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  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
    1 KB (220 words) - 20:51, 19 March 2017
  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
    2 KB (287 words) - 12:00, 30 May 2020
  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
    5 KB (769 words) - 22:00, 18 January 2020
  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (437 words) - 16:02, 4 August 2021
  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
    2 KB (284 words) - 16:07, 4 August 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (620 words) - 18:39, 2 May 2019
  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
    2 KB (312 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
    2 KB (278 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
    3 KB (298 words) - 15:49, 31 August 2020
  • ...est, southeast, southwest; from one corner of a square to another). There is no penalty for moving in diagonal lines, or for counting distances across d ...pic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this rule af
    13 KB (2,313 words) - 14:38, 11 September 2022
  • [[Category:Epic Path]] The Factoriums are the places where Arcane knowledge is dispensed, but what about erudite learning of the non-Arcane but still highly advances sorts?
    2 KB (290 words) - 03:06, 17 December 2016
  • [[Category:Epic Path]] ...s. While Tabriss was no slouch in a fight, her defenses were nowhere near what Lars' were.
    15 KB (2,644 words) - 23:40, 24 November 2023
  • [[Category:Epic Path]] ...s at a greater penalty to the standard DC (depending on how solid the door is).
    2 KB (279 words) - 14:46, 1 February 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    4 KB (736 words) - 17:33, 10 March 2016
  • [[Category:Epic Path]] ...plate mail, dual wielding a short sword and a long sword. Everything else is up to the player to bring to life!]]
    8 KB (1,167 words) - 02:02, 10 March 2024
  • [[Category:Epic Path]] An ooze is an amorphous or mutable creature, usually mindless.
    2 KB (259 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t or line of effect. Any non-stealthed, non-mindless creature within range is detected.
    2 KB (286 words) - 17:08, 4 August 2021
  • [[Category:Epic Path]] '''Description:''' Cloudsense is a rare and unusual sense that allows its possessor to ignore partial or tot
    2 KB (297 words) - 10:38, 20 April 2019
  • [[Category:Epic Path]] ...the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (539 words) - 14:52, 1 February 2022

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