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  • ...ue with this talent may choose either a single epic feat or choose two non-epic feats for which they qualify. If one of these feats requires the other as | ShortDesc|Choose one epic feat or two non-epic feats
    884 bytes (105 words) - 13:58, 24 April 2020

Page text matches

  • ...[[Spell Focus, Greater (Feat)]], [[Stealth Spell (Feat)]], [[Unseen Spell (Feat)]] ...he bonus from this feat stacks with the bonus from [[Spell Focus, Greater (Feat)|Greater Spell Focus]].
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  • ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] | Unlocks| [[Thousand Arms (Feat)]], [[Tide of Iron (Feat)]]
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  • ...ation, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] ...ne of sight is sufficient. There is no limit to the number of allies this feat can effect, making it very useful when you are leading an army.
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  • ...[[Dodge, Epic (Feat)]], [[False Opening (Feat)]], [[Feral Combat Training (Feat)]], [[Friendly Switch (Feat)]], [[Mobility (Feat)]], [[Parting Shot (Feat)]],
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  • | Prerequisites|<Fighter 1 -OR- level 6>, [[Weapon Focus (Feat)]] with selected weapon ...ater (Feat)]], [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]],
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  • | Prerequisites|<Fighter 6 -OR- Level 11>, [[Weapon Focus (Feat)]] with chosen weapon | Unlocks| [[Weapon Focus, Epic (Feat)]], [[Weapon Supremacy (Feat)]]
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  • ...er 16 -OR- Level 21>, [[Weapon Focus (Feat)]] and [[Weapon Focus, Greater (Feat)]] in the chosen weapon | Unlocks| [[Weapon Supremacy (Feat)]]
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  • | Prerequisites|Caster Level 11, [[Spell Focus (Feat)]] | Unlocks| [[Spell Focus, Epic (Feat)]]
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  • ...], [[Weapon Specialization (Feat)]], and [[Weapon Specialization, Greater (Feat)]] in the chosen weapon | Unlocks| [[Weapon Supremacy (Feat)]]
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  • ...[[Weapon Supremacy (Feat)]], [[Piercing Thrust (Feat)]], [[Spear of Wind (Feat)]], in the chosen weapon ...an immediate action, you may add your class level to your weapon damage as bonus damage, and choose to inflict all of your weapon attack damage as either {{
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  • ...(Feat)]] and [[Weapon Focus, Greater (Feat)]] and [[Weapon Specialization (Feat)]] with chosen weapon | Unlocks| [[Weapon Specialization, Epic (Feat)]], [[Weapon Supremacy (Feat)]]
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  • ...lemental Focus, Greater (Feat)]], [[Element Spell (Feat)]], [[Spell Focus (Feat)]] ...l Focus (Feat)]], [[Spell Focus, Greater (Feat)]] and [[Spell Focus, Epic (Feat)]] as well, such that the effects of the two feats overlap, then these bon
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  • | Unlocks| [[Spell Penetration, Greater (Feat)]] , [[Spell Penetration, Epic (Feat)]] | Benefit=You get a +1 [[circumstance bonus]] on [[Caster Check|caster checks]]. Caster checks are used to overcome spe
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  • | Prerequisites|Caster Level 16, [[Spell Penetration (Feat)]] | Unlocks| [[Spell Penetration, Epic (Feat)]]
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  • ...t)]], [[Arc Slinger (Feat)]], [[Big Game Hunter (Feat)]], [[Bullseye Shot (Feat)]], ...Feat)]], [[Critical, Epic (Feat)]], [[Deadly Aim (Feat)]], [[Deadly Swarm (Feat)]],
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  • ...]], [[Weapon Supremacy (Feat)]], [[Vacuum Slash (Feat)]] and [[White Gale (Feat)]] with the chosen weapon | Unlocks| [[Pushing Assault (Feat)]]
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  • ...one weapon class costs approximately 20,000gp. Note that this feat is non-epic, and has no pre-requisites and no stat requirements, if acquired through le ...3th level spell. For now, let's assume this item gives an epic feat with 4 epic pre-requisite feats, and a pre-req stat of 24, for 283,333gp.
