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  • 34 bytes (4 words) - 21:00, 15 June 2020
  • 1 KB (163 words) - 14:23, 24 April 2020
  • #REDIRECT [[Big Game Hunter (Feat)]]
    36 bytes (5 words) - 18:29, 12 March 2016
  • 1 KB (196 words) - 15:49, 20 July 2020
  • ...ots, ancient evils, and terrible secrets. Players will interact with their game-master to weave a complex story of brave heroes facing these threats. ...group between three and six players. One player takes on the role of the game master, or GM, who describes the world in which the player's characters nav
    12 KB (2,070 words) - 15:00, 26 May 2021
  • ...which holds the Celegian Empire as a modestly capable player of the Great Game, all nestled within several Celestial Spheres, upon which dwell various sta
    6 KB (944 words) - 20:44, 15 July 2020
  • ...paign, no matter who your players are, the point of playing a role-playing game with your friends is always to have fun. After that, however, it can get a ...e the reasons why we play. And if you happened to be lucky enough to have game-mastered for that "vomit-dwarf" moment, all the better. You can know that,
    76 KB (13,193 words) - 16:51, 29 August 2023

Page text matches

  • * [[20140310|Game 1 - Kill Bill - (3/10/14)]] * [[20140331|Game 2 - Kill Bill Volume 2 - (3/31/14)]]
    1 KB (176 words) - 17:03, 10 March 2016
  • #REDIRECT [[Big Game Hunter (Feat)]]
    36 bytes (5 words) - 18:29, 12 March 2016
  • == Game 9 - Lions and Tiger and Bugbears, oh my! ==
    1 KB (202 words) - 23:26, 9 June 2014
  • == Synposis of Game 11 and 12 == == Game 13 - Into the Caves We Go ==
    3 KB (472 words) - 03:38, 1 July 2014
  • ...feats are archived, in case we decide to provide this functionality in the game as a magic item.
    1 KB (140 words) - 14:06, 18 August 2020
  • {{FeatTableAid|Big Game Hunter}}
    1 KB (98 words) - 22:57, 28 April 2020
  • To ready an action, you declare to the Game Master that you are spending a standard action getting ready to do somethin At the time you Ready, you state to the Game Master the conditions that will cause you to take your Readied action. Thi
    2 KB (423 words) - 16:10, 20 November 2018
  • * [[What is a Role-Playing Game?]] == Game Master's Guide ==
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  • ==Game 4 - A Little Croc Action - (4/21/14)==
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  • '''Special:''' A Swordbreaker Dagger is considered a dagger for all game purposes, such as class features, feats, racial traits, etc.
    1,022 bytes (140 words) - 19:25, 5 February 2022
  • ...ots, ancient evils, and terrible secrets. Players will interact with their game-master to weave a complex story of brave heroes facing these threats. ...group between three and six players. One player takes on the role of the game master, or GM, who describes the world in which the player's characters nav
    12 KB (2,070 words) - 15:00, 26 May 2021
  • ==Game 3 - Swamp Goblins - (4/14/14)==
    3 KB (539 words) - 16:28, 6 August 2019
  • ...s a melee weapon. For purposes of Weapon Properties, Feats, and all other game play aspects, the Shuriken is treated as it it inflicts Piercing damage. Th
    1 KB (145 words) - 03:39, 22 August 2022
  • ==Game 2 - Kill Bill Volume 2 - (3/31/14)==
    3 KB (620 words) - 18:39, 2 May 2019
  • ...ind seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot f
    1 KB (153 words) - 13:10, 2 May 2018
  • ...espite requiring both hands, and despite having no throwing range) for all game purposes, such as feats, class features, racial traits, etc.
    1 KB (172 words) - 20:43, 11 June 2022
  • ...ble: when it is good, it is game-changing. When it is bad, it can also be game-changing...in different ways. Knowing the difference, and when to use the p
    4 KB (554 words) - 20:21, 17 September 2022
  • ...e between being 6 inches tall versus 4 inches tall are not significant for game effects, and the difference between being 100 feet tall and 200 feet tall a
    1 KB (178 words) - 18:40, 25 November 2023
  • ...a negative modifier on the roll of between -5 and -15, depending upon the game world. ...a negative modifier on the roll of between -5 and -15, depending upon the game world.
