Template:Wild Shape Bonus Abilities: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "<div style="margin-left:1.5em"><h3>Bonus Abilities</h3> {| class="ep-default2" style="display:inline-block; float:left; text-align:center; font-size:85%;" |- style="{{class-gr...")
 
No edit summary
Line 37: Line 37:
{| width="10px" style="display:inline-block;" |}
{| width="10px" style="display:inline-block;" |}


{| class="ep-default" style="display:inline-block; text-align:center; font-size:85%;"
{| class="ep-default2" style="display:inline-block; text-align:center; font-size:85%;"
|-
|- style="{{class-gradient|druid}}"
! width="40px" | d20{{#if:{{{1|}}}|+{{#expr:{{{1}}}-1}}|}} Result || Ability
! width="40px" | d20{{#if:{{{1|}}}|+{{#expr:{{{1}}}-1}}|}} Result || Ability
|-  
|-  

Revision as of 00:37, 9 February 2020

Bonus Abilities

d20 Result Ability
1 No bonus ability
2 Darkvision 60 ft.
3 +4 Perception; can make an active perception check as a free action once per encounter
4 May make a 5-foot step each round, even if you have moved (not a second 5-foot step, just a guaranteed first one)
5 Automatically succeed on a single FORT saving throw up to once per round. Must declare this before rolling.
6 Combat Reflexes (Feat)
7 Ranged attack equal to your bite attack, 50' increment, max range 250'
8 Once per round, auto-swap positions with target of successful melee attack
9 Immune to Dazzled, Blind, Fogged conditions
10 Automatically succeed on a single WILL saving throw up to once per round. Must declare this before rolling.
11 Lifesense 60 ft.
12 Ranged attack equal to standard attack, 50' increment, max 250'; may make 3 ranged attacks w/full attack action
13 Once per round, auto Bull Rush 5 feet w/successful melee attack, and step into space
14 Immune to Sickened, Afflicted, Nauseated conditions
15 You have Inclusive Reach out to 10 feet.
d20 Result Ability
16 Your bite attacks are rolled as a melee touch attack instead of a normal attack.
17 Once per round, can pass through a single enemy's space (must end in open space, provokes, auto-succeeds)
18 Tremorsense 60 ft.
19 Immune diseases (infected, diseased, blighted) and poisons (tainted, poisoned, blighted)
20 You can pass through ally spaces when charging.
21 Automatically succeed on a single REFL saving throw up to once per round. Must declare this before rolling.
22 Ignore difficult terrain
23 Immune to Bruised, Bleed, Ruptured conditions.
24 Grant no to-hit bonus to enemies while flanked.
25 Your form has Spell Resistance equal to your form's Maneuver Defense.
26 Immune to Quelled, Prone, Splayed conditions
27 Gain DR x/Common (Bludgeoning,  Crushing,  Piercing,  Slashing,  Slime), where x = your Druid level; does not stack with other sources of DR
28 Blindsense 60 ft.
29 Immune to all fear-based status conditions
30 Gains ER x/Common (Acid,  Cold,  Fire,  Lightning,  Sonic), where x = your Druid level; does not stack with other sources of ER