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[[Category:Reese's Campaign]]
[[Category:Epic Path]][[Category:Rogue]][[Category:Rogue Talents]][[Category:Catalog Page]]__NOTOC__
[[Category:Epic Path]]
<nowiki>*</nowiki> - Items marked with an * are talents which inflict a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.
[[Category:Character Classes]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''


=== Courageous Tier (1-5) Talents ===
{{#dpl:
| category = Courageous Tier (1-5)
| category = Rogue Talents
| notcategory = Catalog Page
| format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
}}


==Basic Rogue Talents==
=== Intrepid Tier (6-10) Talents ===
{{#dpl:
| category = Intrepid Tier (6-10)
| category = Rogue Talents
| notcategory = Catalog Page
| format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
}}


{| border="1" cellpadding="5" style="text-align:center"
=== Heroic Tier (11-15) Talents ===
! Talent || Prerequisites || Benefits || Source
{{#dpl:
|-
  | category = Heroic Tier (11-15)
! Assault Leader
  | category = Rogue Talents
| -  || When you miss, allow a flanking ally to make a single melee attack  || APG
  | notcategory = Catalog Page
|-
  | format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
! Befuddling Strike*
}}
| -  || Opponents damaged by your sneak attack miss you more often  || APG
|-
! Black Market Connections
| -  || You have better access to magic items  || UC
|-
! Bleeding Attack*
| -  || Cause opponents damaged by your sneak attack to bleed  || CRB
|-
! Camouflage
| -  || Gain a bonus to Stealth checks in certain terrains  || APG
|-
! Canny Observer
| -  || Gain a +4 bonus to Perception checks  || APG
|-
! Charmer
| -  || Roll two dice when using Diplomacy and take the better result  || APG
|-
! Coax Information
| -  || Substitute Bluff or Diplomacy for Intimidate  || APG
|-
! Combat Swipe
| -  || Gain Improved Steal as a bonus feat  || APG
|-
! Combat Trick
| -  || Gain a bonus combat feat  || CRB
|-
! Convincing Lie
| -  || Those who believe your lies use your Bluff skill when repeating the lies  || UC
|-
! Cunning Trigger
| -  || Set off one of your traps within 30 ft as a swift action  || APG
|-
! Deft Palm
| -  || Use Sleight of Hand to conceal a weapon in plain sight  || UC
|-
! Disease Use
| -  || You can apply filth to your weapon as if it were a poison, infecting enemies with filth fever  || BotM
|-
! Distracting Attack*
| -  || Cause an enemy hit by your sneak attack to become flat-footed  || APG
|-
! Esoteric Scholar
| -  || Make a Knowledge check even when untrained  || UC
|-
! Expert Leaper
| -  || Make longer jumps and fall more gracefully  || APG
|-
! Face in the Crowd
| - || You can blend into crowds more easily than most  || BotM
|-
! False Friend
| -  || Gain a bonus on bluff checks against those you've never met.  || ARG
|-
! Fast Fingers
| -  || Roll two dice when using Sleight of Hand and take the better result  || APG
|-
! Fast Getaway
| -  || Use a withdraw action after making a successful sneak attack or Sleight of Hand check  || APG
|-
! Fast Picks
| -  || Pick a lock as a standard action  || APG
|-
! Fast Stealth
| -  || Move at full speed while using Stealth  || CRB
|-
! Finesse Rogue
| -  || Gain Weapon Finesse as a bonus feat  || CRB
|-
! Firearm Training
| -  || Gain Exotic Weapon Proficiency (firearms) || UC
|-
! Follow Clues
| - || Use Perception to follow tracks  || APG
|-
! Getaway Artist
| -  || Add Fly, Handle Animal, and Ride to your list of class skills  || UC
|-
! Grit
| -  || Removed from Game  || -
|-
! Guileful Polyglot
| -  || Gain additional languages known  || APG
|-
! Hard to Fool
| -  || Roll two dice when making a Sense Motive check and take the better result  || APG
|-
! Hold Breath
| -  || Hold your breath longer  || UC
|-
! Honeyed Words
| -  || Roll two dice when making a Bluff check and take the better result  || APG
|-
! Iron Guts
| -  || Gain a bonus on saves against becoming nauseated or sickened  || UC
