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  • 43 bytes (6 words) - 15:18, 16 June 2017
  • ...Good, or Chaotic Good) with [[negative energy]] damage. A flask of unholy water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...he body of a corporeal creature. A direct hit by a thrown flask of unholy water deals 1d6+2 points (or more) of {{dmg|negative energy}} damage to a good-al
    4 KB (518 words) - 18:14, 1 April 2023
  • ...e Evil, or Chaotic Evil) with [[positive energy]] damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 1d6+2 or more points of {{dmg|positive energy}} damage to an evil-ali
    4 KB (542 words) - 18:13, 1 April 2023
  • 40 bytes (5 words) - 19:10, 29 March 2017
  • ...when it has "head," or distance to fall. The big revolution in the use of water came in the Year of Celegian Reign 9,235. ...ceways empty into a reversing pool. When the reversing pool is filled, the water spills into a second set of sluiceways and falls down the tower, turning nu
    4 KB (617 words) - 02:53, 31 December 2015
  • | Target|flask of water touched ...s a flask (1 pint) of water with positive energy, turning it into a [[Holy Water]].
    3 KB (335 words) - 18:18, 2 April 2019
  • #REDIRECT [[Walk on Water (Feat)]]
    34 bytes (5 words) - 14:40, 13 March 2016
  • | MonsterName | Small Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    58 KB (6,375 words) - 21:34, 10 May 2021
  • | MonsterName | Huge Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    62 KB (6,826 words) - 21:54, 4 February 2023
  • | MonsterName | Greater Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,652 words) - 21:39, 11 February 2023
  • | MonsterName | Large Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    61 KB (6,658 words) - 23:26, 11 May 2022
  • | MonsterName | Medium Water Elemental ...that water elementals have no real 'shape' at all, merely being a mass of water, impossibly coherent and suspended against the pull of gravity, moving with
    59 KB (6,391 words) - 20:24, 14 January 2023
  • | Flavor="It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."
    1 KB (201 words) - 09:07, 15 April 2020
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:57, 27 September 2019
  • ...f bark, cactus hulls, and similar botanicals and herbals that are strongly water-repellant. The holder activates it by unwrapping the poultice and embeddin ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk
    4 KB (485 words) - 11:01, 30 October 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:56, 27 September 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 19:46, 2 April 2019
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:48, 2 April 2019
  • ...ed above. You and all creatures you touch (to the limit above) can breathe water (or similar fluids, at GM discretion) freely. The extract does not make cre
    3 KB (376 words) - 16:27, 8 October 2019
  • ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk | ShortDesc|Subject treads on water as if solid.
    4 KB (428 words) - 18:50, 2 April 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 12:01, 27 September 2019
  • 52 bytes (3 words) - 16:38, 8 June 2018
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • 52 bytes (3 words) - 16:35, 8 June 2018
  • 52 bytes (3 words) - 16:48, 8 June 2018
  • | Target|{{targets|3}}, vials of sacred water touched ...nal damage to [[Undead]] and [[Outsider]] creatures. Throwing the Flask of Water is always treated as a [[Splash Weapon]].
    3 KB (382 words) - 13:32, 23 February 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019
  • 52 bytes (3 words) - 16:43, 8 June 2018
  • 52 bytes (3 words) - 16:40, 8 June 2018
  • | Description =The creatures you touch can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    3 KB (334 words) - 20:30, 2 April 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019

Page text matches

  • #REDIRECT [[Walk on Water (Feat)]]
    34 bytes (5 words) - 14:40, 13 March 2016
  • | Flavor = Everybody knows that water is really just extremely thick, slow-moving air. ...increment and maximum range are unaffected, whether passing through air or water.
    960 bytes (108 words) - 16:00, 24 November 2019
  • ...impervious and can only be completely immersed for 10 rounds before enough water seeps in to ruin such items. | ShortDesc| A bag which (mostly) prevents water from damaging its contents.
    1 KB (131 words) - 19:25, 1 February 2018
  • ...when it has "head," or distance to fall. The big revolution in the use of water came in the Year of Celegian Reign 9,235. ...ceways empty into a reversing pool. When the reversing pool is filled, the water spills into a second set of sluiceways and falls down the tower, turning nu
    4 KB (617 words) - 02:53, 31 December 2015
  • | Description| A water or wineskin holds half a gallon of the liquid of your choice and weighs 4.5 ...tDesc| A water-tight pouch made to hold half a gallon of liquid, typically water or wine.
