Epic Path: Difference between revisions
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* [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain. | * [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain. | ||
* [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society. | * [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society. | ||
* [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race. | * [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire. | ||
* [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules. | * [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules. | ||
== Classes == | == Classes == | ||
* [[Alchemist]] | * [[Alchemist]] | ||
** [[ Alchemist Discoveries ]] | ** [[ Alchemist Discoveries ]] | ||
* [[Barbarian]] | * [[Barbarian]] | ||
** [[ Barbarian Rage Powers ]] | ** [[ Barbarian Rage Powers ]] | ||
* [[Bard]] | * [[Bard]] | ||
* [[Brawler]] | * [[Brawler]] | ||
* [[Cleric]] | * [[Cleric]] | ||
* [[Druid]] | * [[Druid]] | ||
* [[Fighter]] | * [[Fighter]] | ||
** [[ Fighter Tactics ]] | ** [[ Fighter Tactics ]] | ||
* [[Monk]] | * [[Monk]] | ||
* [[Paladin]] | * [[Paladin]] | ||
* [[Prowler]] | * [[Prowler]] | ||
* [[Ranger]] | * [[Ranger]] | ||
* [[Rogue]] | * [[Rogue]] | ||
** [[ Rogue Talents ]] | ** [[ Rogue Talents ]] | ||
* [[Sorcerer]] | * [[Sorcerer]] | ||
* [[Warlord]] | * [[Warlord]] | ||
* [[Wizard]] | * [[Wizard]] | ||
Revision as of 14:07, 31 July 2014
Introduction
Character Creation
Skills
Feats
Races
- New Races
- Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
- Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
- Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
- Human - Replaces the Human writeup in the core Pathfinder rules.
Classes
- Alchemist
- Barbarian
- Bard
- Brawler
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Prowler
- Ranger
- Rogue
- Sorcerer
- Warlord
- Wizard
Spells
Weapons, Armor and Equipment
Magic Items
- Magic Item Crafting Rules
- Magic Item Properties
- Dweomermetals And Other Special Materials
- New Magic Items
Combat
- Types of Actions
- Types of Movement
- Types of Damage
- Combat Maneuvers
- Types of Senses
- Status Conditions
- Injury, Death and Dying
Bestiary
Campaign Settings
- Fane - Reese's Monday Night Game
- The Windward Marches - Todd's Monday Night Game
- The Golden Portal - Todd's Sunday Game
To Do
Things That Still Need More Development