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- ...ct your enemy with devastating force. If the attack hits, it inflicts a {{hi|-3 penalty}} to the armor class of the creature struck, which persists unti | Prog2 = The AC penalty inflicted by Shatterbones increases to {{hi|-4}} (instead of -3).2 KB (278 words) - 17:47, 22 July 2023
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.968 bytes (134 words) - 14:15, 9 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.966 bytes (134 words) - 11:56, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.1 KB (166 words) - 12:00, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|2}}}} as bonus damage to that attack.1 KB (166 words) - 12:01, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|1}}}} as bonus damage to that attack.1 KB (166 words) - 12:00, 10 July 2020
- ...i|7}} points of [[persistent healing]] at the end of each encounter, and {{hi|14}} points of healing at the end of each [[full night's rest]] in addition4 KB (474 words) - 19:43, 8 April 2023
- ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-4}}}} with each successful hit against the designated ta1 KB (173 words) - 14:34, 25 June 2019
- ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-6}}}} with each successful hit against the designated ta1 KB (173 words) - 14:35, 25 June 2019
- ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-4}}}} with each successful hit against the designated ta1 KB (174 words) - 14:35, 25 June 2019
- ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-7}}}} with each successful hit against the designated ta1 KB (174 words) - 14:36, 25 June 2019
- ...an enemy nearby, then leaping from that enemy to a second, a third, etc. {{Hi|depending on the creator level of the rod}}. The rod affects a 20-foot cone Affected targets suffer an amount of {{dmg|fire}} damage {{hi|based on the creator level of the rod}} (see below).5 KB (689 words) - 15:24, 24 September 2019
- ...When the command word is spoken, this rod affects a number of creatures {{Hi|based upon the creator level of the rod}}. At creator level 9 or less, it a ...this spell are [[hindered]]. Creatures are allowed a Will save against a {{Hi|DC based on the creator level of the rod}} to negate this effect.4 KB (480 words) - 13:06, 24 September 2019
- ...|12}} points of [[persistent healing]] at the end of each encounter, and {{hi|24}} points of healing at the end of each [[full night's rest]] in addition4 KB (501 words) - 19:43, 8 April 2023
- ...|18}} points of [[persistent healing]] at the end of each encounter, and {{hi|36}} points of healing at the end of each [[full night's rest]] in addition4 KB (501 words) - 19:43, 8 April 2023
- ...|25}} points of [[persistent healing]] at the end of each encounter, and {{hi|50}} points of healing at the end of each [[full night's rest]] in addition4 KB (503 words) - 19:43, 8 April 2023
- ...|33}} points of [[persistent healing]] at the end of each encounter, and {{hi|66}} points of healing at the end of each [[full night's rest]] in addition4 KB (503 words) - 19:44, 8 April 2023
- ...|42}} points of [[persistent healing]] at the end of each encounter, and {{hi|84}} points of healing at the end of each [[full night's rest]] in addition4 KB (504 words) - 19:44, 8 April 2023
- ...oward a target creature. One additional target creature can be targeted {{Hi|per 15 creator levels of the rod}} (dropping fractions; i.e. 2 targets at c ...r level of the rod}} (see below), or suffer an amount of {{dmg|stellar}} {{Hi|based on the creator level of the rod}} (see below), as the radiance of the5 KB (694 words) - 18:30, 27 September 2019
- ...one 5-foot wide, 10-foot tall pillar of ice, plus one additional pillar {{Hi|per 10 creator levels of the rod}} (dropping fractions; i.e. 2 pillars at c ...of any creature, that creature suffers an amount of {{dmg|cold}} damage {{Hi|based on the creator level of the rod}} (see below), and enough [[Push]] to7 KB (941 words) - 14:06, 24 September 2019
- ...the urge to just fall down and die on the spot. A Will save against the {{Hi|DC based on the creator level of the rod}} (described below) lowers the tid4 KB (526 words) - 12:59, 24 September 2019
- | Item-Desc| Up to {{hi|nine}} times per day, the wearer of a ''honcho helmet'' can grant a bonus [ {{hi|In addition, once per day, the wearer of the ''honcho helmet'' can grant a4 KB (579 words) - 20:25, 29 July 2023
- ...ausing the weapon to thrum rhythmically with a throbbing rumble, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t1 KB (206 words) - 19:18, 4 June 2019
- ...ausing the weapon to thrum rhythmically with a throbbing rumble, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t1 KB (206 words) - 08:46, 2 June 2019
- ...a DC set by the creator level of the rod}}. If they fail the save, they {{hi|suffer damage according to the creator level of the rod}} as {{dmg|psychic}4 KB (535 words) - 03:16, 27 September 2019
