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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (428 words) - 18:50, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (333 words) - 18:45, 2 April 2019

Page text matches

  • ...the shape of a sturdy rod. The two ends are capped by a pair of shoes, the water running into and out of the openings where ankles should be. When activated ...s a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod.
    5 KB (662 words) - 15:20, 19 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (333 words) - 18:45, 2 April 2019
  • {{FeatTableAid|Walk on Water}} {{FeatTableAid|Widen Spell}}
    848 bytes (81 words) - 13:41, 21 April 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (333 words) - 19:07, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (428 words) - 18:50, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (485 words) - 11:01, 30 October 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (473 words) - 13:29, 28 June 2019
  • ...d action, the wielder of this shield may cause a whirling eddy of spinning water to manifest adjacent to their space, the whirling mass being roughly spheri ...d or manipulate anything in any way. If not commanded to move, the mass of water remains at rest, occupying a square as an ally creature of the wielder and
    3 KB (482 words) - 15:20, 26 September 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (452 words) - 15:06, 27 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (390 words) - 11:59, 27 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (390 words) - 13:37, 30 September 2019
  • | Unlocks| [[Void Step (Feat)]], [[Walk on Water (Feat)]] ...es it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
    2 KB (282 words) - 12:21, 16 April 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (344 words) - 12:56, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (344 words) - 14:34, 23 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (344 words) - 21:34, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (517 words) - 21:09, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (516 words) - 21:09, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (570 words) - 13:40, 23 February 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (552 words) - 18:21, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (715 words) - 19:30, 29 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (715 words) - 13:11, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (713 words) - 20:19, 7 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    5 KB (713 words) - 20:19, 7 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,358 words) - 23:49, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,362 words) - 23:50, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,361 words) - 20:58, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,365 words) - 20:58, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,281 words) - 23:48, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,284 words) - 23:48, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (824 words) - 18:11, 2 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (824 words) - 18:53, 29 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    10 KB (1,398 words) - 20:58, 16 January 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    8 KB (1,206 words) - 23:47, 8 February 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    8 KB (1,209 words) - 23:47, 8 February 2020
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,320 words) - 20:58, 16 January 2020
  • | [[Accursed Glare (Sorcerer/Wizard Spell)|Accursed Glare]] | [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]]
    11 KB (1,443 words) - 19:16, 20 May 2023
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    9 KB (1,240 words) - 20:59, 16 January 2020
  • ...ndard action]] to cast a [[Slipstream (Sorcerer/Wizard Spell)|Slipstream]] spell, using up one charge from the rod. ...]] speed by 20 feet &mdash; if the target does not have a swim speed, this spell grants a swim speed of 20 ft.
    5 KB (612 words) - 17:13, 24 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (904 words) - 11:09, 20 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    6 KB (906 words) - 19:01, 2 April 2019
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • {{quote|Still Deep Water is wisdom's fount and strength's well.}} Ages ago, Undines were created when spirits of water merged with the creatures of the land. Some say that Undines arose as a re
    19 KB (3,204 words) - 16:13, 7 April 2024
  • Vanx like water and are very good in it, but do not need water to live. That said, Vanx-dominated lands are easy to distinguish because o ...zzying arrays of canals dug to provide more living space. Vanx do not need water to live, but they greatly prefer it and are willing to work hard to make th
    18 KB (3,026 words) - 15:56, 4 August 2021
  • ...f doing things. These are warriors who seek to flow through conflicts like water, air, or sand, who express their will upon the world through martial confli ...ally. Monks get a class feature at 1st level ([[#Water_and_Stone_.28Ex.29|Water and Stone]], below) that replaces their Strength modifier with their Dexter
    115 KB (17,252 words) - 17:58, 27 August 2022
  • ...air around her. Pregnant Sylphs avoid bodies of water and bad weather, as water on the baby before it is born is very bad for the child and the mother both ...xteen hours a day, although after 'birth' they are no longer vulnerable to water. After 36 to 48 months of gaining sustenance directly from their parent's a
    18 KB (3,007 words) - 05:45, 3 March 2024
  • ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc). Note that base weapon damag ...t including any adders (such as enhancement bonuses, STR modifiers, feats, spell effects, precision damage, bonus damage, etc).
