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  • | [[Aboleth's Lung (Sorcerer/Wizard Spell)|Aboleth's Lung]] | [[Admonishing Ray (Sorcerer/Wizard Spell)|Admonishing Ray]]
    12 KB (1,621 words) - 19:07, 20 May 2023
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ! Weapon Feat (1st): [Weapon Focus]]
    5 KB (541 words) - 19:49, 18 June 2022
  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
    5 KB (836 words) - 13:14, 12 December 2019
  • ! Weapon Spell Focus Evocation
    4 KB (493 words) - 11:17, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,393 words) - 23:41, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,395 words) - 23:38, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,452 words) - 23:42, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,454 words) - 23:39, 8 February 2020
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,586 words) - 23:42, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,588 words) - 23:40, 8 February 2020
  • ...Sack (empty), Scroll case (4 @ 0 lbs), Sewing needle (3), Smoked goggles, Spell component pouch, String or twine (4), 18 GP, 4 SP, 4 CP '''Bomb 2d6+3 (7/day) (DC 15) (Su)''' Thrown Splash Weapon deals 2d6+3 fire damage.<br/>
    6 KB (794 words) - 19:47, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,389 words) - 20:59, 16 January 2020
  • ...eats, spell effects, precision damage, bonus damage, etc). Note that base weapon damage increases at 6th, 11th, 16th, 21st, 26th, and 31st levels, which als ...ealt is the same type as is dealt by the weapon you are wielding. If your weapon deals more than one type of damage, you can choose which type of damage (fr
    21 KB (3,475 words) - 19:43, 26 March 2020
  • Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable... ...art, yet unmistakable to an observer. Unless the wearer makes a successful Disguise skill roll against a Challenging DC for the CR of the observer, any observe
    6 KB (751 words) - 14:51, 14 August 2019
  • ...e it takes for a skeleton to re-compose. A [[Resurrection (Cleric Spell)]] spell will bring the person associated with the skeleton back to life, destroying ...ture's attacks that can be made without reliance upon flesh. Claws, Bites, weapon attacks, and the like are unaffected. Spitting acid, attacks with tentacles
    26 KB (2,497 words) - 18:58, 29 May 2022
  • |title=Disguise ...rod, staff, or wand, if you aren't wielding a weapon. You can change what weapon this effect is applied to as part of a full night's rest, but it can only b
    22 KB (3,359 words) - 16:00, 27 September 2021
  • | Choose either a weapon, armor, shield, or implement you possess. That item adds +1 to the [[Enhanc |title=Disguise
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...er classes benefit from having a change of clothes available (to improve a disguise, for example), while others may just wish to have something else to wear af ...Casting Kit has everything your arcane caster could ever need to get their spell's on.
    64 KB (7,366 words) - 00:09, 24 May 2023
  • ...may not be used to camouflage an object in place (that is the domain of [[Disguise]]). This can only be done on unattended objects, or objects already on your ...use ''conceal object'' to hide a [[Light_Melee_Weapons|light weapon]] or a weapon with [[Concealable (Quality)]] on your body.
    53 KB (9,017 words) - 18:51, 26 August 2023
  • ...ort to violence, they are passably competent. They wield glaives, a reach weapon that requires that they constantly back away from their aggressors (somethi ...em (or whoever is convenient), accusing their attackers of being devils in disguise, or whatever other lie might help them escape the fight with their lives.
    63 KB (7,099 words) - 09:32, 3 May 2022
  • ...pe of bow. While wearing this cap, and the wearer is wielding a projectile weapon that fires arrows, he threatens all squares within normal melee reach (5') ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...d them convincing them that they are a person, not an animal with a clever spell. Once a kitsune accepts that they must live a full-time, full-life con-man ...ecomes Small. They lose the use of their hands in Animal Form, cannot make weapon attacks, and cannot speak. Unlike most foxes, Kitsune are raised to be civi
    20 KB (3,419 words) - 19:21, 6 April 2024
  • | align="left" | [[Disguise]] || Cha || - Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus. In general, multipl
    20 KB (3,195 words) - 13:10, 4 January 2021
  • | Feat1 = Weapon Focus ...nctions as the [[Least Polymorph (Sorcerer/Wizard Spell)|Least Polymorph]] spell, and can only be exposed via True Seeing, though a detect magic would revea
    74 KB (8,375 words) - 23:38, 8 January 2023
  • '''Base Weapon Damage:''' <br> === Weapon and Armor Proficiency ===
    38 KB (5,121 words) - 11:14, 3 June 2020
  • | Ability-2-Name = Icy Cold Breath Weapon ...ion, the dragon may emit a vast and deadly gust of bitter cold. The Breath Weapon affects a 30-foot cone.
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...bonus damage can only be applied once per creature per spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus da
    87 KB (14,486 words) - 19:31, 6 April 2024
  • =====Base Weapon Damage:===== :An alchemist's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    152 KB (23,479 words) - 20:43, 13 August 2023