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  • ...roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which hav If a weapon gains the broken condition by rolling a natural 1, it remains broken until repaired. The Broken condition can be removed wi
    721 bytes (120 words) - 13:49, 10 August 2017
  • | Flavor = You don't really need to see your WHOLE opponent to attack them, do you? ...ound down). Note that this talent does not eliminate the miss chance; the attack must still hit. Similarly, this talent does not automatically make conceal
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  • ====Melee Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ====Ranged Touch Attack==== ...ck is capable of critically hitting, it only threatens a critical hit on a natural die result of 20 or better (or whatever the critical threat range of the we
    874 bytes (149 words) - 01:59, 4 August 2019
  • ...condary attacks. Such attacks are made with a -5 penalty on the creature's attack rolls, and the animal receives only 1/2 its Strength modifier as a damage a
    825 bytes (114 words) - 19:54, 31 July 2018
  • ...nflicts the [[Crippled]] condition in addition to the normal damage of the attack. Note that you cannot inflict Crippled more than once on the same creature | ShortDesc|Inflict [[Crippled]] on your opponents on a roll of a natural 20.
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  • Upon a roll of natural 20 the weapon automatically confirms the critical and delivers a special cr ...inflicts the [[Maimed]] condition in addition to the normal damage of the attack. Note that you cannot inflict Maimed more than once on the same creature.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
    1 KB (154 words) - 11:36, 2 June 2019
  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the precognitive weapon.
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  • ...d to melee touch attacks (namely +4 to hit, and automatically hitting on a natural 17 or better on the die (but still only threatening a critical hit as per t
    978 bytes (158 words) - 12:25, 24 April 2020
  • ...(Feat)]] and [[Deflection, Exceptional (Feat)]]. You must be aware of the attack and not be [[flat-footed]]. This is a free action. | ShortDesc|Deflect one ranged attack per round with shield
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical ...ch this ability was used, the wielder gains a +2 circumstance bonus to all attack rolls made with the greater precognitive weapon.
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  • ...list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown
    624 bytes (106 words) - 20:17, 11 September 2022
  • ...bat maneuvers is less than the damage the character would do with a normal attack, but is still based on the primary weapon the character is wielding. A char ...ce you would normally roll for an attack you are allowed to make during an attack of opportunity at your current class level for that class, not including an
    3 KB (549 words) - 15:27, 15 May 2020
  • ...s conditions upon the target, good or ill, above and beyond stopping their attack and ending their turn. This shot can even knock other ranged attacks by th
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  • ...le="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. ...like abilities, or supernatural abilities. It is immune to all non-magical attack forms.
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  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
    1,014 bytes (133 words) - 11:36, 2 June 2019
  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
    1 KB (135 words) - 09:10, 2 June 2019
  • ...strike them. Before rolling, the wielder declares that their attack was a natural 20. If the creature struck is susceptible to critical damage, the critical
    1 KB (137 words) - 14:40, 25 June 2019
  • The most common way of getting a fight done is by making attack rolls, using a D20, and this is explained in complete detail on the [[Comba ...'s permission, you are allowed to make skill rolls instead of boring old [[Attack Roll]]s, right in the middle of the fight. These skill rolls are called Ma
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  • ...lity), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. ...om precision-based attacks, and take only half damage from a rogue's sneak attack.
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  • ...o the attack roll, and the target is treated as [[flat-footed]] versus the attack. ...he creature still benefits from total concealment (automatically miss on a natural result of a 12 or less on the d20, and you must be attacking the square you
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  • ...icates any unusual cases. Examples of blocked terrain include solid walls, natural stone or dirt, doors, shutters, gates, and portcullises, roofs and roads, p ...[[2-Hand_Melee_Weapons#Whip.2C_Great|Great Whip]], suffer a -4 penalty to attack rolls made while adjacent to blocked terrain.
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  • ...n="center" width="240" colspan="4" style="{{class-gradient|sharp}}" | Full Attack BAB || align="center" width="60" rowspan="2" style="{{class-gradient|sharp} === Natural Talent (Ex) ===
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  • ...y through swirling, deadly melee like a lance thrust, as if battle is your natural environment. ...ur weapon damage as bonus damage, and choose to inflict all of your weapon attack damage as either {{dmg|Interstice}}, {{dmg|Obliteration}} or {{dmg|Spindlin
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  • ...nt. Note that only rolls on the main D20 can result in Critical Threats or Natural 20's, all this spell will do is allow success, not critical success.