- ...c Property)|Ghost Touch]] weapon at all times, in addition to inflicting {{Hi|{{WeapAug|Interstice|-8}}}} on each successful attack.1 KB (208 words) - 11:34, 2 June 2019
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.1 KB (223 words) - 12:01, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|4}}}} as bonus damage to that attack.1 KB (223 words) - 12:01, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|5}}}} as bonus damage to that attack.1 KB (223 words) - 12:02, 10 July 2020
- ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.1 KB (223 words) - 12:02, 10 July 2020
- ...l energy darts forth from your fingertip and strikes its target, dealing {{Hi|1d4+1 points}} of {{dmg|force}} damage. : This custom damage profile is treated as {{Hi|Circle 2}} for [[Mana Burning]] purposes, namely, expending one additional5 KB (591 words) - 21:27, 31 January 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.1 KB (217 words) - 18:06, 25 May 2019
- ...are [[blind]]ed for 1 round, unless they succeed on a Will save, with a {{Hi|DC based on the creator level of the rod}}. Creatures that succeed on the4 KB (563 words) - 09:24, 2 November 2022
- ...t action]], causing the weapon to become rimed in crackling ice, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.1 KB (210 words) - 18:08, 25 May 2019
- ...t action]], causing the weapon to become rimed in crackling ice, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield1 KB (211 words) - 15:14, 2 June 2019
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield1 KB (218 words) - 19:17, 4 June 2019
- ...ction]], causing the weapon to buzz with a quiet, unceasing hum, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t1 KB (215 words) - 17:45, 25 May 2019
- ...ction]], causing the weapon to buzz with a quiet, unceasing hum, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t1 KB (215 words) - 15:16, 2 June 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde1 KB (218 words) - 19:16, 4 June 2019
- | Item-Desc| {{hi|Once per round}}, the wearer of a ''honcho helmet'' can grant a bonus [[mov {{hi|Finally, once per day, when the wearer of the ''honcho helmet'' is damaged5 KB (659 words) - 20:26, 29 July 2023
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel2 KB (225 words) - 19:17, 4 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel2 KB (225 words) - 13:57, 28 May 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde1 KB (218 words) - 17:37, 25 May 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wield1 KB (219 words) - 15:15, 2 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wield1 KB (219 words) - 18:17, 25 May 2019
- ...eet, but no other movement types. This Hover speed increases by +15 feet {{Hi|per 10 full creator levels of the rod}} (dropping fractions; e.g. 30 feet a ...d with an additional command word and costing another charge, as normal) {{Hi|per 5 full creator levels of the rod}} (dropping fractions; e.g. 2 servants6 KB (776 words) - 09:25, 2 November 2022
- In addition, once per {{hi|round}}, the wearer of the ''honcho helmet'' can grant a bonus [[move actio Finally, up to once per {{hi|round}}, when the wearer of the ''honcho helmet'' is damaged by an enemy's5 KB (671 words) - 20:34, 29 July 2023
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde2 KB (236 words) - 15:12, 2 June 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde2 KB (236 words) - 15:00, 2 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm2 KB (247 words) - 19:17, 4 June 2019
- ...e Weapon Magic Property)|Ghost Touch]] weapon at all times, and inflicts {{Hi|{{WeapAug|Interstice|-6}}}} on each successful attack.2 KB (240 words) - 11:42, 2 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm2 KB (247 words) - 18:22, 1 June 2019
- ...e magic is removed, the action point is restored. The creature may make {{hi|a Will save, with a DC based on the creator level of the rod}} (see below),5 KB (640 words) - 13:04, 24 September 2019
- ...of sight to that target. For each swift action spent, the wielder gains {{Hi|+2d6}} points of bonus damage with all attacks made against that target, to2 KB (248 words) - 10:13, 2 June 2019
- ...of sight to that target. For each swift action spent, the wielder gains {{Hi|+2d6}} points of bonus damage with all attacks made against that target, to2 KB (248 words) - 19:28, 1 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm2 KB (241 words) - 15:16, 2 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm2 KB (241 words) - 18:22, 1 June 2019
- ...are [[Jostled]] until the end of the encounter. Creatures are allowed a {{hi|Fortitude saving throw based on the creator level of the rod as defined bel5 KB (607 words) - 16:38, 24 September 2019
- ...ious shapes and movement. Once transformed, a ''force'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all2 KB (261 words) - 21:34, 9 December 2023
