Magic Items: Difference between revisions

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{{Magic-Item-Master-Table|Stockings of Robustness}}
{{Magic-Item-Master-Table|Stockings of Robustness}}
{{Magic-Item-Master-Table|Stockings of Vigor}}  
{{Magic-Item-Master-Table|Stockings of Vigor}}  
{{Magic-Item-Master-Table|Stockings of Might?}}  
{{Magic-Item-Master-Table|Stockings of Might}}  
{{Magic-Item-Master-Table|Tome of Clear Thought}}
{{Magic-Item-Master-Table|Tome of Clear Thought}}
{{Magic-Item-Master-Table|Tome of Leadership and Influence}}
{{Magic-Item-Master-Table|Tome of Leadership and Influence}}

Revision as of 20:22, 11 August 2019

Magic Item Pricing

If you want to buy an item that isn't listed on the Epic Path page (such as something listed on d20pfsrd), you must first get GM approval for the item. If it is approved, use the pricing model, based on the caster level of the item.

Pre-built items listed below still require GM approval (as do all items, really), but the prices for them are already calculated for you.

This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.

The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.

Note that characters with the Creator (Feat) are able to use the rules of that feat and the notations at the bottom of all items to make their own, usually saving quite a bit of money in the process, although it takes a good amount of time. There are more notes and rules about magic items at the Magic Item Crafting Rules page as well.

Descriptions on this page do not provide all the details of the items described -- they are just summaries, and are often incomplete. Click on the item's link for complete details. In any case where the summary contradicts an item's full description, the full description should be considered correct (barring GM exception).


Armor Belt Body Chest Eyes Feet Hands
Head Headband Neck Rings Shoulders Wrists
Weapons Rods Staves Wands Shields Slotless Consumable


Skill Bonus Items

Adventurers will frequently find themselves wishing they had a little 'edge' on certain skills. Maybe they are not the brightest star in the heavens and have trouble mastering everything they would like. Maybe they want to be REALLY good at something. Or maybe they just like being pretty good at a lot of things. Regardless of why, it is possible to build a myriad of devices that make you better at 'things', and the rules for buying those items are found on the Skill Bonuses page.


Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank

Pre-Built Magic Items

Magic Item Name Slot Description
Amulet of Natural Armor Neck Adds Enhancement Bonus to Natural Armor.
Amulet of Mighty Fists Neck Adds Melee Magic Weapon Enhancement bonuses and Magic Properties to your unarmed attacks.
Armatura Protectica Hands Grants the wearer a Shield Bonus to AC.
Auric Enhancer Armor Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one.
Bag of Holding Slotless Humble bags that hold much more than they appear to.
Bandeau of Grace Belt Grants the wearer a bonus to their Dexterity score.
Belt of Physical Perfection Belt Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Belt of the Powerful Form Belt Grants an enhancement bonus to two of the wearer's physical stats (STR, DEX, or CON)
Boots of Bounding Feet Sleek footwear that grants a Hover move.
Boots of Speed Feet Aggressively styled boots that add to your movement speed.
Boots of the Daredevil Feet Adds bonuses to reckless movement.
Bracelets of Resistance Wrists A Bracelet of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer.
Bracers of Armor Wrists Grant an Armor Enhancement Bonus to the attuned wearer's Armor Class.
Chronicler's Coronet Headband Grants wearer an enhancement bonus to their Charisma score.
Cloak of Resistance Shoulders A Cloak of Resistance adds a Resistance bonus to all saving throws made by an attuned wearer.
Component Pouch Slotless A small leather pouch that can magically produce any spell component worth 1 gp or less in value.
Crown of Swords Head Strike at foes who attack you.
Deathwatch Monocle Eyes Grants the wearer an intuitive knowledge of the health of nearby creatures.
Diadem of Deep Design Headband Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores.
Facade of Winsomeness Head Grants wearer an enhancement bonus to their Charisma score.
Facade of Facility Head Grants wearer an enhancement bonus to their Intelligence, Wisdom, and Charisma scores.
Facade of Perspicacity Head Grants an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma).
Facade of Wisdom Head Grants an enhancement bonus to the Wisdom score.
Facade of Wits Head Grants an enhancement bonus to the Intelligence score.
Finemail Smallclothes Armor Grants wearer the effects of a dweomermetal, without the hassle of wearing armor.
Fugue Potion Consumable Grants imbiber a full-night's rest in 1 minute
Glowing Gloves Hands Handgear with many marking, debuffing, and movement abilities.
Headband of Gracious Wit Headband Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma).
Helm of Protection Head Grants the wearer a Shield Bonus to AC.
Limitless Quiver Slotless Creates an unending supply of non-magical ammunition.
Magic Haversack Slotless A backpack which holds more than its size suggests, without increasing in weight.
Mantle of Armoring Body Adds an Enhancement Bonus to Natural Armor.
Manual of Bodily Health Consumable One-use magical books to increase Constitution.
Manual of Gainful Exercise Consumable One-use magical books to increase Strength.
Manual of Quickness of Action Consumable One-use magical books to increase Dexterity.
Mortal Coil Belt Grants wearer an enhancement bonus to Constitution.
Necklace of Fire Neck Grants scaling fire powers to the attuned wearer.
Pearl of Power Neck Adds one spell slot per spell level its level and below.
Portable Hole Slotless Pieces of cloth or small boxes, oddly weighty for their size, that open into large storage spaces.
Quickrunner Surcoat Chest This elegant surcoat lends the wearer speed and the ability to escape obstacles.
Reinforced Waistcoat Chest Adds an Enhancement Bonus to Natural Armor.
Ring of Devotion Rings Doubles the number of Divine Spell Slots of a given level or levels.
Ring of Invisibility Rings Boring bands of metal that have nothing to distinguish them.
Ring of Protection Rings Grants the wearer a Shield Bonus to AC.
Ring of Wizardry Rings Doubles the number of Arcane spell slots the wearer gains of certain spell levels.
Sage's Circlet Headband Grants the wearer an enhancement bonus to their Wisdom.
Scholar's Laurel Headband Grants wearer an enhancement bonus to their Intelligence score.
Sipping Jacket Chest Can store and apply the effects of magical potions.
Spectacles of Winsomeness Eyes Grants wearer an enhancement bonus to their Charisma score.
Spectacles of Facility Eyes Grants wearer an enhancement bonus to their Charisma, Intelligence, and Wisdom score.
Spectacles of Perspicacity Eyes Grants an enhancement bonus to two of the wearer's mental ability scores (Intelligence, Wisdom, or Charisma).
Spectacles of Wisdom Eyes Grants wearer an enhancement bonus to their Wisdom score.
Spectacles of Wits Eyes Grants wearer an enhancement bonus to their Intelligence score.
Stampede Stompers Feet Heavy footwear that provides many martial benefits.
Stockings of Agility Feet Grants wearer an enhancement bonus to their Dexterity score.
Stockings of Physicality Feet Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Stockings of Robustness Feet Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution).
Stockings of Vigor Feet Grants wearer an enhancement bonus to their Constitution score.
Stockings of Might Feet Grants wearer an enhancement bonus to their Strength score.
Tome of Clear Thought Consumable One-use magical books to increase Intelligence.
Tome of Leadership and Influence Consumable One-use magical books to increase Charisma.
Tome of Understanding Consumable One-use magical books to increase Wisdom.
Torques of Agility Wrists Grants wearer an enhancement bonus to their Dexterity score.
Torques of Physicality Wrists Grants the wearer a bonus to their Constitution, Dexterity, and Strength scores.
Torques of Robustness Wrists Grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution).
Torques of Power Wrists Grants wearer an enhancement bonus to their Strength score.
Torques of Vigor Wrists Grants wearer an enhancement bonus to their Constitution score.
Truss of Might Belt Grants wearer an enhancement bonus to Strength.
Tunic of Deadly Might Chest Add the results of a Might check to one or more attacks.
Wand of Accessioning Wand Grants +1 additional target for spells or spell-like abilities with a limited number of targets.
Wand of Quickening Wand Apply your Quicken Spell (Feat) to a spell without increasing its level.
Warrior Harness Body Reduces armor check penalty and dex penalty to AC of worn armor, and grants temporary hit points.