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  • ...'' requires only as much [[concentration]] as walking, so the creature can attack or cast spells normally. Loose material collapses behind the creature 1 rou ...ng'' must be able to trace [[line of effect]] to any creature it wishes to attack. Since [[line of effect]] is always bi-directional, a creature cannot use
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  • ...ling'' requires only as much concentration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through th ...neling'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''tu
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  • ...e creature which mesmerized you, meaning you take 50% more damage than the attack would normally deal. ...e creature [[Combat#Total_Concealment | Total Concealment]] (you miss on a Natural 12 or less). Your attacks against other creatures do not suffer this miss c
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  • ==Full Attack Action== ...tion, and then use their remaining attack action to make a melee or ranged attack, if they don't have any spells that can be cast with less than a standard a
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  • ...and other non-magical ground materials. This movement works only through natural, undisturbed materials, and cannot be used to move through manufactured or ...glide'' must be able to trace line of effect to any creature it wishes to attack. Since line of effect is always bi-directional, a creature cannot use ''ea
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  • ...eature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has t
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  • Attack: Slam +38 melee (1d8+27)* Full Attack: 2 Slams +38 melee (1d8+27)*
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...of your attacks automatically miss on a Natural roll of 12 or less on the attack die.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • .... Touch attacks grant a +4 circumstance bonus to-hit, and always hit on a natural die roll of 17-20.
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • ...]] of between +1 to +9 on attack and damage rolls with unarmed attacks and natural weapons. This is added to the damage done with your unarmed strike. For cer ...combined with a weapon other than the wearer's own unarmed attacks and/or natural weapons.
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...iption = When you cast this spell, you change yourself into a sized-medium natural animal. You choose what this animal is, for the most part, but sometimes t | Natural-Only = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ==Attack of Opportunity== ...tage of their lapse in defense to attack them for free. These free [[Bonus Attack]]s are called attacks of opportunity.
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  • : For the duration of the spell, all of the target's weapons (both natural and manufactured) inflict +1d6 points of [[Fire Damage]] on a hit (this bon ...n 30 feet as a [[standard action]]. This [[ray]] requires a ranged [[Touch Attack]] to hit and deals {{circle|5}} of {{dmg|fire}} damage. Once a creature use
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = | Natural-With-Weak-Ranged = Y
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • First, Doppelgangers are really, truly alien, both in their natural appearance and in their mental and spiritual processes. They have no souls, ...ng moment consumed with prosecuting the War or building up to make another attack.
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...check once when they attack, and if they are immune to the spell, they may attack without punishment, but the spell is not discharged. Once the spell dischar
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  • ...but harmless yellow smoke. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet. Any dispersing effect, including natural winds or gusts greater than 10 mph, can immediately end the effect in which
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
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  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
    5 KB (562 words) - 20:23, 25 September 2019
  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
    5 KB (562 words) - 20:23, 25 September 2019
  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
    5 KB (562 words) - 20:23, 25 September 2019
  • ...this magical light. Despite its name, this spell is not the equivalent of natural [[daylight]] for the purposes of creatures that are damaged or destroyed by ...]] against a creature within their reach. Casting Daylight and using it to attack a creature inflicts {{circle|3}} of {{dmg|light}} damage and inflicts [[Bli
    5 KB (562 words) - 20:23, 25 September 2019
  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • | Natural-Only = Y | Natural-With-Weak-Ranged =
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  • ...oncealment|partial]] or [[total concealment]], for example, when making an attack into the first or second range increment of the weapon.
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  • ...surface within range, but it may manifest on a solid or liquid surface, a natural or manufactured surface, and it does not have to be level. A volcano may sp ...ast this spell, and if cast more quickly due to a feat, then the bonus ray attack is still allowed.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...the end of combat. If the grease is applied to a creature's or characters natural weapons or unarmed strikes, the creature or character ALSO takes 1 point of
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • ...that each time the creature is subjected to Energy damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from All energy types.
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  • Nearly all weapons, as well as natural attacks, such as a creature's claws, inflict common physical damage. The m Quite a few natural attacks include some combination of common physical damage types. When com
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  • ...hich is the sum of their ranks, their ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonu ===Base Attack Bonus===
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  • ...eath, laying waste to all that lies before his deadly mount, and lethal to attack in combat. This wildly uninhibited combat style in widely used by savage pl Base Attack Bonus: 6
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
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  • Base Attack Bonus: 4 Level Base Attack Bonus Fort Save Ref Save Will Save Special
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Rare energy type.
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  • <!-- GENERAL ATTACK INFORMATION --> <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) -->
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  • ...ng that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the crea | ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common energy type.
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