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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (906 words) - 19:01, 2 April 2019
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • {{quote|Still Deep Water is wisdom's fount and strength's well.}} Ages ago, Undines were created when spirits of water merged with the creatures of the land. Some say that Undines arose as a re
    19 KB (3,204 words) - 16:13, 7 April 2024
  • Vanx like water and are very good in it, but do not need water to live. That said, Vanx-dominated lands are easy to distinguish because o ...zzying arrays of canals dug to provide more living space. Vanx do not need water to live, but they greatly prefer it and are willing to work hard to make th
    18 KB (3,026 words) - 15:56, 4 August 2021
  • ...f doing things. These are warriors who seek to flow through conflicts like water, air, or sand, who express their will upon the world through martial confli ...ally. Monks get a class feature at 1st level ([[#Water_and_Stone_.28Ex.29|Water and Stone]], below) that replaces their Strength modifier with their Dexter
    115 KB (17,252 words) - 17:58, 27 August 2022
  • ...air around her. Pregnant Sylphs avoid bodies of water and bad weather, as water on the baby before it is born is very bad for the child and the mother both ...xteen hours a day, although after 'birth' they are no longer vulnerable to water. After 36 to 48 months of gaining sustenance directly from their parent's a
    18 KB (3,007 words) - 05:45, 3 March 2024
  • ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
    46 KB (7,646 words) - 20:05, 20 September 2022
  • ...gnite small fires just by touching things. Ifrits intensely dislike rain, water, and cold, but they do not suffer harm from such things any more than any o ...ing for them, and keeps other races away. Ifrits do not eat food or drink water as other races do: instead, they both eat and drink fire. A torch flame is
    21 KB (3,495 words) - 19:27, 6 April 2024
  • ...Females are smaller, and they tend towards gently rounded contours, like water-smoothed pebbles. Both genders express many stony features, with skin tones ...h to moisten their mouths every few hours is usually enough. Oreads avoid water deeper than they are tall, since they immediately sink to the bottom. If o
    24 KB (4,083 words) - 19:44, 21 December 2020
  • Faint conjuration and faint divination; CL 5th; Forge Ring, create food and water, detect thoughts; Price 5,500 gp. ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...invested in local cities of other races, and will take leases, land rents, water rights, etc, to maintain a good income regardless of their other fortunes. * '''Base Speed:''' Elves have a [[Walk]] speed of 30 feet.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • ...crucial to comprehending the physical world of Celegia. In Celegian terms water flows downhill because it is a plunging fundament and the fundament force c ...ey really are haunted. The nightmares of children can and do take form and walk the night, and dangerous things they can be, too. Every Celegian is taught
    18 KB (3,248 words) - 13:59, 17 September 2022
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. | Dawdle Water || All of the target's movement speeds except for [[Walk]] and [[Lesser Teleport|Lesser]] or [[Greater Teleport]] are reduced for 1
    21 KB (2,914 words) - 15:20, 26 May 2021
  • ...stains you got from that last slime encounter. This is a large barrel of water brought to your room that is barely large enough to fit into. At this pric ...ost more than private baths, because there is much more room to bathe, the water never gets cold, and the view is (at least in some cultures) much better.
    32 KB (5,562 words) - 19:24, 21 September 2019
  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...ng upon circumstances. If a volcano makes the world so nasty it ends your spell effects every hour or two, well, that's just part and parcel of the terribl
    53 KB (8,978 words) - 15:10, 16 August 2023
  • ...ot be applied to ranged attacks, or non-weapon attacks (such as spells and spell-like abilities). ...additional movement speed stacks with any other increases to the prowler's Walk speed, including the increase provided by other iterations of the ''Fast Mo
    68 KB (10,131 words) - 02:18, 5 March 2024
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    63 KB (7,069 words) - 21:25, 11 February 2023
  • ...ey inhabit any aquatic environment, whether fresh water, brackish, or salt water. Some variants have even been known to survive (and thrive) in other liqui ...sing trickery, traps, or other subterfuge to make diving into that pool of water seem like a good idea.
    72 KB (8,070 words) - 21:35, 11 February 2023
  • ...od access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    65 KB (7,115 words) - 05:27, 9 October 2022
  • ...at night. Underground, a bed of lanternmoss is highly valuable, until you walk past it with a torch. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    59 KB (6,403 words) - 22:54, 11 January 2023

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