Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 103: Line 103:
== Game Master's Guide ==
== Game Master's Guide ==
* [[Designing Encounters]]
* [[Designing Encounters]]
* [[Creating New Monsters]]
* [[Treasure and XP]]
* [[Treasure and XP]]
* [[Quest XP]]




=== Bestiary ===
=== Bestiary ===
* [[Bestiary]]
* [[Bestiary]]
* [[Bestiary - Sortable List]] - Incomplete; Do not use
** [[Universal Monster Rules]]
** [[Universal Monster Rules]]
** [[Monster Types]]
** [[Monster Types]]
** [[Monster Roles]]
** [[Monster Templates and Roles]]
** [[Monster Stat Comparison]]
** [[New Templates]]





Revision as of 14:29, 31 July 2014


Introduction


Player's Guide


Classes


Races


New Races
  • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
  • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
  • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
  • Human - Replaces the Human writeup in the core Pathfinder rules.


Skills


Feats


Spells


Weapons, Armor and Equipment


Magic Items


Combat


Game Master's Guide


Bestiary


Campaign Settings


To Do

Things That Still Need More Development