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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (393 words) - 18:37, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (393 words) - 19:01, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (371 words) - 13:23, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (371 words) - 13:43, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    4 KB (393 words) - 18:15, 2 April 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (396 words) - 17:50, 13 February 2019

Page text matches

  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (371 words) - 13:23, 16 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (371 words) - 13:43, 16 April 2019
  • Template:Spell <!-- Spell Level -->
    4 KB (396 words) - 17:50, 13 February 2019
  • ...s and is wasted. If you are already making a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -2 :* This is a fear condition, unless otherwise stated in the effect that inflicts it.
    1 KB (171 words) - 18:54, 21 May 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (354 words) - 13:55, 6 June 2019
  • ...ls and is wasted. If you are already making a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -4 :* This is a fear condition.
    1 KB (177 words) - 22:12, 24 June 2017
  • ...d as a [[standard action]] to cast a [[Fear (Sorcerer/Wizard Spell)|Fear]] spell, using up one charge from the rod. | Item-ShortDesc| Allows wielder to cast [[Fear (Sorcerer/Wizard Spell)|Fear]] as a standard action.
    4 KB (535 words) - 03:16, 27 September 2019
  • :* This is a fear effect. ...ell)]], [[Wish, Limited (Sorcerer/Wizard Spell)]], [[Wish (Sorcerer/Wizard Spell)]], or an ability which emulates the effects of one of these spells.
    1 KB (210 words) - 14:27, 29 March 2019
  • :* This is a fear effect. ...ell)]], [[Wish, Limited (Sorcerer/Wizard Spell)]], [[Wish (Sorcerer/Wizard Spell)]], or an ability which emulates the effects of one of these spells.
    2 KB (227 words) - 14:21, 29 March 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (620 words) - 15:22, 7 February 2020
  • :* This is a fear effect. ...ell)]], [[Wish, Limited (Sorcerer/Wizard Spell)]], [[Wish (Sorcerer/Wizard Spell)]], or an ability which emulates the effects of one of these spells.
    2 KB (240 words) - 14:26, 29 March 2019
  • Template:Spell <!-- Spell Level -->
    5 KB (637 words) - 18:10, 5 June 2019
  • ...ls and is wasted. If you are already making a [[Caster Check]] to cast the spell (e.g. to combat cast), you need only make a single [[Caster Check]] at a -6 :* This is a fear condition.
    2 KB (253 words) - 14:37, 3 January 2018
  • ...Unsteady]] condition until the start of your next turn. This is neither a fear effect, nor a mind-affecting effect. ...two enemies you can perceive that have one or more supernatural, spell, or spell-like abilities.
    2 KB (241 words) - 14:31, 31 December 2019
  • Template:Spell <!-- Spell Level -->
    8 KB (986 words) - 11:28, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (373 words) - 18:57, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (373 words) - 17:41, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
    3 KB (374 words) - 17:55, 2 April 2019
  • {{SpellTableAid|Cause Fear|Bar}} {{SpellTableAid|Remove Fear|Bar}}
    8 KB (819 words) - 12:16, 30 May 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (416 words) - 13:03, 27 March 2019
  • | [[Bleed (Cleric Spell)|Bleed]] | Cause bludgeoning damage and a Bruised condition.
    16 KB (2,024 words) - 13:13, 6 November 2022
  • | [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
    11 KB (1,405 words) - 19:32, 20 May 2023
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ...t does not create a stronger fear condition. Creatures that are immune to fear are immune to ''demoralize''. ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag
    12 KB (1,987 words) - 19:50, 26 March 2020
  • | Flavor=Your allies need not fear friendly fire. ...However, for each excluded target ''after the first'', the effect of the spell, item, or ability is reduced. This reduction is equal to 1 point per die r
    6 KB (918 words) - 20:28, 9 December 2023
  • ...rough, brutal side, as you use this Darkling Miracle to hammer horrifying fear directly into the very foundations of your enemies. ...ow, the true terror of this Great Work is revealed. Every round after this spell is cast, assuming at least one enemy failed their save, you may choose, as
    4 KB (472 words) - 14:51, 16 October 2021
  • ...result, when wielding a rod, in addition to being able to use it to cast a spell, you also threaten enemies within your reach, can provide flanks for your a ...se slight mechanical differences are one reason why wizards cannot learn a spell by buying a rod. Wizards can only learn new spells from scrolls, or levelin
    10 KB (1,425 words) - 01:44, 16 November 2022
  • ...}}]] || [[{{:Nervous|transcludesection=Strong}}]] || Your body quakes with fear, making every action difficult. ...conditions in the array (such as a Paladin's immunity to all three of the Fear arrays), then they do not get any status condition applied to them.
