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  • ...at of standard bolts. Blunt bolts weigh the same and do the same amount of damage as regular bolts, although the range is halved. In a hand onager, blunt bol
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  • ...However, if you have a Strength bonus, it is not applied to the shortbow's damage. ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
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  • ...psionic creatures brain, draining power points and possibly doing physical damage as well. ...with an unearthly chill that can be discharged by touch. (1d4 + 2/lvl cold damage; max of 1d4 + 10)
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
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  • ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c ...the heal check means removing the barbed arrow inflicts 1d6 of additional damage which cannot be reduced by DR. Ouch.
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  • ...s before any saving throws are resolved, and this reduction applies to any damage type except Primal. It is neither ER nor DR, though it shares the propertie | - || worsens by 1 || worsens by 1 || - || align="left" | Reduce indirect damage by 1 point per two points of BAB (round down, min 1) of wearer. || align="r
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  • ...mply tell each other what their hit point totals are after they have taken damage. This is very low Fog of War, and lends itself to a more 'meta' style of pl ...d on each monster, including recording the number of hits, and the type of damage each hit inflicted. This puts a LOT more work on the players, but the Game
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
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  • ...00 gp to its cost. If you have a penalty for low Strength, you apply it to damage rolls when you use a composite longbow, in addition to the to-hit penalty f ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • ...dds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow, in addition to the to-hit penalty ...do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that c
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  • :* '''''Constitution:''''' primary; the majority of a barbarian's damage and durability come from Constitution. :* '''''Strength:''''' secondary; Strength is a useful adder to a barbarian's damage output.
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • | Cause bludgeoning damage and a Bruised condition. | Ray deals Positive Energy Damage to one Undead in range.
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • ...t might be a magical rune engraved on their forehead that inflicts psychic damage to all nearby enemies, or it might be a strange poison to which all allies | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
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  • ...illusion's maximum affected area suffer an amount of {{dmg|fictive}} {{Hi|damage based on the creator level of the rod}}, as the magic inflicts Unreality up
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • ...hout a special ability, don't offer much utility. Some units inflict more damage if their ATK value is greater than a defending unit's DEF value, but in the ...of their primary stats: Attack 1, Defense 1, Movement 1. If they take any damage at all, they will become 'routed'.
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  • ...fected by any Conditions, but if those conditions inflict hit points, that damage is ignored. | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • '''''Hardened (1/2 damage):''''' ...'''''Vulnerable (1.5x damage):''''' to {{dmg|Fire}} and {{dmg|Interstice}} damage
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' {{dmg|Cold}} '''''Hardened (&frac12; damage):'''''
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  • ...ay spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. ...rolls and ray damage rolls. This also means that feats that affect Weapon damage and to-hit rolls, such as [[Weapon Focus (Feat)]] or [[Weapon Specializatio
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage '''''Hardened (&frac12; damage):'''''
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • '''''Hardened (1/2 damage):''''' ...'''''Vulnerable (1.5x damage):''''' to {{dmg|Fire}} and {{dmg|Interstice}} damage
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  • ...me their foes, or the slimy nature of some nests of Aboleths inflict slime damage to all who face their wrath. Or maybe some especially dogmatic Duergar clan | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
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  • '''''Hardened (1/2 damage):''''' ...'''''Vulnerable (1.5x damage):''''' to {{dmg|Fire}} and {{dmg|Interstice}} damage
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage '''''Hardened (&frac12; damage):'''''
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • ::* '''''Hardened (&frac12; damage):''''' Precision Damage '''''Hardened (&frac12; damage):'''''
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  • ...s only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 2
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  • ...flesh to wear. Dominators tend to target the rich and powerful, making the damage they can inflict with their vile behavior very severe indeed. | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage
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  • ...siege damage to traps (since traps, like all objects, are immune to normal damage) in a way that attempts to avoid any of the trap's built-in countermeasures ...ace in which the controls are mounted, and an emitter space from which the damage comes (the emitter crystal for a crushing ray trap, for example). In order
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  • 8 +4 +6 +2 +6 Immune to Ability Damage +1 level of existing Cleric class Immune to Ability Damage: The Philiate is now immune to any ability damage of any sort, from any source.
