Epic Path: Difference between revisions

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== Skills ==
== Skills ==
The Diplomacy, Linguistics and Stealth skills have been updated for Epic Path. Other skills are listed here for reference.
* [[Skills]]
* [[Skills]]
** [[Diplomacy]]
** [[Diplomacy]]
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== Races ==
== Races ==
All core races and most "other" races are permitted in Epic Path. GM approval is required before selecting any of the non-standard races, or any alternative racial traits.
All core races and most "other" races are permitted in Epic Path. GM approval is required before selecting any of the non-standard races, or any alternative racial traits.
 
* [[Character_Creation#Choose a Race|Table of Races]]
[[Character_Creation#Choose a Race|Table of Races]]
** [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
 
** [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
New races:
** [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race.  
* [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
** [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules.
* [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
* [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race.  
 
The base Human race has been modified for Epic Path. This write-up replaces the Human race listing on d20pfsrd.
* [[Human (Epic Path)|Human]] - Humans are the dominant race, and have been tweaked to be more competitive with the other races.





Revision as of 17:36, 8 July 2014


Introduction


Character Creation


Skills


Feats


Races

All core races and most "other" races are permitted in Epic Path. GM approval is required before selecting any of the non-standard races, or any alternative racial traits.

  • Table of Races
    • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
    • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
    • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race.
    • Human - Replaces the Human writeup in the core Pathfinder rules.


Classes

  • Alchemist: Fairly complex to design, fairly complex to play. Alchemists have a huge array of abilities, and you have to choose where to spend your resources.
  • Barbarian: Modestly complex to design, stone-simple to play.
  • Bard: Simple to design, complex to play.
  • Brawler: Intentionally designed as a simple class to play, but a challenging class to play well.
  • Cleric: Fairly simple to design, but complex to play, like all casters, and has a much stronger melee focus as well.
  • Druid: Can be very complex to design and very complex to play.
  • Fighter: By far the most complex melee class to design and quite challenging to play, but can accommodate almost any play-style.
  • Monk: A simple class to design, there's very little beyond feats and skills to pick out.
  • Paladin: Fairly simple to play and run, and can even serve as a capable backup healer.
  • Prowler: Fairly simple to design, but challenging to play.
  • Ranger: Moderately complex to design, but easy to play.
  • Rogue: Complex to design, and moderately challenging to play.
  • Sorcerer: Modestly complex to design, but challenging to play. Resource rationing is key.
  • Warlord: Simple to design and simple to play, though nuanced play is rewarded.
  • Wizard: Moderately complex to design, but very challenging to play. Anticipating and preparing the right spells is tough.


New and Modified Spells


Weapons, Armor and Equipment


Magic Items


Combat


Bestiary


Campaign Settings


To Do

Things That Still Need More Development


Statistical Nerdery