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  • ...ry=[[Category:Skill Feats]][[Category:Knowledge Skill]][[Category:Survival Skill]][[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Ba | Prerequisites|Level 6, [[Knowledge (Local)]] 4 ranks, [[Survival]] 4 ranks.
    2 KB (267 words) - 17:00, 17 August 2020
  • ...5)]][[Category:Skill Feats]][[Category:Movement Skill]][[Category:Survival Skill]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Fe ...t or higher. This bonus increases to +2 if you have at least 10 ranks in [[Survival]].
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  • ...points to the magnetic north pole grants you a +2 circumstance bonus on [[Survival]] checks made to avoid becoming lost. You can also use it to grant the same | Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
    1 KB (111 words) - 22:41, 28 February 2018
  • ...g tools, spices and utensils for turning that survival skill into a dining skill. | Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
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  • ...poor visibility. The ability otherwise follows the rules for the Survival skill in regards to tracking.
    2 KB (339 words) - 17:39, 16 June 2020
  • The creature makes a Perception skill check, with a DC of 10, unless the target creature is using stealth, in whi ...poor visibility. The ability otherwise follows the rules for the Survival skill in regards to tracking.
    3 KB (539 words) - 14:52, 1 February 2022
  • ...C increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by lifesense ignore the effects
    2 KB (337 words) - 15:53, 4 August 2021
  • ...you're actually interested in) grants a user a +1 circumstance bonus on [[Survival]] checks made to navigate in the wilderness. It also can be used to grant t | Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
    2 KB (175 words) - 13:43, 2 May 2018
  • ...r by a magic item. Enhancement bonuses can be applied to almost any stat, skill, or score of a character, as the effects from magic items are diverse and p ..., and a different item that grants a +2 enhancement bonus to your Survival skill checks. Both of these bonuses apply, since they are affecting different el
    815 bytes (132 words) - 18:02, 16 May 2019
  • ...(1-5)]][[Category:Druid Feats]][[Category:Skill Feats]][[Category:Survival Skill]] ...+2 feat bonus on [[Initiative]] checks and a +1 feat bonus on [[Survival]] skill checks, in both your normal form and your Wild Shape form.
    2 KB (346 words) - 21:04, 10 December 2020
  • ...poor visibility. The ability otherwise follows the rules for the Survival skill in regards to tracking.
    3 KB (437 words) - 16:02, 4 August 2021
  • ...fect''': All natural tracking abilities, such as Perception or Survival skill checks, the sense of smell possessed by hunting hounds, etc. provide no aid
    662 bytes (106 words) - 05:31, 10 March 2016
  • ...ght +8, Escape Artist +0, Movement +0, Perception +4, Ride +0, Stealth +0, Survival +0 (+2 to avoid becoming lost when using this), Swim +8 (+12 to resist nonl '''Compass''' +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.<br>
    3 KB (428 words) - 16:06, 20 February 2020
  • ...only a description or information from a [[Survival#Tracking | Survival]] Skill use, the Bailiwick roll is made at a -5 or larger penalty, as assigned by t ...powers of the Mask. At the end of this time, the wearer may make a single skill roll, on any topic they desire, with a +4 [[Circumstance Bonus]] on the rol
    6 KB (816 words) - 16:34, 2 August 2020
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    23 KB (1,993 words) - 07:22, 15 May 2022
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    23 KB (1,990 words) - 19:12, 29 May 2022
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  • The knowledge skill requirement of a character who wishes to become a sworn slayer depends upon ...(Wis), Move Silently (Dex), Search (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis)
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  • ...rank placed in [[Naturalism]]. A character can never have more ranks in a skill than his character level. ...used. Players and GM's are encouraged to find additional ways to use each skill.
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  • ...g Creature before the danger is apparent is not easy! Luck, raw power, and skill is needed to defeat them, but surely that's what heroes are made of! | Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
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  • ...all themselves) are by and large a peaceful group. The simple struggle for survival in the extreme conditions is enough to occupy most of their aggression, and ...get maximum ranks in Survival for free, allowing them to spend their other skill points elsewhere.
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    26 KB (2,497 words) - 18:58, 29 May 2022
  • ...Shadow, all these and many more are the sort of inclement conditions that Survival lets you deal with. This includes surviving in the wild, navigating in the This skill is often affected by [[Environmental Effects]].
