User:Robin/Cleric Spell Tables

From Epic Path
< User:Robin
Revision as of 22:53, 12 March 2020 by Robin (talk | contribs)
Jump to navigation Jump to search

Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Bleed Cause bludgeoning damage and a Bruised condition. Necromancy Standard V, S Close one target creature Instant FortHalf, Weak Yes
Create Water Creates 2 gallons/lvl of pure water. Conjuration Standard V, S Close up to 2 gallons of water/lvl Instant none, no
Detect Magic Detects all spells and magic items within a 60 ft cone. Universal Standard V, S 60 ft. Cone-shaped emanation Concentration None, None
Detect Poison Detects poison in a creature or object. Universal Standard V, S Close one creature, one object, or a 5-ft. cube Instant None, None no
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Necromancy Standard V, S Close Ray Instant None, None Y
Enhanced Diplomacy Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. Universal Standard S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Guidance +1 Divine Bonus on one attack roll, saving throw, or skill check. Universal Standard V, S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Light Object shines like a torch. Evocation Standard V Touch Object touched Encounter None, None No
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Transmutation Ritual (10 minutes) V, S Touch One non-magical object Instant HWillNegates, Weak Yes (harmless, object)
Purify Food and Drink Purifies 1 cu. ft./lvl of food or water. Transmutation Standard V, S 10 ft. 1 cu. ft./lvl of contaminated food and water Instant WillNegates, Weak Y
Read Magic Read scrolls and spellbooks. Universal Standard V, S Self You Concentration None, None Y
Resistance Subject gains +1 bonus on saving throws. Abjuration Immediate V, S Touch Creature touched Encounter HWillNegates, Weak Yes (harmless) Y
Spark Dangerous spark injures your attacker. Abjuration Standard V or S Close Self Encounter None, None Yes (object) Y
Stabilize Cause a dying creature to stabilize, or a Bleed to stop. Conjuration Standard V, S Close one target creature, one living creature Instant
WillNegates, Weak
Y
Virtue Subject instantly gains 1 temporary hp. Transmutation Standard V, S, F Touch one target creature, creature touched Encounter none, None Y

Level 1 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Conjuration Standard S, M Touch One creature or one object no larger than a Large two-handed weapon Encounter None, None Yes Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Transmutation Standard V, S, M Touch Creature touched Encounter HFortNegates, Weak Yes (harmless)
Bane Enemies take holy (energy, rare) damage when struck by the casters empowered allies. Enchantment Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. Encounter None, None Y Y
Bless Allies gain a scaling Divine Bonus on attack rolls and saves. Enchantment Standard V, S, DF Self two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. Encounter None, None No Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. Transmutation Standard V, S Close one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller Instant ReflHalf, Strong No
Cause Fear One creature gains the Cringing condition. Necromancy Immediate V, S Close one target creature Combat WillHalf, Hybrid Y
Command One subject obeys selected command for 1 round. Enchantment Standard V Close one target creature 1Round WillNegates, Hybrid Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Enchantment Standard V, S, M Close one target creature Encounter None, None No Y
Divine Favor You gain an increasing Divine Bonus on attack and damage rolls. Evocation Standard V, S, DF Self one target creature, the caster only. Encounter None, None No Y
Embrace Destiny Dice with Fate, for good or ill. Universal Standard V, S Self You Encounter None, None No
Endure Elements Exist comfortably in hot or cold regions. Abjuration Standard V, S one target creature, Creature Touched creature touched Day HWillNegates, Weak yes (harmless) Y
Forbid Action Target obeys a command to not do something. Enchantment Standard V Close one target creature 1Round WillNegates, Weak Y
Inflict Light Wounds Negative energy touch, dealing 2d8 damage +1/lvl (max +10). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Karmic Blessing The target treats one skill as a natural talent. Universal Standard V, S Touch one target creature, creature touched. Encounter HWillNegates, Weak Y Y
Know the Enemy Gain a scaling Divine Bonus on a monster Knowledge check. Universal Standard V, S, M Self You Instant None, None
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Transmutation Immediate V, S, M Close One creature Instant HWillNegates, Weak Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Transmutation Standard V, S, F Touch one creature, wielding a mundane (non-magical) weapon Day None, None Y Y
Mighty Fist of the Earth Make an earthy ray attack at a distance. Conjuration Standard V, S, DF Close one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose within range, if more than one, they must be adjacent to each other Instant ReflHalf, Weak
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Transmutation Standard V, S, M Touch one egg Day None, None
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Transmutation Standard V, S, M/DF Touch One armor suit or weapon touched Day HWillNegates, Weak Yes (harmless, object)
Remove Fear Suppresses fear or gives +4 bonus on saves against fear Abjuration Standard V, S Close one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all of whom must be within 20 feet of each other. Encounter WillNegates, Weak Y Y
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. Conjuration Standard V, S, M Close one target creature, within range. Instant None, None
Sanctify Corpse Prevent a corpse from becoming an undead. Evocation Standard V, S, M Touch one target creature, corpse touched. Year None, None
Sanctuary Inflict Exiled upon a willing or unwilling creature, to widely varied effects. Abjuration Standard V, S, DF Touch one target creature, yourself or creature touched Combat WillNegates, Weak Y
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Conjuration Immediate V, S, M 0 ft. Stone wall whose area is one 5-ft. square 1 round None, None No Y
Summon Monster I Summons one Summoned Monster to fight for you. Universal Standard V, S, F/DF Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Tap Inner Beauty Gain a bonus on all Charisma-based skill checks. Universal Standard V, M Self You Encounter None, None Y
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Necromancy Standard V, S Touch creature touched Instant None, None Yes
Weapons Against Evil Enchant weapons to bypass the DR of evil-aligned creatures. Transmutation Standard V, S, M Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), chosen within spell range Encounter HFortNegates, Weak Y Y



|- || [[(Cleric Spell)|]] || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell), (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell) || (Cleric Spell)