall]] || align="center" | 1 ||
|-
|-
| [[Freedom of Movement (Cleric Spell)|Freedom of Movement]] || 4 ||
| [[Fire Shield (Sorcerer/Wizard Spell)|Fire Shield]] || align="center" | 4 ||
|-
|-
| [[Gentle Repose (Sorcerer/Wizard Spell)|Gentle Repose]] || 3 || Pour onto one corpse
| [[Freedom of Movement (Cleric Spell)|Freedom of Movement]] || align="center" | 4 ||
|-
|-
| [[Ghost Touch (Sorcerer/Wizard Spell)|Ghost Touch]] || 2 ||
| [[Gentle Repose (Sorcerer/Wizard Spell)|Gentle Repose]] || align="center" | 3 || Pour onto one corpse
|-
|-
| [[Grace (Cleric Spell)|Grace]] || 2 ||
| [[Grace (Cleric Spell)|Grace]] || align="center" | 2 ||
|-
|-
| [[Grease (Sorcerer/Wizard Spell)|Grease]] || 1 || Pour onto a patch of ground.  Cannot be poured onto an enemy's weapon.
| [[Grease (Sorcerer/Wizard Spell)|Grease]] || align="center" | 1 || Pour onto a patch of ground.  Cannot be poured onto an enemy's weapon.
|-
|-
| [[Guidance (Cleric Spell)|Guidance]] || 0 ||
| [[Guidance (Cleric Spell)|Guidance]] || align="center" | 0 ||
|-
|-
| [[Guiding Star (Cleric Spell)|Guiding Star]] || 3 ||
| [[Guiding Star (Cleric Spell)|Guiding Star]] || align="center" | 3 ||
|-
|-
| [[Haste (Sorcerer/Wizard Spell)|Haste]] || 3 ||
| [[Haste (Sorcerer/Wizard Spell)|Haste]] || align="center" | 3 ||
|-
|-
| [[Heroism (Sorcerer/Wizard Spell)|Heroism]] || 3 ||
| [[Heroism (Sorcerer/Wizard Spell)|Heroism]] || align="center" | 3 ||
|-
|-
| [[Hold Portal (Sorcerer/Wizard Spell)|Hold Portal]] || 1 || Pour onto a door or gate.
| [[Hold Portal (Sorcerer/Wizard Spell)|Hold Portal]] || align="center" | 1 || Pour onto a door or gate.
|-
|-
| [[Invisibility (Sorcerer/Wizard Spell)|Invisibility]] || 2 ||
| [[Invisibility (Sorcerer/Wizard Spell)|Invisibility]] || align="center" | 2 ||
|-
|-
| [[Invisibility, Greater (Sorcerer/Wizard Spell)|Invisibility, Greater]] || 4 ||
| [[Invisibility, Greater (Sorcerer/Wizard Spell)|Invisibility, Greater]] || align="center" | 4 ||
|-
|-
| [[Karmic Blessing (Cleric Spell)|Karmic Blessing]] || 1 ||
| [[Karmic Blessing (Cleric Spell)|Karmic Blessing]] || align="center" | 1 ||
|-
|-
| [[Knock (Sorcerer/Wizard Spell)|Knock]] || 2 || Pour onto a lock, door handle, or hinges.
| [[Knock (Sorcerer/Wizard Spell)|Knock]] || align="center" | 2 || Pour onto a lock, door handle, or hinges.
|-
|-
| [[Know the Enemy (Cleric Spell)|Know the Enemy]] || 1 ||
| [[Know the Enemy (Cleric Spell)|Know the Enemy]] || align="center" | 1 ||
|-
|-
| [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]] || 2 ||
| [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]] || align="center" | 2 ||
|-
|-
| [[Lesser Polymorph (Sorcerer/Wizard Spell)|Lesser Polymorph]] || 3 ||
| [[Lesser Polymorph (Sorcerer/Wizard Spell)|Lesser Polymorph]] || align="center" | 3 ||
|-
|-
| [[Magic Weapon (Sorcerer/Wizard Spell)|Magic Weapon]] || 1 || Pour onto a weapon
| [[Magic Weapon (Sorcerer/Wizard Spell)|Magic Weapon]] || align="center" | 1 || Pour onto a weapon
|-
|-
| [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] || 2 || Pour onto broken object
| [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] || align="center" | 2 || Pour onto broken object
|-
|-
| [[Make Whole, Greater (Sorcerer/Wizard Spell)|Make Whole, Greater]] || 4 || Pour onto broken object
