Epic Path: Difference between revisions

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=== Skills ===
=== Skills ===
* [[Skills]]
* [[Skills]]
** [[Diplomacy]]
 
*** [[Money and Merchants]]
 
** [[Linguistics]]
; New or Modified Skills
*** [[Languages]]
* Diplomacy
** [[Stealth]]
* Divinity
* Knowledge (Deep History)
* Knowledge (Logic)
* Linguistics
* Naturalism
* Reason
* Spellcraft
* Spycraft
* Stealth
* Warfare
 
 
; Skill-Related Pages
* [[Languages]]
* [[Money and Merchants]]





Revision as of 19:43, 29 December 2014


Introduction


Player's Guide


Classes


Races


New Races
  • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
  • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
  • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
  • Human - Replaces the Human writeup in the core Pathfinder rules.


Skills


New or Modified Skills
  • Diplomacy
  • Divinity
  • Knowledge (Deep History)
  • Knowledge (Logic)
  • Linguistics
  • Naturalism
  • Reason
  • Spellcraft
  • Spycraft
  • Stealth
  • Warfare


Skill-Related Pages


Feats


Spells


Weapons, Armor and Equipment


Magic Items


Combat


Game Master's Guide


Bestiary


Campaign Settings


To Do

Things That Still Need More Development