    15 KB (2,026 words) - 13:11, 4 June 2020
  • ...priate manner to make a Will Save vs a DC as if the Reveller was casting a spell of the highest level he can cast. Failure means the person drops all plans ...s, whether spell, innate ability, aura, etc. They do not need to save, the fear effect has no impact upon them.
    9 KB (1,504 words) - 13:54, 28 November 2019
  • ...s not immune to fear. If you are attacked by creatures that are immune to fear (such as most undead, constructs, mindless creatures, etc.), this bonus doe ...class feature (if you have it) to improve the circle damage of a different spell.
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...disposal of the remains of the deceased. What they do with the bodies can cause nightmares in the uninitiated and they are the most feared of the Vivimort ...fog or smoke. Additionally, a Vivimort may generate Darkness as the wizard spell once per day, per three levels, beginning at third level. Thus, once per da
    7 KB (1,156 words) - 08:34, 24 December 2019
  • But fear not! For all you latter-day Errol Flynn's out there, we present the Combat .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include
    7 KB (1,256 words) - 02:26, 31 January 2024
  • | Ability-1-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the creature in any way.
    62 KB (6,700 words) - 03:14, 12 January 2023
  • ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover. ...ak allows the wearer to transform his body in a flash of light (as per the spell Elemental Body, SC 78). The wearer can transform his body into a particular
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...xception of the animal totem races. These tensions rarely go so far as to cause actual conflict, but there is bad blood aplenty, especially with the Nagdyr ...ual Technique (Su):''' Whenever a Vishkanya with this racial trait casts a spell that deals no hit point damage to any target, they may add a +1 [[training
    16 KB (2,592 words) - 16:02, 7 August 2020
  • ...Barani gains the ability to cast [[Sunburst (Druid Spell)|Sunburst]] as a spell-like ability once per day. All spells from Harbinger of Dawn require a sta ...with this racial trait gain a +2 [[training bonus]] to Will saves against fear affects. This bonus improves to +3 at level 11, +4 at level 21, and +5 at l
    14 KB (2,414 words) - 05:36, 3 March 2024
  • ...st of times, and when they make even the smallest of threatening gestures, fear grips the heart of even the most hardened souls. ...ual flame spell, does not negate this ability. [[Daylight (Sorcerer/Wizard Spell)]], however, will.
    62 KB (6,845 words) - 19:25, 10 September 2022
  • ...st of times, and when they make even the smallest of threatening gestures, fear grips the heart of even the most hardened souls. ...zard Spell)]], does not negate this ability. A [[Daylight (Sorcerer/Wizard Spell)]], however, will.
