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| [[Category: Epic Path]] | | [[Category: Epic Path]][[Category: Spells]][[Category:Paladin]] |
| [[Category: Spells]] | |
| * ''Go back to the [[Epic Path]] page.''
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| __NOTOC__ | | __NOTOC__ |
| ==Spell Level==
| | : {| cellpadding="5" border="0" style="text-align:center" |
| {| border="0" cellpadding="1" style="text-align:center" width="20%" | | |- |
| ! [[#1st Level Paladin Spells|1]] || [[#2nd Level Paladin Spells|2]] || [[#3rd Level Paladin Spells|3]] || [[#4th Level Paladin Spells|4]]
| | ! width="50" | [[#Level 1 Paladin Spells|1st]] || width="50" | [[#Level 2 Paladin Spells|2nd]] || width="50" | [[#Level 3 Paladin Spells|3rd]] || width="50" | [[#Level 4 Paladin Spells|4th]] |
| |} | | |} |
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| | == Level 1 Paladin Spells == |
| | {| {{SpellTableHeader|Pal}} |
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| | {{SpellTableAid|Bane|Pal}} |
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| | {{SpellTableAid|Bed of Iron|Pal}} |
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| | {{SpellTableAid|Bless|Pal}} |
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| | {{SpellTableAid|Bungle|Pal}} |
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| | {{SpellTableAid|Cause Fear|Pal}} |
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| | {{SpellTableAid|Command|Pal}} |
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| | {{SpellTableAid|Compel Hostility|Pal}} |
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| | {{SpellTableAid|Create Water|Pal}} |
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| | {{SpellTableAid|Cure Light Wounds|Pal}} |
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| | {{SpellTableAid|Detect Poison|Pal}} |
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| | {{SpellTableAid|Disguise Self|Pal}} |
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| | {{SpellTableAid|Disrupt Undead|Pal}} |
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| | {{SpellTableAid|Divine Favor|Pal}} |
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| | {{SpellTableAid|Divine Trident|Pal}} |
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| | {{SpellTableAid|Doom|Pal}} |
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| | {{SpellTableAid|Embrace Destiny|Pal}} |
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| | {{SpellTableAid|Empower Holy Water|Pal}} |
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| | {{SpellTableAid|Endure Elements|Pal}} |
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| | {{SpellTableAid|Ghoul Touch|Pal}} |
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| | {{SpellTableAid|Grace|Pal}} |
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| | {{SpellTableAid|Honeyed Tongue|Pal}} |
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| | {{SpellTableAid|Horn of Pursuit|Pal}} |
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| | {{SpellTableAid|Inflict Light Wounds|Pal}} |
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| | {{SpellTableAid|Kinetic Reverberation|Pal}} |
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| | {{SpellTableAid|Knight's Calling|Pal}} |
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| | {{SpellTableAid|Know the Enemy|Pal}} |
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| | {{SpellTableAid|Liberating Command|Pal}} |
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| | {{SpellTableAid|Life Pact|Pal}} |
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| | {{SpellTableAid|Linebreaker|Pal}} |
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| | {{SpellTableAid|Litany of Sloth|Pal}} |
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| | {{SpellTableAid|Litany of Weakness|Pal}} |
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| | {{SpellTableAid|Longstrider|Pal}} |
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| | {{SpellTableAid|Magic Weapon|Pal}} |
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| | {{SpellTableAid|Peacebond|Pal}} |
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| | {{SpellTableAid|Read Magic|Pal}} |
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| | {{SpellTableAid|Reinforce Armaments|Pal}} |
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| | {{SpellTableAid|Resistance|Pal}} |
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| | {{SpellTableAid|Restoration, Lesser|Pal}} |
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| | {{SpellTableAid|Sanctify Corpse|Pal}} |
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| | {{SpellTableAid|Summon Monster II|Pal}} |
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| | {{SpellTableAid|Swift Girding|Pal}} |
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| | {{SpellTableAid|Tactical Acumen|Pal}} |
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| | {{SpellTableAid|Tap Inner Beauty|Pal}} |
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| | {{SpellTableAid|True Strike|Pal}} |
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| | {{SpellTableAid|Twilight Haze|Pal}} |
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| | {{SpellTableAid|Virtue|Pal}} |
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| | {{SpellTableAid|Wave Shield|Pal}} |
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| | {{SpellTableAid|Weapons Against Evil|Pal}} |
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| == 1st Level Paladin Spells ==
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| {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
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| ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| | [[Animal Purpose Training (Spell)|Animal Purpose Training]] || || Paladin 1 || || Animal gains a new general purpose.
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| | [[Aspect of the Nightingale (Spell)|Aspect of the Nightingale]] || || Paladin 1 || || You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
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| | [[Bane (Spell)|Bane]] || || Paladin 1 || || Enemies take –1 on attack rolls and saves vs. fear.
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| | [[Bed of Iron (Spell)|Bed of Iron]] || || Paladin 1 || || The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day.
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| | [[Bless (Spell)|Bless]] || || Paladin 1 || || Allies gain +1 on attack rolls and saves against fear.
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| | [[Bless Water (Spell)|Bless Water]] || || Paladin 1 || M || Makes holy water.
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| | [[Bless Weapon (Spell)|Bless Weapon]] || || Paladin 1 || || Weapon strikes true against evil foes.
