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  • | PlusCost|+6 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (513 words) - 16:25, 31 August 2020
  • | PlusCost|+9 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (526 words) - 16:32, 31 August 2020
  • | PlusCost|+7 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (526 words) - 16:17, 31 August 2020
  • | PlusCost|+6 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
    3 KB (491 words) - 16:25, 31 August 2020
  • | PlusCost|+6 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (506 words) - 16:24, 31 August 2020
  • | PlusCost|+7 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-3}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
    3 KB (534 words) - 17:29, 16 August 2021
  • | PlusCost|+9 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
    3 KB (506 words) - 16:28, 31 August 2020
  • | PlusCost|+7 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
    3 KB (505 words) - 16:12, 31 August 2020
  • | PlusCost|+7 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (519 words) - 16:32, 31 August 2020
  • | PlusCost|+9 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (519 words) - 16:12, 31 August 2020
  • | PlusCost|+6 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (528 words) - 16:21, 31 August 2020
  • | PlusCost|+6 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (522 words) - 16:13, 31 August 2020
  • | PlusCost|+8 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (522 words) - 16:15, 31 August 2020
  • | PlusCost|+8 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (570 words) - 16:04, 31 August 2020
  • | PlusCost|+7 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (541 words) - 16:04, 31 August 2020
  • | PlusCost|+9 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (541 words) - 16:21, 31 August 2020
  • | PlusCost|+8 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (563 words) - 16:32, 31 August 2020
  • | PlusCost|+8 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
    3 KB (550 words) - 16:32, 31 August 2020
  • | PlusCost|+7 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (566 words) - 16:14, 31 August 2020
  • | PlusCost|+9 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (566 words) - 16:06, 31 August 2020
  • ...Feat)]], [[Cypher Magic (Feat)]], [[Field Repair (Feat)]], [[Master Staff (Feat)]] ...d in the game. You cannot create custom items, nor attach a spell effect, feat, class feature, racial trait, or other ability into an item. See [[Magic I
    11 KB (1,895 words) - 20:02, 17 September 2022
  • | PlusCost|+7 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (570 words) - 15:39, 5 November 2020
  • | PlusCost|+8 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (570 words) - 15:41, 5 November 2020
  • | PlusCost|+9 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    3 KB (570 words) - 15:44, 5 November 2020
  • | PlusCost|+9 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (620 words) - 15:47, 5 November 2020
  • | PlusCost|+8 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (620 words) - 15:42, 5 November 2020
  • | PlusCost|+7 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (620 words) - 15:39, 5 November 2020
  • | PlusCost|+9 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
    4 KB (604 words) - 17:06, 16 August 2021
  • | PlusCost|+8 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (585 words) - 16:32, 31 August 2020
  • [[Category:Epic Path]] :* The cost of the total enhancement bonus, from the table below.
    10 KB (1,653 words) - 18:06, 30 July 2020
  • | PlusCost|+8 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
    4 KB (600 words) - 15:41, 5 November 2020
  • | PlusCost|+9 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
    4 KB (600 words) - 15:46, 5 November 2020
  • | PlusCost|+7 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
    4 KB (599 words) - 15:40, 5 November 2020
  • | PlusCost|+6 (epic) ...|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.
    3 KB (490 words) - 18:50, 22 January 2022
  • | PlusCost|+8 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (612 words) - 15:43, 5 November 2020
  • | PlusCost|+7 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (612 words) - 15:38, 5 November 2020
  • | PlusCost|+9 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (612 words) - 15:45, 5 November 2020
  • | PlusCost|+8 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (635 words) - 15:44, 5 November 2020
  • | PlusCost|+7 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (635 words) - 15:33, 5 November 2020
  • | PlusCost|+9 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (635 words) - 15:45, 5 November 2020
  • | PlusCost|+6 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (695 words) - 15:30, 5 November 2020
  • | PlusCost|+6 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (664 words) - 15:30, 5 November 2020
  • | PlusCost|+6 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
    4 KB (673 words) - 15:32, 5 November 2020
  • | PlusCost|+6 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (687 words) - 15:32, 5 November 2020
  • [[Category:Epic Path]] ...rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
    3 KB (371 words) - 15:38, 29 March 2019
  • | PlusCost|+6 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
    4 KB (710 words) - 15:31, 5 November 2020
  • [[Category:Epic Path]] ...om-made with enough time and a good craftsman. Characters with [[Creator (Feat)]] can even make such weapons themselves, if they are so inclined.