|-
! Ki Pool
| -  || Gain a ki pool  || UC
|-
! Last Ditch Effort
| - || Gain a second attempt to disarm a trap after the first fails but with a -5 penalty. || PoS
|-
! Lasting Poison
| -  || Poison applied to a weapon lasts for two successful attacks  || APG
|-
! Ledge Walker
| -  || Move along narrow surfaces at full speed using Acrobatics  || CRB
|-
! Major Magic (Sp)
| Int 11, minor magic  || Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability  || CRB
|-
! Minor Magic (Sp)
| Int 10 || Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability  || CRB
|-
! Nimble Climber
| -  || Stop a fall while climbing by making a Climb check  || APG
|-
! Ninja Trick
| -  || Gain a ninja trick  || UC
|-
! Obfuscate Story
| -  || Cause confusion during someone's narration.  || ARG
|-
! Offensive Defense*
| -  || Gain a dodge bonus to AC against an opponent hit by your sneak attack  || APG
|-
! Peerless Maneuver
| -  || Roll two dice when making a Acrobatics check and take the better result  || APG
|-
! Philologist
| - || May reroll a failed Linguistics check to decipher writing. || PoS
|-
! Positioning Attack
| -  || When you hit, reposition yourself around the target  || APG
|-
! Powerful Sneak*
| -  || Treat all 1s on sneak attack damage dice as 2s ||  CRB
|-
! Quick Disable
| -  || Disable a trap in half the normal amount of time  || CRB
|-
! Quick Disguise
| -  || Reduce the amount of time needed to create a disguise  || APG
|-
! Quick Scrounge
| -  || You can search a creature or area more quickly than most  || BotM
|-
! Quick Trapsmith
| -  || Set a trap as a full-round action  || APG
|-
! Resiliency
| -  || Gain temporary hit points to avoid dying  || CRB
|-
! Rogue Crawl
| - || Move at half speed while prone  || CRB
|-
! Rope Master
| - || Move at normal speed when using a rope while climbing  || UC
|-
! Sacred Sneak Attack
| Good alignment  || Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack.  || CoP
|-
! Sacrifice Self
| Evasion, improved evasion  || Provide an adjacent ally the benefits of evasion instead of yourself, essentially halving the damage that ally would normally take. If you also have improved evasion you can attempt a secondary save against the ally's dmg. If successful, neither takes any damage.  || CoP
|-
! Scavenger
| -  || You can quickly hide objects from others  || BotM
|-
! Slow Reactions*
| -  || Opponents damaged by your sneak attack may not make attacks of opportunity  || CRB
|-
! Snap Shot
| -  || Gain initiative 20 for a surprise round  || APG
|-
! Sneaky Maneuver*
| -  || Anytime you hit an opponent with a melee sneak attack you may take an attack penalty and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage.  || MM
|-
! Sniper's Eye
| -  || Gain sneak attack on ranged attacks  || APG
|-
! Stand Up
| -  || Stand up from a prone position as a free action  || CRB
|-
! Steal the Story
| Obfuscate Story  || Destroy someone's reputation with his/her listeners.  || ARG
|-
! Stem the Flow
| -  || When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level.  || CoP
|-
! Strong Impression
| -  || Gain Intimidating Prowess as a bonus feat  || APG
|-
! Strong Stroke
| -  || Rolls twice when making Swim checks and take the better result  || UC
|-
! Surprise Attack
| -  || During the surprise round opponents are considered flat-footed to the rogue || CRB
|-
! Survivalist
| -  || Add Heal and Survival as class skills  || APG
|-
! Swift Poison
| -  || Apply poison to a weapon as a move action  || APG
|-
! Terrain Mastery
| -  || Gain a favored terrain  || UC
|-
! Trap Spotter
| - ||  Receive a Perception check whenever you come within 10 feet of a trap  || CRB
|-
! Underhanded*
| -  || Deal max damage with a sneak attack using a concealed weapon during the surprise round  || UC
|-
! Wall Scramble
| -  || Roll twice when making Climb checks and takes the better result  || UC
|-
! Weapon Training
| -  || Gain Weapon Focus as a bonus feat  || CRB
|}