    63 KB (6,975 words) - 19:21, 10 September 2022
  • ...driven by an inner fire, a true, utter conviction that wards them against fear, doubt and uncertainty that theirs is the one true way forward. When this ...pellcasting classes), paladins know '''''every''''' spell from the paladin spell list, provided that they are high enough level to cast spells of that level
    144 KB (22,632 words) - 01:11, 5 March 2024
  • ...threaten the mighty, but a nymph or dryad with an entire village under her spell presents both a dire threat and a dire quandary, as you must defeat the Hor A Horde is partially immune to any spell or effect that targets a specific number of creatures (including single-tar
    27 KB (4,536 words) - 11:23, 3 June 2020
  • ...rance as the blessing filled his heart with courage, and the icy spikes of fear vanished. Now that he could think clearly, Lars realized that the specter ...g in rapid flickering arcs and reflecting off of his angled features. The spell shot toward the specter and, unlike the weapon attacks of his companions, d
    15 KB (2,644 words) - 23:40, 24 November 2023
  • ...ves. The saving throw penalty can be removed via a [[Remove Curse (Cleric Spell)]], or by allowing it to fade at the end of the encounter. Ability drains | Ability-4-Type = Su, Fear
    74 KB (8,475 words) - 21:40, 11 February 2023
  • ...ith smothering darkness and crippling fear. They delight in the chaos and fear they invoke in their prey, by forcing them to face the unknown while depriv ...which can end strong status condition (e.g. [[Restoration, Greater (Cleric Spell)|Greater Restoration]]).
    72 KB (8,641 words) - 21:46, 4 February 2023
  • ...place, they take pleasure in leading the living into a sense of oppressed fear and abject misery, usually through cruel and incremental indignities, invas ...y choose to take a hand in things directly. Liches are uniformly powerful spell casters, and are often gifted melee fighters as well, having spent centurie
    69 KB (7,714 words) - 19:59, 29 July 2023
  • ...th pure, superhuman stamina. If the Brawler takes damage from any attack, spell, or effect that deals damage ''and'' offers a Fortitude-based saving throw, ...|| [[#Rude_Vitality_V_.28Ex.29|Rude Vitality V]], [[#Fear_Itself_.28Ex.29|Fear Itself]]
    85 KB (13,042 words) - 01:27, 5 March 2024
  • :* Immune to Fear :* Immune to damage caused by any spell or ability with the Light descriptor
    65 KB (7,519 words) - 09:51, 3 May 2022
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. | Magebane || The target is unable to speak or cast spells or spell-like abilities for 1 round. || align="right" | 1,000 gp
    21 KB (2,914 words) - 15:20, 26 May 2021
  • To be honest, the natural fear of fire of nearly every creature on the Prime Material may have something t ...ination is moonlight or any magical non-flame light source such as a light spell, their vision is normal.
    21 KB (3,495 words) - 19:27, 6 April 2024
  • Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus. In general, multipl ...tion to the 20 you rolled. Note that a critical result does '''''not''''' cause a skill check to automatically succeed. Your total result must still equal
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ...r that by suffering decades of uncertainty instead. Only at a wake is this fear of their sudden demise addressed, and wakes are a difficult time for Sylphs ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
    18 KB (3,007 words) - 05:45, 3 March 2024
  • ...is so widely exposed to the effects of magic, there is no social stigma or fear of it, and becoming a magician is a highly respected career. ...into houses with treats for the house spirits while cloaking himself in a spell of invisibility. As she wends her way home a band of holy Revelers bustle p
    18 KB (3,248 words) - 13:59, 17 September 2022
  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...bonus damage can only be applied once per creature per spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus da
    87 KB (14,486 words) - 19:31, 6 April 2024
  • ...ied]] until the condition is broken with a [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]]. The Caster Level of the Breath Weapon is the Challenge Ra | Ability-3-Type = Su, Fear
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ...applied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that do ...with this racial trait gain a +2 [[training bonus]] to Will saves against fear affects. This bonus improves to +3 at level 11, +4 at level 21 and +5 at le
    19 KB (3,214 words) - 16:14, 7 April 2024
  • ...is so widely exposed to the effects of magic, there is no social stigma or fear of it, and becoming a magician is a highly respected career. ...More magic controls any insects that become too rambunctious, and a simple spell harvests the entire crop neatly and instantly, leaving the plants alive to
    20 KB (3,429 words) - 14:07, 17 September 2022
  • ...ess, beyond allowing the afflicted to fulfill their insane compulsion! No spell, no blessing, not even Deific intervention can intervene against the madnes ...magic, such as a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell. Gaining access to such aid is VERY warranted, as noted below.