    46 KB (7,646 words) - 20:05, 20 September 2022
  • ...gnite small fires just by touching things. Ifrits intensely dislike rain, water, and cold, but they do not suffer harm from such things any more than any o ...ing for them, and keeps other races away. Ifrits do not eat food or drink water as other races do: instead, they both eat and drink fire. A torch flame is
    21 KB (3,495 words) - 19:27, 6 April 2024
  • ...Females are smaller, and they tend towards gently rounded contours, like water-smoothed pebbles. Both genders express many stony features, with skin tones ...h to moisten their mouths every few hours is usually enough. Oreads avoid water deeper than they are tall, since they immediately sink to the bottom. If o
    24 KB (4,083 words) - 19:44, 21 December 2020
  • Faint conjuration and faint divination; CL 5th; Forge Ring, create food and water, detect thoughts; Price 5,500 gp. ...ilure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...invested in local cities of other races, and will take leases, land rents, water rights, etc, to maintain a good income regardless of their other fortunes. * '''Base Speed:''' Elves have a [[Walk]] speed of 30 feet.
    15 KB (2,612 words) - 19:22, 6 April 2024
  • ...crucial to comprehending the physical world of Celegia. In Celegian terms water flows downhill because it is a plunging fundament and the fundament force c ...ey really are haunted. The nightmares of children can and do take form and walk the night, and dangerous things they can be, too. Every Celegian is taught
    18 KB (3,248 words) - 13:59, 17 September 2022
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. | Dawdle Water || All of the target's movement speeds except for [[Walk]] and [[Lesser Teleport|Lesser]] or [[Greater Teleport]] are reduced for 1
    21 KB (2,914 words) - 15:20, 26 May 2021
  • ...stains you got from that last slime encounter. This is a large barrel of water brought to your room that is barely large enough to fit into. At this pric ...ost more than private baths, because there is much more room to bathe, the water never gets cold, and the view is (at least in some cultures) much better.
    32 KB (5,562 words) - 19:24, 21 September 2019
  • ...verhang will serve, based upon the GM's rulings, of course. Many items and spell effects that provide shelter also stop all environmental effects. Portable ...ng upon circumstances. If a volcano makes the world so nasty it ends your spell effects every hour or two, well, that's just part and parcel of the terribl
    53 KB (8,978 words) - 15:10, 16 August 2023
  • ...ot be applied to ranged attacks, or non-weapon attacks (such as spells and spell-like abilities). ...additional movement speed stacks with any other increases to the prowler's Walk speed, including the increase provided by other iterations of the ''Fast Mo
    68 KB (10,131 words) - 02:18, 5 March 2024
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    63 KB (7,069 words) - 21:25, 11 February 2023
  • ...ey inhabit any aquatic environment, whether fresh water, brackish, or salt water. Some variants have even been known to survive (and thrive) in other liqui ...sing trickery, traps, or other subterfuge to make diving into that pool of water seem like a good idea.
    72 KB (8,070 words) - 21:35, 11 February 2023
  • ...od access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    65 KB (7,115 words) - 05:27, 9 October 2022
  • ...at night. Underground, a bed of lanternmoss is highly valuable, until you walk past it with a torch. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    59 KB (6,403 words) - 22:54, 11 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,855 words) - 21:18, 4 February 2023
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    60 KB (6,621 words) - 21:20, 4 February 2023
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    62 KB (6,811 words) - 21:43, 4 February 2023
  • Xorns, finally, seem able to walk through Earth the way other beings walk through air, and as such, the concept of buildings, privacy, and property s ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    71 KB (8,055 words) - 20:07, 11 September 2022
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    63 KB (6,983 words) - 21:46, 11 February 2023
  • ...crucial to comprehending the physical world of Celegia. In Celegian terms water flows downhill because it is a plunging fundament and the fundament force c ...ey really are haunted. The nightmares of children can and do take form and walk the night, and dangerous things they can be, too. Every Celegian is taught
    20 KB (3,429 words) - 14:07, 17 September 2022
  • If your character is a spell caster that prepares spells (such as a wizard) you will need to determine t ...Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with
    94 KB (15,577 words) - 17:19, 16 March 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    66 KB (7,439 words) - 21:21, 4 February 2023
  • ...ion | Blood roses are most often found near trails or areas where drinking water is nearby, as only those bushes in trafficked areas can get enough sustenan ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...ithin the most protected part of the long house. They need only sunshine, water and the attention of adult Arborians to grow, although they are rooted in p * '''Base Speed:''' Arborians have a [[Walk]] speed of 30 feet.