    6 KB (1,053 words) - 21:59, 18 January 2020
  • ...or light shield and still perform sneak attacks, but they do not begin the game with the feats necessary to proficiently do so. This talent grants that fe
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  • ...s, that the highest power levels don't do well as 'add-ons' to an existing game world. Because, why wouldn't a Prismatic Dragon just take over? To avoid this problem in Epic Path, we have turned to the Cosmology of the game universe. Obviously, this is all optional, and referees are encouraged to
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  • ...of how monsters can be combined, and their behavior changed, to make your game world feel much more 'alive'. ...cted to routinely kill NPC's, unless you're running a spectacularly bloody game, and most NPC's don't even have combat stats. If an NPC must be engaged in
    6 KB (987 words) - 19:16, 28 May 2021
  • == Game 10 - Assassin Vines?? ==
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  • ==Using GM Fiat to Adjust Game Difficulty== ...it is completely in the power of the GM to adjust any and all elements of game play to reach a fun outcome. Yes, this is essentially 'cheating', but come
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  • | 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Shell Game|Shell Game]] 1 ...|| 11 || 2d6 || 21 || 10 || - || - || align="left" | [[#Shell Game|Shell Game]] 2
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  • '''Note''': All triggers for Guardian spells must be game mechanic based, ie, an attack roll being made, versus 'Bill speaks a code w
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  • ...r action, they are marked on the initiative list, they do nothing, and the Game Master moves to the next creature on the initiative order.
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  • ...e almost always strengthened their auras far beyond their normal level. In game terms, the process of level increase is an abstract way of simulating this In game terms, there are three general classes of characters and items in Celegia.
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  • Okay, let's talk, Game Master to Game Master. ...something, but that's going to seem weird. If you have write access to the game rules, you could go into a Blueprint and set some orcs to the proper CR, ta
    21 KB (1,787 words) - 23:57, 20 January 2021
  • ...n|Spell Durations]] for details on how durations interact with time on the game, also see [[Combat#Time_Taken|Time Taken]] for a view of all the times that However, if your game incorporates such things as large-scale battles, massive vehicular movement
    5 KB (885 words) - 02:29, 29 March 2022
  • ...ng things (while incredibly fun) isn't a very good way of running a shared game. If you are playing with your friends, you ALL want to be very capable, an Therefore, in a role-playing game, not everybody is allowed to do everything. And that is what character clas
    8 KB (1,167 words) - 02:02, 10 March 2024
  • ...ause the game rules have no way of telling you when an hour has elapsed in game time, or whom is speaking at any given moment. Having a spell go off when a
    8 KB (1,202 words) - 01:45, 11 August 2020
  • ==Game 1 - Kill Bill - (3/10/14)==
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  • This is a list of all the adventuring gear available in the game, either for sale, or as craftable items. Note that a wide variety of [[Mis
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  • ...want. We encourage you to let your imagination run free, working with the Game Master, to create a fun, interesting character that you like to play. But a
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  • ...e master roll 20-sided dice to determine the success or failure of various game actions. ...ces, not least of which is the classic game Champions (very much NOT a D20 game) as well as the spirit of numerous more obscure others, such as Amber, Rune
    15 KB (2,644 words) - 23:40, 24 November 2023
  • ...liwick skill''' for the class. Bailiwick skills are the only skills in the game that a character cannot put skill ranks into, unless they possess a charact
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  • ...'how adventurers get mightier'. Now, every player is different, and every game master is different, and every story is different. In all cases, GM's must ...e game has certain expectations about how the characters will advance. The game rules are balanced on the assumption that the players will receive money ea
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  • ...stated value (100 gp in this case). The resource pool is run as a zero sum game: Anything you take out of it you must put back in, either in the form of mo
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  • ...is worth it to you depends upon the game, and we encourage all players and Game Masters to explore as many styles of play as they wish. ...ant to create your own awesome items, then you will need to work with your Game Master and see if the proposed item is allowed.