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  • ...s| [[Light On Your Feet (Feat)]], [[Speed, Epic (Feat)]], [[Walk on Water (Feat)]] ...iption), you gain a +1 feat bonus on your [[Acrobatics]] check. This feat bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.
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  • [[Category:Epic Path]] ...endor, or build it themselves, if they have the [[Creator (Feat)|Creator]] feat (or know someone who does, and who is willing to commit to the time investm
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  • ...r the [[Aid Another]] action, that bonus increases by +2 as an enhancement bonus. Note that enhancement bonuses from multiple sources (like if six character ...y, such as a Warlord or Ranger). If the ring is imbued with a new teamwork feat, it replaces one of the previous feats.
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  • | PlusCost|+6 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
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  • | PlusCost|+6 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-3}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
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  • | PlusCost|+9 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
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  • | PlusCost|+7 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
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  • | PlusCost|+7 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
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  • | PlusCost|+9 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • ...Feat)]], [[Cypher Magic (Feat)]], [[Field Repair (Feat)]], [[Master Staff (Feat)]] ...d in the game. You cannot create custom items, nor attach a spell effect, feat, class feature, racial trait, or other ability into an item. See [[Magic I
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  • | PlusCost|+8 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
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  • | PlusCost|+8 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • [[Category:Epic Path]] :* The cost of the total enhancement bonus, from the table below.
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  • | PlusCost|+7 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
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  • | PlusCost|+8 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
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  • | PlusCost|+9 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any suc
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  • | PlusCost|+6 (epic) ...|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.
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  • | PlusCost|+8 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+8 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+7 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+9 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The sonic damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • | PlusCost|+6 (epic) The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon any succ
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  • | PlusCost|+6 (epic) The cold damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • [[Category:Epic Path]] ...rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
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  • | PlusCost|+6 (epic) The lightning damage granted by this property is [[bonus damage]], which is not increased by a critical hit. However, upon a succes
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  • [[Category:Epic Path]] ...om-made with enough time and a good craftsman. Characters with [[Creator (Feat)]] can even make such weapons themselves, if they are so inclined.
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  • | PlusCost|+8 (epic) ...'' weapon inflicts {{Hi|{{WeapAug|Force|-2}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as force damage. The
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  • ...e potently, if a Striker chooses to fight defensively, the Combat Reflexes feat allows their incredible hand speed to serve as a potent defense indeed. ...votees have learned all Nine Ways. Thus, if a practitioner chooses to take Epic levels in this Prestige class, they do not receive Ways of War bonuses beyo
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  • | PlusCost|+6 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
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  • | PlusCost|+7 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (555 words) - 13:19, 5 June 2019
  • | PlusCost|+9 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
    3 KB (556 words) - 19:05, 6 May 2023
  • | PlusCost|+8 (epic) ...a of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is
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  • ...s (i.e. a character may have a better bonus for initiative checks than the bonus available for a normal Movement check). Each player character and each crea ...nnot make attacks of opportunity, unless they have the [[Combat Reflexes]] feat.
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  • [[Category:Epic Path]] ...of their ranks, their ability modifier for that skill, any natural talent bonus, trait bonuses, magic item bonuses or other miscellaneous bonuses. Ranks a
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  • [[Category:Epic Path]] If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM app
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  • [[Category:Epic Path]][[Category:Catalog Page]] ...Spear cannot attack at a range greater than 200 feet, unless you have some feat or ability to allow such things.
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  • [[Category:Epic Path]] ...kill roll even if they have no ranks in it at all, in which case the skill bonus is just their ability modifier + skill basis.
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  • [[Category:Epic Path]] In Epic Path, there are actually TWO ways to fight.
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  • ...ing their own game world from scratch, designed from the beginning to have Epic content, and with that content woven into the fabric of the world. ...ith a "world scale" centered around 4th to 8th level. How do you integrate Epic content into such a setting?