- ...itch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this prope2 KB (266 words) - 18:49, 22 January 2022
- ...is granted a Will saving throw to attempt to resist this effect, with a {{Hi|DC based on the creator level of the rod}} (see below). If the target crea ...eir very marrow. As a result, they suffer an amount of {{dmg|quiescent}} {{Hi|damage based on the creator level of the rod}} (see below).5 KB (661 words) - 18:28, 27 September 2019
- ...f the current encounter, negating all benefits of the invisible state. A {{Hi|WILL save, with a DC based on the caster level of the rod}} (see table belo5 KB (631 words) - 16:14, 31 August 2019
- ...get. For each swift or portion of a move action spent, the wielder gains {{Hi|+3d6}} points of bonus damage with all attacks made against that target, to2 KB (269 words) - 14:22, 25 June 2019
- ...get. For each swift or portion of a move action spent, the wielder gains {{Hi|+3d6}} points of bonus damage with all attacks made against that target, to2 KB (269 words) - 15:24, 5 June 2019
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.2 KB (267 words) - 19:21, 4 June 2019
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.2 KB (267 words) - 19:26, 4 June 2019
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield2 KB (268 words) - 19:21, 4 June 2019
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield2 KB (268 words) - 19:26, 4 June 2019
- ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+4d6}} points of bonus damage with all attacks made against that target, to2 KB (274 words) - 14:22, 25 June 2019
- ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+4d6}} points of bonus damage with all attacks made against that target, to2 KB (274 words) - 15:26, 5 June 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde2 KB (261 words) - 19:26, 4 June 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde2 KB (261 words) - 19:21, 28 May 2019
- Up to {{hi|six}} times per day, the wearer of the ''honcho helmet'' can grant a bonus Finally, once per {{hi|encounter}}, when the wearer of the ''honcho helmet'' is damaged by an enem6 KB (796 words) - 20:23, 29 July 2023
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde2 KB (262 words) - 19:19, 4 June 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde2 KB (262 words) - 19:20, 28 May 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel2 KB (275 words) - 19:22, 4 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel2 KB (275 words) - 19:27, 4 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel2 KB (275 words) - 19:27, 4 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel2 KB (275 words) - 19:22, 4 June 2019
- ...ined by the creator level of the rod}} as {{dmg|electricity}} damage. A {{hi|Reflex saving throw}} against a DC for the creator level of the rod will re5 KB (668 words) - 15:12, 27 September 2019
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t2 KB (271 words) - 19:24, 4 June 2019
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t2 KB (271 words) - 19:27, 4 June 2019
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t2 KB (271 words) - 19:27, 4 June 2019
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t2 KB (271 words) - 19:24, 4 June 2019
- | align="center" | 1 || {{Hi|'''Greater Swim:''' Your hands and feet elongate and become webbed. You gai | align="center" | 6 || {{Hi|'''Damage Resist:''' Your bones become hyper-dense, and protrude as spikes9 KB (1,426 words) - 20:02, 12 November 2019
- | align="center" | 2 || {{Hi|'''Greater Climb:''' You can temporarily control the stickiness of your fle | align="center" | 7 || {{Hi|'''See Around Corners:''' Your arms grow three new joints (each!), and long9 KB (1,445 words) - 20:06, 12 November 2019
- ...hi|automatically receives the [[Cursed]] condition}}. They are allowed a {{hi|Willpower saving throw as defined below}} to lower this to [[Jinxed]]. Once5 KB (722 words) - 14:35, 24 September 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm2 KB (290 words) - 19:27, 4 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm2 KB (290 words) - 19:23, 4 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm2 KB (290 words) - 19:23, 4 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm2 KB (290 words) - 19:27, 4 June 2019
- ...attacks with a ''Grievous'' weapon are supernaturally damaging, dealing {{Hi|{{WeapAug|Hacking|+3}}}} on a successful hit. This is always hacking damage2 KB (330 words) - 18:10, 8 June 2019
- | align="center" | 4 || {{Hi|'''Energy Resist:''' Your skin exudes a coating of some viscous substance t | align="center" | 9 || {{Hi|'''Tremorsense:''' The nerves in your feet become hyper-sensitive, granting10 KB (1,526 words) - 20:10, 12 November 2019
- ...based on the caster level of the rod}}. If they make a WILL saving throw {{Hi|(DC based on the rod's caster level)}}, they only take half damage. Being5 KB (747 words) - 17:59, 30 August 2019