=== Undaunted Tier (16-20) Talents ===
{{#dpl:
| category = Undaunted Tier (16-20)
| category = Rogue Talents
| notcategory = Catalog Page
| format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
}}


=== Valorous Tier (21-25) Talents ===
{{#dpl:
| category = Valorous Tier (21-25)
| category = Rogue Talents
| notcategory = Catalog Page
| format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
}}


==Advanced Rogue Talents==
=== Mythic Tier (26-30) Talents ===
{| border="1" cellpadding="5" style="text-align:center"
{{#dpl:
! Talent || Prerequisites || Benefits || Source
  | category = Mythic Tier (26-30)
|-
  | category = Rogue Talents
! Another Day
  | notcategory = Catalog Page
| Advanced talents || Take a 5-foot-step to avoid being reduced to 0 or fewer hit points  || APG
  | format  = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
|-
}}
! Confounding Blades*
| Advanced talents || Prevent attacks of opportunity when you do damage with a sneak attack  || UC
|-
! Crippling Strike*
| Advanced talents || Sneak attacks also deal 2 points of Strength damage  || CRB
|-
! Deadly Cocktail
| Advanced talents || Apply two doses of poison to a weapon  || APG
|-
! Deadly Sneak*
| Advanced talents, powerful sneak  || Treat all 1s and 2s on sneak attack damage dice as 3s  || APG
|-
! Defensive Roll
| Advanced talents  || Make a Reflex save to take half damage from a blow  || CRB
|-
! Dispelling Attack*
| Advanced talents, major magic  || Cast dispel magic on targets damaged by sneak attack  || CRB
|-
! Entanglement of Blades*
| Advanced talents  || Targets damaged by sneak attack may not make 5-foot-steps  || APG
|-
! Familiar
| Advanced talents, major magic, minor magic  || Gain a familiar  || UC
|-
! Fast Tumble
| Advanced talents  || Improve your skill at avoiding attacks of opportunity ||  CRB
|-
! Frugal Trapsmith
| Advanced talents  || Pay 75% of the cost when building a trap  || APG
|-
! Feat
| Advanced talents  || Gain a feat  || CRB
|-
! Getaway Master
| Advanced talents, getaway artist  || Gain a +10 bonus on drive checks  || UC
|-
! Hamstring Strike*
| Advanced talents  || When you hit an opponent with a sneak attack, you may forgo dealing sneak attack damage to try to hamstring your opponent.  || MM
|-
! Hard to Fool
| Advanced talents  || You are hard to fool with mind-affecting effects  || UC
|-
! Hide in Plain Sight
| Advanced talents  || Hide while being observed in your favored terrain  || UC
|-
! Hunter's Surprise
| Advanced talents  || Add sneak attack damage to all attacks made against one target  || APG
|-
! Knock-Out Blow
| Advanced talents  || Knock an opponent out instead of dealing sneak attack damage  || APG
|-
! Improved Evasion
| Advanced talents  || Make a Reflex save to take no damage from area attacks ||  CRB
|-
! Master of Disguise
| Advanced talents  || Take 10 on a Disguise check  || APG
|-
! Opportunist
| Advanced talents  || Make an attack of opportunity when a target is damaged in melee  || CRB
|-
! Redirect Attack
| Advanced talents  || Redirect an attack that hits you to another target  || APG
|-
! Rumormonger
| Advanced talents  || Spread rumors  || UC
|-
! Skill Mastery
| Advanced talents  || Take 10 at any time on certain skills  || CRB
|-
! Slippery Mind
| Advanced talents  || Make an extra saving throw against enchantments  || CRB
|-
! Stealthy Sniper
| Advanced talents  || Take a reduced penalty to Stealth when sniping  || APG
|-
! Thoughtful Reexamining
| Advanced talents  || Reroll a Knowledge, Sense Motive, or Perception check  || APG
|-
! Unwitting Ally
| Advanced talents  || Make an opponent act as a flanking partner  || UC
|-
! Weapon Snatcher
| Advanced talents  || Use Sleight of Hand to disarm an opponent  || UC
|}


