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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (426 words) - 13:36, 30 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (329 words) - 13:36, 30 September 2019

Page text matches

  • | Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg ...e area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.
    1 KB (186 words) - 00:10, 10 April 2020
  • ...the [[Cure Serious Wounds, Mass (Cleric Spell)|Mass Cure Serious Wounds]] spell. The caster level of this effect is the character level of the wearer of th Note that the spell is ostensibly being cast by the wearer during the immediate action, so any
    1 KB (195 words) - 18:31, 16 June 2019
  • ...he [[Cure Moderate Wounds, Mass (Cleric Spell)|Mass Cure Moderate Wounds]] spell. The caster level of this effect is the character level of the wearer of th Note that the spell is ostensibly being cast by the wearer during the immediate action, so any
    1 KB (194 words) - 18:30, 16 June 2019
  • ...he [[Cure Critical Wounds, Mass (Cleric Spell)|Mass Cure Critical Wounds]] spell. The caster level of this effect is the character level of the wearer of th Note that the spell is ostensibly being cast by the wearer during the immediate action, so any
    1 KB (195 words) - 18:32, 16 June 2019
  • ...he [[Cure Critical Wounds, Mass (Cleric Spell)|Mass Cure Critical Wounds]] spell. The caster level of this effect is the character level of the wearer of th Note that the spell is ostensibly being cast by the wearer during the immediate action, so any
    1 KB (213 words) - 18:16, 22 December 2020
  • ...r level 31, [[Enhance Spell (Feat)]], [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]] |Benefit=The spell becomes charged with magical energy, gaining the following benefits:
    3 KB (373 words) - 18:09, 10 October 2020
  • | Category=[[Category:Skill Feats]][[Category:Heal Skill]][[Category:Intrepid Tier (6-10)]][[Category:Barbarian Feats]][[Categ ...s|BAB 6+, [[Unarmed Strike, Improved (Feat)]], [[Rattling Fist (Feat)]], [[Heal]] 6 ranks
    1 KB (167 words) - 12:42, 18 August 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (329 words) - 13:36, 30 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (426 words) - 13:36, 30 September 2019
  • | Opening| Beginning at 13th level, the bard can use this performance to heal their allies during combat. ...orming ''Song of Soothing''. Points from this healing pool can be spent to heal any of the affected allies within range. Each point of healing in the pool
    3 KB (511 words) - 23:16, 21 December 2020
  • ...requires the alchemist to expend an extract or a potion containing a cure spell, as well as a daily bomb use. A creature that takes a direct hit from a hea | ShortDesc|When you create a bomb, you can choose to have it heal damage instead of dealing it.
    2 KB (284 words) - 13:34, 21 November 2019
  • ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m ...f they are helpless) by an amount equal to a [[Cure Serious Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:57, 22 December 2020
  • ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (315 words) - 18:57, 22 December 2020
  • ...they are helpless) by an amount equal to a [[Cure Critical Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m ...they are helpless) by an amount equal to a [[Cure Critical Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m
    2 KB (316 words) - 18:48, 22 December 2020
  • ...tion, as long as the summoned creature(s) survive an encounter, they fully heal themselves between encounters automatically. ...or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats th
    2 KB (359 words) - 19:31, 11 June 2021
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (434 words) - 13:42, 23 February 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (438 words) - 16:04, 9 October 2019
  • ...ts can also be healed through spells such as [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]]. A construct with the fast healing special quality still bene ...orcerer/Wizard Spell)|Make Whole]], [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]], [[Field Repair]], a workshop and the [[Creator]] fea
    3 KB (371 words) - 15:38, 29 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (504 words) - 21:20, 22 March 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (504 words) - 16:31, 25 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (504 words) - 16:32, 25 June 2019
  • | Benefit=Whenever you use a healing spell to heal a PC ally, any points of healing which would raise their hit point total ab
    1 KB (154 words) - 16:28, 13 December 2020
  • ...effect which inflicted it, all ability scores which have been ''diluted'' heal completely at the end of the encounter, regardless of the number of points ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,
    2 KB (296 words) - 19:20, 1 April 2023
  • ...they are helpless) by an amount equal to a [[Cure Moderate Wounds (Cleric Spell)]], using the wearer's character level as the casting level. This healing m ...s by the armor's enhancement bonus and gain [[Cure Moderate Wounds (Cleric Spell)|Cure Light Wounds]] once per day.