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| | [[Blessed Fist (Spell)|Blessed Fist]] || || Paladin 1 || || Target doesn't provoke attacks of opportunity with unarmed strikes.
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| | [[Blessing of the Watch (Spell)|Blessing of the Watch]] || || Paladin 1 || || As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch.
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| | [[Blood Blaze (Spell)|Blood Blaze]] || || Paladin 1 || || Aura that makes injured creatures spray burning blood.
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| | [[Bowstaff (Spell)|Bowstaff]] || || Paladin 1 || || A shortbow may double as a club, or a longbow as a quarterstaff.
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| | [[Cause Fear (Spell)|Cause Fear]] || || Paladin 1 || || A creature of 5 HD or less flees for 1d4 rounds.
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| | [[Challenge Evil (Spell)|Challenge Evil]] || || Paladin 1 || || Sickens creature if it refuses to fight you.
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| | [[Command (Spell)|Command]] || || Paladin 1 || || One subject obeys a command for 1 round.
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| | [[Compel Hostility (Spell)|Compel Hostility]] || || Paladin 1 || || Compels opponents to attack you instead of your allies.
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| | [[Create Water (Spell)|Create Water]] || || Paladin 1 || || Creates 2 gallons/level of pure water.
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| | [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Paladin 1 || || Cures 1d8 damage + 1/level (max +5).
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| | [[Curse Water (Spell)|Curse Water]] || || Paladin 1 || M || Makes water unholy.
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| | [[Darting Duplicate (Spell)|Darting Duplicate]] || || Paladin 1 || || You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
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| | [[Deadeye's Arrow (Spell)|Deadeye's Arrow]] || || Paladin 1 || || You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
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| | [[Death Candle (Spell)|Death Candle]] || || Paladin 1 || || Kills dying creature; you summon a fire elemental.
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| | [[Death Knell (Spell)|Death Knell]] || || Paladin 1 || || Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
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| | [[Detect Charm (Spell)|Detect Charm]] || || Paladin 1 || || As detect magic, except vs. charms, compulsions, and possession auras.
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| | [[Detect Poison (Spell)|Detect Poison]] || || Paladin 1 || || Detects poison in one creature or small object.
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| | [[Detect the Faithful (Spell)|Detect the Faithful]] || || Paladin 1 || || You can detect other worshipers of your deity.
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| | [[Detect Undead (Spell)|Detect Undead]] || || Paladin 1 || || Reveals undead within 60 ft.
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| | [[Diagnose Disease (Spell)|Diagnose Disease]] || || Paladin 1 || || Detect and identify diseases.
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| | [[Disguise Self (Spell)|Disguise Self]] || || Paladin 1 || || Changes your appearance.
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| | [[Divine Favor (Spell)|Divine Favor]] || || Paladin 1 || || You gain +1 per three levels on attack and damage rolls.
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| | [[Doom (Spell)|Doom]] || || Paladin 1 || || One subject takes –2 on attack rolls, damage rolls, saves, and checks.
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| | [[Emblazon Crest (Spell)|Emblazon Crest]] || || Paladin 1 || || This spell ensures the subject touched is always able to display her proper crest and coat of arms.
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| | [[Empower Holy Water (Spell)|Empower Holy Water]] || || Paladin 1 || || You empower a vial of holy water to deal additional damage to undead creatures.
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| | [[Endure Elements (Spell)|Endure Elements]] || || Paladin 1 || || Exist comfortably in hot or cold regions.
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| | [[Enhance Water (Spell)|Enhance Water]] || || Paladin 1 || || Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
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| | [[Firebelly (Spell)|Firebelly]] || || Paladin 1 || || A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
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| | [[Ghostbane Dirge (Spell)|Ghostbane Dirge]] || || Paladin 1 || || Incorporeal creature takes half damage from nonmagical weapons.
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| | [[Grace (Spell)|Grace]] || || Paladin 1 || || Movement doesn't provoke attacks of opportunity.
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| | [[Haze of Dreams (Spell)|Haze of Dreams]] || || Paladin 1 || || A target moves at 1/2 its normal speed (round down to the next 5-foot increment).
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| | [[Hero's Defiance (Spell)|Hero's Defiance]] || || Paladin 1 || || Allows the use of lay on hands while falling unconscious.
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| | [[Honeyed Tongue (Spell)|Honeyed Tongue]] || || Paladin 1 || || Roll 2 dice when using Diplomacy, take higher roll.
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| | [[Horn of Pursuit (Spell)|Horn of Pursuit]] || || Paladin 1 || || Create three notes heard miles away.
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| | [[Inflict Light Wounds (Spell)|Inflict Light Wounds]] || || Paladin 1 || || Touch deals 1d8 damage +1/level (max +5).
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| | [[Ironbeard (Spell)|Ironbeard]] || || Paladin 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
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| | [[Keep Watch (Spell)|Keep Watch]] || || Paladin 1 || || Enable the subjects to stand watch or keep vigil throughout the night without any ill effects.
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| | [[Knight's Calling (Spell)|Knight's Calling]] || || Paladin 1 || || Forces target to move toward you and fight you.
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| | [[Know the Enemy (Spell)|Know the Enemy]] || || Paladin 1 || || Gain +10 on a monster Knowledge check.