- ...below). Those who fail the save suffer an amount of {{dmg|bludgeoning}} {{Hi|damage based on the caster level of the rod}}, and are [[push]]ed away from6 KB (764 words) - 15:11, 31 August 2019
- ...mpts to move through them, they act as [[difficult terrain]] and inflict {{Hi|{{WeapAug|Sonic}}}} for each square moved through.2 KB (338 words) - 17:09, 27 June 2019
- | align="center" | 5 || {{Hi|'''Vaulting:''' Your knee joints reverse, giving you a powerful leaping abi | align="center" | 10 || {{Hi|'''Hover:''' You sprout a pair (or quartet) of vestigial, bony wings. Desp10 KB (1,596 words) - 20:13, 12 November 2019
- ...i|3}} points of [[persistent healing]] at the end of each encounter, and {{hi|6}} points of healing at the end of each [[full night's rest]] in addition6 KB (864 words) - 19:42, 8 April 2023
- ...omatically succeeds. Against objects borne by creatures, they may make a {{Hi|FORT saving throw with a DC based on the caster level of the rod}} to negat ...ure within 30 feet of their space, inflicting an amount of {{dmg|Sonic}} {{Hi|damage based on the caster level of the rod}} (see table below), with a FOR5 KB (731 words) - 15:01, 31 August 2019
- ...mage to every creature within the area. Affected creatures are allowed a {{hi|Reflex saving throw against a DC based on the creator level of the rod}} to5 KB (746 words) - 17:01, 27 September 2019
- ...shapes and movement. Once transformed, a ''Foeseeker'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all2 KB (368 words) - 22:17, 9 December 2023
- ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+5d6}} points of bonus damage with all attacks made against that target, to2 KB (375 words) - 14:23, 25 June 2019
- ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+5d6}} points of bonus damage with all attacks made against that target, to2 KB (375 words) - 14:18, 17 June 2019
- ...shapes and movement. Once transformed, a ''Foecaller'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all2 KB (354 words) - 22:17, 9 December 2023
- ...ace. The maximum size of the illusion increases by an additional 5 feet {{Hi|per 10 full creator levels of the rod}} (dropping fractions; i.e. a 15-foot Interacting with the illusion directly allows a {{Hi|saving throw based on the creator level of the rod}} to notice that the ill8 KB (1,193 words) - 15:39, 23 September 2019
- ...ouched, the target creature is allowed a Fortitude saving throw versus a {{Hi|DC based on the creator level of the rod}} to reduce the Blind condition to6 KB (848 words) - 20:20, 25 September 2019
- ...ace. The maximum size of the illusion increases by an additional 5 feet {{Hi|per 10 full creator levels of the rod}} (dropping fractions; i.e. a 15-foot Interacting with the illusion directly allows a {{Hi|saving throw based on the creator level of the rod}} to notice that the ill6 KB (858 words) - 15:49, 23 September 2019
- ...ace. The maximum size of the illusion increases by an additional 5 feet {{Hi|per 10 full creator levels of the rod}} (dropping fractions; i.e. a 15-foot Interacting with the illusion directly allows a {{Hi|saving throw based on the creator level of the rod}} to notice that the ill8 KB (1,215 words) - 15:50, 23 September 2019
- ...g down the dire energies of death upon your enemies. This spell inflicts {{Hi|(No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (d4 KB (390 words) - 22:53, 26 March 2019
- ...g down the dire energies of death upon your enemies. This spell inflicts {{Hi|(No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (d4 KB (390 words) - 21:07, 19 March 2019
- ...ious shapes and movement. Once transformed, a ''force'' weapon inflicts {{Hi|{{WeapAug|Force|-3}}}} on each successful hit as [[bonus damage]], and all2 KB (383 words) - 18:53, 22 January 2022
- ...g}} damage, as they are slammed and pummeled by the gusty flow of wind. {{hi|A save as noted on the table below will lower this damage by half.}}6 KB (844 words) - 21:32, 30 November 2019
- ...a [[Ranged Touch Attack]] to hit your target. If it hits, the orb deals {{Hi|(No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (d4 KB (408 words) - 15:58, 1 April 2019
- ...range of the spell, and if the ray hits an [[Undead]] creature, it deals {{Hi|(No Circle) 1d6 points of damage, plus 1d6 points per 3 caster levels (drop4 KB (409 words) - 13:31, 23 February 2019
- ...range of the spell, and if the ray hits an [[Undead]] creature, it deals {{Hi|(No Circle) 1d6 points of damage, plus 1d6 points per 3 caster levels (drop4 KB (409 words) - 22:54, 26 March 2019
- ...range of the spell, and if the ray hits an [[Undead]] creature, it deals {{Hi|(No Circle) 1d6 points of damage, plus 1d6 points per 3 caster levels (drop4 KB (409 words) - 21:08, 19 March 2019
- ...pes and movement. Once transformed, an ''Annihilation'' weapon inflicts {{Hi|{{WeapAug|Force|0}}}} on each successful hit as [[bonus damage]], and all o3 KB (413 words) - 22:16, 9 December 2023