    2 KB (221 words) - 18:58, 22 December 2020
  • ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,
    2 KB (318 words) - 19:20, 1 April 2023
  • ...a character takes a full day of complete rest (24 consecutive hours), they heal 2 points of ''ability damage'' to each ability score which was damaged. ...estoration (Cleric Spell)|Restoration]], or [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or through the use of comparable abilities, spells,
    2 KB (320 words) - 19:19, 1 April 2023
  • ...ints recover back to their normal amount at a rate equal to the amount you heal during a full-night's rest (typically this is equal to your character level ...hit point maximum to its normal amount. However, this must be a different spell than the one that was used to clear the ''Maimed'' condition (if applicable
    3 KB (515 words) - 19:15, 1 April 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (493 words) - 13:56, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (418 words) - 19:21, 29 June 2019
  • ...on a hit, and that damage is doubled for some secondary reason (such as a spell effect), the total multiple is x5, not x6. It's still going to hurt a LOT. ...want to know the precise amount of hit points a creature has lost that a [[Heal]] or [[Divinity]] check is necessary.
    12 KB (1,921 words) - 04:39, 12 May 2021
  • ...ints recover back to their normal amount at a rate equal to the amount you heal during a full-night's rest (typically this is equal to your character level ...hit point maximum to its normal amount. However, this must be a different spell than the one that was used to clear the ''Crippled'' condition (if applicab
    3 KB (531 words) - 19:15, 1 April 2023
  • Template:Spell <!-- Spell Level -->
    4 KB (409 words) - 16:59, 8 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (381 words) - 16:34, 7 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (525 words) - 16:14, 25 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (424 words) - 13:31, 23 February 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (424 words) - 22:54, 26 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (424 words) - 14:20, 23 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (424 words) - 21:08, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (506 words) - 20:27, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (441 words) - 19:04, 8 April 2023
  • | Bonus-Spell-1 = Adhesive Spittle | Bonus-Spell-2 = Dust of Twilight
    7 KB (1,149 words) - 21:15, 21 November 2020
  • Spell Focus Evocation Spell Specialization - Burning Hands
    4 KB (493 words) - 11:17, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (627 words) - 16:31, 25 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (629 words) - 21:21, 22 March 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (425 words) - 14:48, 15 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (565 words) - 11:45, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (565 words) - 11:45, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (565 words) - 18:18, 28 March 2019
  • | Core-Skill = Heal ...require a skill check, and anyone can do it. However, with a successful ''Heal'' check, you can learn precisely how close a particular creature is to deat
    27 KB (4,540 words) - 19:41, 21 December 2020
  • ...emy) +10 (+14 to create alchemical items), Disable Device +4, Movement +6, Heal +4, Knowledge (arcana) +10, Knowledge (nature) +9, Perception +7, Sleight o ...Sack (empty), Scroll case (4 @ 0 lbs), Sewing needle (3), Smoked goggles, Spell component pouch, String or twine (4), 18 GP, 4 SP, 4 CP
    6 KB (794 words) - 19:47, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (496 words) - 19:07, 8 April 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (567 words) - 13:34, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    5 KB (568 words) - 18:11, 28 March 2019
  • | [Heal]] # [Bomber's Eye (Spell)|Bomber's Eye]]
    5 KB (541 words) - 19:49, 18 June 2022
  • ...although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the
    5 KB (868 words) - 18:52, 28 May 2021
  • ...However, for each excluded target ''after the first'', the effect of the spell, item, or ability is reduced. This reduction is equal to 1 point per die r :'''''Example 1:''' A 10th level wizard casts [[Fireball (Sorcerer/Wizard Spell)]], but wishes to exclude 3 of their allies. The wizard can exclude the fi
    6 KB (918 words) - 20:28, 9 December 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (1,003 words) - 19:26, 11 September 2022
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • ...Duplicate''' any Sorcerer/Wizard spell of 9th level or lower, provided the spell does not belong to one of your opposition schools. ...icate''' any non-Sorcerer/Wizard spell of 9th level or lower, provided the spell does not belong to one of your opposition schools.
    7 KB (1,000 words) - 22:12, 5 May 2024
  • ; Spell-Like Abilities : (CL 1st; concentration +5) ; Skills : Diplomacy +8, Heal +4, Knowledge (nobility) +6, Knowledge (religion) +6, Sense Motive +4
    4 KB (608 words) - 10:50, 12 November 2017
  • :* '''Duplicate''' any Sorcerer/Wizard spell of 9th level or lower, even if it belongs to one of your opposition schools :* '''Duplicate''' any non-Sorcerer/Wizard spell of 9th level or lower, even if it belongs to one of your opposition schools
    7 KB (966 words) - 21:33, 5 May 2024
  • ...character level after each full night's rest. (Technically, most monsters heal an amount equal to their CR each full night's rest, too. But most times, mo
    3 KB (610 words) - 18:51, 1 April 2023
  • |title=Heal ...d. In addition, you can perform the [[Subdue]] combat maneuver using your Heal skill (instead of the [[Sleight of Hand]] skill).