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| | [[Liberating Command (Spell)|Liberating Command]] || || Paladin 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
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| | [[Linebreaker (Spell)|Linebreaker]] || || Paladin 1 || || Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
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| | [[Litany of Sloth (Spell)|Litany of Sloth]] || || Paladin 1 || || Single target cannot make attacks of opportunity for 1 round.
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| | [[Litany of Weakness (Spell)|Litany of Weakness]] || || Paladin 1 || || Single target is fatigued for 1 round.
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| | [[Longshot (Spell)|Longshot]] || || Paladin 1 || || Grants a +10-foot bonus to the range increment for any ranged weapon fired.
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| | [[Magic Weapon (Spell)|Magic Weapon]] || || Paladin 1 || || Weapon gains +1 bonus.
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| | [[Murderous Command (Spell)|Murderous Command]] || || Paladin 1 || || Target is compelled to kill its ally.
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| | [[Protection from Chaos/Evil/Good/Law (Spell)|Protection from Chaos/Evil/Good/Law]] || || Paladin 1 || || +2 to AC and saves, plus additional protection against selected alignment.
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| | [[Rally Point (Spell)|Rally Point]] || || Paladin 1 || || Square gives good creatures bonuses.
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| | [[Read Magic (Spell)|Read Magic]] || || Paladin 1 || || Read scrolls and spellbooks.
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| | [[Resistance (Spell)|Resistance]] || || Paladin 1 || || Subject gains +1 on saving throws.
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| | [[Restoration, Lesser (Spell)|Restoration, Lesser]] || || Paladin 1 || || Dispels magical ability penalty or repairs 1d4 ability damage.
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| | [[Sanctify Corpse (Spell)|Sanctify Corpse]] || || Paladin 1 || || Prevent a corpse from becoming an undead.
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| | [[Sentry Skull (Spell)|Sentry Skull]] || || Paladin 1 || M || Turn a severed head into a magical sentry.
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| | [[Shield of Fortification (Spell)|Shield of Fortification]] || || Paladin 1 || || Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
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| | [[Stunning Barrier (Spell)|Stunning Barrier]] || || Paladin 1 || || Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
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| | [[Summon Minor Monster (Spell)|Summon Minor Monster]] || || Paladin 1 || || Summon 1d3 Tiny animals.
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| | [[Summon Monster I (Spell)|Summon Monster I]] || || Paladin 1 || || Summons evil extraplanar creature to fight for you.
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| | [[Sun Metal (Spell)|Sun Metal]] || || Paladin 1 || || Weapon touched bursts into flames.
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| | [[Swift Girding (Spell)|Swift Girding]] || || Paladin 1 || || A number of targets are immediately clad in the armor you target.
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| | [[Tactical Acumen (Spell)|Tactical Acumen]] || || Paladin 1 || || You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
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| | [[Touch of Truthtelling (Spell)|Touch of Truthtelling]] || || Paladin 1 || || As zone of truth, but others know the target is affected by the spell.
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| | [[Tracking Mark (Spell)|Tracking Mark]] || || Paladin 1 || || You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
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| | [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Paladin 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
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| | [[Veil of Positive Energy (Spell)|Veil of Positive Energy]] || || Paladin 1 || || +2 AC, +2 on saves vs. undead.
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| | [[Virtue (Spell)|Virtue]] || || Paladin 1 || || Subject gains 1 temporary hp.
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| | [[Wartrain Mount (Spell)|Wartrain Mount]] || || Paladin 1 || || Animal gains the combat training general purpose.
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| | [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Paladin 1 || || Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic.
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| | [[Word of Resolve (Spell)|Word of Resolve]] || || Paladin 1 || || Ally rerolls a save against charm or fear.
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| |} | | |} |
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| * [[#Top|Back to Top]]
| | == Level 2 Paladin Spells == |
| | {| {{SpellTableHeader|Pal}} |
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| | {{SpellTableAid|Agonizing Rebuke|Pal}} |
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| | {{SpellTableAid|Air Step|Pal}} |
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| | {{SpellTableAid|Blade Tutor's Spirit|Pal}} |
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| | {{SpellTableAid|Blindness/Deafness|Pal}} |
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| | {{SpellTableAid|Burning Gaze|Pal}} |
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| | {{SpellTableAid|Burst of Radiance|Pal}} |
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| | {{SpellTableAid|Effortless Armor|Pal}} |
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| | {{SpellTableAid|Endure Elements, Communal|Pal}} |
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| | {{SpellTableAid|Gentle Repose|Pal}} |
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| | {{SpellTableAid|Heroism|Pal}} |
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| | {{SpellTableAid|Hold Person|Pal}} |
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| | {{SpellTableAid|Invisibility|Pal}} |
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| | {{SpellTableAid|Juxtaposition|Pal}} |
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| | {{SpellTableAid|Litany of Defense|Pal}} |
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| | {{SpellTableAid|Litany of Eloquence|Pal}} |
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| | {{SpellTableAid|Litany of Righteousness|Pal}} |
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| | {{SpellTableAid|Litany of Warding|Pal}} |
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| | {{SpellTableAid|Paladin's Sacrifice|Pal}} |
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| | {{SpellTableAid|Reinforce Armaments, Communal|Pal}} |
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| | {{SpellTableAid|Resist Energy|Pal}} |
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| | {{SpellTableAid|Righteous Vigor|Pal}} |
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| | {{SpellTableAid|Scare|Pal}} |
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| | {{SpellTableAid|Summon Monster IV|Pal}} |
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| | {{SpellTableAid|Touch of Bloodletting|Pal}} |
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| | {{SpellTableAid|Vine Strike|Pal}} |
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| | {{SpellTableAid|Wake of Light|Pal}} |
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| == 2nd Level Paladin Spells ==
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| {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
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| ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
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| | [[Abeyance (Spell)|Abeyance]] || || Paladin 2 || M/DF || You suppress the effects of a curse on a creature.