    21 KB (3,530 words) - 16:16, 4 August 2021
  • ...y choose to take a hand in things directly. Liches are uniformly powerful spell casters, and are often gifted melee fighters as well, having spent centurie ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    69 KB (7,714 words) - 19:59, 29 July 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    62 KB (6,700 words) - 03:14, 12 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    67 KB (7,774 words) - 21:50, 4 February 2023
  • ==What is a Spell?== ...can use spells to at least some degree. For these rules, whenever we say 'spell' we mean the game mechanic, and this applies to spells, extracts, poultices
    82 KB (13,817 words) - 02:21, 22 November 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,903 words) - 21:27, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    69 KB (7,685 words) - 19:15, 10 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | StrongAgainst = Spell Immunity (see below)
    65 KB (7,322 words) - 21:35, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    59 KB (6,387 words) - 23:24, 11 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> :* '''''(Detached Tails Only) Immune (no effect):''''' all spells, spell-like, and supernatural abilities that require a Will save.
    71 KB (8,375 words) - 21:51, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    64 KB (7,215 words) - 21:26, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    60 KB (6,545 words) - 20:33, 10 May 2021
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    61 KB (6,671 words) - 21:33, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30
    64 KB (7,013 words) - 19:09, 18 March 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    63 KB (6,988 words) - 01:43, 22 January 2023
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    69 KB (7,804 words) - 21:57, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    77 KB (9,193 words) - 15:44, 6 May 2024
  • ...are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and se ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    69 KB (7,809 words) - 21:58, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,868 words) - 21:48, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    68 KB (7,633 words) - 21:50, 11 February 2023
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    68 KB (7,616 words) - 22:19, 7 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    62 KB (6,916 words) - 21:54, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    62 KB (6,915 words) - 21:38, 11 February 2023
  • ...hat lend themselves to seasonal camps, always containing a source of fresh water and good grazing land for the herds, and decent soil for growing the fast-g * '''Base Speed:''' Bru-kin have a [[Walk]] speed of 40 feet (due to the ''Fleet-Footed'' standard racial trait; see
    26 KB (4,321 words) - 15:57, 4 August 2021
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed =
    70 KB (7,791 words) - 21:15, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    64 KB (7,225 words) - 21:45, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | WeakAgainst =Any spell or effect which successfully targets the Duergar and has the Light descript
    64 KB (7,282 words) - 09:34, 3 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30
    68 KB (7,770 words) - 23:22, 9 January 2023
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    73 KB (8,334 words) - 20:08, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    70 KB (7,947 words) - 20:07, 11 September 2022
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    69 KB (7,784 words) - 20:08, 11 September 2022
  • ...o not need fuel to burn. Phaethons are not extinguished or even harmed by water, and have a great time boiling lakes and rivers when they come across such ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    69 KB (7,880 words) - 21:57, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 3
    65 KB (7,288 words) - 01:43, 22 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    70 KB (8,017 words) - 21:53, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 40
    66 KB (7,607 words) - 22:23, 18 October 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    63 KB (7,066 words) - 01:41, 22 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    63 KB (6,880 words) - 03:53, 12 January 2023
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    74 KB (8,582 words) - 20:07, 11 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 4
    69 KB (7,631 words) - 21:14, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    72 KB (8,641 words) - 21:46, 4 February 2023
  • Their feeding is ghastly, as they create sucking vortexes that target spell casters and feed on their very minds, damaging their intellects, aura, and ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    72 KB (8,190 words) - 20:08, 11 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,872 words) - 21:31, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    65 KB (7,365 words) - 00:46, 19 April 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    66 KB (7,526 words) - 21:24, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    63 KB (7,099 words) - 09:32, 3 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 60
    65 KB (7,320 words) - 21:26, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 3
    64 KB (7,164 words) - 02:00, 22 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 40
    74 KB (8,640 words) - 21:50, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    66 KB (7,596 words) - 22:23, 18 October 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    62 KB (6,822 words) - 20:01, 11 September 2022
  • * Circle - Permamently links spell casters together to enhance magical effects * Lesser Sumptum Calorum - This spell allows the caster to channel varying amounts of the element of fire, either
    131 KB (22,630 words) - 14:49, 16 October 2021
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 40
    62 KB (6,845 words) - 19:25, 10 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    72 KB (8,130 words) - 21:41, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below)
    69 KB (8,101 words) - 19:02, 6 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 60
    75 KB (8,781 words) - 17:20, 7 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below)
    69 KB (8,026 words) - 21:50, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    63 KB (6,975 words) - 19:21, 10 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2
    71 KB (7,944 words) - 19:25, 18 October 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | MoveTypes = [[Walk]] 30 ft.