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...ty are only basic melee attacks. You cannot use a combat maneuver, cast a spell, or make a ranged attack as your attack of opportunity, unless you have an ...or spells that have been augmented with the [[Quicken Spell (Feat)|Quicken Spell]] metamagic feat.
    10 KB (1,581 words) - 14:20, 4 January 2021
  • ...e it takes for a skeleton to re-compose. A [[Resurrection (Cleric Spell)]] spell will bring the person associated with the skeleton back to life, destroying | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
    26 KB (2,497 words) - 18:58, 29 May 2022
  • | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | Add-Skill-Heal|
    23 KB (2,042 words) - 18:40, 7 May 2022
  • ...ilent and uncannily quick and deadly. It's incredible armor class, perfect spell resistance, heavy DR, huge Fast Healing, and point-blank Pulse Wave makes i ...he Potent Shadesteel Golem uses its Pulse Wave to both damage its foes and heal its allies.
    3 KB (548 words) - 18:57, 20 April 2019
  • ...ment to the GM's story line. Indeed, Mages are even more likely than other Spell-like enabled monsters to have such activities as part of their lexicon. On | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
    28 KB (2,873 words) - 18:18, 14 May 2022
  • | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | Add-Skill-Heal|
    24 KB (2,181 words) - 16:11, 16 February 2021
  • | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | Add-Skill-Heal|
    24 KB (2,254 words) - 04:45, 17 May 2022
  • | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | Add-Skill-Heal|
    28 KB (2,818 words) - 18:21, 14 May 2022
  • | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}} | Add-Skill-Heal|
    25 KB (2,265 words) - 11:25, 21 May 2022
  • ...ment to the GM's story line. Indeed, Mages are even more likely than other Spell-like enabled monsters to have such activities as part of their lexicon. On | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
    28 KB (2,921 words) - 19:52, 7 May 2022
  • ...ment to the GM's story line. Indeed, Mages are even more likely than other Spell-like enabled monsters to have such activities as part of their lexicon. On | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
    27 KB (2,803 words) - 19:41, 7 May 2022
  • ...ture takes 1d6+3 points of {{dmg|positive}} damage per caster level of the spell. | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
    27 KB (2,645 words) - 19:28, 29 May 2022
  • ...emsp; +4 <sup>''(+1)''</sup> || &emsp; 9 || [[#Heal_Companion_I_.28Su.29|Heal Companion I]] ...her spellcasting classes, druids know '''''every''''' spell from the druid spell list, provided that they are high enough level to cast spells of that level
    122 KB (18,719 words) - 18:12, 22 January 2022
  • | align="left" | [[Heal]] || Wis || - Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus. In general, multipl
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • ...n would be based on the ally PC's level, not the healer's level. Making a Heal check to stop a Bleed condition on a level 1 peasant is quite easy for a hi * Wondrous magic items, even those with spell effects such as wands, use the wearer's level, but the difficulty of the sa
    31 KB (2,736 words) - 22:47, 14 August 2023
  • ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with ...| Moderate || Complex || align="left" | Clerics are divine casters who can heal their allies even as they attack their enemies. They are only modest attack
    8 KB (1,167 words) - 02:02, 10 March 2024
  • ...our bailiwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unle ...e spells that were selected at level up with a different spell of the same spell level.
    46 KB (7,371 words) - 01:06, 18 October 2023
  • |title=Heal ...19, a 2nd level spell if you are between levels 20 to 29, and a 3rd level spell if you are level 30+).
