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  • | Flavor = An enemy is employing non-lethal tactics against you in order to avoid killing you. That might not be good. ...less, you stop taking damage at zero hit points, and can no longer suffer damage while this condition is in effect (with one exception; see below).
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  • | Effects = The first attack you make this round deals only half its normal damage. If the attack has non-damaging effects, they are still resolved normally. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
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  • | Effects = Each of your attacks deals only half damage (rounding down). If any of your attacks have non-damaging effects, they are ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
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  • ...he also takes a -4 penalty to armor class and takes 2 points of Non-Lethal Damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied ...effect, the character must make a successful Will save (DC 10 + points of damage taken since his last action) at the start of his next turn.
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  • ...mage. Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied. If the attack deals any non-damaging e | Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from th
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  • Characters that catch fire gain the [[Burned]] condition, suffering damage each round depending on the source CR (challenge rating) that caused the fi Items worn or carried by a burning character are not subject to damage from the fire, unless the GM declares otherwise.
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  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
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  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
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  • Low Blow(Ex): +1d6 HP damage per hit with light or smaller weaps Ugly Strike(Sp): +1 Str damage per strike with light or smaller weaps, once per round(pick before rolling
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  • ...amage]] of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases. ...es besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
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  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
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  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
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  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
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  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
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  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    983 bytes (129 words) - 13:19, 19 October 2020
  • ...er of deadly power. This weapon inflicts 3d6 of bonus {{dmg|desiccation}} damage on all successful hits, with the exceptions below. ...th water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
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  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
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  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:18, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
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  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:17, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
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  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
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  • ...ction granted by non-permanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this fea ...You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
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  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.
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  • ...s to create a variety of effects, damage types and status conditions. The damage of the bomb is based on the level of the alchemist that created it. Bombs b
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  • ...s a result of a critical hit, but not [[bonus damage]] dice or [[precision damage]] dice. | ShortDesc|Deal maximum damage on an attack
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  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...8+3's, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
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  • ..., precision dice or other non-base weapon damage dice. This maximized base damage overwrites (does not stack with) the untyped bonuses from [[Weapon Qualitie | ShortDesc|The base weapon damage dice of your brutal weapon always roll maximum results
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per day to reduce the damage of attacks.
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  • ...damage:medium damage:critical chance and multiplyer:range increment:weight:damage type ...ightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attac
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per encounter to reduce the damage of attacks.
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  • .... Bonus damage is not multiplied on a critical hit, and inflicts the same damage type as the weapon or attack that inflicts it. '''Note:''' If you already add your Con modifier to your damage, this feat has no effect.
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  • ...creatures for various effects. Refer to the creation description for the damage and effect(s) it can inflict. Link: [[Alchemical Creations]]
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  • :* Your attacks deal either minimum damage, or your character level in damage, whichever is worse. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
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  • ...type suffer the full amount of the bomb's damage if they are hit, and half damage if they are missed. ...t target, if that target does not have the "plant" type or subtype, and no damage on a miss.
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  • ! style="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source.
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  • <h3>[[Double_Charge_Damage_(Quality)|Double Charge Damage]]<span class=plainlinks style="font-size:80%; font-weight:normal; padding-r {{:Double Charge Damage (Quality)}}
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...once per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
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  • ...ther game play aspects, the Shuriken is treated as it it inflicts Piercing damage. The Shuriken belongs to the "Thrown" weapon group.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered
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  • ...ediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit ...ou have 11 levels in the Barbarian class, this adds +6 bonus damage to the damage Berserker already inflicts on a successful hit.
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  • ...ls and [[base weapon damage]] made against any creature that has inflicted damage on you in the current combat. In any round in which you use the bonus provi | ShortDesc|Gain a bonus to attack and damage on a creature that has damaged you
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...times per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
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  • ...damage does not inflict additional damage to the target of the direct hit damage, even if the creature targeted is large enough to be in both the directly-h ...t succeed. However, any creature that has an ability that further reduces damage on a successful reflex save, such as the Evasion class feature, may apply t
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  • ...es, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Re | Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still
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  • ...hless Frenzy now includes your WIS modifier as part of the attack's normal damage.
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  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
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  • ...other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty upon the a :* For every point of damage you take to a single ability, you suffer the following effects, based on th
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  • ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses. ...the target must possess a particular sense in order to affect the target, damage is generally applied, regardless of blindness to one or more senses.