    72 KB (8,129 words) - 21:33, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 3
    72 KB (7,971 words) - 22:22, 7 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    72 KB (8,179 words) - 21:47, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    63 KB (7,003 words) - 07:54, 13 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    74 KB (8,507 words) - 21:44, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    64 KB (7,139 words) - 21:35, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 40
    74 KB (8,475 words) - 21:40, 11 February 2023
  • ...ts, Frost Giants find ice, imported from their own territory, or stolen as water from warmer climes, is a long-lasting food store that never goes bad. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    68 KB (8,025 words) - 21:37, 4 February 2023
  • ...ts, Frost Giants find ice, imported from their own territory, or stolen as water from warmer climes, is a long-lasting food store that never goes bad. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
    68 KB (7,960 words) - 21:23, 9 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 40
    71 KB (8,175 words) - 21:55, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live To Serve
    67 KB (7,842 words) - 19:00, 6 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 50
    72 KB (8,152 words) - 20:06, 11 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    65 KB (7,344 words) - 21:49, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    65 KB (7,322 words) - 21:33, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30
    66 KB (7,366 words) - 19:42, 18 March 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 50
    71 KB (7,983 words) - 21:37, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    64 KB (7,233 words) - 21:21, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed =
    61 KB (6,726 words) - 19:17, 10 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2
    69 KB (7,605 words) - 15:14, 18 October 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    61 KB (6,661 words) - 21:21, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 60
    70 KB (8,083 words) - 21:43, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> ...e size, susceptible to high winds, such as those created by a gust of wind spell. Takes 1d3 squares of forced movement from such effects, as adjudicated by
    62 KB (6,870 words) - 21:34, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    61 KB (6,809 words) - 09:35, 3 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 3
    74 KB (8,375 words) - 23:38, 8 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    66 KB (7,553 words) - 19:08, 6 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    64 KB (7,055 words) - 21:44, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> :* Immune to damage caused by any spell or ability with the Light descriptor
    65 KB (7,519 words) - 09:51, 3 May 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    68 KB (7,856 words) - 21:46, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 40
    68 KB (7,774 words) - 19:02, 6 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 3
    64 KB (6,984 words) - 21:23, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    65 KB (7,289 words) - 21:41, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 50
    73 KB (8,411 words) - 21:48, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 50
    64 KB (7,190 words) - 21:34, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 =30 |1 =30
    78 KB (9,100 words) - 19:06, 29 July 2023
  • ...ts, Frost Giants find ice, imported from their own territory, or stolen as water from warmer climes, is a long-lasting food store that never goes bad. ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water
    78 KB (9,397 words) - 21:38, 11 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 20
    67 KB (7,425 words) - 22:17, 7 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    65 KB (7,320 words) - 21:48, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2
    74 KB (8,340 words) - 15:02, 13 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    67 KB (7,427 words) - 22:30, 7 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 40
    63 KB (7,142 words) - 03:27, 9 June 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    66 KB (7,527 words) - 21:17, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    67 KB (7,586 words) - 07:36, 13 January 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 60
    75 KB (8,797 words) - 20:03, 11 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    68 KB (7,807 words) - 21:17, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water ...'''''Hardened (½ damage):''''' All damage from Spells, True Dweomers, and Spell-Like Abilities, as well as Rods, Staffs, and other effects as determined by
    76 KB (8,635 words) - 20:59, 15 May 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    65 KB (7,581 words) - 03:27, 9 June 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 60
    77 KB (9,019 words) - 20:04, 11 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 40
    70 KB (7,875 words) - 21:41, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 =30 |
    73 KB (8,106 words) - 18:23, 29 July 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | Move-Type-Walk-Speed = 30
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 40 |1 =
    74 KB (8,243 words) - 03:41, 15 April 2024
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 50
    73 KB (8,327 words) - 19:09, 10 September 2022
  • ...Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water | Move-Type-Walk-Speed = 30
    74 KB (8,613 words) - 21:20, 11 February 2023
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024