Epic Path: Difference between revisions

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*** [[Languages]]
*** [[Languages]]
** [[Stealth]]
** [[Stealth]]




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* [[The Windward Marches]] - Todd's Monday Night Game
* [[The Windward Marches]] - Todd's Monday Night Game
* [[The Golden Portal]] - Todd's Sunday Game
* [[The Golden Portal]] - Todd's Sunday Game
** [[Campaign Milieus]] - The PC's path to greatness, from peasant to god.




== To Do ==
== To Do ==
[[Things That Still Need More Development]]
[[Things That Still Need More Development]]
== Statistical Nerdery ==
* [[Gear Estimations By Level]]
* [[PC Statistics By Level]]
* [[Campaign Milieus]]

Revision as of 14:17, 31 July 2014


Introduction


Character Creation


Skills


Feats


Races


New Races
  • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
  • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
  • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
  • Human - Replaces the Human writeup in the core Pathfinder rules.


Classes


Spells


Weapons, Armor and Equipment


Magic Items


Combat


Bestiary


Campaign Settings


To Do

Things That Still Need More Development