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  • ...aizo.com/pathfinderRPG] for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endor ...ks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See [http://paizo.com/pathfinderRPG/compatibility pa
    36 KB (4,971 words) - 19:54, 11 September 2022
  • What we mean is, the type of game you want to play. What Heroic Milieu game would be complete with a dragon or sixteen? Everybody loves fighting drago
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  • ...sfixed by the morsel, and delights in sniffing, eating, or adoring it. In game terms, it becomes [[Paralyzed]] and freezes in place, except for enjoying t
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  • ...locate images we intend to use for monsters we have not yet created in the game.
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  • ...y'. Structured play is the resolution of actions adjudicated by rules and game mechanics. Unstructured play is role playing, general time at the table, a ...socialize. The GM will then usually call the session to order, moving the game into a period of Abstract encounters of various levels of complexity and ti
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  • :* [[Game-Master Notes, DO NOT READ]]
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  • This is a list of all the alchemical creations available in the game, either for sale, or as craftable items. ...y be considered either magical or non-magical, to better fit into whatever game world they are crafting.
    7 KB (1,085 words) - 16:08, 13 May 2023
  • ...or most feats, class abilities, racial abilities, and other effects in the game. The GM should adjudicate any unusual situations as they deem fit, of cour ...against adding additional spells not on this list, as it may unbalance the game or overshadow certain character classes.
    10 KB (1,425 words) - 01:44, 16 November 2022
  • ...on way in which teamwork with your friends provides you with a tangible in-game benefit.
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  • ...en't types of damage in the same way as the types listed above. These are game mechanics which are relevant to ''how'' damage is inflicted, but are differ ...es the attacker to have a clear and unobstructed 'shot' at the target. In game terms this means that any level of concealment will stop the application of
    14 KB (2,265 words) - 20:41, 17 September 2022
  • ...e portion of each day to rest and recover from their daily activities. In game terms, any period of 8 hours of sleep, taken within a 12-hour period is con
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  • There are many types of senses. For game purposes, all that we worry about are the 'useful' ones. We don't really n
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  • ...ft to the GM to adjudicate. (We urge the use of good taste, but it's your game....) Note that it is technically possible for there to be encounters and a
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  • ...Diversion (Feat)]], [[Adroit Doom (Feat)]], [[Arc Slinger (Feat)]], [[Big Game Hunter (Feat)]], [[Bullseye Shot (Feat)]],
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  • ...ution (CON), Intelligence (INT), Wisdom (WIS) and Charisma (CHA). As this game was being developed we examined numerous enhancements and alternatives to t ...at all in the first 24 hours, for simplicity. Of course, GM's can run the game they wish to run, and if magic wisdom-granting fountains and booster pills
    22 KB (2,852 words) - 14:09, 11 September 2022
  • ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect -->
    24 KB (2,700 words) - 15:14, 28 November 2019
  • ...bility into an item. See [[Magic Items]] for a list of magic items in the game.
    11 KB (1,895 words) - 20:02, 17 September 2022
  • ...ft to the GM to adjudicate. (We urge the use of good taste, but it's your game....) Note that it is technically possible for there to be encounters and a
    4 KB (751 words) - 12:00, 17 June 2019
  • ...gon I-III, or Elemental Body I-IV. Other abilities may also count, and the Game Master adjudicates all unusual circumstances.