- ...pes and movement. Once transformed, a ''force majeure'' weapon inflicts {{Hi|{{WeapAug|Force|-3}}}} on each successful hit as [[bonus damage]], and all3 KB (421 words) - 18:54, 22 January 2022
- ...or more of them erupt in the space of a creature, that creature suffers {{Hi|{{WeapAug|Buffeting|3}}}} and enough [[Push]] that they are moved out of th3 KB (510 words) - 12:12, 10 July 2020
- ...or more of them erupt in the space of a creature, that creature suffers {{Hi|{{WeapAug|Buffeting|10}}}} and enough [[Push]] that they are moved out of t3 KB (527 words) - 12:12, 10 July 2020
- | Item-Desc| Up to {{hi|seven}} times per day, the wearer of a ''honcho helmet'' can grant a bonus4 KB (453 words) - 20:24, 29 July 2023
- ...or more of them erupt in the space of a creature, that creature suffers {{Hi|{{WeapAug|Darkfire|5}}}} and enough [[Push]] that they are moved out of the3 KB (499 words) - 12:12, 10 July 2020
- | Item-Desc| Up to {{hi|five}} times per day, the wearer of a ''honcho helmet'' can grant a bonus [4 KB (453 words) - 20:24, 29 July 2023
- ...itch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this prope3 KB (490 words) - 18:50, 22 January 2022
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde3 KB (491 words) - 16:25, 31 August 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield3 KB (506 words) - 16:24, 31 August 2020
- ...or more of them erupt in the space of a creature, that creature suffers {{Hi|{{WeapAug|Cold}}}} and enough [[Push]] that they are moved out of the squar3 KB (513 words) - 12:11, 10 July 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel3 KB (513 words) - 16:25, 31 August 2020
- ...ison. The wielder gains a +1 [[circumstance bonus]] to this check per 5 {{Hi|creator levels of the rod}} above level 7 (dropping fractions; i.e. +1 at 1 ...receives a [[FORT]] save to negate the effect, versus a DC based on the {{Hi|creator level of the rod}}. If the save is failed, the creature's poison i8 KB (1,197 words) - 18:06, 21 September 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde3 KB (506 words) - 16:28, 31 August 2020
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde3 KB (505 words) - 16:12, 31 August 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield3 KB (519 words) - 16:32, 31 August 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield3 KB (519 words) - 16:12, 31 August 2020
- When a ''Slaughter'' weapon strikes a creature, this weapon deals {{Hi|{{WeapAug|Obliteration}}}} to the target, in addition to the normal damage3 KB (555 words) - 13:19, 5 June 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm3 KB (528 words) - 16:21, 31 August 2020
- When a ''Ruination'' weapon strikes a creature, this weapon deals {{Hi|{{WeapAug|Obliteration}}}} to the target, in addition to the normal damage3 KB (555 words) - 13:19, 5 June 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel3 KB (526 words) - 16:17, 31 August 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel3 KB (526 words) - 16:32, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t3 KB (522 words) - 16:15, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t3 KB (522 words) - 16:13, 31 August 2020
- When an ''Oblivion'' weapon strikes a creature, this weapon deals {{Hi|{{WeapAug|Obliteration|+1}}}} to the target, in addition to the normal dama3 KB (556 words) - 19:05, 6 May 2023
- When a ''Carnage'' weapon strikes a creature, this weapon deals {{Hi|{{WeapAug|Obliteration}}}} to the target, in addition to the normal damage3 KB (563 words) - 13:18, 5 June 2019
- When an ''Extinction'' weapon strikes a creature, this weapon deals {{Hi|{{WeapAug|Obliteration|+1}}}} to the target, in addition to the normal dama3 KB (555 words) - 13:20, 5 June 2019
- ...By doing so, you extinguish the magic of the spell into them, inflicting {{Hi|'''(No Circle)''' 1d6 per caster level (at the time you cast the spell)}} p4 KB (518 words) - 00:26, 31 March 2020
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|+1}}}} on a successful hit. The fire does not harm the wield3 KB (548 words) - 16:32, 31 August 2020
- ...By doing so, you extinguish the magic of the spell into them, inflicting {{Hi|'''(No Circle)''' 1d6 per caster level (at the time you cast the spell)}} p4 KB (518 words) - 00:26, 31 March 2020
- ...s shapes and movement. Once transformed, a ''calamity'' weapon inflicts {{Hi|{{WeapAug|Force|-3}}}} on each successful hit as [[bonus damage]], and all3 KB (534 words) - 17:29, 16 August 2021
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm3 KB (541 words) - 16:04, 31 August 2020
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm3 KB (541 words) - 16:21, 31 August 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield3 KB (557 words) - 16:12, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t3 KB (563 words) - 16:14, 31 August 2020
