Epic Path: Difference between revisions
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== | == Player's Guide == | ||
* [[Character Creation]] | * [[Character Creation]] | ||
== | === Classes === | ||
* [[Alchemist]] | * [[Alchemist]] | ||
** [[ Alchemist Discoveries ]] | ** [[ Alchemist Discoveries ]] | ||
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== Spells == | === Races === | ||
* [[Character_Creation#Choose a Race|Races]] | |||
; New Races | |||
* [[Arrakanza (Epic Path)|Arrakanza]] - A race of savage nomads living in the grass sea, known for their speed and fondness for pain. | |||
* [[Fane Dar (Epic Path)|Fane Dar]] - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society. | |||
* [[Vanx (Epic Path)|Vanx]] - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire. | |||
* [[Human (Epic Path)|Human]] - Replaces the Human writeup in the core Pathfinder rules. | |||
=== Skills === | |||
* [[Skills]] | |||
** [[Diplomacy]] | |||
*** [[Money and Merchants]] | |||
** [[Linguistics]] | |||
*** [[Languages]] | |||
** [[Stealth]] | |||
=== Feats === | |||
* [[Master Feats List]] | |||
** [[General Feats]] | |||
** [[Combat Feats]] | |||
** [[Racial Feats]] | |||
** [[Animal and Familiar Feats]] | |||
** [[Item Creation Feats]] | |||
** [[Metamagic Feats]] | |||
** [[Class-Specific Feats]] | |||
** [[Exotic Weapon Feats]] | |||
** [[Epic Feats]] | |||
===Spells === | |||
* [http://paizo.com/pathfinderRPG/prd/indices/spelllists.html Master Spell List] | * [http://paizo.com/pathfinderRPG/prd/indices/spelllists.html Master Spell List] | ||
* [[Spells|New and Modified Spells]] | * [[Spells|New and Modified Spells]] | ||
== Weapons, Armor and Equipment == | === Weapons, Armor and Equipment === | ||
* [[Weapons]] | * [[Weapons]] | ||
** [[Unarmed and Light Melee Weapons]] | ** [[Unarmed and Light Melee Weapons]] | ||
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== Magic Items == | === Magic Items === | ||
* [[Magic Item Crafting Rules]] | * [[Magic Item Crafting Rules]] | ||
* [[Magic Item Properties]] | * [[Magic Item Properties]] | ||
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== Bestiary == | == Game Master's Guide == | ||
* [[Designing Encounters]] | |||
* [[Treasure and XP]] | |||
* [[Quest XP]] | |||
=== Bestiary === | |||
* [[Bestiary]] | * [[Bestiary]] | ||
* [[Bestiary - Sortable List]] | * [[Bestiary - Sortable List]] - Incomplete; Do not use | ||
** [[Universal Monster Rules]] | ** [[Universal Monster Rules]] | ||
** [[Monster Types]] | ** [[Monster Types]] | ||
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== Campaign Settings == | === Campaign Settings === | ||
* [[Fane]] - Reese's Monday Night Game | * [[Fane]] - Reese's Monday Night Game | ||
* [[The Windward Marches]] - Todd's Monday Night Game | * [[The Windward Marches]] - Todd's Monday Night Game |
Revision as of 14:23, 31 July 2014
Introduction
Player's Guide
Classes
- Alchemist
- Barbarian
- Bard
- Brawler
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Prowler
- Ranger
- Rogue
- Sorcerer
- Warlord
- Wizard
Races
- New Races
- Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
- Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
- Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
- Human - Replaces the Human writeup in the core Pathfinder rules.
Skills
Feats
Spells
Weapons, Armor and Equipment
Magic Items
- Magic Item Crafting Rules
- Magic Item Properties
- Dweomermetals And Other Special Materials
- New Magic Items
Combat
- Types of Actions
- Types of Movement
- Types of Damage
- Combat Maneuvers
- Types of Senses
- Status Conditions
- Injury, Death and Dying
Game Master's Guide
Bestiary
- Bestiary
- Bestiary - Sortable List - Incomplete; Do not use
Campaign Settings
- Fane - Reese's Monday Night Game
- The Windward Marches - Todd's Monday Night Game
- The Golden Portal - Todd's Sunday Game
- Campaign Milieus - The PC's path to greatness, from peasant to god.