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| | [[Abyssal Vermin (Spell)|Abyssal Vermin]] || || Paladin 2 || || Grant one vermin or vermin swarm the fiendish creature simple template.
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| | [[Agonizing Rebuke (Spell)|Agonizing Rebuke]] || || Paladin 2 || || Cause mental distress and pain to a target if it attacks you.
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| | [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Paladin 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
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| | [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
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| | [[Arrow of Law (Spell)|Arrow of Law]] || || Paladin 2 || || Harm and possibly daze chaotic creatures.
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| | [[Aura of Greater Courage (Spell)|Aura of Greater Courage]] || || Paladin 2 || || Increases strength of a paladin’s aura of courage.
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| | [[Bestow Grace (Spell)|Bestow Grace]] || || Paladin 2 || || Subject gains bonus on saving throws equal to Cha modifier.
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| | [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Paladin 2 || || Grants a creature proficiency in a single weapon for short period of time.
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| | [[Blade Tutor's Spirit (Spell)|Blade Tutor's Spirit]] || || Paladin 2 || || Attack penalties you choose to suffer are reduced.
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| | [[Blessing of Courage and Life (Spell)|Blessing of Courage and Life]] || || Paladin 2 || || Grants a +2 bonus on saves vs. fear and death.
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| | [[Blessings of Luck and Resolve (Spell)|Blessings of Luck and Resolve]] || || Paladin 2 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
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| | [[Blinding Ray (Spell)|Blinding Ray]] || || Paladin 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
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| | [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Paladin 2 || || Makes subject blind or deaf.
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| | [[Blood Scent (Spell)|Blood Scent]] || || Paladin 2 || || Gain scent ability against injured creatures.
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| | [[Bull's Strength (Spell)|Bull's Strength]] || || Paladin 2 || || Subject gains +4 to Str for 1 min./level.
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| | [[Bullet Ward (Spell)|Bullet Ward]] || || Paladin 2 || F || Adamantine bullets intercept firearm attacks.
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| | [[Carry Companion (Spell)|Carry Companion]] || || Paladin 2 || || You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
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| | [[Corruption Resistance (Spell)|Corruption Resistance]] || || Paladin 2 || || Protects creature against damage from alignment-based attacks.
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| | [[Darkness (Spell)|Darkness]] || || Paladin 2 || || 20-ft. radius of supernatural shadow.
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| | [[Darkvision (Spell)|Darkvision]] || || Paladin 2 || || See 60 ft. in total darkness.
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| | [[Delay Disease (Spell)|Delay Disease]] || || Paladin 2 || DF || Gain immunity to disease for 24h.
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| | [[Delay Poison (Spell)|Delay Poison]] || || Paladin 2 || || Stops poison from harming subject for 1 hour/level.
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| | [[Desecrate (Spell)|Desecrate]] || || Paladin 2 || M || Fills area with negative energy; aids undead.
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| | [[Disrupt Link (Spell)|Disrupt Link]] || || Paladin 2 || || The target's link with a bonded creature is temporarily severed.
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| | [[Divine Arrow (Spell)|Divine Arrow]] || || Paladin 2 || || Imbues a projectile with holy energy.
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| | [[Divine Illumination (Spell)|Divine Illumination]] || || Paladin 2 || || Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy.
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| | [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Paladin 2 || || Subject gains +4 to Cha for 1 min./level.
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| | [[Effortless Armor (Spell)|Effortless Armor]] || || Paladin 2 || || Armor you wear no longer slows your speed.
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| | [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Paladin 2 || || As endure elements, but you may divide the duration among creatures touched.
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| | [[Enemy's Heart (Spell)|Enemy's Heart]] || || Paladin 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
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| | [[Fairness (Spell)|Fairness]] || || Paladin 2 || || Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
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| | [[Fire of Entanglement (Spell)|Fire of Entanglement]] || || Paladin 2 || || Your ability to smite evil also entangles your foe.
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| | [[Hold Person (Spell)|Hold Person]] || || Paladin 2 || || Paralyzes one humanoid for 1 round/level.
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| | [[Holy Shield (Spell)|Holy Shield]] || || Paladin 2 || || Lend your shield's protection to another.
| |
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| |
| | [[Improve trap (Spell)|Improve trap]] || || Paladin 2 || || Improve one specific element of a trap.
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| |
| | [[Instant Armor (Spell)|Instant Armor]] || || Paladin 2 || || Summon armor temporarily replacing your current attire.
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| |-
| |
| | [[Invisibility (Spell)|Invisibility]] || || Paladin 2 || || Subject is invisible for 1 min./level or until it attacks.