- ...our target. If it hits, the orb deals a number of points of {{dmg|acid}} {{Hi|damage based on the caster level of the rod}}.4 KB (488 words) - 18:00, 30 August 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel3 KB (564 words) - 16:07, 31 August 2020
- ...character class is not normally a spellcaster. The DC of this check is {{Hi|10 + (Spell Level x 4)}}. If you succeed, you cast the spell successfully ...s check. Everyone else needs to make the check. The DC of the check is {{Hi|10 + (2x creator level of the rod)}}. If you succeed on the check, the spe10 KB (1,425 words) - 01:44, 16 November 2022
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield3 KB (563 words) - 16:32, 31 August 2020
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde3 KB (550 words) - 16:32, 31 August 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel3 KB (570 words) - 16:04, 31 August 2020
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm4 KB (579 words) - 16:27, 31 August 2020
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm4 KB (579 words) - 16:19, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t3 KB (566 words) - 16:14, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t3 KB (566 words) - 16:06, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|3}}}} on a successful hit. The sonic damage does not harm t3 KB (570 words) - 15:44, 5 November 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|3}}}} on a successful hit. The sonic damage does not harm t3 KB (570 words) - 15:39, 5 November 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|3}}}} on a successful hit. The sonic damage does not harm t3 KB (570 words) - 15:41, 5 November 2020
- ...f the target is hit, they suffer an amount of {{dmg|bludgeoning}} damage {{Hi|based on the creator level of the rod}} (see below) and become [[Blind]] to4 KB (508 words) - 15:05, 24 September 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm4 KB (585 words) - 16:32, 31 August 2020
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t4 KB (606 words) - 15:29, 5 November 2020
- ...ch Attack]]. If successful, this inflicts {{dmg|Electricity}} damage as {{Hi|indicated in the tables below}} based upon the Caster Level of the rod.4 KB (525 words) - 16:40, 13 September 2019
- ...ns. This save is made with a [[Divine Bonus]] of +1, plus an additional {{Hi|+1 per 10 creator levels of the rod}} (dropping fractions; i.e. +2 at level4 KB (521 words) - 17:56, 23 September 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|3}}}} on a successful hit. The fire does not harm the wielde4 KB (599 words) - 15:40, 5 November 2020
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|3}}}} on a successful hit. The fire does not harm the wielde4 KB (600 words) - 15:41, 5 November 2020
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|3}}}} on a successful hit. The fire does not harm the wielde4 KB (600 words) - 15:46, 5 November 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.4 KB (612 words) - 15:43, 5 November 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.4 KB (612 words) - 15:38, 5 November 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.4 KB (612 words) - 15:45, 5 November 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel4 KB (620 words) - 15:39, 5 November 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel4 KB (620 words) - 15:42, 5 November 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel4 KB (620 words) - 15:47, 5 November 2020
- ...pes and movement. Once transformed, an ''annihilation'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all4 KB (604 words) - 17:06, 16 August 2021
- | Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 6d8 points of damage +1 point per creator level of the rod (maximum +4 KB (562 words) - 01:57, 23 February 2022
- ...ttack]] against the target's AC, the ray deals an amount of {{dmg|Cold}} {{Hi|damage based on the caster level of the rod}} (see table below).4 KB (546 words) - 15:10, 31 August 2019
- | Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 2d8 points of damage +1 point per creator level of the rod (maximum +4 KB (562 words) - 01:56, 23 February 2022
- ...tandard action against a creature. If you successfully hit, you inflict {{Hi|(No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (d4 KB (580 words) - 17:33, 27 March 2019
- ...tandard action against a creature. If you successfully hit, you inflict {{Hi|(No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (d4 KB (580 words) - 22:54, 26 March 2019
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|2}}}} on a successful hit. The lightning does not harm4 KB (635 words) - 15:44, 5 November 2020
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm4 KB (635 words) - 15:33, 5 November 2020
- | Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 4d8 points of damage +1 point per creator level of the rod (maximum +4 KB (562 words) - 01:56, 23 February 2022
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|2}}}} on a successful hit. The lightning does not harm4 KB (635 words) - 15:45, 5 November 2020
- | Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 8d8 points of damage +2 point per creator level of the rod (maximum +4 KB (562 words) - 01:57, 23 February 2022
- ...aspects splinter explosively, dealing an amount of {{dmg|obliteration}} {{Hi|damage based on the caster level of the rod}} to the target. The target al4 KB (554 words) - 09:06, 2 November 2022
- ...e a [[Use Magic Device]] check to read the scroll successfully, versus a {{Hi|DC of 5 + double the creator level}} of the scroll. * If a spell deals {{Hi|Circle}} damage, that damage value is replaced with {{Hi|Order}} damage instead, when the spell is cast from a scroll. This is becau37 KB (3,535 words) - 15:21, 26 May 2021
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde4 KB (667 words) - 15:57, 31 August 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.4 KB (675 words) - 15:58, 31 August 2020
- The rod creates 5 pounds of dense, nourishing food and 3 gallons of water {{Hi|per creator level of the rod}}. This is enough food and water to feed three4 KB (552 words) - 14:36, 24 September 2019
- ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t4 KB (664 words) - 15:30, 5 November 2020
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel4 KB (683 words) - 15:59, 31 August 2020
- ...t make a successful ranged [[Touch Attack]] to hit. If it hits, it deals {{Hi|(No Circle) 2d6 points of damage per [[caster level]] (to a maximum of 70d65 KB (610 words) - 20:40, 2 April 2019
- ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde4 KB (673 words) - 15:32, 5 November 2020
- ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.4 KB (687 words) - 15:32, 5 November 2020
- ...ou may choose any one creature whose Mounted CR is less than or equal to {{Hi|the creator level of the rod}}. You may thus summon a Mount that has moveme5 KB (583 words) - 19:39, 14 September 2019
- ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel4 KB (695 words) - 15:30, 5 November 2020
- ..., the wearer of a ''honcho helmet'' can grant a bonus [[move action]] to {{hi|each}} summoned monster, animal companion, or familiar that they control, a5 KB (672 words) - 20:31, 29 July 2023
- ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm4 KB (710 words) - 15:31, 5 November 2020
- The target must also make a Will saving throw, versus {{Hi|a DC based on the creator level of the rod}}. If the target fails its save5 KB (614 words) - 14:53, 24 September 2019
- ...imilar rocky substance. Both of these bonuses increase by an additional {{Hi|+1 per 10 creator levels of the rod}} (dropping fractions; i.e. +2 at creat5 KB (584 words) - 17:38, 23 September 2019
- ...est of its ability at its earliest opportunity, unless they succeed at a {{hi|Willpower saving throw against a DC set by the creator level of the rod.}}.5 KB (653 words) - 20:21, 26 September 2019
- ...sions of this rod grant a [[circumstance bonus]] to this check, equal to {{Hi|+1 per 7 creator levels of the rod}} (dropping fractions; i.e. +1 at creato5 KB (625 words) - 14:50, 27 September 2019
- ...l holds up to 1 pint of liquid or small objects, weighing up to 5 pounds {{Hi|per creator level of the rod}}. The vessel cannot ever hold, move, or effec5 KB (632 words) - 17:39, 23 September 2019
- ...shapes and movement. Once transformed, a ''foecaller'' weapon inflicts {{Hi|{{WeapAug|Force|-2}}}} on each successful hit as [[bonus damage]], and all5 KB (751 words) - 18:47, 22 January 2022
- {{hi|Up to three times per day, the wearer of the ''honcho helmet'' can grant a6 KB (792 words) - 20:23, 29 July 2023
- Unwilling targets may make a WILL saving throw against this effect, with a {{Hi|save DC based on the caster level of the rod}} (see table below). In addit5 KB (660 words) - 18:10, 21 September 2019
- ...g}} damage per missile, and the number of missiles fired is equal to the {{Hi|creator level of the rod}}. However, you may never target more than five t5 KB (686 words) - 20:33, 26 September 2019
- ...e}} damage per missile, and the number of missiles fired is equal to the {{Hi|creator level of the rod}}. However, you may never target more than four t5 KB (691 words) - 17:41, 5 July 2020
- | Item-Desc| Up to {{hi|three}} times per day, the wearer of a ''honcho helmet'' can grant a bonus6 KB (715 words) - 20:35, 29 July 2023
- The subject gains {{Hi|ER equal to 2 + the rod's caster level (max 37)}} against the energy type c5 KB (701 words) - 19:44, 3 January 2021
- ...ensional force. As a result, they suffer an amount of {{dmg|interstice}} {{Hi|damage based on the creator level of the rod}}.6 KB (718 words) - 13:49, 25 September 2019
- ...[[dazzled]] until the end of the encounter unless it makes a successful {{hi|Fortitude save against a DC defined by the creator level of the rod}}. Even5 KB (744 words) - 15:02, 26 May 2021
- The subject gains [[ER]] equal to {{Hi|3 + the creator level of the rod}} against the energy type chosen, meaning5 KB (738 words) - 16:45, 23 September 2019