    22 KB (3,623 words) - 19:31, 24 August 2020
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    27 KB (2,645 words) - 19:28, 29 May 2022
  • ...re seen everywhere, racing their mounts at breakneck speeds and consummate skill, still working to hold the vast Empire together. ...haracter, you must be an accomplished rider, you must have enough Survival skill to survive long journeys without aid, you must have a certain facility hand
    10 KB (1,638 words) - 17:39, 10 March 2016
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    28 KB (2,818 words) - 18:21, 14 May 2022
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    28 KB (2,873 words) - 18:18, 14 May 2022
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    27 KB (2,803 words) - 19:41, 7 May 2022
  • Extra Skill Points ! Skill
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  • ...used. Players and GM's are encouraged to find additional ways to use each skill. | Skill-Use = Appraise Value
    17 KB (2,862 words) - 15:17, 26 May 2021
  • [[Skills|Using Skills]] {{Smaller|([[Skill DC|Skill DCs]])}} * [[Survival]] {{Smaller|(Wis)}}
    8 KB (908 words) - 18:41, 1 December 2023
  • : For as long as the spell persists, you may take 20 on one [[Survival]] skill roll per day, and you regain twice as many hit points for a night of rest.
    5 KB (595 words) - 15:33, 29 July 2020
  • ...used. Players and GM's are encouraged to find additional ways to use each skill. | Skill-Use = Escape Bindings
    11 KB (1,728 words) - 20:53, 19 February 2022
  • : For as long as the poultice persists, you may take 20 on one [[Survival]] skill roll per day, and you regain twice as many hit points for a night of rest.
    5 KB (597 words) - 15:35, 29 July 2020
  • ...nd improve their existing skills dramatically. This section describes each skill, including common uses and typical modifiers. Characters can sometimes use ! Skill !! width="20%" | Key Ability !! width="20%" | Armor Check Penalty
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ...eat the normal amount of food they require each day. See the [[Survival]] skill for details of food requirements.
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  • ...Time of Night where their massive battle power was crucial to the Empire's survival. They survive to this day, mainly in the form of a monastic order dedicated Frenzied Berserker class skills (and the key ability for each skill) are Might (Str), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
    6 KB (1,058 words) - 16:15, 16 January 2020
  • ...eat the normal amount of food they require each day. See the [[Survival]] skill for details of food requirements.
    5 KB (727 words) - 19:58, 16 January 2020
  • ...eat the normal amount of food they require each day. See the [[Survival]] skill for details of food requirements.
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  • | Bloodline-Skill = Survival <!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensiti
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  • ..., they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirements.
    5 KB (757 words) - 19:55, 16 January 2020
  • ..., they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirements.
    5 KB (757 words) - 19:56, 16 January 2020
  • ! Skill | [Survival]]
    4 KB (493 words) - 11:17, 20 April 2019
  • ...ever need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food requirements. Note that this ability to stay awake doe
    6 KB (772 words) - 19:55, 16 January 2020
  • ...ever need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food requirements. Note that this ability to stay awake doe
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  • ...companionship between animal and player character, but take note that this skill is fraught with alignment peril! Abusive uses are easy to envision, and of You do not have to have this skill in order to use the [[Ride]] skill, but any creature with an intelligence less than 4 must have been taught th
    35 KB (5,980 words) - 00:46, 11 September 2022
  • ...ever need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food requirements. Note that this ability to stay awake doe
    6 KB (811 words) - 19:56, 16 January 2020
  • | Category=[[Category:Skill Feats]][[Category:Valorous Tier (21-25)]][[Category:Alchemist Feats]][[Cate | Flavor=You are a true master of a particular skill.
    22 KB (3,359 words) - 16:00, 27 September 2021
  • | Category=[[Category:Skill Feats]][[Category:Heroic Tier (11-15)]][[Category:Alchemist Feats]][[Catego ...or=You have a singular focus for perfecting your ability with a particular skill.
    21 KB (3,161 words) - 14:53, 28 October 2021
  • Huntmasters are skilled in the wilderness, having good survival skills, keen senses, and considerable stealth. Their learned nature and lo | Skill2 = Survival
    61 KB (6,636 words) - 20:22, 14 January 2023
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    61 KB (6,730 words) - 20:55, 13 August 2023
  • ...s towards Sense Motive not applicable to making Diplomacy a Natural Talent skill, but it will be lost if you begin to focus on Diplomacy, or any other kind ...nd get a terrible result on your check. You cannot attempt to retrain ANY skill until half the maximum retraining time for gaining a new Natural Talent has
    46 KB (7,371 words) - 01:06, 18 October 2023
  • ...the Goblet will even return someone who has failed a standard resurrection survival roll, has died of old age, or is otherwise considered unrevivable. In this 2) the skill enhancement type is classified as Competence.
    16 KB (2,819 words) - 17:48, 10 March 2016
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    65 KB (7,310 words) - 21:38, 4 February 2023
  • ...r from a successful hunt or by some other means. If a character fails his survival check three days in a row, he gains the exhausted condition, which can only To someone skilled in Survival, roughing it primarily costs time. It takes a lot of effort and attention
    27 KB (4,732 words) - 08:44, 12 May 2021
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    58 KB (6,212 words) - 22:26, 7 January 2023
  • | Skill1 = Survival <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") -->
    58 KB (6,283 words) - 20:35, 10 May 2021

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