    15 KB (2,252 words) - 15:22, 2 August 2023
  • | PlusCost|+8 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-2}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
    5 KB (751 words) - 18:47, 22 January 2022
  • ...e potently, if a Striker chooses to fight defensively, the Combat Reflexes feat allows their incredible hand speed to serve as a potent defense indeed. ...votees have learned all Nine Ways. Thus, if a practitioner chooses to take Epic levels in this Prestige class, they do not receive Ways of War bonuses beyo
    6 KB (1,105 words) - 22:32, 5 January 2016
  • | PlusCost|+6 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (555 words) - 13:19, 5 June 2019
  • | PlusCost|+7 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (555 words) - 13:19, 5 June 2019
  • | PlusCost|+9 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (556 words) - 19:05, 6 May 2023
  • | PlusCost|+8 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (555 words) - 13:20, 5 June 2019
  • ...s (i.e. a character may have a better bonus for initiative checks than the bonus available for a normal Movement check). Each player character and each crea ...nnot make attacks of opportunity, unless they have the [[Combat Reflexes]] feat.
    4 KB (658 words) - 19:55, 17 September 2022
  • [[Category:Epic Path]] ...of their ranks, their ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonuses. Ranks a
    28 KB (3,297 words) - 14:10, 11 September 2022
  • [[Category:Epic Path]] If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM app
    14 KB (2,280 words) - 20:58, 30 November 2019
  • [[Category:Epic Path]][[Category:Catalog Page]] ...Spear cannot attack at a range greater than 200 feet, unless you have some feat or ability to allow such things.
    4 KB (720 words) - 21:56, 8 September 2021
  • [[Category:Epic Path]] ...kill roll even if they have no ranks in it at all, in which case the skill bonus is just their ability modifier + skill basis.
    20 KB (3,195 words) - 13:10, 4 January 2021
  • [[Category:Epic Path]] In Epic Path, there are actually TWO ways to fight.
    7 KB (1,256 words) - 02:26, 31 January 2024
  • ...ing their own game world from scratch, designed from the beginning to have Epic content, and with that content woven into the fabric of the world. ...ith a "world scale" centered around 4th to 8th level. How do you integrate Epic content into such a setting?
    25 KB (4,065 words) - 15:33, 29 July 2020
  • In Epic Path, areas of effect, distances, and movement are simplified by using a st ...y. Epic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this ru
    13 KB (2,313 words) - 14:38, 11 September 2022
  • [[Category:Epic Path]] ...nguage of the document you are attempting to forge, there is no penalty or bonus to the DC.
    20 KB (3,252 words) - 02:16, 8 November 2023
  • [[Category:Epic Path]] * '''Specialist Wizard:''' If you are a specialist wizard, you get a +2 bonus on ''spellcraft'' checks made to identify, learn, and prepare spells from y
    24 KB (3,985 words) - 12:03, 30 May 2020
  • [[Category:Epic Path]][[Category:Magic Items]][[Image:Items_2.png|500px|right|The finer thi It is possible for characters to gain the [[Creator (Feat)]], allowing them to make their own magic items, usually saving quite a bit
    19 KB (2,738 words) - 22:17, 19 August 2023
  • [[Category:Epic Path]] ...s can also be applied to a mage's staff (looking at [[Quarterstaff Master (Feat)]] is always fun).
    8 KB (1,543 words) - 23:46, 28 April 2024
  • [[Category:Epic Path]] * ''' (Epic Only) Mostly Mindless:''' You must have at least 21 ranks in ''reason'' to
    24 KB (3,940 words) - 22:06, 18 January 2020
  • [[Category:Epic Path]] In Epic Path, it is always possible for any character to work on retraining and sel
    46 KB (7,371 words) - 01:06, 18 October 2023
  • [[Category:Epic Path]] ...in space (not an emitter space), even if they have a reach weapon, or some feat, ability, or size modifier that grants them reach.