- ...its head. Creatures so attacked suffer an amount of {{dmg|bludgeoning}} {{Hi|damage based on the creator level of the rod}} (see below), and become [[D6 KB (748 words) - 14:06, 25 September 2019
- ...f a shadow weapon hits a creature with the weapon, the victim may make a {{hi|saving throw as defined below}} to disbelieve; failure means the weapon dea6 KB (851 words) - 06:42, 26 February 2022
- ...s your words take on the regal aura of the device. The target may make a {{hi|Will save against a DC defined below}} for the creator level of the rod to6 KB (892 words) - 13:02, 24 September 2019
- The ''Summon Monster I'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}. This CR can be further modifi7 KB (1,089 words) - 13:09, 7 September 2019
- The ''Summon Monster II'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}. This CR can be further modifi8 KB (1,102 words) - 13:09, 7 September 2019
- The ''Summon Monster III'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}. This CR can be further modifi8 KB (1,190 words) - 13:00, 7 September 2019
- The ''Summon Monster IV'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}. This CR can be further modifi8 KB (1,190 words) - 13:12, 7 September 2019
- ...s check. Everyone else needs to make the check. The DC of the check is {{Hi|5 + (2x creator level of the rod or wand the spell is coming from)}}. If y8 KB (1,543 words) - 23:46, 28 April 2024
- ...ut less than or equal to the listed ''Medium Load'' value, they suffer a {{hi|-5 foot penalty to all movement speeds}} they possess until they can reduce ...lue, but less than or equal to the listed ''Heavy Load'' value, they are {{hi|[[Slowed]] with all movement speeds}} they possess until they can reduce th22 KB (2,852 words) - 14:09, 11 September 2022
- ...r makes a bailiwick check, against a base Difficulty Check (DC) equal to {{Hi|10 + double the Creator Level}} of the item being created. As mentioned ab11 KB (1,895 words) - 20:02, 17 September 2022
- ...sed to apply healing (whether to the living, or to the undead), it heals {{Hi|2d8 + your Wisdom modifier}} at all points during this experience tier of t ...a single adjacent ally. The amount of healing provided is equal to the {{Hi|cleric's level + their Wisdom modifier}}. This is [[instantaneous healing]134 KB (20,515 words) - 16:42, 26 December 2020
- ...8Su.29|alchemical bombs]] (described above) except that they always deal {{Hi|1d6 + the alchemist's class level}} (not character level) points of {{dmg|f At 2nd level, the alchemist can select one {{Hi|[[Alchemist Discoveries|Alchemist Discovery]]}}. Once chosen, the selectio152 KB (23,479 words) - 20:43, 13 August 2023
- * Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank * Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank30 KB (4,729 words) - 10:50, 1 January 2021
- ...sed to apply healing (whether to the living, or to the undead), it heals {{Hi|2d8 + your Charisma modifier}} at all points during this experience tier of ...sed to apply healing (whether to the living, or to the undead), it heals {{Hi|3d8 + your Charisma modifier}} at all points during this experience tier of144 KB (22,632 words) - 01:11, 5 March 2024
- ...ord, and bestows a number of temporary hit points equal to the warlord's {{Hi|CHA modifier + 1d6, plus an additional 1d6 points per two Warlord [[class l ...(or themselves), they heal that ally a number of hit points equal to the {{Hi|warlord's level + CHA modifier}}.115 KB (17,881 words) - 00:16, 9 August 2023
- ...k, ability, or effect made against this devil can ever inflict more than {{Hi|{{#expr:{{MonsterHPs||transcludesection={{#var:Hit-Points-CR}}}}/{{#switch:68 KB (7,770 words) - 23:22, 9 January 2023
- ...k, ability, or effect made against this devil can ever inflict more than {{Hi|{{#expr:{{MonsterHPs||transcludesection={{#var:Hit-Points-CR}}}}/{{#switch:74 KB (8,375 words) - 23:38, 8 January 2023
- ''Harmony'' may be used to {{hi|target up to two different creatures within a 15-foot cone}} (a 3x3x3 cubic131 KB (19,947 words) - 16:31, 26 December 2020
- ...ls, if you prefer). The monk gains a number of Ki points equal to their {{hi|monk class level + their WIS modifier}} per day. Once a ki point has been115 KB (17,252 words) - 17:58, 27 August 2022
- ...that would love to tear your face off. Tiny can be indicative of Sorcerous hi-jinks, the effects of alchemical potions, evidence of lost clans of pygmy G58 KB (9,898 words) - 18:57, 16 March 2024
- ...at can provide the ranger a variety of benefits or bonuses. The size of {{Hi|the ranger's ''quarry pool'' is 3d6}} (or 4d6 if the ranger's favored class165 KB (26,713 words) - 19:21, 18 June 2022
- ...re a [[concentration]] check, using your bailiwick skill, to concentrate {{Hi|(DC 10 + (spell level x 4))}} to successfully cast the spell. Failure means82 KB (13,817 words) - 02:21, 22 November 2023