    6 KB (709 words) - 18:56, 5 September 2019
  • ...t a run of bad luck. Yes, random results of d20 rolls are integral to the game, but there are times when players will really, REALLY, want a particular ro ...players. We recognize that this might not describe all games, and so the game supports many ways to adjust difficulty. If you have a table of fun-loving
    13 KB (2,269 words) - 03:51, 22 March 2022
  • ...ft to the GM to adjudicate. (We urge the use of good taste, but it's your game....) Note that it is technically possible for there to be encounters and a
    5 KB (845 words) - 12:02, 17 June 2019
  • ...s a quick little blurb I wrote up of how the standard classes fit into the game world:
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  • ...ining if you qualify for this effect; only actual player characters in the game, based on the average number of people who actually show up to play (not co
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  • ...the wrong sort of people. Be sure to check with your GM about what sort of game you're going to be involved in. The [[Environmental Effects]] rules have so
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  • ...g edge'. If you neglect to buy better magic items, you will find that the game gets very, very difficult, quickly! ...n fact, that we don't even have rules for it. Bringing in items from other game systems is nearly always going to harm your campaign.
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  • ...n use their survival skill to live in an untamed area, surviving on hunted game, foraged fruits, nuts and vegetables, and making many of their menial neces ...in the line of secession and that even lesser nobles are but pawns in the game they must play each waking moment of their lives. At this social level, al
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  • ...his, few Breaknecks are extraordinarily dextrous, since grappling is not a game for those who are light on their feet, and instead favors the canny, the re
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  • ...are encouraged to use these 'Great Workings' to explain elements of their game world. Perhaps there's a gigantic wall in your world, thousands of miles l ...Epic, Legendary and Mythic story-telling, True Dweomers are handled in the game rules simply as bigger and meaner spells. However, more than any other mech
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  • ...which holds the Celegian Empire as a modestly capable player of the Great Game, all nestled within several Celestial Spheres, upon which dwell various sta
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  • ..., getting into and winning fights ''is'' the source of a lot of fun in the game. ...an be huge fun, and every referee should strive to make all aspects of the game enjoyable, but combat is the place where many of the most 'white-knuckle' m
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  • ...ved by the GM. This allows the GM to incorporate the followers into their game world, or disallow the feat if it will be disruptive.
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  • ...h face. The victorious nation needn't slaughter all of the players in the game if they win. Of course, they might choose to do that anyway, if the power
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  • ...top RPG, whether that's a thousand sessions, or if this is your very first game.
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  • ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect -->
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  • Quest XP is gained by fulfilling the story elements of a game. ...ools of thought regarding how to handle players who can't make it to every game:
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  • :* '''Butcher''' — Prepare slain game animals for food. Also removing the pelts (but not treating/tanning them). ...'' — Practical knowledge of trapping game animals, including finding game trails, watering holes, and setting of snares. Does not include crafting tr
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  • ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> ...types like Bludgeoning or Cold should only be used as flavor; they have no game effect -->
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  • ...ter with an Intelligence score of eight or higher is able to use magic. In game terms, this translates to the ability to use cantrips and orisons at will e ...hich would equate to a rank of Ultimate Grandmaster of the Nine Rings. (In game turns this equates to epic levels and incredibly high Intelligence scores.
    27 KB (4,891 words) - 14:05, 17 September 2022
  • In game terms, the player must keep track of every Potion of Youth they have consum
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  • In game terms, the player must keep track of every Potion of Youth they have consum
    8 KB (1,395 words) - 14:04, 17 September 2022
  • ...guidelines, here are some example Vows, and how they would play out in the game world.
