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  • [[Category:Epic Path]] An elemental is a being composed entirely from one of the fundaments, though the most commo
    407 bytes (59 words) - 18:47, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (176 words) - 17:03, 10 March 2016
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (237 words) - 03:05, 13 May 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    1 KB (202 words) - 23:26, 9 June 2014
  • [[Category:Epic Path]] :* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not
    827 bytes (114 words) - 18:57, 28 May 2021
  • Well, here it is. ...often than not, the players, being independant and smart, take a different path.
    1 KB (231 words) - 15:20, 30 October 2013
  • [[Category:Epic Path]] An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities
    825 bytes (114 words) - 19:54, 31 July 2018
  • : <small>'''''Disambiguation:''' Deflection Bonus does not exist in Epic Path. Shield Bonus and Shield Enhancement Bonus take its place.''</small> A shield bonus is added to a character's Armor Class (AC), and stacks with other kinds of bon
    924 bytes (155 words) - 13:18, 6 August 2019
  • [[Category:Epic Path]] ...of touch which would detect them. In all such oddball cases, the referee is encouraged to rule in the interest of fun.
    900 bytes (139 words) - 06:32, 6 February 2017
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (527 words) - 14:59, 22 April 2014
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (431 words) - 02:49, 3 June 2014
  • [[Category:Epic Path]] A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
    1 KB (148 words) - 19:54, 31 July 2018
  • ...uares, each square is considered to be 5 feet of movement, so your speed/5 is the maximum number of squares you can move with a normal move action. You can move in any direction, as long as the square you wish to move into is not blocked, though difficult or impeded terrain may alter the cost to move
    4 KB (636 words) - 15:26, 30 December 2021
  • [[Category:Epic Path]] ...atterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abiliti
    1 KB (157 words) - 19:54, 31 July 2018
  • [[Category:Epic Path]] ...dinary ability to see with no light source at all. The weakest darkvision is only capable of seeing out to 10 feet, while the strongest darkvision can s
    1 KB (166 words) - 16:30, 19 August 2019
  • [[Category:Epic Path]] A fey is a creature with supernatural abilities and connections to nature or to some
    1 KB (164 words) - 19:55, 31 July 2018
  • [[Category:Epic Path]] ...t additional knowledge skills specific to their campaign world. While this is fine and can add some interesting color to a campaign, GM's are advised to
    3 KB (452 words) - 22:17, 18 January 2020
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    2 KB (404 words) - 22:26, 11 August 2014
  • [[Category:Epic Path]] ...y character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not ind
    1 KB (174 words) - 18:48, 28 May 2021
  • [[Category:Epic Path]] ...even though it would seem like those would be 'monster types'. But in Epic Path we have defined the 'nuts and bolts' of monsterhood in great detail in the
    6 KB (987 words) - 19:16, 28 May 2021
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (472 words) - 03:38, 1 July 2014
  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
    2 KB (339 words) - 17:39, 16 June 2020
  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (187 words) - 15:04, 23 December 2020
  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
    6 KB (996 words) - 19:55, 31 July 2018
  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (188 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
    2 KB (347 words) - 14:41, 1 February 2022
  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
    1 KB (199 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
    1 KB (196 words) - 15:47, 9 July 2017
  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
    1 KB (192 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
    7 KB (1,070 words) - 15:54, 30 August 2020
  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
    1 KB (197 words) - 15:02, 23 December 2020
  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
    1 KB (175 words) - 14:12, 28 December 2017
  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
    2 KB (172 words) - 13:00, 28 September 2019
  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
    3 KB (431 words) - 15:25, 29 March 2019
  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
    5 KB (885 words) - 02:29, 29 March 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (539 words) - 16:28, 6 August 2019
  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
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  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
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  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
    1 KB (224 words) - 15:25, 9 July 2017
  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
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  • [[Category:Epic Path]] ...a +5 circumstance bonus to its perception. The DC of the perception check is equal to the stealthing creature's stealth check result. Invisibility does
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  • [[Category:Epic Path]] [[Image:Fane.jpg|800px|center|The line for water at the Cisterns is often long]]
    2 KB (287 words) - 12:00, 30 May 2020
  • [[Category:Epic Path]] ...ies within the last 5,000 years. The study of history prior to this period is covered by the skill [[Knowledge (Deep History)]].
    5 KB (769 words) - 22:00, 18 January 2020
  • [[Category:Epic Path]] ...the target is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected a
    3 KB (437 words) - 16:02, 4 August 2021
  • [[Category:Epic Path]] ...invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, low-light vision subjects a creature to gaze att
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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (620 words) - 18:39, 2 May 2019
  • [[Category:Epic Path]][[Category:Magic Item Creation]] ...m for 24 hours and becomes attuned, at which point the previous attunement is disrupted. The original character can, of course, re-attune to the item wit
    11 KB (1,245 words) - 18:05, 22 December 2020
  • [[Category:Epic Path]] ...one move, then take a second [[move action]] to ''hover'' to a spot which is adjacent to a surface. Similarly, a hovering creature could ''hover'' up t
    2 KB (312 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...reature gains a +2 training bonus on [[Movement]] skill checks to fly, and is not required to make [[Movement]] skill checks to perform any maneuvers in
    2 KB (278 words) - 20:12, 12 July 2018
  • [[Category:Epic Path]] ...o an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modi
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