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  • : Caster check is a general term used to describe making a skill check in order to use a magic spell to : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be
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  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...imes in an encounter, you must choose three different abilities among your feats, class features, spell levels, or racial traits, to lose. You may not sele
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  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...imes in an encounter, you must choose three different abilities among your feats, class features, spell levels, or racial traits, to lose. You may not sele
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  • ...ter racial trait — you may not choose to give up a lesser trait or a general trait. ...t has no feats or special abilities to lose, or has already lost of it its feats and special abilities, ''essence suppression'' has no further effect.
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  • ...ull Rush]], among many other uses. Maneuver Defense can be thought of as a general statistic used to represent how well a character or creature can handle rou :* '''Dodge AC:''' This typically comes from feats, such as the [[Dodge (Feat)|Dodge]] feat, but can also come from class feat
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  • ...and no effort is here made to go into great detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be. ...erally weak but fast reflections of the effects of item creation feats. In general, a dweomercraft spell can create any minor permanent item which has little
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  • __NOTOC__{{Template:Feats ...ts]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]
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  • There are four general ways in which a creature can become eligible to perform a 5-foot step: ...y their character class, even if they have access to bonus attacks through feats, spells, or magic items. If the character is dual- or multi-classed, their
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  • ...which squares are included or excluded. This is even more complicated by feats or effects which double an area of effect. You might end up wasting 10 minu ...r from the rules listed below, refer to that description rather than these general rules.
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  • ...se, and many undead are just weird and strange, and that's fine. But as a general rule, most undead will fall somewhere in this array of form and philosophy. :* Many undead are mindless and gain no skill points or feats.
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  • ...pted rules of combat, and this essential lawlessness translates into their general world view, where they usually feel that most rules are optional at best. Feats: Improved Unarmed Combat, Close-Quarters Fighting, Dirty Fighting
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  • ...ore death, walk on air, call the very Gods, and perform impossible magical feats. All of these effects are made possible by the ability of these Stalwarts t In game terms, there are three general classes of characters and items in Celegia. At the lowest level is the Norm
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  • ...mplate to show what it is like, and then below that are half a dozen new, "general" templates. These templates have simple names, and are designed to be used Feats: Same as the base creature, plus two bonus feats.
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  • * '''Settlement Size:''' As a general rule, no [[Money_and_Merchants#Settlement_Sizes|settlement]] smaller than a ...group, caste, or kin, though sometimes access can be purchased for favors, feats of heroism, or a reward for some great deed. Great Libraries in a Small Cit
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  • ...judicated by rules and game mechanics. Unstructured play is role playing, general time at the table, and fun time. Since it is unstructured, by definition, ...that the normal d20 roll to-hit mechanics are best abstracted into a more general system.
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  • Might is a general skill, allowing characters to perform acts of strength, such as the classic ...uvers. If you want to do more damage with a combat maneuver, you can take feats to improve your combat maneuvers, or use weapons which are good at certain
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  • ...n point, as though entering a new combat. Any buffs, special abilities or feats which last until the end of the encounter are ended. Any special abilities ...once per round. This usually doesn't matter, but it is important for some feats and combat maneuvers, such as the Cleave [[combat maneuver]] or [[Darting V
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  • ...acters Dex modifier, if positive, to any Dex checks or Dex based-skills or feats made or used by the mount. ...rules for Overland Travel, including the movement bonuses for Swift Rider Feats and a Chosen Mount, and then double them. Swift Riders also never take any
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  • You can use ''conceal object'' to perform minor feats of legerdemain, such as making a coin disappear even while someone watches ...uvers. If you want to do more damage with a combat maneuver, you can take feats to improve your combat maneuvers, or use weapons which are good at certain
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  • :* '''Feat Bonus:''' Some feats grant a bonus to one or more skills. Note that multiple feat bonuses to th ...se from a spell or status condition, can also affect your skill bonus. In general, multiple bonuses of the same bonus type (e.g. Arcane Bonus) to the same sk
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  • ...oficient with the Longsword, and any Weapon Focus or Weapon Specialization feats you take apply to both. You are NOT also proficient in the Elven Thinblade This is a more general version of the Shared Focus rule above, in that this means that one Simple,