    1 KB (137 words) - 21:53, 3 May 2018
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 12:01, 27 September 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:57, 27 September 2019
  • | Target|up to 2 gallons of water/lvl ...is spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or
    4 KB (453 words) - 11:56, 27 September 2019
  • ...power, the scion can fight without penalty in any liquid, instead of just water.
    600 bytes (99 words) - 09:47, 10 March 2016
  • ...ds associated with them. As a result, watersense does not function out of water too shallow to allow a Swim move, or in any other environment which lacks l Any non-stealthed creature moving through water which is shared by the creature with watersense, and that is within range,
    2 KB (360 words) - 14:54, 6 May 2020
  • ...Good, or Chaotic Good) with [[negative energy]] damage. A flask of unholy water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...he body of a corporeal creature. A direct hit by a thrown flask of unholy water deals 1d6+2 points (or more) of {{dmg|negative energy}} damage to a good-al
    4 KB (518 words) - 18:14, 1 April 2023
  • ...e Evil, or Chaotic Evil) with [[positive energy]] damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent targe ...the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 1d6+2 or more points of {{dmg|positive energy}} damage to an evil-ali
    4 KB (542 words) - 18:13, 1 April 2023
  • | Target|flask of water touched ...s a flask (1 pint) of water with positive energy, turning it into a [[Holy Water]].
    3 KB (335 words) - 18:18, 2 April 2019
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger
    2 KB (260 words) - 09:29, 2 June 2019
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger
    2 KB (260 words) - 09:26, 2 June 2019
  • | Target|{{targets|3}}, vials of sacred water touched ...nal damage to [[Undead]] and [[Outsider]] creatures. Throwing the Flask of Water is always treated as a [[Splash Weapon]].
    3 KB (382 words) - 13:32, 23 February 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 10/{{dmg|desiccation}} damage only.
    937 bytes (126 words) - 19:26, 15 June 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (473 words) - 13:29, 28 June 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (482 words) - 15:20, 26 September 2020
  • 2) Water Engineering - Including magical "head assist towers," puts a widespread pow 2) [[Water Works]]
    3 KB (540 words) - 00:47, 4 June 2013
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (527 words) - 16:54, 30 November 2020
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:53, 2 February 2021
  • | Target|1 cu. ft./lvl of contaminated food and water ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg
    4 KB (500 words) - 02:54, 2 February 2021
  • ...reatures which are strongly associated with water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type
    2 KB (347 words) - 09:02, 2 June 2019
  • |Flavor=The power of the deep ocean sustains you, as you morph into water. ...ower of deep, deadly waters. Your form suffuses with gleaming, pressurized water, your skin brimming with the briny strength of the deep, still depths, your
    1 KB (164 words) - 16:20, 8 April 2020
  • ...carved into the form of a curved spout, which drips the occasional drop of water as long as the Rod has any charges remaining. ..., drinkable water when commanded, just like clean, delicious spring water. Water can be created in an area as small as will actually contain the liquid, or
    6 KB (771 words) - 13:55, 8 January 2021
  • ...ot use their [[Movement]] skill to perform [[Acrobatics]] maneuvers in the water the way that creatures with [[Lesser Swim|lesser]] or [[Greater Swim|greate ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (196 words) - 15:47, 9 July 2017
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    4 KB (452 words) - 15:06, 27 October 2019
  • | Description| Upon consumption, this heavenly elixir, brewed from holy water and blessed herbs, grants a +2 [[enhancement bonus]] on saving throws again In addition, Ambrosia affects undead and evil outsiders as [[holy water]], but costs 50 gold pieces more per vial.
    2 KB (179 words) - 18:35, 1 April 2023
  • ...te ritual to cast a [[Create Food and Water (Cleric Spell)|Create Food and Water]] spell, using up one charge from the rod. ...lons of water {{Hi|per creator level of the rod}}. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o
    4 KB (552 words) - 14:36, 24 September 2019
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • | Target|A conjured whip of water ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    4 KB (476 words) - 16:54, 30 November 2020
  • ...s, though the most common are the classic elements of air, earth, fire, or water.
    407 bytes (59 words) - 18:47, 28 May 2021
  • A creature with a ''greater swim'' speed can move through water at its indicated speed without making [[Movement]] checks, even during comb ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (220 words) - 15:33, 9 July 2017
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 20/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:35, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 30/{{dmg|desiccation}} damage only.
    1 KB (193 words) - 19:33, 15 June 2019
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 40/{{dmg|desiccation}} damage only.