| [[Make Whole, Greater (Sorcerer/Wizard Spell)|Make Whole, Greater]] || align="center" | 4 || Pour onto broken object
|-
|-
| [[Marching Chant (Cleric Spell)|Marching Chant]] || 2 ||
| [[Marching Chant (Cleric Spell)|Marching Chant]] || align="center" | 2 ||
|-
|-
| [[Mending (Sorcerer/Wizard Spell)|Mending]] || 0 || Pour onto broken object
| [[Mending (Sorcerer/Wizard Spell)|Mending]] || align="center" | 0 || Pour onto broken object
|-
|-
| [[Nap Stack (Cleric Spell)|Nap Stack]] || 3 ||
| [[Nap Stack (Cleric Spell)|Nap Stack]] || align="center" | 3 ||
|-
|-
| [[Neutralize Poison (Cleric Spell)|Neutralize Poison]] || 4 ||
| [[Neutralize Poison (Cleric Spell)|Neutralize Poison]] || align="center" | 4 ||
|-
|-
| [[Persistent Vigor (Cleric Spell)|Persistent Vigor]] || 4 ||
| [[Persistent Vigor (Cleric Spell)|Persistent Vigor]] || align="center" | 4 ||
|-
|-
| [[Phantom Blood (Sorcerer/Wizard Spell)|Phantom Blood]] || 1 ||
| [[Phantom Blood (Sorcerer/Wizard Spell)|Phantom Blood]] || align="center" | 1 ||
|-
|-
| [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] || 4 ||
| [[Planar Adaptation (Cleric Spell)|Planar Adaptation]] || align="center" | 4 ||
|-
|-
| [[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] || 3 ||
| [[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] || align="center" | 3 ||
|-
|-
| [[Purify Food and Drink (Cleric Spell)|Purify Food and Drink]] || 0 || Pour onto food or drink (1 person's meal per potion)
| [[Purify Food and Drink (Cleric Spell)|Purify Food and Drink]] || align="center" | 0 || Pour onto food or drink (1 person's meal per potion)
|-
|-
| [[Read Magic (Sorcerer/Wizard Spell)|Read Magic]] || 0 ||
| [[Read Magic (Sorcerer/Wizard Spell)|Read Magic]] || align="center" | 0 ||
|-
|-
| [[Reinforce Armaments (Cleric Spell)|Reinforce Armaments]] || 1 ||
| [[Reinforce Armaments (Cleric Spell)|Reinforce Armaments]] || align="center" | 1 ||
|-
|-
| [[Remove Curse (Sorcerer/Wizard Spell)|Remove Curse]] || 4 ||
| [[Remove Curse (Sorcerer/Wizard Spell)|Remove Curse]] || align="center" | 4 ||
|-
|-
| [[Remove Disease (Cleric Spell)|Remove Disease]] || 3 ||
| [[Remove Disease (Cleric Spell)|Remove Disease]] || align="center" | 3 ||
|-
|-
| [[Remove Sickness (Cleric Spell)|Remove Sickness]] || 1 ||
| [[Remove Sickness (Cleric Spell)|Remove Sickness]] || align="center" | 1 ||
|-
|-
| [[Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]] || 2 ||
| [[Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]] || align="center" | 2 ||
|-
|-
| [[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] || 4 ||
| [[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] || align="center" | 4 ||
|-
|-
| [[Resistance (Sorcerer/Wizard Spell)|Resistance]] || 0 ||
| [[Resistance (Sorcerer/Wizard Spell)|Resistance]] || align="center" | 0 ||
|-
|-
| [[Rest Eternal (Cleric Spell)|Rest Eternal]] || 4 || Pour onto one corpse
| [[Rest Eternal (Cleric Spell)|Rest Eternal]] || align="center" | 4 || Pour onto one corpse
|-
|-
| [[Restoration (Cleric Spell)|Restoration]] || 4 ||
| [[Restoration (Cleric Spell)|Restoration]] || align="center" | 4 ||
|-
|-
| [[Restoration, Lesser (Cleric Spell)|Restoration, Lesser]] || 2 ||
| [[Restoration, Lesser (Cleric Spell)|Restoration, Lesser]] || align="center" | 2 ||