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  • This page has general rules for moving around and the many exciting, fun, and possibly painful th ==General Movement Rules==
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  • ...to be adjacent to the square you are checking for traps (unless there are feats, abilities, magic items, etc which modify that task). ...though there is no rule preventing either from being used at any time. In general, a spot action is used when you want to become alerted to a particular stim
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  • ..., for example) are immediate actions. Spells with one or more [[Metamagic Feats]] (see [[Quicken Spell (Feat)]]) sometimes have their casting times decreas ===Using Metamagic Feats===
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  • ===Skills and Feats=== ...ave a couple of feats, and a couple of skills, but you should choose those feats and skills carefully, based on what you think they will actually get to use
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  • Fey-kin tend to follow the general customs of the culture they are currently living within. Oddly enough, in ...[Combat Expertise]] feats is reduced by 2. This reduction stacks with any feats or abilities which also reduce the listed to-hit penalties, but in no case
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  • .... The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this: ...ill move from one home to another with little warning while remaining in a general range. It is rare for a Nagdyr gang to remain in the same location for lon
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  • | Take10-Take20 = No (though some class features, feats, and abilities may allow this). As a reminder, you can always tell, at a glance, the general health of any creature, among the following statuses: [[Unharmed]], [[Injur
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  • General/Warrior: ...Combat Medic will almost certainly accord you a great deal of respect. The general population is not overly impressed with them, mainly because they are unawa
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  • In general, using a poultice provokes attacks of opportunity from threatening enemies, ...r [[Selective (Feat)|Selective]] can be used with poultices, but metamagic feats (such as [[Maximize Spell (Feat)|Maximize Spell]], or [[Heighten Spell (Fea
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  • ...es. Wizards can call upon deadly magic to destroy their enemies, and such feats are quite impressive, but the wizard's greatest contribution to a party ten ...wizard must carefully plan what spells they memorize, with an eye to some general utility spells (often damaging or transport or buff spells) and some spells
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  • ...and no effort is here made to go into great detail. To state it simply: In general, the more aura resonance there is, the shorter the duration will be. ...erally weak but fast reflections of the effects of item creation feats. In general, a dweomercraft spell can create any minor permanent item which has little
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  • ...d, either temporarily or permanently, by character level, class abilities, feats, spells and spell effects, magic items, etc. ...he sum of their starting values, any increases they've gained from levels, feats, or class abilities, and (non-temporary) increases granted by magic items.
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  • ...ich character abilities can be applied to a vehicle's initiative roll. In general, initiative bonuses are so rare that they should typically be allowed to ap ...cles begin with is a "Quick Attack". Your ship's class, upgrades and some feats may grant additional swift actions you can perform during vehicle combat.
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  • ...st that increase the amount of siege damage a character can inflict. As a general rule, damage increases '''''never''''' apply to siege damage, unless the ab
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  • .... The nuances and steps on the status ladder are numerous and arcane. In general, raids and battles are seen as the less potent status symbols, but they don ...th the reductions offered by feats such as [[Vice Grip]] and [[Iron Grip]] feats, though this can never cause the penalties to go above a zero.
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  • The druid may even apply any metamagic feats they know to a "Wild Shape" or "Summon Monster" spell as part of this spont ...sight and line of effect to their companion. The druid can also sense the general emotional state of their animal companion, even if the companion is well be
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  • ...ile mounted, unless it doesn't make sense for you to be able to do so. In general, think of your mount as an extension of yourself &mdash; akin to a magic it
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  • | Description | Gnolls are, in general, vile things. But the Claw Fighter is the most animalistic of gnolls, the <!-- GENERAL ATTACK INFORMATION -->
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  • ...ns to Orc raiding parties, though there tend to be very few of them. As a general rule, Orcs favor brute savagery over the more complex and time-consuming de <!-- GENERAL ATTACK INFORMATION -->
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  • ...makes Steel Golems very useful indeed. But in military situations, when a general needs a sturdy siege-breaker, he doesn't want it to suddenly hare off at a <!-- GENERAL ATTACK INFORMATION -->
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  • ...eal Time rules, meaning they act MUCH faster than other Siege Weapons. In general, only Siege Weapons that work at Close range are fast enough to be used in ...ns you cannot use directly. As with all Abstract Encounters, the stats and feats a character uses to fight in normal combat have little to no effect upon si
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  • ...giants who managed to get more food than normal and are just healthier in general, or they may be serfs who have survived long enough to learn that being mea <!-- GENERAL ATTACK INFORMATION -->
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