    22 KB (3,359 words) - 16:00, 27 September 2021
  • ...ghters and hold their own just fine. A cleric is almost always expected to heal their companions, but clerics have the ability to reshape the battlefield a :::* [[Heal]] (this skill is '''''strongly recommended''''')
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ::* [[Heal]] (this skill is '''''strongly recommended''''') ...d pronounces an ''encouraging word'' upon their ally (or themselves), they heal that ally a number of hit points equal to the {{Hi|warlord's level + CHA mo
    115 KB (17,881 words) - 00:16, 9 August 2023
  • ...ity for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana/history/religion/the celestial cascade) (Int), Pro Soothing Word: This power is exactly like the divine spell Calm Emotions, except that it has no range, and the saving throw has an add
    10 KB (1,750 words) - 00:07, 28 November 2019
  • ...a person's affect. Thus, an intelligence of nine or higher is required to heal a point of damage, which is seen in Celegia as the equivalent of First Aid. ...a quantity of mana into their auras for use in powering a full first ring spell, rather than the tiny cantrips available to most. These new students are kn
    27 KB (4,891 words) - 14:05, 17 September 2022
  • ...oncentration (Con), Craft (Int), Diplomacy (Cha), Gather Information(Cha), Heal (Wis), Intimidate(Cha), Knowledge (arcana/history/religion/the celestial ca ...priate manner to make a Will Save vs a DC as if the Reveller was casting a spell of the highest level he can cast. Failure means the person drops all plans
    9 KB (1,504 words) - 13:54, 28 November 2019
  • ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover. ...ak allows the wearer to transform his body in a flash of light (as per the spell Elemental Body, SC 78). The wearer can transform his body into a particular
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...absorb any kind of magical messages or writing, and any type of protective spell will stop their action. Beyond that restriction, a crystal will hold severa ...ll Feat is used for this.) Runes are placed on the stone denoting what the spell is and what command words activate it.
    16 KB (2,819 words) - 17:48, 10 March 2016
  • ...is Bloodline, it was a potent magical ability, but it was... bigger than a spell. It was new, and fascinating, and Llodwynn, still as a stone, eyes closed, ...s Viva", among many other names, is a magical working that is similar to a spell, but...more. True Dweomers are bigger, heavier, and more complex than regu
    26 KB (4,201 words) - 19:55, 5 May 2024
  • ::* [[Heal]] (this skill is '''''strongly recommended''''') ...t 2nd level, a paladin can channel positive energy through their bodies to heal themselves or an adjacent ally. Touching with other body parts may also wo
    144 KB (22,632 words) - 01:11, 5 March 2024
  • ...oint. Eyes Like Lamps is a spell-like ability, so it may be resisted with spell resistance, but since it requires no somatic component, merely a look, no [ ...d, it is better to attack and bite than it is to heal, but they will still heal themselves or an ally if there is nothing else for them to do.
    64 KB (7,139 words) - 21:35, 4 February 2023
  • ...d-Hit-Points}} hit points). The consort must touch her target to cast the spell. ...s benefits. On any round in which the consort fails to use the spell, the spell ends.
    63 KB (6,988 words) - 01:43, 22 January 2023
  • ...rejected. As with any Bleed effect, the healing, temporary hit points, or Heal check provide no benefit, other than to end the Bleed. | Ability-4-Name = Spell Resistance
    66 KB (7,439 words) - 21:21, 4 February 2023
  • ...ounter, and it can only be cleared by magical means, such as a Restoration spell or a Paladin's Cleanse ability. This is a spell-like effect, and at the same time as it shakes itself, it chooses an area o
    70 KB (8,083 words) - 21:43, 11 February 2023
  • ...}} damage per attack or magic item use or spell casting attempt. Casting a spell under these conditions also forces a [[Caster Check]] to [[Concentration|Co ...e per round, any time the blood roses successfully attack a creature, they heal {{Hit-Points|n= 5|op=div}} points of damage.
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...urer, but surely that's just a coincidence. Doctors will typically have a Heal skill equivalent to the Merchant DC of the settlement size in which you hir A nurse provides interim care for someone sick or injured, and often has a Heal skill equal to half the Merchant DC for the settlement size in which they w
    32 KB (5,562 words) - 19:24, 21 September 2019
  • ...ination is moonlight or any magical non-flame light source such as a light spell, their vision is normal. ...object no larger than size Fine as if they used a [[Spark (Sorcerer/Wizard Spell)|Spark]] cantrip. This ability can be used at-will, but unlike the actual
    21 KB (3,495 words) - 19:27, 6 April 2024
  • ...maller than a campfire with water, as though they used the [[Drench (Druid Spell)]] cantrip. This ability can be used at-will, but unlike the actual cantrip ...on damage). This damage is applied once per attack. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
    19 KB (3,204 words) - 16:13, 7 April 2024
  • ...rg]] one round after the creature is killed. Note that this aura does not heal the Atropal (see regeneration). ...cible, overwhelming, arcane might. Out of combat they can cast almost any spell at least a few times per day, but in battle, they fall back on a few favore
    77 KB (9,193 words) - 15:44, 6 May 2024

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