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  • ...iscover the literally millions of possible monsters YOU can build for YOUR game! ...l under active development! One of the ways we're constantly expanding the game is the addition of new and exciting monsters. Below are some links we're us
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  • This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items. Note that a wide variety of [[Adv ...te or longer (including handling them through the course of playing a card game with them). More expensive versions of marked decks exist, with higher DC'
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  • ...ult of a 6 or less on the d20). However, in most cases, you don't know (in-game) which square a stealthed creature is in. Generally, GM's should just disal ...t them, even though they don't have any real clue where the enemy is. Meta-game, the players can see a miniature on the board and know the enemy is in the
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  • ...the existing game world? Some choose to address this by building their own game world from scratch, designed from the beginning to have Epic content, and w ...t of time or energy, and so must work with what content is available. Most game worlds for AD&D are based upon certain assumptions: Low technology, high ma
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  • | align="center" | 23 || ''Shell Game:''' Tendrils of your flesh reach out and wrap around a nearby ally, coverin
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  • | align="center" | 23 || ''Shell Game:''' Tendrils of your flesh reach out and wrap around a nearby ally, coverin
    9 KB (1,445 words) - 20:06, 12 November 2019
  • ...paign, no matter who your players are, the point of playing a role-playing game with your friends is always to have fun. After that, however, it can get a ...e the reasons why we play. And if you happened to be lucky enough to have game-mastered for that "vomit-dwarf" moment, all the better. You can know that,
    76 KB (13,193 words) - 16:51, 29 August 2023
  • ...levels. It's still super awesome, as befits the highest damage item in the game, but we pulled in the absolutely crazy top end to set that top end damage a ...anha Strike and Deadly Aim feats. Piranha Strike has been removed from the game entirely, and [[Deadly Aim (Feat)]] has been completely re-written and re-p
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  • | align="center" | 23 || {{Hi|'''Shell Game:''' Tendrils of your flesh reach out and wrap around a nearby creature, cov
    10 KB (1,526 words) - 20:10, 12 November 2019
  • ...ard, while tactically sensible, is not heroic and it can really bog down a game for very little gain. If players insist on playing this way, the GM should
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  • | align="center" | 23 || '''Shell Game:''' Tendrils of your flesh reach out and wrap around a nearby creature, cov
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  • ...we recommend you take a few minutes and read the [[What is a Role-Playing Game?]] page. It is a basic explanation of what this fun and challenging hobby i ...ou are calculating everything correctly, to track your progress after each game session, help you level up, or to just generally flesh out your character's
    94 KB (15,577 words) - 17:19, 16 March 2024
  • :* Useful for when you don't want to waste a bunch of game time on a trap.
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  • <i>From Game 13 onward...</i>
    9 KB (1,589 words) - 03:14, 19 August 2014
  • ...ate condition instead. This removes most cases of 'instant suck' from the game. To maintain balance, these modified abilities or spells also place the vi
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  • ...e of the largest problems they face is getting the delicious delicacies of game and fruit, when the foul Mastani control most of the land in which these th
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  • ...though if the GM has a fun idea that makes this possible, well, it's their game.
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  • Epic Path is primarily presented at the website 'epicpath.org'. The game rules are written as a wiki, which requires permission to edit. This means ..., and the software instantly searches all of the thousands of pages of the game rules, generally as fast as you can type. (Miraculous!) The software tries
    125 KB (21,167 words) - 16:12, 2 March 2024
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
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  • [[Image:Mass_Combat-2.png|600px|right|The Game of Kings.]] ...stats it might otherwise have had). For example, the weakest unit in the game, militia, which are just farmers and townsfolk with no training, and probab
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  • ...ing bolt is a recipe for a ruined crossbow. This has been removed from the game. Flaming arrows (fired from bows) are still available. ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
    41 KB (5,612 words) - 21:55, 28 December 2020
  • ...iate with only one deity. The majority of these persons are defined in the game rules as Clerics, and are known in Celegia as Pantheonists. Most Pantheonis ...themselves to the service of a Power that is not one of the Great Gods. In game terms, nearly any specialty priest or cleric of a God may be played, as all
    23 KB (4,022 words) - 08:34, 24 December 2019
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
    13 KB (1,930 words) - 18:39, 29 December 2020
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
    13 KB (1,947 words) - 18:36, 29 December 2020
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
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  • .... That information, of course, goes to the Imperial Beauracacy as well. In game terms, this means that every time a psionic power user goes up a level, the
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  • ...ever, allowing such changes multiple times can be very disruptive and even game-breaking. This re-selection option is not intended to allow players to com ...m if your Game Master is not awarding action points in each combat, if the Game Master allows re-training. You may select this retraining as many times as
    46 KB (7,371 words) - 01:06, 18 October 2023
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
    14 KB (2,056 words) - 18:26, 29 December 2020
  • ...n piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same constructio
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  • ...mes. Usually, this involves a skill check, using one of the skills of the game. Other times, no skill is available to cover the scenario, and only the ch
    31 KB (2,736 words) - 22:47, 14 August 2023
  • ...on leaves, bark, shoots, grasses and flowers as well as small game, large game, and the occasional humanoid. Axe Beaks are large creatures, standing ten
    61 KB (6,720 words) - 01:41, 22 January 2023
  • | Feat1 = Big Game Hunter ...take advantage of any difficult terrain they find in a battle. Their Big Game Hunter feat makes them effective against large prey, and their high Surviva
    61 KB (6,730 words) - 20:55, 13 August 2023
  • ...monstrate why this is true, and will explain why Epic Path simplifies this game mechanic. ...et on a side. Larger creatures continue using this same progression. For game balance reasons, the same number of smaller creatures will fill a cube as f
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  • ...k these up', unless they are running a gritty, nasty, survival-horror type game. If that's what your table is after, then go for it! ...are depressingly common in the 'real world.' But this is a game, and YOUR game environment doesn't have to follow the mundane rules all that closely if yo
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  • ...round, for varying effects. Also useful if you really want your Epic Path game to feel more like Minecraft.