    20 KB (3,251 words) - 21:09, 12 February 2022
  • [[Category:Epic Path]] | Benefit = When combined with the [[Creator (Feat)|Creator]] feat, ''divinity'' can be used to create magic items.
    26 KB (4,200 words) - 00:45, 11 September 2022
  • [[Category:Epic Path]] | Benefit = When combined with the [[Creator (Feat)|Creator]] feat, ''warfare'' can be used to create magic items.
    25 KB (4,156 words) - 15:12, 26 May 2021
  • [[Category:Epic Path]] ...ps of a forest of spears balanced on their butt ends, carry a circumstance bonus of -40 or more. Walking across a surface a quicksilver or similar frictionl
    34 KB (5,704 words) - 00:23, 11 September 2022
  • [[Category:Epic Path]] Please note: Weapons in Epic Path can be very simple, or very subtle. There are many, many feats and qu
    24 KB (3,932 words) - 01:09, 18 October 2023
  • ...mon set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page prov | Bonus-Spell-1 =
    37 KB (3,947 words) - 19:49, 20 April 2024
  • [[Category:Epic Path]] While we hesitate to say that combat is the main "fun" in Epic Path, in truth, getting into and winning fights ''is'' the source of a lot
    43 KB (7,341 words) - 09:18, 27 October 2022
  • [[Category:Epic Path]] Creatures with a natural burrow speed frequently gain a racial bonus to Might checks.
    40 KB (6,548 words) - 21:53, 14 January 2023
  • [[Category:Epic Path]] ...lf for one full night's rest, and grants anyone on watch a +4 circumstance bonus to their [[Perception]] checks to notice any potential threats approaching
    22 KB (3,680 words) - 22:04, 18 January 2020
  • This silver headband grants a +25 bonus on the wearer's Diplomacy checks. ...The belt adds to the wearer's Strength score in the form of an enhancement bonus of +4, +6, or +8.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • [[Category:Epic Path]] ...ount is at least one size category larger than your enemies, you gain a +1 bonus to melee attack rolls for having higher ground.
    23 KB (3,896 words) - 15:01, 26 May 2021
  • [[Category:Epic Path]][[Image:Treasure_1.jpg|500px|right|And this is why we go into these t Epic Path is about Heroes doing Great Deeds. Even a first level Epic Path character has many skills, abilities, and is more than able to handle
    43 KB (6,351 words) - 08:38, 23 January 2021
  • [[Category:Epic Path]][[Category:Character Classes]][[Image:Fighter_Tactics_1.jpg|500px|rig ...dropping fractions) to their Armor Class as a [[dodge bonus]]. The minimum bonus for this tactic is +1.
    77 KB (12,055 words) - 21:09, 20 April 2024
  • [[Category:Epic Path]] ...he highest bonus to their Initiative check (typically their Movement skill bonus) acts first.
    46 KB (7,646 words) - 20:05, 20 September 2022
  • [[Category:Epic Path]] ...conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
    53 KB (9,017 words) - 18:51, 26 August 2023
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Sorcerer]] ...er's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    102 KB (14,548 words) - 19:29, 6 April 2024
  • [[Category:Epic Path]][[Category:Catalog Page]][[Image:Armor_and_Shield_3.png|500px|right|D ...These classes obviously do not need to take the Shield Use: Tower Shield feat, since their class grants it for free.
    20 KB (3,453 words) - 20:26, 23 April 2024
  • [[Category:Epic Path]] ...le, you gain a +4 bonus on ''stealth'' checks if you are immobile, or a +2 bonus on ''stealth'' checks if you are moving. Invisibility also provides the tot
    21 KB (3,435 words) - 20:35, 22 January 2022
  • Epic Path includes a bestiary with quite a few monsters that are ready to run, b ...attacks against such creatures, though they do not receive the +2 flanking bonus to hit against such creatures.
    30 KB (4,729 words) - 10:50, 1 January 2021
  • ...a spell can hit the same creature multiple times (like Magic Missile), the bonus damage is only applied once. ...n Focus (Feat)|Weapon Focus]] feat as been renamed to [[April Fool's Day]] feat.
    87 KB (14,486 words) - 19:31, 6 April 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Fighter]] ...ligence:''''' quaternary (optional); can be useful for [[Combat Expertise (Feat)]] and its related feats.