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| | [[Ironskin (Spell)|Ironskin]] || || Paladin 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
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| |-
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| | [[Life Shield (Spell)|Life Shield]] || || Paladin 2 || || You surround yourself with positive energy that damages undead opponents.
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| | [[Light Lance (Spell)|Light Lance]] || || Paladin 2 || || Creates a soaring beacon of light.
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| |
| | [[Litany of Defense (Spell)|Litany of Defense]] || || Paladin 2 || || Doubles armor’s enhancement bonus.
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| |
| | [[Litany of Eloquence (Spell)|Litany of Eloquence]] || || Paladin 2 || || Fascinates a single creature for 1 round.
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| |
| | [[Litany of Entanglement (Spell)|Litany of Entanglement]] || || Paladin 2 || || Entangles a creature for 1 round.
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| |
| | [[Litany of Righteousness (Spell)|Litany of Righteousness]] || || Paladin 2 || || A single evil creature takes more damage from creatures with a good aura.
| |
| |-
| |
| | [[Litany of Warding (Spell)|Litany of Warding]] || || Paladin 2 || || You gain two additional attacks of opportunity for 1 round.
| |
| |-
| |
| | [[Magic Siege Engine (Spell)|Magic Siege Engine]] || || Paladin 2 || || Siege engine gains +1 on targeting and damage rolls.
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| | [[Martyr’s Bargain (Spell)|Martyr’s Bargain]] || || Paladin 2 || || Delay immediate damage to yourself from a spell to take maximum damage later.
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| | [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Paladin 2 || || Subject gains +4 to Wis for 1 min./level.
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| |
| | [[Paladin's Sacrifice (Spell)|Paladin's Sacrifice]] || || Paladin 2 || || Take the damage and effects for another creature.
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| | [[Pernicious Poison (Spell)|Pernicious Poison]] || || Paladin 2 || || Target takes a -4 penalty against poison.
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| |
| | [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Paladin 2 || || As protection from chaos, but you may divide the duration among creatures touched.
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| |-
| |
| | [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Paladin 2 || || As protection from evil, but you may divide the duration among creatures touched.
| |
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| |
| | [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || || Paladin 2 || || As protection from good, but you may divide the duration among creatures touched.
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| | [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || || Paladin 2 || || As protection from law, but you may divide the duration among creatures touched.
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| |
| | [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Paladin 2 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
| |
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| | [[Remove Paralysis (Spell)|Remove Paralysis]] || || Paladin 2 || || Frees one or more creatures from paralysis or slow effect.
| |
| |-
| |
| | [[Resist Energy (Spell)|Resist Energy]] || || Paladin 2 || || Ignores 10 or more points of damage per attack from specified energy type.
| |
| |-
| |
| | [[Righteous Vigor (Spell)|Righteous Vigor]] || || Paladin 2 || || Boosts attack bonus with each hit.
| |
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| |
| | [[Sacred Bond (Spell)|Sacred Bond]] || || Paladin 2 || F || Cast touch healing spells from a distance.
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| | [[Sacred Space (Spell)|Sacred Space]] || || Paladin 2 || M || Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
| |
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| |
| | [[Saddle Surge (Spell)|Saddle Surge]] || || Paladin 2 || || Bonus damage for moving on mount.
| |
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| |
| | [[Scare (Spell)|Scare]] || || Paladin 2 || || Frightens creature of less than 6 HD.
| |
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| | [[Shield Companion (Spell)|Shield Companion]] || || Paladin 2 || || As shield other, but affecting your companion creature.
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| |
| | [[Shield Other (Spell)|Shield Other]] || || Paladin 2 || F || You take half of subject's damage.
| |
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| |
| | [[Silence (Spell)|Silence]] || || Paladin 2 || || Negates sound in 20-ft. radius.
| |
| |-
| |
| | [[Soothing Word (Spell)|Soothing Word]] || || Paladin 2 || || Reduces effects of multiple conditions on target.
| |
| |-
| |
| | [[Summon Monster II (Spell)|Summon Monster II]] || || Paladin 2 || || Summons evil extraplanar creature to fight for you.
| |
| |-
| |
| | [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Paladin 2 || || This spell causes existing wounds on a target to bleed profusely.
| |
| |-
| |
| | [[Toxic Gift (Spell)|Toxic Gift]] || || Paladin 2 || || Target suffers the effect of a poison in you.
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| | [[Umbral Weapon (Spell)|Umbral Weapon]] || || Paladin 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
| |
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| | [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Paladin 2 || || Target is compelled to avoid another creature.
| |
| |-
| |
| | [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Paladin 2 || || Conceals alignment from magical detection for 24 hours.
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| |
| | [[Vestment of the Champion (Spell)|Vestment of the Champion]] || || Paladin 2 || || Armor or shield gains a +1 enhancement per four levels.
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| |
| | [[Vine Strike (Spell)|Vine Strike]] || || Paladin 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
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| |
| | [[Wake of Light (Spell)|Wake of Light]] || || Paladin 2 || || Magical trail aids good creatures, hinders evil ones.
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| | [[Weapon of Awe (Spell)|Weapon of Awe]] || || Paladin 2 || || Weapon gets +2 on damage rolls.
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| |
| | [[Widen Auras (Spell)|Widen Auras]] || || Paladin 2 || || Increase the range of auras bestowed by your class.