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  • ...t directly interferes with the pariah's player having fun and enjoying the game. The greater power should be a nebulous threat, possibly good, possibly ev
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  • ...the River is a quiet and orderly place. This area is some of the best wild game and gathering land in the Empire.
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  • ...l ability (not necessarily from this mount, but any available mount in the game). You may use this ability to gain the same special ability a second time,
    21 KB (3,161 words) - 14:53, 28 October 2021
  • ...ore mount special abilities from among those available to any mount in the game (for a total of 4 special abilities: 1 base, 1 from Skill Specialist feat,
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  • ...urrent stable of monsters into creatures that more closely 'fit' with your game. Now, this is nothing new, Dungeons and Dragons and Pathfinder have offered ...twelve, Patterns are a great way of putting a little mystery back into the game. For this reason, we leave it to the GM to reveal, or conceal, the presence
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  • ...d this applies to spells, extracts, poultices, rods, staves, and any other game system which uses similar mechanics. The GM adjudicates all unusual circum .... As a result of this iconic status, the concept of 'Spells' permeates the game from beginning to end. Spells are the default 'go-to' for how amazing magic
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  • ...+20 if you are greatly impeded (e.g. manacled, gagged; but seriously, what game are you playing?).
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  • ...distance traveled is still 30 feet (Pythagoras be damned; we're playing a game here). The damage dealt by forcible dismount is identical to the damage de
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  • In game terms, any time a scroll is rolled as a treasure result, there is a 66% cha
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  • ...still looks twenty, that's still better than being treated like a pet or a game piece by the Elves. That said, fey-kin have a huge advantage over Elves, i
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  • ...s it is quite different from the traditional ship vs. ship combat of other game systems. ...ust as easily make all ships relatively equal to each other. There are no game mechanics that work better or worse without a mother ship in these rules. N
    68 KB (11,293 words) - 16:32, 6 August 2019
  • ...and held harmless but slicing attacks easily slash through the valleys. In game terms, silkenmail DR protects against all melee attacks, but each suit is p
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  • ...ayer's perspective, this means that caution should be invoked. Unlike most game settings where the range of power is small, creatures and things of incredi
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  • ...rture in a campaign, to avoid damaging their real-life friendships. It's a game &mdash; keep it fun.
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  • ...themselves and decide on a good plan. This time doesn't really happen in-game; instead, the martial character simply comes to this plan instantly, drawin
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  • ...e large advantage that the DM can rule by fiat that they get better as the game advances. A bargaining fiend who appears at midnight at any crossroads may
    23 KB (3,344 words) - 15:18, 26 May 2021
  • ...ayer's perspective, this means that caution should be invoked. Unlike most game settings where the range of power is small, creatures and things of incredi
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  • 20 KB (3,362 words) - 10:45, 20 April 2019
  • ...aces for very long. Despite their discomfort (and complaints) there are no game effects for this trait.