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  • In Epic Path, areas of effect, distances, and movement are simplified by using a st ...y. Epic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this ru
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  • [[Category:Epic Path]] ...nguage of the document you are attempting to forge, there is no penalty or bonus to the DC.
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  • [[Category:Epic Path]] * '''Specialist Wizard:''' If you are a specialist wizard, you get a +2 bonus on ''spellcraft'' checks made to identify, learn, and prepare spells from y
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  • [[Category:Epic Path]][[Category:Magic Items]][[Image:Items_2.png|500px|right|The finer thi It is possible for characters to gain the [[Creator (Feat)]], allowing them to make their own magic items, usually saving quite a bit
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  • [[Category:Epic Path]] ...s can also be applied to a mage's staff (looking at [[Quarterstaff Master (Feat)]] is always fun).
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  • [[Category:Epic Path]] * ''' (Epic Only) Mostly Mindless:''' You must have at least 21 ranks in ''reason'' to
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  • [[Category:Epic Path]] In Epic Path, it is always possible for any character to work on retraining and sel
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  • [[Category:Epic Path]] ...in space (not an emitter space), even if they have a reach weapon, or some feat, ability, or size modifier that grants them reach.
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  • [[Category:Epic Path]] | Benefit = When combined with the [[Creator (Feat)|Creator]] feat, ''divinity'' can be used to create magic items.
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  • [[Category:Epic Path]] | Benefit = When combined with the [[Creator (Feat)|Creator]] feat, ''warfare'' can be used to create magic items.
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  • [[Category:Epic Path]] ...ps of a forest of spears balanced on their butt ends, carry a circumstance bonus of -40 or more. Walking across a surface a quicksilver or similar frictionl
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  • [[Category:Epic Path]] Please note: Weapons in Epic Path can be very simple, or very subtle. There are many, many feats and qu
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  • ...mon set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page prov | Bonus-Spell-1 =
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  • [[Category:Epic Path]] While we hesitate to say that combat is the main "fun" in Epic Path, in truth, getting into and winning fights ''is'' the source of a lot
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  • [[Category:Epic Path]] Creatures with a natural burrow speed frequently gain a racial bonus to Might checks.
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  • [[Category:Epic Path]] ...lf for one full night's rest, and grants anyone on watch a +4 circumstance bonus to their [[Perception]] checks to notice any potential threats approaching
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  • This silver headband grants a +25 bonus on the wearer's Diplomacy checks. ...The belt adds to the wearer's Strength score in the form of an enhancement bonus of +4, +6, or +8.
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  • [[Category:Epic Path]] ...ount is at least one size category larger than your enemies, you gain a +1 bonus to melee attack rolls for having higher ground.
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  • [[Category:Epic Path]][[Image:Treasure_1.jpg|500px|right|And this is why we go into these t Epic Path is about Heroes doing Great Deeds. Even a first level Epic Path character has many skills, abilities, and is more than able to handle
    43 KB (6,351 words) - 08:38, 23 January 2021
  • [[Category:Epic Path]][[Category:Character Classes]][[Image:Fighter_Tactics_1.jpg|500px|rig ...dropping fractions) to their Armor Class as a [[dodge bonus]]. The minimum bonus for this tactic is +1.
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  • [[Category:Epic Path]] ...he highest bonus to their Initiative check (typically their Movement skill bonus) acts first.
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  • [[Category:Epic Path]] ...conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Sorcerer]] ...er's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    102 KB (14,548 words) - 19:29, 6 April 2024
  • [[Category:Epic Path]][[Category:Catalog Page]][[Image:Armor_and_Shield_3.png|500px|right|D ...These classes obviously do not need to take the Shield Use: Tower Shield feat, since their class grants it for free.
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  • [[Category:Epic Path]] ...le, you gain a +4 bonus on ''stealth'' checks if you are immobile, or a +2 bonus on ''stealth'' checks if you are moving. Invisibility also provides the tot
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  • Epic Path includes a bestiary with quite a few monsters that are ready to run, b ...attacks against such creatures, though they do not receive the +2 flanking bonus to hit against such creatures.