|-
|-
| [[Root (Sorcerer/Wizard Spell)|Root]] || 0 ||
| [[Root (Sorcerer/Wizard Spell)|Root]] || align="center" | 0 ||
|-
|-
| [[Sanctify Corpse (Cleric Spell)|Sanctify Corpse]] || 1 || Pour onto one corpse
| [[Sanctify Corpse (Cleric Spell)|Sanctify Corpse]] || align="center" | 1 || Pour onto one corpse
|-
|-
| [[Secure Shelter (Sorcerer/Wizard Spell)|Secure Shelter]] || 4 || Pour onto patch of ground
| [[Secure Shelter (Sorcerer/Wizard Spell)|Secure Shelter]] || align="center" | 4 || Pour onto patch of ground
|-
|-
| [[See Invisibility (Sorcerer/Wizard Spell)|See Invisibility]] || 2 ||
| [[See Invisibility (Sorcerer/Wizard Spell)|See Invisibility]] || align="center" | 2 ||
|-
|-
| [[Shout (Sorcerer/Wizard Spell)|Shout]] || 4 ||  
| [[Shout (Sorcerer/Wizard Spell)|Shout]] || align="center" | 4 ||  
|-
|-
| [[Speak with Dead (Cleric Spell)|Speak with Dead]] || 3 || Pour onto one corpse
| [[Speak with Dead (Cleric Spell)|Speak with Dead]] || align="center" | 3 || Pour onto one corpse
|-
|-
| [[Stabilize (Cleric Spell)|Stabilize]] || 0 || Pour onto wounds of willing/helpless target
| [[Stabilize (Cleric Spell)|Stabilize]] || align="center" | 0 || Pour onto wounds of willing/helpless target
|-
|-
| [[Stoneskin (Sorcerer/Wizard Spell)|Stoneskin]] || 3 ||
| [[Stoneskin (Sorcerer/Wizard Spell)|Stoneskin]] || align="center" | 3 ||
|-
|-
| [[Suggestion (Sorcerer/Wizard Spell)|Suggestion]] || 3 ||
| [[Suggestion (Sorcerer/Wizard Spell)|Suggestion]] || align="center" | 3 ||
|-
|-
| [[Tactical Acumen (Sorcerer/Wizard Spell)|Tactical Acumen]] || 2 ||
| [[Tactical Acumen (Sorcerer/Wizard Spell)|Tactical Acumen]] || align="center" | 2 ||
|-
|-
| [[Tap Inner Beauty (Cleric Spell)|Tap Inner Beauty]] || 1 ||
| [[Tap Inner Beauty (Cleric Spell)|Tap Inner Beauty]] || align="center" | 1 ||
|-
|-
| [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]] || 3 || Pour onto patch of ground
| [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]] || align="center" | 3 || Pour onto patch of ground
|-
|-
| [[Touch of Mercy (Sorcerer/Wizard Spell)|Touch of Mercy]] || 2 ||
| [[Touch of Mercy (Sorcerer/Wizard Spell)|Touch of Mercy]] || align="center" | 2 ||
|-
|-
| [[Touch of Slime (Sorcerer/Wizard Spell)|Touch of Slime]] || 4 ||
| [[Touch of Slime (Sorcerer/Wizard Spell)|Touch of Slime]] || align="center" | 4 ||
|-
|-
| [[True Strike (Sorcerer/Wizard Spell)|True Strike]] || 1 ||
| [[True Strike (Sorcerer/Wizard Spell)|True Strike]] || align="center" | 1 ||
|-
|-
| [[Vanish (Sorcerer/Wizard Spell)|Vanish]] || 1 ||
| [[Vanish (Sorcerer/Wizard Spell)|Vanish]] || align="center" | 1 ||
|-
|-
| [[Ventriloquism (Sorcerer/Wizard Spell)|Ventriloquism]] || 1 ||
| [[Ventriloquism (Sorcerer/Wizard Spell)|Ventriloquism]] || align="center" | 1 ||
|-
|-
| [[Virtue (Cleric Spell)|Virtue]] || 0 ||
| [[Virtue (Cleric Spell)|Virtue]] || align="center" | 0 ||
|-
|-
| [[Warded March (Sorcerer/Wizard Spell)|Warded March]] || 4 ||
| [[Warded March (Sorcerer/Wizard Spell)|Warded March]] || align="center" | 4 ||
|-
|-
| [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] || 3 ||
| [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] || align="center" | 3 ||
|}
|}
===Magic Potion Costs===
===Creating Magic Potions===

