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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:52, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:55, 15 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
    4 KB (542 words) - 16:56, 15 August 2020
  • ...ediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit ...ou have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.
    2 KB (233 words) - 18:30, 27 May 2023
  • ...ls and [[base weapon damage]] made against any creature that has inflicted damage on you in the current combat. In any round in which you use the bonus provi | ShortDesc|Gain a bonus to attack and damage on a creature that has damaged you
    1 KB (186 words) - 14:26, 5 September 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...times per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
    2 KB (224 words) - 16:38, 16 June 2019
  • ...damage does not inflict additional damage to the target of the direct hit damage, even if the creature targeted is large enough to be in both the directly-h ...t succeed. However, any creature that has an ability that further reduces damage on a successful reflex save, such as the Evasion class feature, may apply t
    5 KB (871 words) - 20:21, 17 September 2022
  • ...es, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Re | Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still
    2 KB (253 words) - 21:05, 21 October 2020
  • ...hless Frenzy now includes your WIS modifier as part of the attack's normal damage.
    1 KB (165 words) - 16:40, 20 December 2019
  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
    2 KB (280 words) - 18:42, 1 January 2020
  • ...other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty upon the a :* For every point of damage you take to a single ability, you suffer the following effects, based on th
    2 KB (320 words) - 19:19, 1 April 2023
  • ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses. ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.
    6 KB (897 words) - 17:49, 22 January 2022
  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice. The +2 untyped bonus from ''Improved Brutality'' overwrites (does no ...rolled of the base weapon damage. This +1 bonus to damage cannot cause the damage die to exceed its maximum value.
    2 KB (370 words) - 10:53, 17 August 2020
  • ...mediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit : This bonus damage increases by an additional +2 per experience tier of the Barbarian class yo
    2 KB (369 words) - 18:50, 27 May 2023
  • ...undane ammunition it emulates, although any effects which would change the damage type of mundane ammunition also works with created ammunition.
    6 KB (710 words) - 03:48, 22 August 2022
  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
    2 KB (298 words) - 18:32, 1 January 2020
  • ...nor fatigued, the wielder gains a +2 [[circumstance bonus]] on attack and damage rolls and a +10-foot circumstance bonus to all modes of movement possessed
    1 KB (169 words) - 10:37, 2 June 2019
  • ...ts = The first action you take each round which includes dealing hit point damage to one or more enemies automatically fails, and any secondary effects it mi ::* You can still perform any actions which do not deal hit point damage, and any attacks after the first are resolved normally.
    2 KB (273 words) - 19:15, 16 January 2020
  • ...may be affected even if the base spell inflicted damage, although ongoing damage such as Singed or Burned might cause problems with this ability. This feat
    2 KB (229 words) - 19:25, 10 April 2020
  • ...negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as [[Prone]], that are caused by the attack. ...forced movement entirely, you are completely unaffected by the attack, its damage, and all of its effects, even those caused on a miss, or after a successful
    2 KB (231 words) - 15:20, 1 January 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
    4 KB (520 words) - 15:06, 29 April 2020
  • ...on the other, enabling the wielder to choose between slashing and piercing damage with each swing. In addition, the beak is sturdy enough to use as a pry bar
    1 KB (192 words) - 23:58, 14 June 2020
  • ...rutal has no effect on bonus dice, precision dice or other non-base weapon damage dice. The +3 untyped bonus from Greater Brutality overwrites (does not sta
    2 KB (359 words) - 10:54, 17 August 2020
  • ...pply his Strength (instead of Dexterity) when calculating both to-hits and damage, as if it were a light melee weapon, though it cannot be used in melee. In
    1 KB (200 words) - 09:07, 23 April 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not
    3 KB (358 words) - 13:57, 16 January 2020
  • | Flavor = Your bones begin to crack from the intensity of the elemental damage which is liquefying your flesh. ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR or level of the creature or effect which caused t
    2 KB (334 words) - 13:56, 8 January 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not
    3 KB (358 words) - 13:57, 16 January 2020
  • === Maneuver Damage === ...the primary weapon the character is wielding. A character's exact Maneuver Damage is determined using the following formula:
    3 KB (549 words) - 15:27, 15 May 2020
  • ...es' equipment and nearby unattended objects. A spell must normally inflict damage for Shredding Spell to be applied to it.
    2 KB (257 words) - 22:35, 13 February 2020
  • ...nst oozes and other acid-based creatures, the alkali flask inflicts double damage.
    2 KB (206 words) - 20:11, 18 February 2023
  • ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully [[sunder ...), with a FORT saving throw (DC based on caster level of the rod) for half damage.
    5 KB (731 words) - 15:01, 31 August 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...on Qualities]] such as Adaptive Reach or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is created, i
    5 KB (735 words) - 16:51, 31 May 2019
  • ...of this feat stack with Brute Strength, but do not provide any additional damage or chance to-hit.
    2 KB (212 words) - 11:02, 17 August 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
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  • ::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc). | Moderate|Ability Damage
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  • | Conjure an orb of acid that deals ranged acid damage. | Cause bludgeoning damage and a Bruised condition.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...}} damage. If the target makes a [[REFL]] saving throw, it only takes half damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...}} damage. If the target makes a [[REFL]] saving throw, it only takes half damage.
    5 KB (743 words) - 19:33, 29 June 2019
  • ...ion damage included in the attack is only applied to the first target, but damage bonuses from Strength, feats, and magical bonuses are applied to both targe
    2 KB (383 words) - 00:16, 15 June 2020
  • ...ny adders you are capable of adding to the amount. This will maximize the damage inflicted by a Fireball, or the healing granted by a Cure Serious Wounds.
    2 KB (232 words) - 17:14, 26 September 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
    4 KB (383 words) - 13:58, 16 January 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
    4 KB (386 words) - 13:57, 16 January 2020
  • ::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc). | Moderate|Ability Damage
    2 KB (318 words) - 19:20, 1 April 2023
  • ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (547 words) - 15:52, 27 September 2019
  • ...al of -20 points. Therefore, this fireball will inflict 10d6-20 points of damage on each of the remaining non-excluded targets (you only roll the effect dic ...urning]] even if you are excluding targets from the effect, but the final 'damage per character level' is adjusted as described above.
    6 KB (918 words) - 20:28, 9 December 2023
  • {{:Base Weapon Damage}} ...oking at Skiprocks here), you cannot use any sort of ammunition to inflict damage without actually shooting it at someone. So that famous Elven Archer in tho
    24 KB (3,932 words) - 01:09, 18 October 2023
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...above. Affected creatures are allowed a saving throw as above to take half damage. Affected targets do not have to be within a certain distance of one anothe
    4 KB (410 words) - 19:05, 29 June 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...above. Affected creatures are allowed a saving throw as above to take half damage. Affected targets do not have to be within a certain distance of one anothe
    4 KB (410 words) - 19:53, 2 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, : All targets afflicted by this spell take {{circle|9}} of {{dmg|force}} damage.
    4 KB (439 words) - 13:21, 27 March 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
    4 KB (399 words) - 20:08, 16 January 2020

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