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| |
| | [[Zone of Truth (Spell)|Zone of Truth]] || || Paladin 2 || || Subjects within range cannot lie.
| |
| |} | | |} |
|
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|
| * [[#Top|Back to Top]]
| | == Level 3 Paladin Spells == |
| | {| {{SpellTableHeader|Pal}} |
| | |
| | {{SpellTableAid|Accept Affliction|Pal}} |
| | |
| | {{SpellTableAid|Accursed Glare|Pal}} |
| | |
| | {{SpellTableAid|Adjustable Disguise|Pal}} |
| | |
| | {{SpellTableAid|Battle Trance|Pal}} |
| | |
| | {{SpellTableAid|Bestow Curse|Pal}} |
| | |
| | {{SpellTableAid|Bloody Arrows|Pal}} |
| | |
| | {{SpellTableAid|Burst of Speed|Pal}} |
| | |
| | {{SpellTableAid|Cure Moderate Wounds|Pal}} |
| | |
| | {{SpellTableAid|Daylight|Pal}} |
| | |
| | {{SpellTableAid|Diamond Spray|Pal}} |
| | |
| | {{SpellTableAid|Dispel Magic|Pal}} |
| | |
| | {{SpellTableAid|Divine Transfer|Pal}} |
| | |
| | {{SpellTableAid|Final Sacrifice|Pal}} |
| | |
| | {{SpellTableAid|Flame Strike|Pal}} |
| | |
| | {{SpellTableAid|Heroic Fortune|Pal}} |
| | |
| | {{SpellTableAid|Hostile Juxtaposition|Pal}} |
| | |
| | {{SpellTableAid|Inflict Moderate Wounds|Pal}} |
| | |
| | {{SpellTableAid|Isolate|Pal}} |
| | |
| | {{SpellTableAid|Life Bubble|Pal}} |
| | |
| | {{SpellTableAid|Litany of Escape|Pal}} |
| | |
| | {{SpellTableAid|Litany of Sight|Pal}} |
| | |
| | {{SpellTableAid|Malediction|Pal}} |
| | |
| | {{SpellTableAid|Prayer|Pal}} |
| | |
| | {{SpellTableAid|Remove Curse|Pal}} |
| | |
| | {{SpellTableAid|Resist Energy, Communal|Pal}} |
| | |
| | {{SpellTableAid|Resist Uncommon Energy|Pal}} |
| | |
| | {{SpellTableAid|Summon Monster VI|Pal}} |
| | |
| | {{SpellTableAid|Utter Contempt|Pal}} |
|
| |
|
| == 3rd Level Paladin Spells ==
| |
| {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
| |
| ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
| |
| |-
| |
| | [[Accept Affliction (Spell)|Accept Affliction]] || || Paladin 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
| |
| |-
| |
| | [[Angelic Aspect (Spell)|Angelic Aspect]] || || Paladin 3 || || As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
| |
| |-
| |
| | [[Archon's Aura (Spell)|Archon's Aura]] || || Paladin 3 || || Aura penalizes enemy attacks and AC.
| |
| |-
| |
| | [[Aura of Inviolate Ownership (Spell)|Aura of Inviolate Ownership]] || || Paladin 3 || DF || Attended items of target creatures are harder to take.
| |
| |-
| |
| | [[Bestow Auras (Spell)|Bestow Auras]] || || Paladin 3 || || Transfer your paladin or antipaladin auras to another creature.
| |
| |-
| |
| | [[Blade of Bright Victory (Spell)|Blade of Bright Victory]] || || Paladin 3 || || Bonded weapon gains ghost touch.
| |
| |-
| |
| | [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Paladin 3 || || 1 ally/level gains darkvision and a +2 Stealth bonus.
| |
| |-
| |
| | [[Burst of Speed (Spell)|Burst of Speed]] || || Paladin 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
| |
| |-
| |
| | [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Paladin 3 || || Cures 2d8 damage +1/level (max. +10).
| |
| |-
| |
| | [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Paladin 3 || || Targeted ammunition exudes radiant energy.
| |
| |-
| |
| | [[Daylight (Spell)|Daylight]] || || Paladin 3 || || 60-ft. radius of bright light.
| |
| |-
| |
| | [[Deadly Juggernaut (Spell)|Deadly Juggernaut]] || || Paladin 3 || || Your might increases with every kill you make.
| |
| |-
| |
| | [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Paladin 3 || || As delay poison, but you may divide the duration among creatures touched.
| |
| |-
| |
| | [[Discern Lies (Spell)|Discern Lies]] || || Paladin 3 || || Reveals deliberate falsehoods.
| |
| |-
| |
| | [[Dispel Magic (Spell)|Dispel Magic]] || || Paladin 3 || || Cancels one magical spell or effect.
| |
| |-
| |
| | [[Divine Transfer (Spell)|Divine Transfer]] || || Paladin 3 || || Transfer hit points and give DR/evil to target creature.
| |
| |-
| |
| | [[Fire of Judgment (Spell)|Fire of Judgment]] || || Paladin 3 || || Smited creature takes damage when it attacks.
| |
| |-
| |
| | [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Paladin 3 || || As ghostbane dirge, but affects multiple creatures.
| |
| |-
| |
| | [[Heal Mount (Spell)|Heal Mount]] || || Paladin 3 || || As heal on horse or other special mount.