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  • ...-hit roll, critical confirmation roll, [[Maneuver Offense]] skill roll, or damage roll. ...weapon damage roll, the 2d6 rolled are treated as additional [[base weapon damage]] of the same type as the weapon being used, and thus increase upon critica
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  • ...flesh to wear. Dictators tend to target the rich and powerful, making the damage they can inflict with their vile behavior very severe indeed. | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = '''''Vulnerable (1.5x damage):''''' to {{dmg|Interstice}} damage
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = '''''Vulnerable (1.5x damage):''''' to {{dmg|Interstice}} damage
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  • ...mage to its rider's melee attacks (if combat trained), each point of bonus damage is counted as a +1 modifier to its Mounted CR. ...mount of bonus melee damage the mount grants to its rider, at a rate of +1 damage per 'point' of CR.
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  • ...a Gata falls from any height, they do not fall prone, even if they suffer damage from the fall. See the rules for [[Types_of_Movement#Falling|Falling]] for
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  • ...to become the ultimate weapon, using only their fists to deal devastating damage and painful injuries. A brawler disdains the trappings of a Monk's mystici ...hey have a variety of techniques that offer them an excellent selection of damage and disabling maneuvers.
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...may never in any case be used to directly harm any creature, or be used to damage the lands over which the Warden is granted this awesome power. Any attempt
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  • ...r growing patch. When in their full-grown form, they are extremely hard to damage or destroy and quite deadly. Fortunately, leatherleaf is a fairly distinct '''''Hardened (1/2 damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...weapon's to-hit rolls, as well as adding +1 to the weapon's [[base weapon damage]]. As soon as the totem is broken, these bonuses are lost until the totem ...his includes [[Ability Dilution|Wisdom Dilution]], [[Ability Damage|Wisdom Damage]], [[Ability Drain|Wisdom Drain]], [[Bruised]], [[Bleed]], and [[Ruptured]]
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  • '''''Hardened (½ damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • {{:Base Weapon Damage}} ::* update your weapon damage numbers appropriately (base weapon damage increases at each tier for weapons).
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  • | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | Damage-Adj| 1
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...s only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...ctims raving with incurable madness. Whether this is caused by the psychic damage inflicted by these "Cawtrids", or by the glimpses of the tattered holes in '''''Hardened (1/2 damage):'''''
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  • ...ace, who hear the cry, gain a +2 circumstance bonus to their to-hit rolls, damage, and Maneuver Defense until the start of the fighter's next turn. The Fight ...on damage]] by 1 point. This stacks with all other sources of base weapon damage.
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...this trait, not weapons. Weapons or spells that do not already deal cold damage gain no benefit from this trait. ...l full damage to an Undine using this trait, and similarly, they deal full damage to incorporeal creatures with all their attacks. At 11th level, this abili
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...mples include applying poisons, sneak attack, a paladin's Smite, precision damage dice, laying a fighter's Challenge, and many others besides. ...making attacks, casting spells, etc. Each character and creature accrues damage in this process. If any creature loses all their hit points, they are eith
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  • ===Siege Damage=== ...rules rather than traditional to-hit and damage. Siege weapons deal siege damage, which is subtracted from the durability score of enemy vehicles or structu
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...ency at the cost of losing one point of AC (minimum zero) and one point of Damage Resistance(minimum zero.). If the Silkenmail weighs three pounds or less, i ...melee attacks, but each suit is penetrated by either slashing or piercing damage. This is impossible to tell by looking, but quickly becomes apparent in com
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...trait, not weapons. Weapons or spells that do not already deal lightning damage gain no benefit from this trait. ...Str, Dex, or Con). If a target succeeds on this saving throw, they take no damage from the Cyclone and are not knocked prone, but are still moved. At 11th le
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • Damage: A paragon creature gains a +20 bonus on damage rolls for all melee and thrown ranged attacks. ...ity that allows it to rend; in this case the +13 bonus could be applied to damage. The +13 bonus may be applied to a given special ability once. One example
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • | SpecialDefenses = DR 5/{{DR|Common}}, bypassed by {{dmg|bludgeoning}} damage ...s only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) -->
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  • ...fast-moving melee combatants, or do a decent job of screening and soaking damage from enemies, and even act as flankers and skirmishers, using their mobilit :* '''''Wisdom:''''' primary; used for to-hits, damage, AC, and Maneuver Defense.
