Epic Path: Difference between revisions

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; New or Modified Skills
; New or Modified Skills
* Diplomacy
* [[Diplomacy]]
* Divinity
* [[Divinity]] [[File:SmallNew.gif]]
* Knowledge (Deep History)
* [[Knowledge (Deep History)]] [[File:SmallNew.gif]]
* Knowledge (Logic)
* [[Knowledge (Logic)]] [[File:SmallNew.gif]]
* Linguistics
* [[Linguistics]]
* Naturalism
* [[Naturalism]] [[File:SmallNew.gif]]
* Reason
* [[Reason]] [[File:SmallNew.gif]]
* Spellcraft
* [[Spellcraft]]
* Spycraft
* [[Spycraft]] [[File:SmallNew.gif]]
* Stealth
* [[Stealth]]
* Warfare
* [[Warfare]] [[File:SmallNew.gif]]





Revision as of 19:46, 29 December 2014


Introduction


Player's Guide


Classes


Races


New Races
  • Arrakanza - A race of savage nomads living in the grass sea, known for their speed and fondness for pain.
  • Fane Dar - Humans whose ancestors commingled with Spirits (think Princess Mononoke), powerfully strong, with a matriarchal society.
  • Vanx - River dwelling sentient lizards, the Vanx are the most common non-humanoid race in the Celegian Empire.
  • Human - Replaces the Human writeup in the core Pathfinder rules.


Skills


New or Modified Skills


Skill-Related Pages


Feats


Spells


Weapons, Armor and Equipment


Magic Items


Combat


Game Master's Guide


Bestiary


Campaign Settings


To Do

Things That Still Need More Development