 
=== Legendary Tier (31-35) Talents ===
==Epic Rogue Talents==
{{#dpl:
{| border="1" cellpadding="5" style="text-align:center"
  | category = Legendary Tier (31-35)
! Talent || Prerequisites || Benefits || Source
| category = Rogue Talents
|-
  | notcategory = Catalog Page
! Almost a Ranger (Ex)
  | format   = <table class="ep-default" style="text-align:left; font-size:90%; border-collapse:collapse;" width="98%">\n<tr>\n<th width="20%" style="{{class-gradient{{!}}rogue}}">Talent Name</th>\n<th width=25%" style="{{class-gradient{{!}}rogue}}">Prerequisites</th>\n<th width=55%" style="{{class-gradient{{!}}rogue}}">Description</th></tr>,\n<tr>\n<td>[[%PAGE%]] <span style="font-size:150%">{{:%PAGE%{{!}}transcludesection=SneakAtk}}</span></td>\n<td>{{:%PAGE%{{!}}transcludesection=Prerequisites}}</td>\n<td>{{:%PAGE%{{!}}transcludesection=ShortDesc}}</td></tr>,,\n</table>
| Epic Talents  || Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage. The rogue needs 1 minute to prepare the camouflage, but once she does, it is good for the rest of the day or until the rogue fails a saving throw against an area effect spell that deals fire, cold, or acid damage, whichever comes first. The rogue gains a +4 bonus on Stealth checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage. This bonus stacks with Camouflage. || EP
}}
|-
! Bonus Epic Feat (Ex)
| Epic Talents  || The Rogue may choose any epic or non-epic feat for which he qualifies. || EP
|-
! Cagey (Su)
| Epic Talents  || When attempting to disbelieve or make a save against any sort of illusion (shadow, figment, etc.), the rogue with this talent may roll two d20's and choose their favorite result. || EP
|-
! Critical Strike (Ex)
| Epic Talents  || Whenever the Rogue scores a critical hit on a Sneak Attack, all his extra Sneak Attack damage is maximized, even that gained from first-attack feats. || EP
|-
! Disease Use (Su)
| Epic Talents, Poison Use, Non-Good || The Rogue may harness diseases (magical or otherwise) and apply them much like a poison. The Rogue is always immune to infecting himself but otherwise gains no special resistance to disease. || EP
|-
! Dispelling Strike* (Su)
| Epic Talents, Dispelling Attack || The Rogue's Dispelling Attack now functions as a Greater Dispel Magic spell, targeting the lowest level affects first. || EP
|-
! Enabler (Ex)
| Epic Talents || Benefit: Once per encounter, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. If the rogue also has the Assault Leader rogue talent, this ability may be used in addition to that one, allowing a second qualifying ally to be designated. || EP
|-
! Epic Dodge (Ex)
| Epic Talents   || Once per day the Rogue may declare that an attack which just hit them, in fact, missed. Additionally, once per day, after failing a Reflex save, the rogue may declare that she, in fact, made the save. She may use both affects in the same round if so desired. These declarations are not an action. || EP
|-
! Foul Play (Ex)
| Epic Talents  || The rogue flat-out cheats in combat. Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack. If the rogue also has the Positioning Attack rogue talent, the movement increases to 50 feet, and the rogue may use the ability each encounter, instead of only daily. || EP
|-
! Gutter Mage (Sp)
| Epic Talents, Major Magic, Int 13  || The Rogue gains the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 12 + the rogue's Intelligence modifier. The rogue learns an additional 1st and 0 level spell from the sorcerer/wizard spell list, usable two and three times per day, respectively. || EP
|-
! In Your Shoes (Su)
| Epic Talents  || Once per day, the rogue may swap places with a willing creature as an immediate action. This is not movement and does not provoke attacks of opportunity: It seems the rogue and the swappee have been disguised as each other the whole time! This talent is usable on any PC Ally in the Rogues party. Note that if the rogue has a familiar or animal companion, this talent may be used on that creature as well. || EP
|-
! Knows a Guy (Ex)
| Epic Talents, Black Market Connections  || A rogue with this talent can reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. The rogue may not use this ability to purchase items the rogue isn't planning to keep for herself. Furthermore, this rogue treats settlements as three category's larger and can never 'spook the market.' || EP
|-
! Like Picking Your Teeth (Su)