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  • ...damage type gain no benefit from this trait. The Gnome must declare which damage type they are attuned to at 1st level, and once selected it may not be chan
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  • .... Any sunder damage or siege damage that would deal 1 point of durability damage to a potion will smash the vial and destroy both it and its contents. Poti ...al Wounds (Cleric Spell)|Cure Critical Wounds]] potion heals 8d8 points of damage plus 2 points per caster level of the potion, and has a saving throw DC of
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  • ...gainst = '''''Immune (no effect):''''' {{dmg|lightning}} and {{dmg|sonic}} damage ...t maneuver or forced movement (unless performed with a weapon dealing full damage to incorporeal creatures)
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • | StrongAgainst = '''''Immune (no effect):''''' {{dmg|slime}} damage '''''Hardened (1/2 damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...since creatures move around a lot more than structures. Many siege weapons damage everything within an area of effect, making them more adept at targeting cr ...all affected creatures in that area of effect make a saving throw for half damage.
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' ...(1.5x damage):''''' attacks that inflict {{dmg|Light}} or {{dmg|Sunlight}} damage
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' ...le (1.5x damage):''''' [[Fire]], [[Lightning]], [[Light]] and [[Positive]] damage
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  • :* '''''Strength:''''' secondary; affects melee to-hit and damage =====Base Weapon Damage:=====
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' Slashing, Piercing, Slime '''''Hardened (&frac12; damage):'''''
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  • ...into them, which act to break the bones of any creature unlucky enough to damage them. Appearance-wise, bloody bones skeletons look and act identically to '''''Hardened (1/2 damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...ing a Blood Goblet full of water will cure the drinker of 2d8 +2 points of damage, once per day. Any water, even brackish, will work, as long as it is fresh. ...cessful, the drinker suffers 12d8's of hit point and 4d6's of Constitution damage, which may kill them anyway. If a Blood Goblet has killed with its poison,
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ::* '''''Hardened (&frac12; damage):''''' {{dmg|slashing}} '''''Hardened (&frac12; damage):'''''
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • :* '''''Strength:''''' secondary; used for melee to-hit and damage. Drops to quaternary if focusing on ranged attacks. =====Base Weapon Damage:=====
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  • ...ongAgainst = '''''Hardened (&frac12; damage):''''' versus {{dmg|Piercing}} damage '''''Hardened (&frac12; damage):'''''
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  • ...itable companions for nearly any adventuring party. Alchemists can do huge damage if they need to, buff themselves so they don't draw on others, and even get :* '''''Intelligence:''''' primary; an alchemist's extracts and bomb damage are highly dependent on Intelligence.
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  • ...ng becomes [[fatigued]]. The fatigued condition persists until all Primal damage has been healed. ...dmg|Primal}} damage and becomes [[fatigued]] until such time as all Primal damage is healed. It is possible for a character to march into unconsciousness by
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage '''''Hardened (1/2 damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • '''''Hardened (1/2 damage):''''' ...minute outside of combat. This weakness does NOT increase or decrease the damage a vampire takes from specific undead-damaging effects and attacks
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage '''''Hardened (&frac12; damage):'''''
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • | StrongAgainst = Hardened (&frac12; damage): Versus all effects that allow a Reflex Save '''''Hardened (&frac12; damage):'''''
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  • ...ast. Their form seems to shimmer with an unreality, allowing them to shunt damage off of their material forms. Their bodies are riddled with angry, swollen p '''''Hardened (1/2 damage):'''''
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • '''Role:''' Pariahs focus on dealing damage to their enemies, typically up close and personal. They are often viewed b '''Base Weapon Damage:''' <br>
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' ...minute outside of combat. This weakness does NOT increase or decrease the damage a vampire takes from specific undead-damaging effects and attacks.
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Psychic]] damage '''''Hardened (&frac12; damage):'''''
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  • ...e appropriate Bailiwick skill to cast defensively (see below). If you take damage from an attack of opportunity due to casting a spell without casting defens ...rtunity from two monsters. One hits, and does damage to the Sorcerer. This damage does not affect their spell casting in any way this round.