| |
| |-
| |
| | [[Heroic Fortune (Spell)|Heroic Fortune]] || || Paladin 3 || M || The target gains 1 temporary hero point.
| |
| |-
| |
| | [[Holy Whisper (Spell)|Holy Whisper]] || || Paladin 3 || || Whisper sickens evil creatures, gives good creatures bonuses.
| |
| |-
| |
| | [[Litany of Escape (Spell)|Litany of Escape]] || || Paladin 3 || || Teleports a friend out of a grapple.
| |
| |-
| |
| | [[Litany of Sight (Spell)|Litany of Sight]] || || Paladin 3 || || You can see invisible creatures and objects within 30 feet of you.
| |
| |-
| |
| | [[Magic Circle against Chaos/Evil (Spell)|Magic Circle against Chaos/Evil]] || || Paladin 3 || || As protection from chaos/evil, but 10-ft. radius and 10 min./level.
| |
| |-
| |
| | [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || || Paladin 3 || || Weapon gains +1 bonus/four levels (max +5).
| |
| |-
| |
| | [[Mantle of Calm (Spell)|Mantle of Calm]] || || Paladin 3 || || Neutralize the rage effects of those who have attacked you.
| |
| |-
| |
| | [[Marks of Forbiddance (Spell)|Marks of Forbiddance]] || || Paladin 3 || || Makes 2 creatures pass Will saves in order to attack each other.
| |
| |-
| |
| | [[Prayer (Spell)|Prayer]] || || Paladin 3 || || Allies get +1 bonus on most rolls, enemies –1 penalty.
| |
| |-
| |
| | [[Remove Blindness/Deafness (Spell)|Remove Blindness/Deafness]] || || Paladin 3 || || Cures normal or magical blindness or deafness.
| |
| |-
| |
| | [[Remove Curse (Spell)|Remove Curse]] || || Paladin 3 || || Frees object or person from curse.
| |
| |-
| |
| | [[Resilient Reservoir (Spell)|Resilient Reservoir]] || || Paladin 3 || || Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
| |
| |-
| |
| | [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Paladin 3 || || As resist energy, but you may divide the duration among creatures touched.
| |
| |-
| |
| | [[Sanctify Armor (Spell)|Sanctify Armor]] || || Paladin 3 || || +1 AC/four levels (max +5).
| |
| |-
| |
| | [[Sanctify Weapons (Spell)|Sanctify Weapons]] || || Paladin 3 || || All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
| |
| |-
| |
| | [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Paladin 3 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
| |
| |-
| |
| | [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || || Paladin 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
| |
| |-
| |
| | [[Wrathful Mantle (Spell)|Wrathful Mantle]] || || Paladin 3 || || Subject shines and gets +1/four levels on all saves.
| |
| |} | | |} |
|
| |
|
| * [[#Top|Back to Top]]
| | == Level 4 Paladin Spells == |
| | {| {{SpellTableHeader|Pal}} |
| | |
| | {{SpellTableAid|Air Walk|Pal}} |
| | |
| | {{SpellTableAid|Archon's Trumpet|Pal}} |
| | |
| | {{SpellTableAid|Blight|Pal}} |
| | |
| | {{SpellTableAid|Boneshatter|Pal}} |
| | |
| | {{SpellTableAid|Chains of Light|Pal}} |
| | |
| | {{SpellTableAid|Cure Serious Wounds|Pal}} |
| | |
| | {{SpellTableAid|Daywalker|Pal}} |
| | |
| | {{SpellTableAid|Deadly Juxtaposition|Pal}} |
| | |
| | {{SpellTableAid|Dragon's Breath|Pal}} |
| | |
| | {{SpellTableAid|Emblazon Crest|Pal}} |
| | |
| | {{SpellTableAid|Fear|Pal}} |
| | |
| | {{SpellTableAid|Hold Monster|Pal}} |
| | |
| | {{SpellTableAid|Inflict Serious Wounds|Pal}} |
| | |
| | {{SpellTableAid|Invisibility, Greater|Pal}} |
| | |
| | {{SpellTableAid|King's Castle|Pal}} |
| | |
| | {{SpellTableAid|Litany of Thunder|Pal}} |
| | |
| | {{SpellTableAid|Litany of Vengeance|Pal}} |
| | |
| | {{SpellTableAid|Master's Escape|Pal}} |
| | |
| | {{SpellTableAid|Mind Fog|Pal}} |
| | |
| | {{SpellTableAid|Neutralize Poison|Pal}} |
| | |
| | {{SpellTableAid|Reprobation|Pal}} |
| | |
| | {{SpellTableAid|Resist Rare Energy|Pal}} |
| | |
| | {{SpellTableAid|Rest Eternal|Pal}} |
| | |
| | {{SpellTableAid|Restoration|Pal}} |
| | |
| | {{SpellTableAid|Suffocation|Pal}} |
| | |
| | {{SpellTableAid|Summon Monster VIII|Pal}} |
|
| |
|
| == 4th Level Paladin Spells ==
| |
| {| class="wikitable sortable" border="1" cellpadding="5" style="text-align:left" width="90%"
| |
| ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description
| |
| |-
| |
| | [[Angelic Aspect, Greater (Spell)|Angelic Aspect, Greater]] || || Paladin 4 || || As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
| |
| |-
| |
| | [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Paladin 4 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
| |
| |-
| |
| | [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Paladin 4 || || Target gains paladin abilities for 1 round/level.