    65 KB (7,365 words) - 00:46, 19 April 2023
  • ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. ...ng among their various orders, Stone Golems are quite mindless and have no fear or any other emotions, and will fight to destruction without hesitation.
    67 KB (7,774 words) - 21:50, 4 February 2023
  • ...Harvesters have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che ...rers, but if they are pressed into it they will fight savagely and without fear to the death.
    66 KB (7,526 words) - 21:24, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the thrall in any way.
    69 KB (8,101 words) - 19:02, 6 April 2024
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally.
    69 KB (8,026 words) - 21:50, 4 February 2023
  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the golem in any way.
    74 KB (8,507 words) - 21:44, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live To Serve ...re Thralls have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che
    67 KB (7,842 words) - 19:00, 6 April 2024
  • ...ing any means necessary, taking risks or making bargains that others would fear to even consider. Pariahs are just such people. ...e of armor or shield. Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024
  • ...normally be made to be [[flat-footed]]. However, [[Feint]] actions will cause the Minotaur to be flat-footed as normal. ...d attacking those creatures who prefer to stay out of the thick of things (spell casters and ranged attackers, typically).
    64 KB (7,055 words) - 21:44, 4 February 2023
  • ...ds and harassment of their hated enemies. The occasional pitched battle is cause for great rejoicing, and the destruction of a Dominion is an event which wi ...inion that produces such criminals rarely lasts a dozen seasons after they cause other dominions so much embarrassment.
    26 KB (4,321 words) - 15:57, 4 August 2021
  • :* '''''(Detached Tails Only) Immune (no effect):''''' all spells, spell-like, and supernatural abilities that require a Will save. | Ability-2-Type = Su, Fear
    71 KB (8,375 words) - 21:51, 4 February 2023
  • .... Overseers tend to direct battles from the rear, spreading confusion and fear in all directions, all in service, of course, of winning their War. ...used]] until the end of the encounter. Note that Overseers have Selective Spell as a feat, and may exclude up to two creatures they choose from this area o
    66 KB (7,527 words) - 21:17, 4 February 2023
  • ...ke half of the sonic damage. Both the Startled and Anxious conditions are fear effects. [[Gust of Wind (Sorcerer/Wizard Spell)]] or any other 'dispersing' effect will immediately dispel a Thunderguts c
    65 KB (7,581 words) - 03:27, 9 June 2022
  • ...nge and lead off with a full attack with Icicle Javelins. They will target spell casters and ranged attackers with these attacks. If they hit, then during ...down most foes, so they are content to duke it out at range. They have no fear of firing into melee, they are skilled at such tactics, and Frost Giants ar
    68 KB (8,025 words) - 21:37, 4 February 2023
  • ...erned Monster does not exactly match the base numbers of its Adjusted CR. Fear not! You did not make a mistake and the Monster Machine is not broken. Pat ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t
    58 KB (9,898 words) - 18:57, 16 March 2024
  • ..., often warlords who have accumulated a few dozen of these toughs to their cause, provide exchange services -- a focal point for bartering or finding someth ...y child under the age of 13 may work there for food and water, but if they cause trouble, steal anything or reach their 13th birthday, they are kicked out.
    41 KB (6,980 words) - 03:04, 17 December 2016
  • ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po ...extracts every day. This is exactly analogous to a wizard consulting their spell book each morning.
    152 KB (23,479 words) - 20:43, 13 August 2023
  • ...ple monsters for the GM to run. Losing one of them to that 'Hold Monster' spell doesn't just end the encounter. ...the creature that would apply a new condition, any damage that ability (or spell, or attack, or maneuver, etc.) would inflict is resolved normally against t
    76 KB (13,193 words) - 16:51, 29 August 2023
  • ...ng of the spell, and any forced movement granted is only granted to direct spell targets, not creatures healed by a curative splash. ...disposal of the remains of the deceased. What they do with the bodies can cause nightmares in the uninitiated and they are the most feared of the Vivimort
    143 KB (23,569 words) - 23:09, 22 March 2024