Revision as of 21:04, 10 September 2019

Magic potions are liquid-based magical solutions that are normally imbibed to gain the effect upon yourself, but in some cases are poured onto a weapon, or even a patch of ground. In no cases are potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple targets. Potions may only be given to willing (or helpless) targets if they are used on someone other than yourself.

Drinking a potion is normally a standard action, and that assumes the potion is in a location where it is readily available, such as in a belt pouch, or on a bandoleer. If it is in such an easily accessible location, drawing the potion is part of the same standard action as drinking the potion. If it is in a less accessible location, the potion must first be drawn into one's hand before it can be consumed.

While you must, technically, have a hand free to draw a potion and pour it into your mouth, a number of weapons and wielded objects leave enough room in your hand to also hold a potion. This includes all light weapons, light shields, bucklers, rods, and wands. Two-handed weapons can be held in one hand while the other releases the weapon (a free action) to draw the potion. As a result, in most cases, the GM and players don't really need to worry about the 'need a hand free' requirement, unless the character attempting to draw the potion is obviously unable to let go of anything they're currently wielding or carrying with either of their hands.

For those interested in drinking potions often, the Quick Draw feat, the Quaff feat, and the Sipping Jacket all help make the act of drawing and drinking a potion much easier.

Note that some potions, such as Feather Fall, are only an Immediate Action to cast, but are still a standard action to drink as a potion. This significantly diminishes the usefulness of these potions unless you have some means of drinking potions more quickly.

Potions are stored in crystal vials, and are usually about 3 ounces of liquid, making them easy to consume quickly, even if you aren't particularly thirsty. Of course, potions rarely taste good, and some have been known to taste like impossible things, such as 'the color red', or 'a very itchy rash'. Magic is funny that way, and drinking magic isn't for the faint of heart.

The crystal vials are unusual in that they are quite durable. They will not break if dropped, or even if thrown. They can, however, be Sundered, even without a weapon that has the Sunder quality (since they are not made of, or reinforced with, metal or stone). Any sunder damage or siege damage that would deal 1 point of durability damage to a potion will smash the vial and destroy both it and its contents. Potion vials destroyed in this way cannot be repaired, even with Greater Make Whole or similar magic. They are destroyed and not recoverable. Best protect your potions.