    101 KB (14,943 words) - 17:25, 12 February 2023
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Monk]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
    115 KB (17,252 words) - 17:58, 27 August 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Wizard]] ...rd's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    133 KB (20,630 words) - 19:24, 6 April 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Warlord]] ...base to-hit numbers are calculated normally. However, warlords to gain a bonus to their to-hits from their [[#Marching_Orders_I_.28Ex.29|Marching Orders]]
    115 KB (17,881 words) - 00:16, 9 August 2023
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Prowler]] ...result, prowlers can only wield one-handed weapons (unless they gain some feat or ability that allows them to wield a two-handed weapon with one hand), an
    68 KB (10,131 words) - 02:18, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Brawler]] ...er's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    85 KB (13,042 words) - 01:27, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Cleric]] :A cleric does not receive any bonus ability modifiers to their melee or ranged to-hit rolls under normal circum
    134 KB (20,515 words) - 16:42, 26 December 2020
  • [[Category:Epic Path]] Here are a few different versions of the Epic Path character sheet:
    94 KB (15,577 words) - 17:19, 16 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Druid]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier
    122 KB (18,719 words) - 18:12, 22 January 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Paladin]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier
    144 KB (22,632 words) - 01:11, 5 March 2024
  • [[Category:Epic Path]] ...s in general. This is meant as a quick reference guide for players new to Epic Path.
    125 KB (21,167 words) - 16:12, 2 March 2024
  • [[Category:Epic Path]] ...or in a firing crew for a siege weapon. A Siege Gunner needs at least one feat and at least one skill in order to operate a siege weapon properly. (See be
    40 KB (6,913 words) - 20:24, 22 January 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Rogue]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + (Ability Modifier Based on Chosen Rogue Path (
    104 KB (16,515 words) - 01:09, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Ranger]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Dexterity Modifier
    165 KB (26,713 words) - 19:21, 18 June 2022
  • [[Category:Epic Path]][[Category:Spells]] In Epic Path mechanics, a 'Spell' is a very common class feature, in which the play
    82 KB (13,817 words) - 02:21, 22 November 2023
  • [[Category:Epic Path]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Wisdom Modifier
    75 KB (11,366 words) - 20:39, 13 August 2023
  • [[Category:Epic Path]] ...n. Such places often employ teams of creators (individuals with [[Creator (Feat)]]) to maintain lightstones affixed to the top of columns scattered through
    46 KB (7,823 words) - 19:44, 17 September 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Bard]] ...rd's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    131 KB (19,947 words) - 16:31, 26 December 2020
  • [[Category:Epic Path]] ...s enjoy role-playing over combat. Most tables enjoy a bit of both. While Epic Path is full of rules, suggestions for how to play out certain events, whic
    76 KB (13,193 words) - 16:51, 29 August 2023
  • [[Category:Epic Path]] ::* '''Ship's Class Modifier:''' Some vehicle classes grant a bonus to initiative, either as part of the ship's class features or via upgrades.
    68 KB (11,293 words) - 16:32, 6 August 2019
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    69 KB (7,629 words) - 22:21, 7 January 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:22, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:51, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:42, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,778 words) - 21:52, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,780 words) - 19:06, 10 September 2022
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,805 words) - 19:02, 10 September 2022
  • ...rather than having to choose the sword. (They must expend an Exotic Weapon Feat if they desire to use such.) Be wary of the Cavalier who has chosen to be a ...r specialists, and are present on most serious expeditions to destroy some Epic Undead or Abomination.
    20 KB (3,362 words) - 10:45, 20 April 2019
  • ...are useful indeed, and their astonishing skill at Diplomacy, despite their epic stupidity, even makes them easy to get along with. <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    63 KB (7,142 words) - 03:27, 9 June 2022
  • [[Category:Epic Path]] ===Endurance Feat===
    53 KB (8,978 words) - 15:10, 16 August 2023
  • ...d, lest you become part of its world-destroying army. If you are a mighty epic hero, and your lessers come to you for help with an atropal incursion, then <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    77 KB (9,193 words) - 15:44, 6 May 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Alchemist]] ...st's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    152 KB (23,479 words) - 20:43, 13 August 2023

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