| Epic Talents  || You may now use your disable device skill to pick a lock as a move action. If you also have the Fast Picks rogue talent, you may instead attempt to pick a lock as a swift action. || EP
|-
! Nemesis (Su)
| Epic Talents  || Once per encounter, the Rogue may designate one enemy as her prey. All attacks made against the prey may include sneak attack damage even if it is not flanked or flat-footed. The victim remains her prey until killed or the end of the encounter. If the rogue also has the Hunter's Surprise rogue talent, and is the one who kills the prey, she may immediately designate another victim to be her prey. She may continue designating new victims as long as she gets the killing strike. || EP
|-
! Selective Obfuscation (Ex)
| Epic Talents  || The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. || EP
|-
! Cloaked (Su)
| Epic Talents, Selective Obfuscation, Minor Magic  || The Rogue is constantly under the affect of an invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he may become invisible again as a swift action. || EP
|-
! Epic Sneak Attack (Ex)
| Epic Talents  || The damage die of the Rogue's Sneak attack gains +1 per die. || EP
|-
! Punctured (Ex)
| Epic Talents, Epic Sneak Attack  || The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. || EP
|-
! Disjoining Strike (Su)
| Epic Talents, Dispelling Strike  || The Rogue's Dispelling Attack also functions as the spell Mage's Disjunction. || EP
|-
! Onslaught (Ex)
| Epic Talents, Enabler  || Benefit: Once per round, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack missed. That ally can make a single melee attack against the opponent as an immediate action. The rogue talents Enabler and Assault Leader allow a similar gifted attack all stack with this, though a different qualifying ally must be selected if those talents are used in the same round as Onslaught. || EP
|-
! Provocateur (Su)
| Epic Talents, Rumormonger  || As Rumormonger, except the rogue may use this ability a number of times per day, instead of a week, and gains a +4 bonus on the influence roll. || EP
|-
! Shell Game* (Ex)
| Epic Talents, Befuddling Strike  || Benefit: When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition. No target may be inflicted with the Disoriented condition more than once per round, and the condition ends at the end of the opponent's turn. || EP
|-
! Supreme Stealth (Su)
| Epic Talents, Cloaked  || The Rogue is constantly under the affect of an greater invisibility spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he can become invisible again as a swift action. || EP
|-
! Street Mage (Sp)
| Epic Talents, Gutter Mage, Int 13  || The Rogue gains the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day as a spell-like ability, with a caster level equal to the rogue's level. The save DC for this spell is 13 + the rogue's Intelligence modifier. The rogue learns an additional 2nd and 1st level spell, each usable once per day, and an additional 0 level spell. The Rogue can now use all of his 0 level spells at will. || EP
|-
! True Friend (Ex)
| Epic Talents  || Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. The ally targeted must be within melee reach of the attack that hit the rogue, and the creature that made the attack against the rogue must make a new attack roll against the new target. If the rogue also has the Redirect Attack rogue talent, she may use the the Redirect Attack ability once per encounter (instead of once per day), and may use the True Friend ability up to once per round. Furthermore, the Redirect Attack talent may be used in the same round as True Friend, though only on a different successful attack. She is a True Friend! || EP
|-
! What's In It's Pockets? (Ex)
| Epic Talents, Combat Swipe  || The rogue gains the feats Greater Steal and Quick Steal, even if she does not meet the prerequisites. In addition to the items allowed by the Steal maneuver, you may attempt to Steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items. || EP
|-
! Wheedle (Ex)
| Epic Talents  || A rogue with this talent may roll twice on any Bluff or Diplomacy roll she makes, choosing the best result. || EP
|-
! Wrongfoot* (Ex)
| Epic Talents  || Once per encounter, when the rogue successfully deals sneak attack damage to an enemy, she causes that creature to become flat-footed against one PC ally of her choosing until the beginning of her next turn. The rogue may designate herself as the ally gaining the benefit of this talent. Creatures with uncanny dodge are immune to wrongfoot. || EP
|}