Only spell effects as high as spell level 4 can be made into potions, and even then, only a few spells are available in potion form. The table below contains a list of every potion that has ever been successfully crafted by a skilled creator. (GMs may allow spells other than those on this list to be made into potions on a case-by-case basis, but probably shouldn't. If a spell isn't on this list, there's a reason for it. Most often, it is because the spell effect requires a non-willing target, but in some cases, such as Mage Armor, the spell was left off this list because it is an ability reserved only for those who practice that type of magic and cannot be shared out to the rabble in a simple drinkable form.)

List of Available Potions

Spell Effect Spell Level How To Activate (If Other Than Drinking)
Adhesive Spittle 1 Drink potion then spit at target
Adjustable Disguise 3
Adjustable Polymorph 4
Air Bubble 1
Ant Haul 1
Anticipate Peril 1
Arcane Lock 2 Pour potion on a door handle or hinge
Battle Trance 4
Bed of Iron 1
Blend 1
Blur 2
Blurred Movement 1
Body Capacitance 1
Bouncy Body 1
Burning Hand of the Magus 1 Drink potion then spray it out in a cone
Codespeak 2
Cure Critical Wounds 4 Drink, or pour directly onto wounds (still a standard action)
Cure Light Wounds 1 Drink, or pour directly onto wounds (still a standard action)
Cure Moderate Wounds 2 Drink, or pour directly onto wounds (still a standard action)
Cure Serious Wounds 3 Drink, or pour directly onto wounds (still a standard action)
Deja Vu 1
Detect Magic 0
Detect Poison 0
Disguise Self 1
Displacement 3
Dragon's Breath 4 Drink potion then spray it out in a cone
Effortless Armor 2
Elemental Aura 3
Elemental Body I 4
Embrace Destiny 2
Endure Elements 1
Enhanced Diplomacy 0
Enlarge Person 1
Eruptive Pustules 3
False Life 2
False Life, Greater 4
Feather Fall 1
Fire Shield 4
Freedom of Movement 4
Gentle Repose 3 Pour onto one corpse
Grace 2
Grease 1 Pour onto a patch of ground. Cannot be poured onto an enemy's weapon.
Guidance 0
Guiding Star 3
Haste 3
Heroism 3
Hold Portal 1 Pour onto a door or gate.
Invisibility 2
Invisibility, Greater 4
Karmic Blessing 1
Knock 2 Pour onto a lock, door handle, or hinges.
Know the Enemy 1
Least Polymorph 2
Lesser Polymorph 3
Magic Weapon 1 Pour onto a weapon
Make Whole 2 Pour onto broken object
Make Whole, Greater 4 Pour onto broken object
Marching Chant 2
Mending 0 Pour onto broken object
Nap Stack 3
Neutralize Poison 4
Persistent Vigor 4
Phantom Blood 1
Planar Adaptation 4
Protection from Energy 3
Purify Food and Drink 0 Pour onto food or drink (1 person's meal per potion)
Read Magic 0
Reinforce Armaments 1
Remove Curse 4
Remove Disease 3
Remove Sickness 1
Resist Energy 2
Resist Uncommon Energy 4
Resistance 0
Rest Eternal 4 Pour onto one corpse
Restoration 4
Restoration, Lesser 2
Root 0
Sanctify Corpse 1 Pour onto one corpse
Secure Shelter 4 Pour onto patch of ground
See Invisibility 2
Shout 4
Speak with Dead 3 Pour onto one corpse
Stabilize 0 Pour onto wounds of willing/helpless target
Stoneskin 3
Suggestion 3
Tactical Acumen 2
Tap Inner Beauty 1
Tiny Hut 3 Pour onto patch of ground
Touch of Mercy 2
Touch of Slime 4
True Strike 1
Vanish 1
Ventriloquism 1
Virtue 0
Warded March 4
Water Breathing 3

Magic Potion Costs

Creating Magic Potions