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  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice. The +2 untyped bonus from ''Improved Brutality'' overwrites (does no ...rolled of the base weapon damage. This +1 bonus to damage cannot cause the damage die to exceed its maximum value.
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  • ...mediate actions, or other abilities that occur outside of your turn. Bonus damage is not multiplied on a critical hit, nor does it apply to non-attack abilit : This bonus damage increases by an additional +2 per experience tier of the Barbarian class yo
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  • ...undane ammunition it emulates, although any effects which would change the damage type of mundane ammunition also works with created ammunition.
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  • ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR (challenge rating) or level of the creature or ef ...Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the cond
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  • ...nor fatigued, the wielder gains a +2 [[circumstance bonus]] on attack and damage rolls and a +10-foot circumstance bonus to all modes of movement possessed
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  • ...ts = The first action you take each round which includes dealing hit point damage to one or more enemies automatically fails, and any secondary effects it mi ::* You can still perform any actions which do not deal hit point damage, and any attacks after the first are resolved normally.
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  • ...may be affected even if the base spell inflicted damage, although ongoing damage such as Singed or Burned might cause problems with this ability. This feat
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  • ...negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as [[Prone]], that are caused by the attack. ...forced movement entirely, you are completely unaffected by the attack, its damage, and all of its effects, even those caused on a miss, or after a successful
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
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  • ...on the other, enabling the wielder to choose between slashing and piercing damage with each swing. In addition, the beak is sturdy enough to use as a pry bar
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  • ...rutal has no effect on bonus dice, precision dice or other non-base weapon damage dice. The +3 untyped bonus from Greater Brutality overwrites (does not sta
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  • ...pply his Strength (instead of Dexterity) when calculating both to-hits and damage, as if it were a light melee weapon, though it cannot be used in melee. In
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not
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  • | Flavor = Your bones begin to crack from the intensity of the elemental damage which is liquefying your flesh. ...types are also possible). The amount of damage inflicted, as well as the damage type, are based on the CR or level of the creature or effect which caused t
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not
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  • === Maneuver Damage === ...the primary weapon the character is wielding. A character's exact Maneuver Damage is determined using the following formula:
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  • ...es' equipment and nearby unattended objects. A spell must normally inflict damage for Shredding Spell to be applied to it.
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  • ...nst oozes and other acid-based creatures, the alkali flask inflicts double damage.
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  • ...f used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully [[sunder ...), with a FORT saving throw (DC based on caster level of the rod) for half damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...on Qualities]] such as Adaptive Reach or Battering, and inflicts the usual damage type and amount for the weapon chosen. If a projectile weapon is created, i
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  • ...of this feat stack with Brute Strength, but do not provide any additional damage or chance to-hit.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
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  • ::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc). | Moderate|Ability Damage
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  • | Conjure an orb of acid that deals ranged acid damage. | Cause bludgeoning damage and a Bruised condition.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...}} damage. If the target makes a [[REFL]] saving throw, it only takes half damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...}} damage. If the target makes a [[REFL]] saving throw, it only takes half damage.
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  • ...ion damage included in the attack is only applied to the first target, but damage bonuses from Strength, feats, and magical bonuses are applied to both targe
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  • ...ny adders you are capable of adding to the amount. This will maximize the damage inflicted by a Fireball, or the healing granted by a Cure Serious Wounds.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not w
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  • ::* '''Strength:''' -2 points of damage dealt with all attacks (including spells, ranged, etc). | Moderate|Ability Damage
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  • ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • ...al of -20 points. Therefore, this fireball will inflict 10d6-20 points of damage on each of the remaining non-excluded targets (you only roll the effect dic ...urning]] even if you are excluding targets from the effect, but the final 'damage per character level' is adjusted as described above.
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  • {{:Base Weapon Damage}} ...oking at Skiprocks here), you cannot use any sort of ammunition to inflict damage without actually shooting it at someone. So that famous Elven Archer in tho
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...above. Affected creatures are allowed a saving throw as above to take half damage. Affected targets do not have to be within a certain distance of one anothe
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...above. Affected creatures are allowed a saving throw as above to take half damage. Affected targets do not have to be within a certain distance of one anothe
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, : All targets afflicted by this spell take {{circle|9}} of {{dmg|force}} damage.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...reature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the
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