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  • ...hungry that it will lunge at anyone approaching it outside its turn. The game effect of this is that the wolfrider is treated as having 10 feet of inclus
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  • ...They like eating carrion and are more than capable of killing quite large game. Sadly, they are abysmally stupid and will consider humans perfectly accep
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  • ...cut in half at the torso (either half is a good zombie part, really). For game purposes, a zombie part is always treated as being capable of biting and cl
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  • ...untryside, picking roadside fruits, nuts and vegetables, or catching small game to fill their pots, and never accumulate more wealth than a mare and a wago
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  • ...cut in half at the torso (either half is a good zombie part, really). For game purposes, a zombie part is always treated as being capable of biting and cl
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  • ...of the way. This allows the GM to easily begin play, and then enrich their game world with as much or as little detail as they wish. ...ame mechanics associated with these write ups: Matters of alignment and in-game religion are left to each GM to determine. Note further that there is a Hol
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  • ...where crops and livestock are tended to provide food for the tribe. Fresh game animals are also brought in by the Blood Savages to supplement the food sup
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  • ...ire tigers serve as alpha predators, ranging widely and laying ambushes on game trails, roads, near salt-licks, watering holes, etc. If a dowt of dire tig
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  • ...where crops and livestock are tended to provide food for the tribe. Fresh game animals are also brought in by the Blood Savages to supplement the food sup
    63 KB (6,956 words) - 01:33, 28 June 2023
  • ...d as such can be found haunting water holes, paths to springs, salt licks, game trails, and the like. They prefer to melee their hated mobile enemies to d
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  • ...where crops and livestock are tended to provide food for the tribe. Fresh game animals are also brought in by the Blood Savages to supplement the food sup
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  • ...role usually calls for. Nonetheless, Drow Aggressors are very good at the game of shadows, manipulating more sneaky sorts into blunt-edged diplomatic trap
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  • ...of course, but when you're evil enough to hire ogres, that's really not a game-stopper. Cunning Ogres can be kept in line with decent pay and comfortable
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  • ...ow you can turn a memorable NPC encounter into an on-going feature of your game.
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  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
    70 KB (7,769 words) - 21:22, 4 February 2023
  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
    70 KB (7,769 words) - 21:51, 4 February 2023
  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
    70 KB (7,769 words) - 21:42, 11 February 2023
  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
    70 KB (7,778 words) - 21:52, 11 February 2023
  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
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  • ...easily. Destriers prefer fresh grasses, carrion, grains, fruits, and live game when they can get it. Destriers love squirrels, and watching a destrier pou
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  • ...ou can turn a memorable [[NPC]] encounter into an on-going feature of your game.
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  • This is a list of all lay magic equipment available in the game, either for sale, or as craftable items. Lay magic constitutes more common
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  • Mummies tend to play the long game, using their immortality to their advantage. The plots and dealings of a m
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  • ...hin a large distance that it is engaged in combat. Details are left to the Game Master.
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  • ...damage. They will throw a Bitter Challenge every round, treating it like a game, to always challenge a foe that can't reach them.
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  • In game terms, the referee rolls the caster check to detect spells for each level o In game terms, the referee rolls the caster check to detect spells or powers for ea
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  • They will throw a Bitter Challenge when they think of it, treating it like a game, to always challenge a foe that can't reach them.
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  • They will throw a Bitter Challenge when they think of it, treating it like a game, to always challenge a foe that can't reach them.
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  • ...roying the memories of any who touch it, but only after 3 days' time. (In game terms, the character is reduced to 1st level, and loses all memories except
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  • The Broken Mountains harbor an incredible abundance of wild game of every description, as well as many fur bearing animals that are trapped
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  • ...ner of exports come from the forests, including pitch, tannin, cones, wild game, furs, ivory, and, of all things, ferns. A recent innovation is the introdu
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  • ...somewhere creatures aren't likely to randomly walk through (e.g. away from game trails, roads, or popular watering holes).
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  • | align="center" | 23 || '''Shell Game:''' Tendrils of your flesh reach out and wrap around a nearby ally, coverin
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