    1 KB (194 words) - 19:37, 15 June 2019
  • }}</onlyinclude>(A drop of ancient glacial water, in a runed vial, worth 1 gp.) ...with words of weird might, and the water fuzzes and freezes, then becomes water again, glowing with terrible significant power as it suffers your towering
    4 KB (503 words) - 14:31, 16 October 2021
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    4 KB (432 words) - 16:25, 15 October 2019
  • A creature with a ''lesser swim'' speed can move through water at its indicated speed without making [[Movement]] checks to swim, even dur ...ds like strong currents and vortexes which constitute difficult terrain in water.
    1 KB (228 words) - 15:33, 9 July 2017
  • ...breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 70/{{dmg|desiccation}} damage only.
    1 KB (210 words) - 19:38, 15 June 2019
  • ...3 gallons of water per caster level of the caster. This is enough food and water to feed three sized-medium or sized-small creatures per day per level, or o ...ic Spell)]] on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does, and will persist indefinitely, alt
    4 KB (455 words) - 14:33, 24 September 2019
  • ...ents that correspond to the traditional elements, being Stone and Air, and Water and Fire. These four fundaments are known as the Tangibles, since they all ...oportions. Wood is made of Stone, Life, Water, and Air. Rivers are made of Water, Life, Death, and Force. Lightning is almost pure Force and Death, with a l
    5 KB (873 words) - 21:35, 21 October 2013
  • ...ks upon. Any non-stealthed creature touching the designated medium (earth, water, etc.) within range is detected. The creature with tremorsense must make a ...ht, but must trace line of effect through a solid or liquid medium (earth, water, etc.). Typically, the sense only works on one such medium, which must be
    1 KB (220 words) - 20:51, 19 March 2017
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • ...ter that slams and soaks one creature or square. You can use this blast of water to inflict {{circle|1}} of {{dmg|bludgeoning}} damage and [[push]] a single | ShortDesc|Wave of water damages and pushes an enemy one square.
    3 KB (382 words) - 20:21, 7 June 2019
  • | Description|Desiccation damage is the sapping of water from the target's body, often abruptly. This loss can severely compromise
    542 bytes (58 words) - 15:07, 12 July 2018
  • ...s, and surprisingly mobile out of the water as well. Giant Octopi require water to breathe, but can hold their breaths for several minutes for excursions o ...n until it can return to water. A giant octopus which is denied access to water for a full week (7 days) will die.
    6 KB (667 words) - 21:42, 26 January 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 11:59, 27 September 2019
  • }}</onlyinclude> (A few drops of oil and water, worth 1 gp.) ...a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's Walk speed inc
    3 KB (390 words) - 13:37, 30 September 2019
  • ...the shape of a sturdy rod. The two ends are capped by a pair of shoes, the water running into and out of the openings where ankles should be. When activated ...ommand word as a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod.
    5 KB (662 words) - 15:20, 19 September 2019
  • ...Crocodiles are ambush predators that are most at home near the shores of water, leaping onto land to snatch prey that steps too close to the edge. ...submerge, or this ability cannot be used. The clarity or murkiness of the water is irrelevant to the use of this ability. Stealth affects both the rider an
    5 KB (537 words) - 21:34, 28 October 2021
  • ...udicate. Creatures that were swimming on the surface of a targeted body of water become trapped in the ice. Attempting to break free is a [[full-round actio | ShortDesc|Freezes water or deals cold damage.
    4 KB (552 words) - 18:21, 2 April 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (521 words) - 23:24, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • ...clude yourself, and you infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    4 KB (522 words) - 20:44, 17 September 2022
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]] x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:45, 19 October 2019
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming attack or fire effect as an immediate action.
    4 KB (413 words) - 14:49, 19 October 2019
  • {{FeatTableAid|Walk on Water}}
    848 bytes (81 words) - 13:41, 21 April 2020
  • '''God:''' Koyenda - God of Exploration (Death, Luck, Travel, War, Water, Weather)<br>
    714 bytes (111 words) - 22:12, 11 September 2017
  • The '''Seafoam Foundation +5''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +5''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (487 words) - 19:49, 12 August 2023
  • ...e- or wind-related effects. Cold damage is associated with the element of water.
    591 bytes (70 words) - 14:40, 12 July 2018
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (517 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +6''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +6''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:48, 12 August 2023
  • The '''Seafoam Foundation +7''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +7''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:47, 12 August 2023
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (516 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +9''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +9''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:46, 12 August 2023
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 23:07, 26 March 2019
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 14:26, 23 March 2019
  • The Nine Fundaments are comprised of the Four Tangible Fundaments: Stone, Water, Air, and Fire. ...hich make up all things. These nine fundaments are as follows: Stone, Air, Water, Fire, Life, Death, Light, Dark, and Force.