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  • === [[Ability Damage]] === ...damage, Constitution damage, Intelligence damage, Wisdom damage, Charisma damage
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  • ...minute outside of combat. This weakness does NOT increase or decrease the damage a vampire takes from specific undead-damaging effects and attacks ...s only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) -->
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  • Astral Constructs are unobtrusive when dormant, incredibly hard to damage in combat, and best of all, since they are made of the same extraplanar mat :* Immune to damage caused by any spell or ability with the Light descriptor
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  • '''''Hardened (&frac12; damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • | StrongAgainst = Hardened (&frac12; damage): Versus all effects that allow a Reflex Save '''''Hardened (&frac12; damage):'''''
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' ...minute outside of combat. This weakness does NOT increase or decrease the damage a vampire takes from specific undead-damaging effects and attacks.
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  • ...this trait, not weapons. Weapons or spells that do not already deal acid damage gain no benefit from this trait. ...ent]] checks made to climb vertical or inverted surfaces, mitigate falling damage, or dig through the ground. At 31st level, the Oread can climb (using [[Mig
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • '''''Hardened (1/2 damage):''''' | WeakAgainst = Vulnerable: [[Interstice]] damage
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  • '''''Hardened (½ damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • :* '''''Strength:''''' tertiary; adds to to-hit and damage in melee =====Base Weapon Damage:=====
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  • ...olls and damage rolls with melee attacks and melee touch attacks. Adds to damage for thrown weapons (but not to-hit rolls). Determines how much a character
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  • | StrongAgainst = '''''Hardened (&frac12; damage):''''' [[Interstice]] damage '''''Hardened (1/2 damage):'''''
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  • ...be activated even after an enemy ability hits the Arborean, as long as the damage or effects of the ability haven't yet been resolved. For as long as the tra ...ons by 1. Arborians wielding size large weapons get the benefit of larger damage dice, though their space and reach remain that of a medium creature, even i
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  • '''''Hardened (1/2 damage):''''' '''''Vulnerable (1.5x damage):'''''
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  • ...s only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type
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  • ...mage they take into the realm of shadow, granting them 1 point of physical damage resistance (DR 1/-). This bonus increases to DR 2/- at level 11, DR 3/- at ...wo different types of ER could each be applied to mitigate negative energy damage, only the highest available value is used.
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  • | StrongAgainst = '''''Immune (no effect):''''' {{dmg|Interstice}} Damage '''''Hardened (&frac12; damage):'''''
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  • ...Strength:''''' primary; used for many class features, and melee to-hit and damage. ====== Base Weapon Damage: ======
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  • ...to be in all the many other things they can do besides dealing incredible damage in a fight. ===== Base Weapon Damage: =====
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  • =====Base Weapon Damage:===== ...They do not receive any bonus ability modifiers to their melee or ranged damage rolls.
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  • ...er over other giants, and they use their size and power to inflict massive damage in fights. Despite their gargantuan size, they are still quick as massive c '''''Hardened (1/2 damage):'''''
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  • ...valier who has chosen to be armed with an Exotic Weapon, for the potential damage a War Pick or Great Pick can do in a charge does not bear contemplation, an
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  • ...ary hit points go away after 10 minutes, or after they are removed through damage. Temporary hit points do not stack; instead only the largest available amo ...ly be used while prone and not moving. Provides no protection from normal damage, such as that from monsters, traps, or other hazards.
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  • ...never affect more than one target per round, even if the attack used deals damage to multiple targets (such as whirlwind attack).
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  • ...healer can get by with potions, scrolls and rods, or just sleep off their damage. Perhaps not optimal, but certainly playable. | align="left" | [[Alchemist]] || Damage || Support || INT, DEX, CON || Moderate || Moderate || align="left" | Alche
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  • ...s they always seem to know the exact moment to strike to cause the maximum damage. Add in the fact that Teb is owed favors by everybody, and will not hesitat
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  • ...l intact. Oddly enough, while buildings in the rest of Fane which sustain damage are immediately repaired by the Gardeners, the ruined temples are persisten
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