| |
| |-
| |
| | [[Blaze of Glory (Spell)|Blaze of Glory]] || || Paladin 4 || || Last stand cures good creatures, hurts evil.
| |
| |-
| |
| | [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Paladin 4 || || Give a morale bonus against fear effects to multiple creatures.
| |
| |-
| |
| | [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Paladin 4 || || Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
| |
| |-
| |
| | [[Break Enchantment (Spell)|Break Enchantment]] || || Paladin 4 || || Frees subjects from enchantments, transmutations, and curses.
| |
| |-
| |
| | [[Burst of Glory (Spell)|Burst of Glory]] || || Paladin 4 || || Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
| |
| |-
| |
| | [[Chains of Light (Spell)|Chains of Light]] || || Paladin 4 || || Target is held immobile by glowing golden chains composed of pure light.
| |
| |-
| |
| | [[Crusader’s Edge (Spell)|Crusader’s Edge]] || || Paladin 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
| |
| |-
| |
| | [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Paladin 4 || || Cures 3d8 damage + 1/level (max +15).
| |
| |-
| |
| | [[Death Ward (Spell)|Death Ward]] || || Paladin 4 || || Grants bonuses against death spells and negative energy.
| |
| |-
| |
| | [[Dimensional Blade (Spell)|Dimensional Blade]] || || Paladin 4 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
| |
| |-
| |
| | [[Dispel Chaos (Spell)|Dispel Chaos]] || || Paladin 4 || || +4 bonus against attacks by chaotic creatures.
| |
| |-
| |
| | [[Dispel Evil (Spell)|Dispel Evil]] || || Paladin 4 || || +4 bonus against attacks by evil creatures.
| |
| |-
| |
| | [[Eaglesoul (Spell)|Eaglesoul]] || || Paladin 4 || || Grants combat bonuses against evil creatures, particularly against evil outsiders.
| |
| |-
| |
| | [[Fire of Vengeance (Spell)|Fire of Vengeance]] || || Paladin 4 || || Smited creature takes 3d8 damage.
| |
| |-
| |
| | [[Forced Repentance (Spell)|Forced Repentance]] || || Paladin 4 || || Target falls prone and confesses sins.
| |
| |-
| |
| | [[Forceful Strike (Spell)|Forceful Strike]] || || Paladin 4 || || Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
| |
| |-
| |
| | [[Guardian of Faith (Spell)|Guardian of Faith]] || || Paladin 4 || || Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
| |
| |-
| |
| | [[Holy Sword (Spell)|Holy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage against evil.
| |
| |-
| |
| | [[King’s Castle (Spell)|King’s Castle]] || || Paladin 4 || || Instantly switch places with a single ally.
| |
| |-
| |
| | [[Litany of Thunder (Spell)|Litany of Thunder]] || || Paladin 4 || || A single target is deafened until the condition is removed, and is confused for 1 round.
| |
| |-
| |
| | [[Litany of Vengeance (Spell)|Litany of Vengeance]] || || Paladin 4 || || Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
| |
| |-
| |
| | [[Magic Siege Engine, Greater (Spell)|Magic Siege Engine, Greater]] || || Paladin 4 || || Siege engine gains +1 on targeting and damage rolls for every four caster levels.
| |
| |-
| |
| | [[Mark of Justice (Spell)|Mark of Justice]] || || Paladin 4 || || Designates action that triggers curse on subject.
| |
| |-
| |
| | [[Neutralize Poison (Spell)|Neutralize Poison]] || || Paladin 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
| |
| |-
| |
| | [[Oath of Peace (Spell)|Oath of Peace]] || || Paladin 4 || || Grants +5 AC and DR 10/evil, can’t attack.
| |
| |-
| |
| | [[Paragon Surge (Spell)|Paragon Surge]] || || Paladin 4 || || Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
| |
| |-
| |
| | [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Paladin 4 || || Allies gain benefits against outsiders of an alignment you choose.
| |
| |-
| |
| | [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Paladin 4 || M || As raise dead, but on an animal.
| |
| |-
| |
| | [[Reprobation (Spell)|Reprobation]] || || Paladin 4 || || Marked target is shunned by your religion.
| |
| |-
| |
| | [[Resounding Blow (Spell)|Resounding Blow]] || || Paladin 4 || || Melee attack deals 1d6 more damage.
| |
| |-
| |
| | [[Restoration (Spell)|Restoration]] || || Paladin 4 || M || Restores level and ability score drains.
| |
| |-
| |
| | [[Sacrificial Oath (Spell)|Sacrificial Oath]] || || Paladin 4 || || Take damage for an ally for many rounds.
| |
| |-
| |
| | [[Shield of Dawn (Spell)|Shield of Dawn]] || || Paladin 4 || || Creatures that strike you take 1d6 +1/level fire damage.
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| |-
| |
| | [[Stay the Hand (Spell)|Stay the Hand]] || || Paladin 4 || || Subject cannot attack with melee weapon.
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| |-
| |
| | [[Symbol of Healing (Spell)|Symbol of Healing]] || || Paladin 4 || M || Triggered rune heals living creatures.
| |
| |} | | |} |
|
| |
| * [[#Top|Back to Top]]
| |