Latest revision as of 14:25, 24 April 2020

* - Items marked with an * are talents which inflict a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.

Courageous Tier (1-5) Talents

Talent Name Prerequisites Description
Acrobatic Charge (Talent) Rogue 1 Once per encounter, pass through allies and enemies when charging
Befuddling Strike (Talent) * Rogue 1 Opponents damaged by your sneak attack miss you more often
Black Market Connections (Talent) Rogue 1 You have an insider's access to a settlement's goods and services
Combat Escapist (Talent) Rogue 1 Slip out of grapples and pins more quickly
Combat Trick (Talent) Rogue 1 Gain a bonus feat
Convincing Lie (Talent) Rogue 1 Others use your bluff skill when repeating a lie you told them.
Deep Wounds (Talent) * Rogue 1 Inflict a bleed with your sneak attack
Deft Palm (Talent) Rogue 1 Conceal a weapon you are wielding with a Sleight of Hand check
Expert Leaper (Talent) Rogue 1 Jump checks are treated as always having a running start.
Face in the Crowd (Talent) Rogue 1 When amidst a crowd, instantly change your appearance to blend in
Fast Picks (Talent) Rogue 1 You can pick locks with much greater finesse and speed than most
Fast Stealth (Talent) Rogue 1 Move full speed while stealthed without penalty
Getaway Artist (Talent) Rogue 1 Gain a bonus on Handle Animal, Piloting, and Ride checks, and know where the nearest mount/vehicle is
Guileful Polyglot (Talent) Rogue 1, Linguistics 1 rank Learn four new languages or one secret language
Hold Breath (Talent) Rogue 1 Hold your breath even if under effects which normally disallow breath-holding
Lethal Acrobatics (Talent) Rogue 1 Make an opponent flat-footed against your next attack when you overrun them or tumble past them.
Maneuver Mastery (Talent) Rogue 1 Add +3 to your maneuver offense and maneuver defense for one combat maneuver
Minor Magic (Talent) Rogue 1 Learn a cantrip (0th-level spell) from the Sorcerer/Wizard spell list.
Nimble Climber (Talent) Rogue 1 You are able to climb faster and with more certainty than most
Peerless Expert (Talent) Rogue 1 Always roll two dice and take the better result and increase crit range with a chosen skill.
Positioning Attack (Talent) Rogue 1 Reposition yourself around a struck target without provoking attacks of opportunity
Quick Disguise (Talent) Rogue 1 Reduce the amount of time needed to create a disguise
Resiliency (Talent) Rogue 1 Grant yourself temporary hit points as an immediate action
Slow Reactions (Talent) * Rogue 1 Opponents damaged by your sneak attack may not make attacks of opportunity
Stand Up (Talent) Rogue 1 Avoid attacks of opportunity when standing from prone, or stand up as a free action
Walk the Razor's Edge (Talent) Rogue 1 When threatened by 3 or more enemies, treat those enemies as flat-footed