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  • ...a spell can hit the same creature multiple times (like Magic Missile), the bonus damage is only applied once. ...n Focus (Feat)|Weapon Focus]] feat as been renamed to [[April Fool's Day]] feat.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Fighter]] ...ligence:''''' quaternary (optional); can be useful for [[Combat Expertise (Feat)]] and its related feats.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Monk]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + Wisdom Modifier
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Wizard]] ...rd's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Warlord]] ...base to-hit numbers are calculated normally. However, warlords to gain a bonus to their to-hits from their [[#Marching_Orders_I_.28Ex.29|Marching Orders]]
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Prowler]] ...result, prowlers can only wield one-handed weapons (unless they gain some feat or ability that allows them to wield a two-handed weapon with one hand), an
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Brawler]] ...er's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Cleric]] :A cleric does not receive any bonus ability modifiers to their melee or ranged to-hit rolls under normal circum
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  • [[Category:Epic Path]] Here are a few different versions of the Epic Path character sheet:
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Druid]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Paladin]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier
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  • [[Category:Epic Path]] ...s in general. This is meant as a quick reference guide for players new to Epic Path.
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  • [[Category:Epic Path]] ...or in a firing crew for a siege weapon. A Siege Gunner needs at least one feat and at least one skill in order to operate a siege weapon properly. (See be
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  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Rogue]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Dexterity Modifier + (Ability Modifier Based on Chosen Rogue Path (
    104 KB (16,515 words) - 01:09, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Ranger]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Dexterity Modifier
    165 KB (26,713 words) - 19:21, 18 June 2022
  • [[Category:Epic Path]][[Category:Spells]] In Epic Path mechanics, a 'Spell' is a very common class feature, in which the play
    82 KB (13,817 words) - 02:21, 22 November 2023
  • [[Category:Epic Path]] :* '''Melee To-Hit:''' Base Attack Bonus (BAB) + Strength Modifier + Wisdom Modifier
    75 KB (11,366 words) - 20:39, 13 August 2023
  • [[Category:Epic Path]] ...n. Such places often employ teams of creators (individuals with [[Creator (Feat)]]) to maintain lightstones affixed to the top of columns scattered through
    46 KB (7,823 words) - 19:44, 17 September 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Bard]] ...rd's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    131 KB (19,947 words) - 16:31, 26 December 2020
  • [[Category:Epic Path]] ...s enjoy role-playing over combat. Most tables enjoy a bit of both. While Epic Path is full of rules, suggestions for how to play out certain events, whic
    76 KB (13,193 words) - 16:51, 29 August 2023
  • [[Category:Epic Path]] ::* '''Ship's Class Modifier:''' Some vehicle classes grant a bonus to initiative, either as part of the ship's class features or via upgrades.
    68 KB (11,293 words) - 16:32, 6 August 2019
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    69 KB (7,629 words) - 22:21, 7 January 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:22, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:51, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:42, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,778 words) - 21:52, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,780 words) - 19:06, 10 September 2022
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,805 words) - 19:02, 10 September 2022
  • ...rather than having to choose the sword. (They must expend an Exotic Weapon Feat if they desire to use such.) Be wary of the Cavalier who has chosen to be a ...r specialists, and are present on most serious expeditions to destroy some Epic Undead or Abomination.
    20 KB (3,362 words) - 10:45, 20 April 2019
  • ...are useful indeed, and their astonishing skill at Diplomacy, despite their epic stupidity, even makes them easy to get along with. <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    63 KB (7,142 words) - 03:27, 9 June 2022
  • [[Category:Epic Path]] ===Endurance Feat===
    53 KB (8,978 words) - 15:10, 16 August 2023
  • ...d, lest you become part of its world-destroying army. If you are a mighty epic hero, and your lessers come to you for help with an atropal incursion, then <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    77 KB (9,193 words) - 15:44, 6 May 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Alchemist]] ...st's base to-hit numbers are calculated normally. They do not receive any bonus ability modifiers to their melee or ranged to-hit rolls.
    152 KB (23,479 words) - 20:43, 13 August 2023