Epic Path: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
*** [[Languages]] | *** [[Languages]] | ||
** [[Stealth]] | ** [[Stealth]] | ||
Line 117: | Line 116: | ||
* [[The Windward Marches]] - Todd's Monday Night Game | * [[The Windward Marches]] - Todd's Monday Night Game | ||
* [[The Golden Portal]] - Todd's Sunday Game | * [[The Golden Portal]] - Todd's Sunday Game | ||
** [[Campaign Milieus]] - The PC's path to greatness, from peasant to god. | |||
== To Do == | == To Do == | ||
[[Things That Still Need More Development]] | [[Things That Still Need More Development]] | ||
Revision as of 14:17, 31 July 2014
Introduction
Character Creation
Skills
Feats
Races
- New Races
- Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
- Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
- Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
- Human - Replaces the Human writeup in the core Pathfinder rules.
Classes
- Alchemist
- Barbarian
- Bard
- Brawler
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Prowler
- Ranger
- Rogue
- Sorcerer
- Warlord
- Wizard
Spells
Weapons, Armor and Equipment
Magic Items
- Magic Item Crafting Rules
- Magic Item Properties
- Dweomermetals And Other Special Materials
- New Magic Items
Combat
- Types of Actions
- Types of Movement
- Types of Damage
- Combat Maneuvers
- Types of Senses
- Status Conditions
- Injury, Death and Dying
Bestiary
Campaign Settings
- Fane - Reese's Monday Night Game
- The Windward Marches - Todd's Monday Night Game
- The Golden Portal - Todd's Sunday Game
- Campaign Milieus - The PC's path to greatness, from peasant to god.