Intrepid Tier (6-10) Talents

Talent Name Prerequisites Description
Assault Leader (Talent) Rogue 6 If you miss an attack against a flanked opponent, grant a bonus attack to your flanking ally.
Canny Observer (Talent) Rogue 6 Gain a move action during any surprise round, even if surprised
Cover Identity (Talent) Rogue 6 Create a cover identity, and temporarily gain a profession, perform, or piloting skill to complement it.
Cunning Trigger (Talent) Rogue 6 Cause a trap to include or exclude a square during its next attack, after a successful Dismantle Trap maneuver.
Diverse Background (Talent) Rogue 6 Gain two new natural talent skills
Expert Forger (Talent) Rogue 6 You can craft expertly forged documents more easily than most.
Iron Guts (Talent) Rogue 6 Gain a bonus on saves versus poisons, and immunity to Nauseated, Afflicted, and Sickened.
Magical Disguise (Talent) Rogue 6, Minor Magic (Talent) Gain the ability to cast Disguise Self once per day
Major Magic (Talent) Rogue 6, Minor Magic (Talent) Gain the ability to cast a first level Sorcerer/Wizard spell up to twice per day.
Poison Use (Talent) Rogue 6 You cannot accidentally poison yourself when applying poison to a blade
Powerful Sneak (Talent) * Rogue 6 Treat all 1's and 2's on sneak attack damage dice as 3's
Rogue Crawl (Talent) Rogue 6 Take 5-foot steps or move at half speed while prone
Scavenger (Talent) Rogue 6 You can loot treasure more quickly and with far greater efficiency than most.
Secret Keeper (Talent) Rogue 6 Gain a bonus to resist any effect that forces you to speak the truth, or attempts to read your thoughts
Sniper's Eye (Talent) Rogue 6 Concealed foes are not impervious to your sneak attack damage
Swift Poison (Talent) Rogue 6 Apply poison to your weapon with a swift action
Weapon Training (Talent) Rogue 6, Weapon Focus (Feat) Gain Weapon Specialization as a bonus feat, and access to fighter-only feats

Heroic Tier (11-15) Talents

Talent Name Prerequisites Description
Advanced Training (Talent) Rogue 11 Choose any two feats for which you meet the prerequisites
Another Day (Talent) Rogue 11 Avoid an attack once per day
Armored Bruiser (Talent) Rogue 11 Gain the Medium Armor Proficiency feat and the ability to use sneak attack while wearing it
Brash Assault (Talent) Rogue 11 Temporarily reduce your armor class for improved to-hit chance
Confounding Blades (Talent) * Rogue 11, Slow Reactions (Talent) Prevent attacks of opportunity when you do damage with a sneak attack
Defensive Roll (Talent) Rogue 11 Make an immediate move action that does not provoke attacks of opportunity
Entanglement of Blades (Talent) * Rogue 11 Targets damaged by sneak attack become Immobilized as long as the rogue remains adjacent
Exotic Blademaster (Talent) Rogue 11 Gain an Exotic Weapon Proficiency feat and the ability to use sneak attack with that weapon
Fast Tumble (Talent) Rogue 11 Tumble through threatened squares at full speed without penalty
Hard Minded (Talent) Rogue 11 You are hard to fool with mind-affecting effects
Improved Evasion (Talent) Rogue 11 Make a Reflex save to take even less damage from area-of-effect attacks
Quiet Death (Talent) Rogue 11 The rogue can eliminate foes so quietly no one knows what happened to them
Rowdy Roddy Rogue (Talent) Rogue 11 Cast a spell from a rod as an attack action
Rummage (Talent) Rogue 11 Once per day, the rogue can search an area thoroughly and nigh undetectably
Scroll Rogue (Talent) Rogue 11, Minor Magic (Talent) Cast a spell from a scroll as an attack action.
Skill Mastery (Talent) Rogue 11 Take 10 at any time on certain skills
Surefooted (Talent) Rogue 11 Make 5-foot steps into difficult terrain
Unassailable (Talent) Rogue 11 Gain the Shield Proficiency feat, and remain able to deal sneak attack damage while wearing a shield.
Unwitting Ally (Talent) Rogue 11 Make an opponent act as a flanking partner