    6 KB (1,027 words) - 03:05, 17 December 2016
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 21:14, 19 March 2019
  • The '''Seafoam Foundation +8''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +8''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (494 words) - 19:47, 12 August 2023
  • '''Effect''': The scion gains the ability to walk on water
    339 bytes (52 words) - 18:38, 11 March 2016
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming physical attack or fire effect as an immediate action.
    4 KB (443 words) - 14:45, 19 October 2019
  • ...reathing creatures that have the scent ability, however, can use it in the water easily, though only within the listed ranges.
    3 KB (539 words) - 14:52, 1 February 2022
  • ...a [[standard action]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses ...empties out, and a creature you touch (which can be yourself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    5 KB (660 words) - 18:10, 21 September 2019
  • ...er a patch of odd crystals in a ruined corridor, a pool of oddly turbulent water in a forest grove, a roaring breeze even indoors, or a cozy campfire with m
    691 bytes (108 words) - 16:29, 11 February 2021
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019
  • }}</onlyinclude> (A mixture of oil and water in a scribed vial, worth 1 gp.) | Description =You mix your extract with oil and water, stealing power from the world-field of Viscosity. You drink the elixir, th
    5 KB (585 words) - 19:51, 7 October 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, fifteen feet in diameter.
    5 KB (715 words) - 19:30, 29 June 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, fifteen feet in diameter.
    5 KB (715 words) - 13:11, 27 March 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 12:56, 27 March 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, ten feet in diameter.
    5 KB (713 words) - 20:19, 7 June 2019
  • }}</onlyinclude> (A drop of water inside a tiny glass bead, worth 1 gp.) ...your hands as you swirl into existence a huge, surging, swirling globe of water, ten feet in diameter.
    5 KB (713 words) - 20:19, 7 June 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 14:34, 23 March 2019
  • | Description =The target gains the ability to breathe water and [[Lesser Swim]] equal to their normal Walk speed. The target can use th | ShortDesc|Target can breathe water and [[swim]].
    3 KB (344 words) - 21:34, 19 March 2019
  • ...y in question means nothing. Interstices can be driven even into bodies of water or gases, destroying them utterly, as the damage comes from below the bound
    805 bytes (104 words) - 17:13, 14 July 2018
  • }}</onlyinclude> (A mixture of oil and water in a scribed vial, worth 1 gp.) | Description =You hold a vial of water and oil. You move the vial in a staggeringly complex series of movements an
    5 KB (611 words) - 18:49, 2 April 2019
  • ...f bark, cactus hulls, and similar botanicals and herbals that are strongly water-repellant. The holder activates it by unwrapping the poultice and embeddin ...degrees. (Rises one square for each square.) This allows you to walk over water, mud, blood, lava, or any other liquid or uncertain surface. Note that walk
    4 KB (485 words) - 11:01, 30 October 2019
  • }}</onlyinclude> (A crystal vial of [[Holy Water]], worth 1 gp.) | ShortDesc|Create pillars...of Holy Water!
    3 KB (360 words) - 10:24, 6 June 2019
  • }}</onlyinclude> (A crystal vial of [[Holy Water]], worth 1 gp.) | ShortDesc|Create pillars...of Holy Water!
    3 KB (360 words) - 10:24, 6 June 2019
  • | ShortDesc| A hard, hollow container for carrying water or other liquids.
    1 KB (98 words) - 21:37, 1 February 2018
  • ...ed above. You and all creatures you touch (to the limit above) can breathe water (or similar fluids, at GM discretion) freely. The extract does not make cre
    3 KB (376 words) - 16:27, 8 October 2019
  • | ShortDesc| A water-tight metal container for transporting beverages.
    1 KB (108 words) - 22:49, 28 February 2018
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 13:40, 29 March 2019
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 13:16, 29 March 2019
  • }}</onlyinclude> (A flask of [[Holy Water]], worth {{:Holy Water|transcludesection=Cost}}.)
    4 KB (395 words) - 18:00, 28 March 2019
  • :* Choose one liquid-based environment (salt water, fresh water, lava, etc.). Your summoned creature(s) can breathe normally in, and does
    2 KB (347 words) - 15:06, 6 February 2021
  • ...treamlined form. Seahorses require water to breathe, and cannot leave the water without suffocating.
    5 KB (520 words) - 22:21, 19 May 2018

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