Undaunted Tier (16-20) Talents

Talent Name Prerequisites Description
Crippling Strike (Talent) * Rogue 16 Sneak attacks also deal 2 points of Strength damage
Deadly Cocktail (Talent) Rogue 16, Poison Use (Talent) Apply two doses of poison to a weapon
Deadly Sneak (Talent) * Rogue 16, Powerful Sneak (Talent) Treat all 1's, 2's and 3's on sneak attack damage dice as 4's
Deceptive Mind (Talent) Rogue 16 When resisting a mind-affecting ability, you still know what commands are being given
Hamstring Strike (Talent) * Rogue 16 Forgo sneak attack dice to inflict a penalty on your target's saving throws
Hide in Plain Sight (Talent) Rogue 16 Initiate stealth even without cover and while being observed
Hunter's Surprise (Talent) Rogue 16 Spend an action point to teleport up to your Walk speed
Opportunist (Talent) Rogue 16 Make an attack of opportunity when a target is damaged in melee
Redirect Attack (Talent) Rogue 16 Once per day, redirect an attack that hits you onto another nearby creature
Rumormonger (Talent) Rogue 16 You can cause a rumor to spread through a settlement
Shadow-Touched (Talent) Rogue 16 Gain partial concealment if you displace at least 15 feet during your turn.
Stealthy Sniper (Talent) Rogue 16 Take a reduced penalty to Stealth when sniping
Thoughtful Reexamination (Talent) Rogue 16 Reroll a skill check you just failed
Vengeful (Talent) Rogue 16 Gain a +2 training bonus to attacks and damage versus foes who have injured you

Valorous Tier (21-25) Talents

Talent Name Prerequisites Description
Bonus Epic Feat (Talent) Rogue 21 Choose one epic feat or two non-epic feats
Enabler (Talent) Rogue 21 Grant an ally who is flanking your opponent a bonus attack as an immediate action
Gutter Mage (Talent) Rogue 21, Minor Magic (Talent), Major Magic (Talent) Gain the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day
Knows a Guy (Talent) Rogue 21, Black Market Connections (Talent) Reduce the cost of any item purchased by 10% over and above any discount you can negotiate via barter
Missed Me (Talent) Rogue 21 Once per encounter, declare that an attack which successfully hit you actually missed you
Selective Obfuscation (Talent) Rogue 21 Allow one or more of your allies to perceive you while stealthed, even if you are invisible
Shivved (Talent) Rogue 21 Add +1 damage per die of sneak attack damage you roll

Mythic Tier (26-30) Talents

Talent Name Prerequisites Description
Cloaked (Talent) Rogue 26, Minor Magic (Talent), Selective Obfuscation (Talent) Cast invisibility on yourself as a move action at will
Foul Play (Talent) Rogue 26, Positioning Attack (Talent) Once per round, reposition yourself around a struck target without provoking attacks of opportunity
In Your Shoes (Talent) Rogue 26 Once per encounter, swap places with a willing ally as an immediate action
Nemesis (Talent) Rogue 26 Spend an action point to deal sneak attack damage on all attacks against one designated enemy, even if it is not flanked or flat-footed
Punctured (Talent) Rogue 26, Shivved (Talent) The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die
Shell Game (Talent) * Rogue 26, Befuddling Strike (Talent) Once per round, swap places with an enemy you just damaged with your sneak attack
Street Mage (Talent) Rogue 26, Gutter Mage (Talent), Major Magic (Talent), Minor Magic (Talent) Gain the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day

Legendary Tier (31-35) Talents

Talent Name Prerequisites Description
Critical Strike (Talent) Rogue 31 When you crit, even your sneak attack damage is maximized
Like Picking Your Teeth (Talent) Rogue 31 You may now use your disable device skill to pick a lock as a swift action
Onslaught (Talent) Rogue 31, Enabler (Talent) Once per round, grant an ally a bonus attack on an enemy you just attacked, in addition to the attack granted by Enabler
Supreme Stealth (Talent) Rogue 31, Cloaked (Talent), Selective Obfuscation (Talent), Minor Magic (Talent) Cast greater invisibility on yourself as a move action at will
True Friend (Talent) Rogue 31 When you are hit by a melee attack, redirect the attack onto one of your allies instead of yourself